Paint Warfare cover
Paint Warfare screenshot
Genre: Shooter, Indie

Paint Warfare

17 NEW LANGAUGES, MAJOR IMPROVEMENTS (1.27.2)

Improved language support





  • Added support for 17 new languages
  • Reworked the tutorial to be easier to understand on all languages
  • New language switcher in options
  • Added player nametag font support for all languages


Respawn Screen



  • Fixed the profile picture display in the respawn screen
  • The respawn screen now also shows the weapon used to kill you
  • Nametags of players now properly face the respawn screen


Polish and bug fix



  • When your teammates are damaged or heal in POINT/TDM/CTF, you will temporarily be able to see their health
  • In POINT/TDM/CTF allies and enemies nametags will now be labeled "Ally" or "Enemy" to help new players and quickly distinguish between the two
  • DLC buy buttons now display the localized pricing instead of USD
  • Fixed the XP bar at the end of matches
  • New credits screen
  • You can now shoot through the glass in the Train Yard map
  • Fixed strange behaviour when the game ends and you are in the respawn armoury
  • Fixed the spamming of shoot and footstep SFX in the game end screen


Profile pictures, auto team rebalancing and more - (1.27.1)

Teams modes improvements (TDM, CFT, Point Capture)



  • Teams now auto rebalance if the teams get too unfair
  • Fixed visual bugs with your flag appearing as the enemy flag while respawning/enemy flag appearing as your flag
  • Fixed a visual bug that could cause enemies to appear as allies the first time you spawn into a teams game


Better respawn screen




  • Made a cleaner-looking respawning screen that now displays your enemy's Steam profile picture (if they have one) and their health


Bigger map votes




  • Map vote size 4 --> 5


Kill streaks in chat




  • Show off when you're on a roll and gang up on the top player


And more!



  • Fixed a visual bug in the armoury that made 'no hat' appear as locked

  • Various fixes and other improvements

CUSTOMISE MATCH SETTINGS!! (1.27)

I'm really excited for this update because this small feature will add so many more possibilities to how you play the game!


New Custom Games Options


(Almost) infinite ways to mess around with your game now, here's how to create a custom game:



Here are some cool ideas to get the ball rolling


Midget Warfare

  • 2.5X movement speed
  • 0.4X size


No jumping no abilities

  • 3X Gravity
  • 0.5X Jump force
  • No abilities


Classic Paint Warfare

  • 0.8X movement speed
  • 2X Gravity modifier
  • 2X Jump force modifier (these two combined make jumping quicker)
  • 100 HP
  • No abilities


Skill / Aim training

  • 2X movement speed
  • 3X Gravity modifier
  • 3X Jump force modifier (these two combined make jumping quicker)
  • No abilities
  • Sniper only
  • 0.7X player size
  • 1.5X fire rate



Along with this change, custom games (if they're set to public) will now display in the map list. If you uncheck public it can only be joined with the code.

Bug Fix



  • You now get XP in custom games
  • More invisibility particles
  • Fixed bugs with custom games from the last update
  • Fixed a bug that caused burst weapons to resume bursting when switching back to them
  • You can now see when players kick in third person
  • Fixed health bar in hunger games spectate
  • New menu music song
  • Fixed a bug where the shoot sounds would keep playing while paused or the game ended

Paint Warfare 1.26.2 Hotfix

Changes:

  • Fixed unlocking various achievements
  • Fixed steam leaderboard & friends leaderboard
  • Spoons no longer automatically fire
  • Fixed bugs with oranges & kills exploits with turrets
  • Fixed bugs with rocks in Blizzard
  • Fixes to throwing the bubble grenade/ damage
  • Invisibility particles are now more prominent
  • Fixed the Radar ability


I'm currently preparing for my final exams so the update release schedule is slowed for the next month. Please bear with me

Paint Warfare 1.26.1: New Ability, FOV slider & Precise Aim

Added new ability: Half Shield



  • This brand new ability protects you from the front from paintballs, kicks, spoons, you name it! Keep in mind you still take damage from behind :)


New Changes



  • Added FOV slider
  • More backups! — Coins, all weapon skins and hats are now backed up so you will never lose them
  • Buffed every weapon by 5-15% to increase TTK
  • The player camera no longer looks around in the pause menu/options menu ingame
  • Removed aim smoothing

NEW MAP: TRAIN YARD (1.26)

Wassup gamers!

Welcome back, this one brings a new map, improvements to the tutorial and some general polish ːsteamhappyː

Train Yard Map



Introducing a new map—Train yard! This one is slightly smaller than the Koto map and is the first map to combine indoor combat in hallways with an open huge map where you can experience the movement to its fullest!





Better Ranking





Tutorial Improvements


It seemed the tutorial was valuable in teaching new players the movement, so I spent a lot of time this update improving it for new players

  • Fixed bugs with the maps and double jumping
  • Shortened the voice lines in the tutorial to make it more straightforward
  • New UIs
  • The second stage of the tutorial is now in the Mafia Island map to allow new players to experience the entirety of the game's movement



Improvements & Polish



  • Camera shake can now be disabled in game options
  • Clearer UI that you can't shoot teammates
  • The bubble grenade and flamethrower now shows damage number popups when damaging enemies
  • The game chat now remains visible in the game end and map vote screen
  • Fixed a bug where both teams would keep getting points at the end of Point Capture games
  • Made a new UI for picking up powerups/ drops from enemies when they die
  • Make the hitbox for powerups larger
  • Buffed the Akimbo pistols and pressure washer
  • Fixed a bug that caused points to not be multiplied depending on your place in FFA

1.25.1 Mega Bug Fix + Polish

I wanted to make the game less buggy so I've went through and fixed a bunch of bugs you guys reported on our Discord server.


Changes:



  • Fixed rock clipping exploits
  • Explosives no longer damage teammates
  • Teammates now properly show up as blue in Point Capture
  • Added all the new weapons into the kill feed so they will display properly
  • Added new change of language UI in options
  • Fixed a bug that caused all the ranks to display at once in the profile
  • Fixed Kingfisher SFX not playing
  • Flamethrower now unlocks at Rank 1
  • Oranges and explosives now destroy turrets
  • Fixed a bug that caused explosives to explode multiple times, lagging the server
  • Fixed loading issues & save issue
  • The enemy that killed you is not highlighted through walls in the respawn screeen
  • Added a player trail when dashing
  • Added third-person tracers
  • Fixed daily challenges
  • The spoon is now the final gun in the gun game mode

GAME BREAKING BUGS FIXED & NEW GUN (1.25)

Hello people!

Welcome back, this one brings a new gun, but most of the focus was brought to fixing some pressing issues and a bug that broke the game completely for a lot of people.

Fixed Game Breaking Bug


A couple of you encountered a bug where the game would become completely unplayable and no functionality would work.


The main menu with the "Dev" tag, coin and level counter broken


All maps stuck on "connecting" and not joining


  • This bug is due to a corrupted save file. As the game grows, stuff like this can happen to people, so I've implemented a new save file recovery/backup system

  • Also added a lot of redundancy in saving games and connecting which should avoid issues


New Gun: Flamethrower



I wanted to add some more beginner weapons, so this update I'm adding a flamethrower!

Similar to the freeze gun, it gives the enemy a debuff when you hit them, except instead of freezing the enemy in place, it sets them on fire, making them more visible and dealing 5 damage every 0.5s for 2.5s.

Rebalancing



AK (Snake)

  • Buff: Increased accuracy
  • Buff: Decreased the spray pattern intensity

Sniper

  • Nerf: Lengthened reload time by 60%

Thundergn (Railgun)

  • The thundergun no longer one-shots enemies (but deals devastating damage 150 —> 100)
  • Not only does it reflect, but now it both freezes your enemy in place and sets them on fire at the same time
  • This paired with its use for movement makes it incredibly fun to use and sets it apart from the Sniper

Pressure Washer

  • Buff: Increased damage by 15%

Jetpack Ability

  • Buff: Increased duration by 2 seconds


Fixed Voice Chat


Voice chat wasn't getting a lot of use and I realised it was because it didn't work ːsteamfacepalmː

  • Voice chat is now more reliable and works
  • Voice chat volume auto adjusts to bring loud noises down and quiet speaking up



Weapon Skins Synced Between Devices



  • Both hats and weapon skins now sync between devices via Steam cloud. If you had 2 different collections, it will now merge them.



Others



  • Fixed achievements and the global leaderboard. It was broken last update.
  • New invisibility ability model in the Armoury
  • Buying a hat or a gun skin in the shop now automatically refills it with another
  • Removed some monetization like the bundle. I want to focus on gameplay
  • Improved debuff UI
  • Shortened match times to just over 6 minutes
  • Improved scrolling in the Options menu, Map select & Profile
  • Fixed a bug that caused the armoury to get stuck when ranking up
  • More stylized (and hopefully nicer looking) pressure washer water beam

Paint Warfare Hotfix (1.24.3)


  • Fixed a bug where the weapon skin select UI (in the main armory) would not be visible to some players

Paint Warfare Hotfix (1.24.2)

Fixes



  • The Mine Launcher and Freeze gun wouldn't equip properly because they were swapped. This is now fixed
  • Fixed some buttons not playing the new SFX


AK Balance Changes



  • The AK fire rate has been reduced (11 —> 9 shots / s), but the damage has increased (11 —> 16 damage), overall its time to kill is now noticeably faster (1.24s —> 1s) and you have to land less shots correctly to kill — making tap firing more viable
  • Changed recoil pattern, I want this to be the most "classic" feeling gun, similar to other FPS games like Valorant or CSGO
  • Using sights now negates the recoil pattern entirely, making the AK a very solid choice for both close-range and long range
  • Decreased random inaccuracy while aiming so its just as accurate as the sniper


I hope the AK sees more use as a result of these changes

Shop / DLC Changes


Thank you to everyone who bought the weapon skin + hat bundle early, we raised about 60 bucks which has helped me buy some new assets and tools to bring more maps and content out to you faster.

Unfortunately, it was cannibalizing the sales of coins so I've bumped the small bundle price to $3 (from $1) and big one to $6 (from $4). It's still a steal of a deal tho

  • $3 bundle — 2.26x value (compared to $4 of coins) & you can choose your rewards
  • $6 bundle — 4.44x value