Reworked the tutorial to be easier to understand on all languages
New language switcher in options
Added player nametag font support for all languages
Respawn Screen
Fixed the profile picture display in the respawn screen
The respawn screen now also shows the weapon used to kill you
Nametags of players now properly face the respawn screen
Polish and bug fix
When your teammates are damaged or heal in POINT/TDM/CTF, you will temporarily be able to see their health
In POINT/TDM/CTF allies and enemies nametags will now be labeled "Ally" or "Enemy" to help new players and quickly distinguish between the two
DLC buy buttons now display the localized pricing instead of USD
Fixed the XP bar at the end of matches
New credits screen
You can now shoot through the glass in the Train Yard map
Fixed strange behaviour when the game ends and you are in the respawn armoury
Fixed the spamming of shoot and footstep SFX in the game end screen
Profile pictures, auto team rebalancing and more - (1.27.1)
Teams modes improvements (TDM, CFT, Point Capture)
Teams now auto rebalance if the teams get too unfair
Fixed visual bugs with your flag appearing as the enemy flag while respawning/enemy flag appearing as your flag
Fixed a visual bug that could cause enemies to appear as allies the first time you spawn into a teams game
Better respawn screen
Made a cleaner-looking respawning screen that now displays your enemy's Steam profile picture (if they have one) and their health
Bigger map votes
Map vote size 4 --> 5
Kill streaks in chat
Show off when you're on a roll and gang up on the top player
And more!
Fixed a visual bug in the armoury that made 'no hat' appear as locked
Various fixes and other improvements
CUSTOMISE MATCH SETTINGS!! (1.27)
I'm really excited for this update because this small feature will add so many more possibilities to how you play the game!
New Custom Games Options
(Almost) infinite ways to mess around with your game now, here's how to create a custom game:
Here are some cool ideas to get the ball rolling
Midget Warfare
2.5X movement speed
0.4X size
No jumping no abilities
3X Gravity
0.5X Jump force
No abilities
Classic Paint Warfare
0.8X movement speed
2X Gravity modifier
2X Jump force modifier (these two combined make jumping quicker)
100 HP
No abilities
Skill / Aim training
2X movement speed
3X Gravity modifier
3X Jump force modifier (these two combined make jumping quicker)
No abilities
Sniper only
0.7X player size
1.5X fire rate
Along with this change, custom games (if they're set to public) will now display in the map list. If you uncheck public it can only be joined with the code.
Bug Fix
You now get XP in custom games
More invisibility particles
Fixed bugs with custom games from the last update
Fixed a bug that caused burst weapons to resume bursting when switching back to them
You can now see when players kick in third person
Fixed health bar in hunger games spectate
New menu music song
Fixed a bug where the shoot sounds would keep playing while paused or the game ended
Paint Warfare 1.26.2 Hotfix
Changes:
Fixed unlocking various achievements
Fixed steam leaderboard & friends leaderboard
Spoons no longer automatically fire
Fixed bugs with oranges & kills exploits with turrets
Fixed bugs with rocks in Blizzard
Fixes to throwing the bubble grenade/ damage
Invisibility particles are now more prominent
Fixed the Radar ability
I'm currently preparing for my final exams so the update release schedule is slowed for the next month. Please bear with me
Paint Warfare 1.26.1: New Ability, FOV slider & Precise Aim
Added new ability: Half Shield
This brand new ability protects you from the front from paintballs, kicks, spoons, you name it! Keep in mind you still take damage from behind :)
New Changes
Added FOV slider
More backups! — Coins, all weapon skins and hats are now backed up so you will never lose them
Buffed every weapon by 5-15% to increase TTK
The player camera no longer looks around in the pause menu/options menu ingame
Removed aim smoothing
NEW MAP: TRAIN YARD (1.26)
Wassup gamers!
Welcome back, this one brings a new map, improvements to the tutorial and some general polish ːsteamhappyː
Train Yard Map
Introducing a new map—Train yard! This one is slightly smaller than the Koto map and is the first map to combine indoor combat in hallways with an open huge map where you can experience the movement to its fullest!
Better Ranking
Tutorial Improvements
It seemed the tutorial was valuable in teaching new players the movement, so I spent a lot of time this update improving it for new players
Fixed bugs with the maps and double jumping
Shortened the voice lines in the tutorial to make it more straightforward
New UIs
The second stage of the tutorial is now in the Mafia Island map to allow new players to experience the entirety of the game's movement
Improvements & Polish
Camera shake can now be disabled in game options
Clearer UI that you can't shoot teammates
The bubble grenade and flamethrower now shows damage number popups when damaging enemies
The game chat now remains visible in the game end and map vote screen
Fixed a bug where both teams would keep getting points at the end of Point Capture games
Made a new UI for picking up powerups/ drops from enemies when they die
Make the hitbox for powerups larger
Buffed the Akimbo pistols and pressure washer
Fixed a bug that caused points to not be multiplied depending on your place in FFA
1.25.1 Mega Bug Fix + Polish
I wanted to make the game less buggy so I've went through and fixed a bunch of bugs you guys reported on our Discord server.
Changes:
Fixed rock clipping exploits
Explosives no longer damage teammates
Teammates now properly show up as blue in Point Capture
Added all the new weapons into the kill feed so they will display properly
Added new change of language UI in options
Fixed a bug that caused all the ranks to display at once in the profile
Fixed Kingfisher SFX not playing
Flamethrower now unlocks at Rank 1
Oranges and explosives now destroy turrets
Fixed a bug that caused explosives to explode multiple times, lagging the server
Fixed loading issues & save issue
The enemy that killed you is not highlighted through walls in the respawn screeen
Added a player trail when dashing
Added third-person tracers
Fixed daily challenges
The spoon is now the final gun in the gun game mode
GAME BREAKING BUGS FIXED & NEW GUN (1.25)
Hello people!
Welcome back, this one brings a new gun, but most of the focus was brought to fixing some pressing issues and a bug that broke the game completely for a lot of people.
Fixed Game Breaking Bug
A couple of you encountered a bug where the game would become completely unplayable and no functionality would work.
The main menu with the "Dev" tag, coin and level counter broken
All maps stuck on "connecting" and not joining
This bug is due to a corrupted save file. As the game grows, stuff like this can happen to people, so I've implemented a new save file recovery/backup system
Also added a lot of redundancy in saving games and connecting which should avoid issues
New Gun: Flamethrower
I wanted to add some more beginner weapons, so this update I'm adding a flamethrower! Similar to the freeze gun, it gives the enemy a debuff when you hit them, except instead of freezing the enemy in place, it sets them on fire, making them more visible and dealing 5 damage every 0.5s for 2.5s.
Rebalancing
AK (Snake)
Buff: Increased accuracy
Buff: Decreased the spray pattern intensity
Sniper
Nerf: Lengthened reload time by 60%
Thundergn (Railgun)
The thundergun no longer one-shots enemies (but deals devastating damage 150 —> 100)
Not only does it reflect, but now it both freezes your enemy in place and sets them on fire at the same time
This paired with its use for movement makes it incredibly fun to use and sets it apart from the Sniper
Pressure Washer
Buff: Increased damage by 15%
Jetpack Ability
Buff: Increased duration by 2 seconds
Fixed Voice Chat
Voice chat wasn't getting a lot of use and I realised it was because it didn't work ːsteamfacepalmː
Voice chat is now more reliable and works
Voice chat volume auto adjusts to bring loud noises down and quiet speaking up
Weapon Skins Synced Between Devices
Both hats and weapon skins now sync between devices via Steam cloud. If you had 2 different collections, it will now merge them.
Others
Fixed achievements and the global leaderboard. It was broken last update.
New invisibility ability model in the Armoury
Buying a hat or a gun skin in the shop now automatically refills it with another
Removed some monetization like the bundle. I want to focus on gameplay
Improved debuff UI
Shortened match times to just over 6 minutes
Improved scrolling in the Options menu, Map select & Profile
Fixed a bug that caused the armoury to get stuck when ranking up
More stylized (and hopefully nicer looking) pressure washer water beam
Paint Warfare Hotfix (1.24.3)
Fixed a bug where the weapon skin select UI (in the main armory) would not be visible to some players
Paint Warfare Hotfix (1.24.2)
Fixes
The Mine Launcher and Freeze gun wouldn't equip properly because they were swapped. This is now fixed
Fixed some buttons not playing the new SFX
AK Balance Changes
The AK fire rate has been reduced (11 —> 9 shots / s), but the damage has increased (11 —> 16 damage), overall its time to kill is now noticeably faster (1.24s —> 1s) and you have to land less shots correctly to kill — making tap firing more viable
Changed recoil pattern, I want this to be the most "classic" feeling gun, similar to other FPS games like Valorant or CSGO
Using sights now negates the recoil pattern entirely, making the AK a very solid choice for both close-range and long range
Decreased random inaccuracy while aiming so its just as accurate as the sniper
I hope the AK sees more use as a result of these changes
Shop / DLC Changes
Thank you to everyone who bought the weapon skin + hat bundle early, we raised about 60 bucks which has helped me buy some new assets and tools to bring more maps and content out to you faster.
Unfortunately, it was cannibalizing the sales of coins so I've bumped the small bundle price to $3 (from $1) and big one to $6 (from $4). It's still a steal of a deal tho
$3 bundle — 2.26x value (compared to $4 of coins) & you can choose your rewards