Hey! I just wanted to thank everyone for the huge amount of support recently, the game has totally blown up and I'm so thankful for you all *<:)
Here's the first of 2-3 small patches that'll be coming over the next few weeks targeting bugs and cheaters. Please update to continue to be able to play with other players.
Cheaters:
There's been reports of a pretty large number of cheaters, which is normal as games get bigger. I'll prioritise patching out big exploits as soon as I find them, I'm a solo dev though, so this will obviously take some time.
Can't really go into specifics onto some of the changes I've made this update, but I hope you will all run into fewer cheaters from now on.
Servers:
There's been some crazy player counts recently, which were causing issues with gameplay & being kicked/unable to join
Bought some bigger servers (old ones were maxing out)
Increased the size of the match leaderboard (8 ---> 12 players)
Improved matchmaking to help spread out players into the different maps (use /j, /blizzard and /dunes to swap maps still)
I'll be rolling out new regions and a map select in future patches.
Bugfix:
Updated chat filter
Fixed bug that caused keys to disappear
You can no longer join the tutorial level and kill new players
Howdy! This update is a little on the smaller side, but brings some well-needed improvements before the game comes out of early access :)
Balancing/ Gameplay
Removed the grapple (g) while I work on mechanics to make it better work better with the existing movement
Voice chat loudness is no longer based on the distance from the source
It's important for each of the movement mechanics to have unique use cases– & it felt as though the grapple replaced all other movement (climb, dash, orange jump, fall, etc.)
I'm working on balancing the grapple at the moment, either by using a cooldown or by making some mechanic that makes you more vulnerable while grappling.
[I][^^ testing grapple cooldown]
Bugfix
The Snake (AK) will now be the same colour (orange) on all maps. Fixed a bug that caused a tiny yellow bell to fly off the gun when you spawn
Fixed bug that caused the cursor to be hidden when returning to the menu
Damage dealt stat will now display correctly when respawning
Other
The AFK kick timer has been increased (2 ---> 8 minutes)
Thanks heaps for reading through! If you like what you see, check out our official discord community! *<:)
Laters! banana.
Paint Warfare FULL RELEASE BETA Changelog
Howdy! This update adds a crazy amount of new mechanics, polish, progression/economy improvements and content that I'm so excited to finally release to you all!
Basically, after this version is fully tested & some other minor polish changes are added, the game will come out of early access. :)
Bubble Grenade!
This weapon has sort of silently been in the works for many updates now, and it's finally polished enough to be part of this release! The bubble grenade creates a smoke barrier and unlocks at rank 11 :)
Hats + Progression Updates
The current progression with just tags felt limited, so I've added some cool looking hats that you can unlock!
There's also been a few changes to the progression and ranking—
coins have been replaced with unlock keys (automatically exchanged)
5 new ranks to grind through with some wayyy cooler rewards incase you're into that B:)
Improved Movement
I've added 2 new movement mechanics
slide [ctrl or q]
grapple hook [g]
Overall I think they add a lot more depth to the gameplay, the grapple hook isn't synced over third person yet, though I'm working on that currently.
[previewyoutube="kCdKzVdDrN4;full"] [^^^ movement section: 2:37 - 2:54]
Notable Changes ;-;
SFX and Music sliders (finally)
Client side prediction (less lag, enemies die instantly on your screen)
New tutorial level that teaches important gameplay mechanics (access with /tutorial in chat)
You can now rotate and move weapons in the armoury using RMB and LMB to inspect
Fixed kingfisher flying exploit
Other minor fixes/polish probably forgot lmao
Paint Warfare: Captain Banana Supporter DLC
Quite a few of you out there have been asking for a way to support Paint Warfare and the work I do as a game developer, which I really appreciate! :P
Paint Warfare is free, so I don't (currently) make any money from it. I want to work on the game beyond it being just a passion project though— so I've released a DLC with some really cool ingame content that I designed for anyone who chooses to contribute to my work <3
Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community! :D
Hey people! i've been pretty tied up with exams, videos and commissions as of late, so this month's update is a little on the smaller side. Nevertheless though, strap in and prepare to find out all about the cool new features you're getting! ;)
*Proximity Voice Chat* >:D
I've been playing a lot of Crab Game recently (it's a sick multiplayer flip of Squid Game on steam, so check it out!), having a lot of fun with the proximity chat mechanic, which I knew would be totally fire in Paint Warfare.
So proximity voice chat is in the game now, so you all can get some funny clips, or just totally roast the muck out of each other in your lobby. >:O
Obviously there's the option to mute everyone in the settings, an option for automatic voice chat (instead of just push to talk) is on its way too.
New Servers + Ping Counter:
There's been some reports of slow servers and huuuge ping spikes (specifically when playing from na), so I've moved the main server to Japan, (from Singapore), which is a lot faster from testing.
Keep in mind that there's a huge amount of systems already in place that minimise the effect that ping has on gameplay in most cases, so even a ping of 200ms is totally unnoticeable in Paint Warfare.
Bugfix/Polish:
The game no longer plays music in between switching maps
Time played is now recorded correctly
Changes to the colour palette– the game and UI is slightly more vibrant now
Damaging enemies with explosives and not eliminating them no longer plays the kill animation
I'm currently looking into an issue where the game bricks if the save file becomes corrupted (super extremely rare)
Other minor things
<:)
Anyways, cheers for all the support as of late, it really means a lot and is truly keeping the game alive. If you fancy what I do here, check out our official discord community! B:)
Toodles! banana.
0.9.1_b released (patch notes)
0.9.1_b fixes a few minor bugs and adds more polish (credit to mandar1jn for reporting!)
Polish + Balance:
Fixed a rendering bug that caused boxes to flicker on lower settings
Joining a match in the new map will now properly display as "Match: Dragon Valley" in the menu
Damaging enemies with the respawn invincibility no longer plays the kill animation
Disabling details now disables slightly fewer objects
Some optimisations ~8% fps boost
New content and mechanics are coming soon...
Happy playing, banana.
Paint Warfare is Back with a Huge New Update! (0.9.0_b1 Released)
The new update brings crazy amounts of new content, unlockables (like tags, weapons and even more achievements) and some more polish/bugfixes based on your feedback.
After a lil bit of closed testing, Paint Warfare is back, and there's even more planned for the future of the game!
New Dragon Valley Map:
A new, well requested Japanese inspired map is here! The new map is a bit smaller than Dunes or Blizzard but offers really interesting combat with dash spots that launch you across the map, a tunnel and a lake that makes you completely invulnerable to fire from above.
I've also polished up the existing maps to be on par with the brand new map, adding a few more secret hidden easter eggs ;)
Unlockables!
Something I've felt was missing from the rework compared to the legacy version of Paint Warfare was a real form of progression ingame. So in 0.9.0 I've brought 2 new forms of progression to complement each other, being (a) the rank/account levelling system and (b) a new ingame currency —that you get from ranking up.
What can I unlock?
more guns
coloured nametags
new characters + abilities (coming next update!)
^^ the new profile tab with ranks and coloured tags!
And obviously just for fun I've added a few more Steam achievements for you guys to try and unlock :O
Banana Gun ;)
There's now a revolver in the game! Inspired by the dev himself, it 2 shots any enemy, shoots relatively fast and is something in between the sniper and frenzy.
Here it is in action!
Polish/Bugfixes:
There's been wayyy more polish and smaller changes than I can (realistically) list here so here's a quick rundown of a few more notable changes
Gamemodes can no longer repeat and last 60s instead of just 45, you can now also swap gamemodes by typing /gm in chat!
Fixed bugs that caused props in the map to glitch or disappear, other people's movement is now much smoother
Damage and points summary in the respawn screen
Definitely no new easter eggs at all ;)
Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community! B:)