Hey all! Sorry for the delay with this update, been working on my next game (check it out here).
This is a huge update though and I'm super excited to release it.
Capes are back!
Capes haven't been in the game for a while, but finally they're back I've designed loads of awesome capes, including bringing back the super exclusive top 100 cape for the top 100 worldwide Paint Warfare players :)
This is probably the rarest item in the game, and in general I want capes to be rare.
Potions
Introducing potions! Potions give you a special boost for a life and you can buy them in bundles of 10. For now theres's 3 potions in the game:
Anti-gravity potion: - this one's mostly for fun, it makes you jump super high and feel like you're in space
Regeneration potion: - gives you a slight health regeneration boost
XP potion: - doubles your XP, stacks with the supporter double XP boost
Ability Upgrades
You can now upgrade most abilities to level 6 or 10 now. Upgrades include increasing the duration of the invisibility boost, dashing further, or making the grapple hook pull you more! Each upgrade is just a slight buff for now (but this may change in the future).
Balancing
Nerfed the rocket launcher. Its reload speed is now double as long (5s instead of 2.5)
Polish and bug fix
Decreased game size to under 1GB
Fixed bugs with maps
Added a pop up advertising my upcoming game
Changed the russian and english tutorial voice over to reflect auto sprint being on by default
Fixed a bug that caused the UI for active invisibility/ half shield ability to not be visisble
Fixed a bug that caused purchasing weapon skins to fail sometimes
UI improvements
Fixed a pricing issue with coins, basically the casket of coins is a better deal now
You now get 25% more coins than before on sack, casket and chest of coins
Fixed a bug that caused the under water area to be broken in the tutorial level
PAINT WARFARE BUG FIX AND QOL (1.32.2 - 1.32.4)
Paint Warfare was at PAX and SXSW Australia last week. I noticed a couple issues and bugs which I fixed over a couple updates :)
1.32.2
Player effects are now disabled in first person
Buffed all rocket jumping with explosives
Fixed models in Mafia Island
1.32.3
Fixed burst/palas gun model
Fixed mine launcher model
Fixed missing models in Dragon Valley
Fixed a bug where the teleport orb was invisible
Fixed microtransactions
Fixed the game end leaderboard from being hidden in the Airfield map
1.32.4
Can now double click in the armoury or cosmetics menu to equip/buy
Added a pop up for capturing points in point capture mode
Made the health bar bigger and clearer
Added auto sprint
Slide is now bound to shift by default and the walk key is control. If you played since before this update, your controls should be unaffected
Improved a bug where asian translations would be simply white squares. This still exists but the game should be more usable now
Fixed bugs with changing languages
Implemented 1.32.2, 1.32.3 changes in macOS builds ---> so macOS now has all the fixes like everyone else
More updates soon... Thanks for playing
Fixed Microtransactions (1.31.2)
Fixed bugs some people experienced with purchasing coins
ADDED NEW KIND OF COSMETIC & BUG FIXES (1.33.1)
I added a new kind of cosmetic called player trails/effects which look super awesome
Fixes
Lots of bug fixes to cosmetics menu
Fixed a bug that allowed you to rejoin hunger games to respawn after you died
Added fullscreen mode to options
Other fixes and improvements
OVERHAULED HUNGER GAMES, 9 NEW RANKS & NEW GUN
Hello! The hunger games mode needed some love so that was the focus for this update.
Hunger Games Changes
Made a huge completely new map for hunger games
Added healing zones
Buffed HP from 300 to 500
Added hunger games to the map rotation so its easier to play
Improved spectating
9 New Ranks
For a lot of the more experienced players, there's now a lot more for you to unlock! I've added 9 more ranks with 2 free hats and a lot of coins. Rank 29 is super hard to get to but if you do you'll finally be able to unlock the snowball machine gun in game! — A splash damage machine gun.
Other Improvements
Flamethrowers now leave fire FX on the ground
Fixed freeze gun particle (was not spawning before)
Buffed med kit heal size by x2
For other players, when they use grapple hooks the rope will now follow the player instead of staying where the grapple was originally started
Improved the huts in Mafia Island
Fixes 1.32.2
Changes
Buffed kingfisher at super close quarters
Fixed rank up screen for new players
Nerfed jetpack 15s --> 8s
Fixed a missing building in airfield
Fixed a bug with hats on the banana skin
Fixed a bug where KOTH maps would show as FFA in map vote
Paint Warfare Graphics and other Fixes (1.32.1)
Fixes:
Fixed bugs that caused shadows and lighting to not render properly since 1.30.0
Removed the AO setting in graphics settings. This option is now automatically turned off on lower graphics settings (like before) and uses a more optimized version on default graphics settings
Lower graphics settings now use more optimized water
Fixed a bug that caused the key bind tips (for beginners) to be broken
Fixed a bug that caused weapons that are locked to be equippable
Added butterflies (In castle map)
Fixed leaderboard bug that prevented some top players from showing up in leaderboards
NEW MOVEMENT, NEW GAMEMODE & NEW MAP (1.32.0)
Heya
New Map: Palace!
Introducing palace—a map set in the ruins of a billionaire's mansion.
New Gamemode: King Of the Hill
Palace is the first map to be king of the hill
It's basically FFA BUT
There's a hot zone that gives you crazy amounts of points, and it changes location ever 45 seconds
Dunes Reworks
I've finally overhauled the OG map Basically I've made it 1.5x bigger and added lots of new areas and 3 huge cranes you can climb. I'm super proud of it so check it out!
Reworked Movement
If you liked the new movement, you'll LOVE the new movement. There's 2 general changes in the way the movement works.
1. Added momentum Now every action you take, like dashing, grappling, using speed boosts/ramps builds momentum. Basically what this means is you can keep your super fast speed for a while instead of it instantly going away. Momentum is also used in slides now so your slide speed is based on how fast you were going before.
2. Reworked the abilities
Buffed the dash duration and made it more consistent
Completely overhauled the grapple hook. It's now a swing instead of pulling you towards a target (you can still grapple to the roof– use it to build momentum). This differentiates it from jetpack more.
The jetpack now slowly builds up speed instead of instantly making you fly. This means that if you're falling and you use it it will take a while to break your fall. Also if you use it long enough you can fly really fast up.
Buffed jetpack duration 5s —> 15s
Fixed Coin Purchasing
Buying coins has been broken for the past few updates—I've finally gotten around to fixing it.
So uh yeah- I can finally make money from Paint Warfare xD Coins are also super cheap now :)
Other
New ingame leaderboard that shows player's ranks
A lot of new VFX
New player respawn shield VFX
New grapple rope visuals
Added a hook to the end of the grapple rope
Paint splatters last 4x longer and are bigger (they're also more optimised now)
Added scorch marks after explosions
Minor blizzard map improvements
FPS and network optimisations
New launch screen
Fixed pink box on the Burst gun
Fixed a bug that would cause the audio to be super low quality on Bluetooth headphones
New map icons
Fixed menu screen performance by removing 3D icons
Paint Warfare Kingfisher Rework and Hotfix (1.31.1)
Kingfisher Rework:
Made the kingfisher barrel bigger so it looks more like a shotgun to new players
It now has kickback so you can shoot it at your feet to jump up higher
New options:
Added keybinds for weapon switching
Added an option to disable/enable AO (shadows in the corners of objects)
Added an option to enable motion blur
Added an option to add a slight blur to your hands/when using sights (which I think looks nice)
Bug Fixes:
Fixed a bug where the ability/weapon equip menus were completely broken and nothing could be equipped
Fixed a bug where joining a game by code would join the wrong game
Reduced the brightness of Koto and other maps
Fixed a bug where paint and kick splatters wouldn't show on top of some objects
Fixed a bug where the removed snowball machine gun would leave pink boxes where it shot
Fixed a bug where 3D icons wouldnt load in the cosmetics tab
NEW MENU & MORE (1.31.0)
New Menu
The Paint Warfare Menu hasn't changed much since the game released into early access in 2019. It had a lot of issues—like for example it wasn't clear to new users how to equip/unlock different guns and abilities.
So I've spent a lot of time redesigning and organising everything better:
There's a lot more of course...
Another cool change is that when there is a new game modifier, a short description of it pops up for a few seconds to help new players.
Equip 3 Guns At Once
Paint Warfare has rocket/grenade jumping (which is a really awesome mechanic) and I want this to be available to you no matter what your loadout is.
So that's why I've created a new "Explosives" weapon class so you can switch between one of 3 weapons you have equiped.
Reduced the price of Abilities from 150 coins to 100 coins to make them easier to unlock without paying
Koto is now Team Deathmatch
Capture the flag wasn't very fun on Koto from testing so I've decided to make it a team deathmatch map. Hopefully this makes the map more popular as I think its super well suited for vertical movement. :)
Other
Added bots option to custom games
Fixed UI bug on AMD GPUs
Reinvested a bunch of money into some new assets—added a completely new water shader and birds on Mafia Island. The castle map also now has some ice on it
Added a new cursor
Added new screen VFX for burning, frozen and healing
Player names are now based on Steam username
Fixed issues with the keybind menu breaking and hidden UI
Added a trampoline on the top of one of the towers in the castle map