Paint Chips cover
Paint Chips screenshot
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Genre: Shooter, Indie

Paint Chips

Update v2.1.1

New Stuff


  • Added more sliding bookshelves to the Haunted Mansion map
  • Added trap bookshelves to the Haunted Mansion map
  • Added co-op stats to player stat window

Changes


  • The respawn timer in Chippingrounds is now reduced to 0 (instant) when there are 0 lives remaining

Fixes


  • Fixed an issue that caused the chat message notification to become stuck on some maps
  • Made adjustments to team color restrictions for various maps
  • Minor fix to leaderboard sprite collision

Halloween Event

Our Halloween Event is currently available!


It's time to celebrate the spooky season with our limited-time Halloween themed map: Haunted Mansion! It is available to play now through November 30.

Additional Halloween themed items have been added to the Item Shop! There are now a total of 24 Halloween themed limited-time items available for purchase in the Item Shop until November 30!

Try to collect all 24 items before the event ends to complete the Steam Achievement: Halloween Event Collector!

Some spooky new Halloween decorations have also mysteriously appeared in the social lobby! Be sure to check it out before they disappear after the end of the Halloween Event!


Can you discover what hidden secret is lurking within Paint Chips?




Something is also amiss during weekend matches! Chipsters beware as your heads may become Pumpkin and Zombie heads during matches!

We hope you all enjoy this spooky event! Have fun painting and chipping!

Update v2.1.0

New Stuff


  • A new seasonal PvP map has been added: Haunted Mansion
  • A new Mentor role has been added but is not available to all players quite yet
  • Added the latency icon to server buttons
  • The total number of earned medals is now shown on the match results screen
  • Chippingrounds results are now shown on the previous match results screen in the social lobby
  • Health bars have been added to Chippinground mobs
  • Halloween decorations have been added to the social lobby
  • Added 14 new Halloween themed items to the item shop
  • Added a group bonus to Chippingrounds that awards you for finishing matches with other players
  • Added Halloween Event Collector achievement
  • Dead players in Chippingrounds with no lives left are now respawned as ghosts until they are revived

Changes


  • Some Challenges have been modified to count for both PvP and Co-op modes
  • The music in Chippingrounds is no longer silenced between the first and last waves
  • The time limit for Chippinground Survival mode has been increased to 20 minutes (up from 15)
  • Dead players in Chippingrounds with no lives left are now revived at the end of each wave instead of each round
  • When 4 players are in a Chippingrounds lobby, the match timer will be instantly set to 0

Fixes


  • Fixed graphical issues on some items
  • Fixed the chat box on Chippingrounds maps
  • Losing a Chippingrounds match no longer counts as a victory on the Daily Challenges that require wins
  • Fixed an issue that did not award the correct number of kills for specific weapons on some Daily Challenges
  • Fixed some player effects that were not sorting properly
  • Fixed Skelly's sprite palette
  • Damage events now check for alive state, reducing the chance to be killed by something that's already dead
  • FIxed an issue that caused lives to be consumed during the bonus round in Chippingrounds
  • Fixed an issue that caused the game to become soft-locked in free-for-all on the Wonderland map

Update v2.0.0

This is our first major update since release!

Welcome to all of the new players who have joined us over the past month as we transitioned away from the old free-to-play model. We are looking forward to providing you with more content to enjoy.

On to the patch notes!

New Stuff


  • A new co-op playlist has been added: Chippingrounds
    • Currently this playlist only has one gametype: Survival
      • In this mode, players fight waves of monsters with a shared pool of lives. Defeating all of the waves with at least one player left alive will result in victory. If all players are killed and all lives have been consumed or time runs out before all of the enemy waves are cleared, the match will end in defeat
  • A new PvP playlist has been added: Big Team (8v8)
  • Added an announcer that voices many different events in the game such as obtaining medals, announcing gametypes, time left, etc.
  • Added a 'copy to clipboard' button for social links on the Title screen
  • Added a red vignette effect when you are below 100% health
  • There is now a Weekly Challenge to complete each week that will give a large amount of Chips as a reward
  • New Daily Challenges have been added for the new co-op mode Chippingrounds
  • A 'continue' button has been added to the end of a match that will place you back in to the match lobby if you desire to play another match
  • Each server button displayed on Title screen will now show your latency to that server without needing to connect to it first
  • Added more multi-kill medals:
    • Chiptacular - 6 consecutive kills
    • Chiptrocity - 7 consecutive kills
    • Chiptastrophe - 8 consecutive kills
    • Chipocalypse - 9 consecutive kills
  • Added more killing spree medals:
    • Chipping Rampage - 20 kills without dying
    • Chipping Fury - 25 kills without dying
    • Chipping Storm - 30 kills without dying
    • Chipping Madness - 35 kills without dying
  • New Medal: Hero's Duty - Clear a chippinground round as the only player alive with 0 lives left
  • New Medal: Watch Your Step - Become the last player alive in a chippinground match with 0 lives left
  • The match time has been added to the match results screen
  • Some basic localization has been added to important text throughout the game to help those who have trouble understanding english. The following languages are supported:
    • English
    • Spanish
    • Portuguese
    • Chinese
    • Japanese
  • A new 'sightline' has been added to the Sword and Sniper weapons when charging them that shows you exactly where your weapon will fire
  • An outline has been added to player characters and pets to make them stand out a bit more
  • The new outline around players will turn red if that player is not on your team during a match, making your targets easier to distinguish from your own team
  • The new outline will turn blue for players that are in your group, unless they are on the opposite team in a match
  • The social lobby has been updated with new buildings that players can enter and explore
  • Added a Software Cursor toggle in the settings menu (this will make the cursor larger)
  • Added a subtle particle effect when damaging enemies

Changes


  • All microtransactions have been removed. Any extra Bukkits that players have will be automatically converted to Chips upon login with a message that shows the amount
    • The VIP and FAN packages are being combined in to a VIP DLC Pack that will be available soon
    • Players that have purchased the old VIP and FAN packages still own them and will have the same benefits of those who purchase the new DLC Pack. No extra purchase necessary
  • Lowered the default music volume to 40% (previously 80%)
  • Weapon sprees can now be stacked, removing the need to be killed before you can obtain another one (Sword Spree, Sniper Spree, Sprinkler Party, etc.)
  • The Catacomb map now has 2D lighting and no longer has a black vignette around the camera screen
  • The Paintbow weapon will now fire shots at max range 100% of the time instead of ending at your mouse cursor
  • Slightly increased the max range of the Paintbow weapon
  • Updated artwork and colors across the entire game
  • Some item requirements and Item prices have been adjusted
  • Some in-game tips have been updated and new ones have been added
  • Some Daily Challenges have been modified
  • The Sprinkler and Paintbow weapons have been added to the Twin Isles map
  • The Sword weapon now has a short cooldown if it is used before fully charging it
  • The Sniper weapon now has a short cooldown if it is used before fully charging it
  • The camera zoom feature on all maps has been disabled and replaced with an option to follow your mouse cursor
  • Non-VIP players can now stack Chip Boosts up to 3 max
  • VIP players will now gain 3 Chip Boosts per day, up to 9 max
  • Consecutive daily login rewards have been updated:
    • Day 1: 700 chips
    • Day 2: 1,000 chips
    • Day 3: 1 chip boost
    • Day 4: 1,300 chips
    • Day 5: 1,600 chips
    • Day 6: 1 chip boost
    • Day 7: 5,000 chips and 1 chip boost
  • The mouse cursor is now locked to the game window when focused
  • PvP bot AI has been adjusted to slightly increase their difficulty

Fixes


  • Randomly selected team colors will no longer select ones that are too similar to each other
  • Some optimization has been done to support more player characters in the social lobby, reducing framerate loss
  • Player names that use special characters (Chinese, etc.) are now properly displayed on social menu buttons

Playtest for the next update

We're hosting a playtest from September 15th @ 12AM PDT to September 16th @ 11:59PM PDT.

We would love for anyone interested to participate in the playtest. We want to have players test the new features and provide feedback on our Discord server. If you find any bugs or think something needs work, we'd love to hear it!

How to participate


Requesting access is as simple as clicking the button on the store page! Once the playtest starts, access will be granted and you can install / play the game.

If you already have access, you won't be able to install the game until the event starts. You do not need to request access again.

Transitioning from Free to Paid

Greetings Chipsters!

We have some important news to share regarding Paint Chips. We've taken quite a long hiatus on this project and have recently returned to continue development. With a lot of internal discussion we've decided to transition to a paid model starting October 1st, 2023. The game will cost $14.99.

Why the change?


The biggest problem with our game is the lack of players online. The original idea of releasing the game for free was to allow anyone to download and try it out. Being a game you don't have to pay for also seems to include it being a game you don't have to care about.

According to our data from release up to the date of this post, only about 10% of players continued playing past their third match (roughly 10 minutes of playtime), and only about 5% continued past their tenth match (~30 minutes). That means 90% of players who tried the game have played it for less than 10 minutes.

With such a small community, the free version is not holding up as well as we would like. We feel that if players purchase the game, maybe they'll invest a little more time in to it before deciding to put it away or get a refund. Of course we could be wrong, but we're going to give the paid version a chance.

We want to continue adding new features, improve gameplay and make the game into something we're proud of. We love this game and want everyone who plays it to enjoy their time with it.

What does this mean for you?


Current Owners: If you already own Paint Chips, congratulations! You're all set and can continue enjoying the game without any additional cost.

Future Access: For those who haven't yet downloaded the game, starting on October 1st, a one-time purchase will be required for new players. If you add the game to your Steam library before the transition date, you will own the game for free!

What happens to the in-game microtransactions?


They're gone!

Bukkits will no longer be available for purchase. We're planning to convert the VIP and FAN packages to paid DLC. If you've already purchased one or both of these, you will still own them in-game.

Any Bukkits in your possession will be automatically converted to Chips for you. There's no need to worry about purchasing any items using your remaining Bukkits as they will be converted to the appropriate Chip value for the items in the shop.

After the transition:


We have a large update planned to be released very soon after the change from free to paid. We expect to be ready to release it on the same day. It will include new medals, a new co-op gametype and some new features. It will also include many improvements to existing systems. We also plan on opening the EU server once again!

If you have any questions or concerns, please don't hesitate to reach out to us on Discord.

We want to express our sincere thanks for your ongoing support. Your passion drives us to create an even better experience. Thank you for being a part of Paint Chips. Together, we'll continue to make this game amazing!

<3
The PhatRobit Team

Minor Patch - Steam Deck Compatibility

I've been putting off controller support for some time, so have decided to release what I have to help out players that like to play on Steam Deck. This update adds a little bit of controller support, so players on Steam Deck or a gamepad should have a slightly more enjoyable experience. Also for Steam Deck / Linux users, I've fixed the 'Quit' buttons so it actually closes the game now instead of freezing up. For whatever reason, Unity doesn't like to close on Linux machines using the regular method of quitting the application, so I had to add a workaround.

There are also a few small additions, such as a small effect on your feet if you're currently standing in friendly paint. There may be some other small things I'm forgetting, but that's all for now!

Thanks for playing our game, have fun!

Double XP Weekend - Friday, Saturday, and Sunday

Double XP Weekend has begun!



Join us every Friday, Saturday, and Sunday for this Double XP Weekend Event! During the Double XP Weekend Event, there will be a Double XP bonus applied to every fifth match that you complete in Quick Play matches! Don't miss out!

Have fun painting and chipping!

Double XP Weekend - Friday, Saturday, and Sunday

Double XP Weekend has begun!



Join us every Friday, Saturday, and Sunday for this Double XP Weekend Event! During the Double XP Weekend Event, there will be a Double XP bonus applied to every fifth match that you complete in Quick Play matches! Don't miss out!

Have fun painting and chipping!

Double XP Weekend - Friday, Saturday, and Sunday

Double XP Weekend has begun!



Join us every Friday, Saturday, and Sunday for this Double XP Weekend Event! During the Double XP Weekend Event, there will be a Double XP bonus applied to every fifth match that you complete in Quick Play matches! Don't miss out!

Have fun painting and chipping!