Our most mysterious Map Making Contest is concluded, and we have a new set of winners that prevailed with their Noir-themed creations!
Congratulations to:
Novice Category Winner : A Shot to Kill For - by Justin Dalebout (https://steamcommunity.com/sharedfiles/filedetails/?id=3027451188)
Intermediate Category Winner : Train Scuffle - by AUserObviously (https://steamcommunity.com/sharedfiles/filedetails/?id=3030835091)
Advanced Category Winner : Tales from the Red District - by PDG_Geezer & Kersher (https://steamcommunity.com/sharedfiles/filedetails/?id=3038529666)
The winners will be reached out shortly on Discord.
Thank you, everyone, for your awesome submissions: this theme wasn’t an easy one, but you all managed to create incredibly funny experiences for everyone!
Our long-awaited Map Making Contest is finally back! This time, our submission topic will be… Noir!
Get ready to dive into the shadows, uncover mysteries and wander dark alleys by bringing the Noir essence to your own maps!
You have time until September 6th to post your map on our Discord Server!
And that’s not all! We made some changes regarding our Submission System. Full details can be found in our Discord Community.
Best of luck!
Get Paint The Town Red 50% off in the Steam Summer Sale!
Hey everyone!
Summer has arrived, and we finally have what we wanted… holidays Steam Summer Sales!
From today until July 13th, Paint the Town Red will be 50% off! If you or your friends want to destroy stuff and bring mayhem with whatever object can be used as a weapon, this is the perfect match for you!
We're taking our time to bring the game's unprecedented voxel mayhem into VR. You're not just playing the game, you're inside the game - stepping into the Scenarios, Arena and delving Beneath like never before.
Taking full advantage of both VR and the voxel tech’s capabilities, Paint the Town Red VR lets you land punches and swing weapons with precise one-to-one control. With unparalleled combat feedback, jabs, stabs and gunshots feel better than ever. For the first time, dual-wielding weapons will allow dynamic attack combos that will redefine your combat strategies.
We’re aiming to bring the full Paint the Town Red experience to VR on Steam. Some Scenario modifiers that don’t suit VR might be changed or removed, and it’s still too early to say whether multiplayer and Workshop levels will be available in VR, but we’re working on it!
We’re also working on a huge array of accessibility features and customization features to make sure you have maximum comfort when playing regardless of your setup.
The DLC will be available for $9.99USD and we encourage you to wishlist Paint the Town Red VR on Steam now to keep up to date with any news and information we have over the coming months as well as the release date later in the year.
Join us on our Discord at https://discord.gg/pttr and the Steam forum to discuss what features and experiences you're eager to see in the VR!
The Ultimate Voxel Destruction Bundle Sale is now live!
Hey everyone!
The latest Weapons Update provided you with a lot of means to destroy your enemies, but what if your friends want to try to bring chaos in Paint the Town Red too?
Well, we're thrilled to share that Paint The Town Red will be on Sale from today until April 26th at 50% off! We got more: if you decide to purchase the "Ultimate Voxel Destruction" bundle included in our special Steam Daily Deal, you can get an additional 20% off on top of the first discount!
This is the perfect chance to let your friends try Paint The Town Red and bring mayhem together in the thousands of levels at your disposal!
Join our Discord Community and follow us on our social media to be the first one to know about the latest Paint The Town Red news.
Version 1.3.4 is now available and adds 32 new weapons to the Level Editor along with some other minor improvements.
New Weapons
Beaker
Bone Saw
Modern Broom
Cinder Block
Coffee Pot
Cricket Bat
Deep Fry Basket
Flask
Golf Bag
Golf Clubs (3)
Hockey Stick
Modern Mop
Modern Mop Bucket
Mug
Syringe
Pen
Pencil
Pepper Mill
Pizza Cutter
Pliers
Scalpel
Scissors
Screwdriver
Spirit Level
Stapler
Sticky Tape
Test Tube Rack
Trash Can
Trowel
Two by Four
Changelist
Version 1.3.4
Added 32 new weapons to the Level Editor
Updated some metallic materials to be slightly less metallic for areas without reflection probes
Improved some weapon specific attack ranges for enemies
Paint The Town Red is now 40% off for the Steam Spring Sale!
Hey everyone!
Looking for a way to get your buddies to hop in a game with you and rumble everything in your way? Well, we might be able to help you, thanks to the Steam Spring Sale!
From March 16th to March 23rd, Paint the Town Read will be 40% off its original price! What are you waiting for? Go call the boys and start smashing some heads together
Version 1.3.3 Patch Notes
Changelist
Version 1.3.3
Fixed incorrect angry face on one of the new character appearances
Fixed weapons not staying in hands when characters are moved in the Level Editor
Fixed regression bug: Not being able to duplicate characters holding weapons in the Level Editor
Fixed shield offset on characters in the Level Editor
Fixed throw rotations of rake and pitchfork
Fixed regression: Overbright reflections in dark maps
Version 1.3.2 Patch Notes
Changelist
Version 1.3.2
Added search functionality to the Player Created Levels list
Fixed a users not being able to see more than 50 levels when choosing a Workshop level to update
Fixed a max of 50 favourited levels showing
Fixed placeholder Workshop level potentially showing in the in-game multiplayer Workshop level list
Fixed some female appearances in Workshop levels having male voices
Fixed throw angle of some of the new weapons
Fixed the enemy attack range of the fire poker
Fixed incorrect face textures on one of the new female character heads
Fixed rotation of rake so that it works with existing sweep animation
Fixed hand holds for new weapons for characters in Level Editor
Fixed stick in points for new swords
Version 1.3.1 Patch Notes
This is a minor update mainly to revert the default reflections in Workshop levels to have no reflections outside of rooms among other fixes. There is now a toggle available in the Settings in the Level Editor called "Outdoor Reflection Probe" which will determine whether there are reflections outside of rooms in your level or not.
This will make sure any existing levels will look as they always did, but any level that needs these reflections will need to update the level with this option set to on.
There are also some fixes related to issues with the new weapons and lights.
Changelist
Version 1.3.1
Added a Level Editor setting to set whether to use an outdoor reflection probe
Fixed issues with some lights not being off fully when set to start as off
Fixed goblet disappearing when set as static
Fixed materials issues with Wizard Staff when set as static
Handled some more errors with Workshop level loading