Hello survivors! Pale Lands VR has just wrapped it's launch week on Steam Early Access. We are happy with our launch and hope that you are happy with your purchase!
Since launching our team has been working hard to implement some missing features and to address some of the problems that have been encountered. Below is a summary of the fixes and features included in this new build. We have been hearing (no pun intended) that some people are having issues with the audio not playing. We have not encountered these internally and would appreciate people with these problems to give us some more info to properly track down this problem.
If you happen to have issues with the HMD display, please make sure you have "asynchronous reprojection" turned on in your Steam VR Settings.
Features
Steam Achievements Added
Sniper: While using Pistols, achieve 10 Headshots in a row
The Man with No Name: While using Pistols, achieve 100 Headshots in a row
Marksman: While using a Longbow, achieve 10 Headshots in a row
Robin Hood: While using a Longbow, achieve 100 Headshots in a row
Bloody Mess: Using one dynamite, kill 2 or more zombies
Viscera Showers: Using one dynamite, kill 5 or more zombies
The Hunter: Kill 5 or more zombies with one Gas Tank
The Butcher: Kill 10 or more zombies with one Gas Tank
The Ravager: Kill 20 or more zombies with one Gas Tank
The Exterminator: Kill 30 or more zombies with one Gas Tank
Walking Dead: Player dies 10 times
Mind of Matter: Teleport between towers 10 times
Master of Motion Sickness: Teleport between towers 100 times
Improvements
Made Win/Loss More Clear
Updated win/loss effects
Added "Game Over" and "You Win" text to the score screen
Buildings now have visual indication of health level
New models for collapsed state were added
New FX added
Added text FX when the player achieves a headshot
Includes the current Headshot Combo Count
Added a Laser Guide for Teleportation
Fixes
Killing zombies early no longer completes the stage
Zombies no longer get "stuck" in the stage Day 2: High Noon
Giant can no longer overlap with the results screen
Zombies no longer rotate when hit with a chicken leg arrow
Spitter zombies now always face the correct direction when attacking
Replaced the UI navigation text "Main" with "Home"
Map name in UI now shows correct level name and not debug text
Thank you for your support!
❤ BiNAREE
Launch Sale FINAL Day!
Today is the last day for the launch sale of Pale Lands VR! If you haven't purchased yet but are considering picking it up, ACT NOW! We have been pleased with the response we've been getting from the community and hope to include more fans of our game.
We have also added support for Oculus Rift! So if you are a Rift owner who was considering purchase, now you can get in on the zombie slaying mayhem.
Launch Sale Weekend Reminder!
This is the last weekend to get Pale Lands VR for 40% off! We are excited about how well our game has been received and hope more fans can take advantage of our launch discount.
Thank you to all those who have purchased and supported us so far. We hope to take your feedback into account as we improve our game.
Pale Lands VR Arises on Early Access!
Welcome survivors! We are excited to announce that Pale Lands VR is now available on Steam! To share our excitement, we are launching Pale Lands VR with a 40% discount for the first week. Plus, you will get to be one of the first adopters to our game and help guide it's development during Early Access. Check it out today!
We got zombies! Five types of uniquely mutated zombies for you to fight off.
We got weapons! Two interactive weapons with customizable ammo to protect the town.
We got four stages for you to test your skills on!
This is our teams first launch onto Steam, so we do have a few issues with our current build that we are aware of. The most severe problems are listed below. We are hoping to have these issues resolved within a couple of weeks of launch. If you encounter any issues or have any feedback, please let us know. We care about your feedback and want to make sure you are satisfied with your purchase. You can also get more updates about our development on Twitter and Facebook.
Thank you for your support!
❤ BiNAREE
Known Problems
On Day 2: High Noon, the last wave of zombies sometimes get stuck preventing you from completing the level
It is possible for the game objects to overlap with the UI making some menus difficult to read or interact with
There are issues when teleporting while holding the longbow
Scoreboard values may change after you have been defeated
Score on scoreboard does not always reflect the correct value
Some zombie animation & ai issues
Some minor issues with UI and compatibility
Pale Lands VR launches onto Steam on March 5th!
The zombies are coming! The zombies of Pale Lands are busting down the gates of Steam! On March 5th, Pale Lands VR will be releasing onto Steam Early Access. Want more? We will be launching with a 40% discount for the first week on the store! Be sure to add us to your wishlist or follow us so you can be updated as soon as we go live. You can also get more updates about our development on Twitter and Facebook.
We are excited to finally be launching! We look forward to sharing our game with you.
Thank you for your support!
❤ BiNAREE
Pale Lands VR is coming!
Prepare yourself! Pale Lands VR will be creeping into Early Access on Steam in early March. Our team at BiNAREE are hard at work preparing the wild world of Pale Lands for the upcoming launch. Our aim is to deliver a more lighthearted approach to a zombie apocalypse which focuses on action with some strategic depth all in an immersive VR world. We are excited to be releasing on Steam and look forward to further building and improving the game along with the community! We welcome you to join us in growing the world of Pale Lands!
As an added bonus, Pale Lands VR will launch in Early Access with a 40% discount!!! This sale will only run for the first week from our launch so be sure to follow us on Steam for updates about our launch. You can also get more updates about our development on Twitter and Facebook.
As we near launch we plan to update the community with development news and some game guides to give you a sneak peek of the game content. Please do keep in mind that we are making a more arcade style game on a limited budget. As such, we encourage any and all ideas from the community but LOVE practical ideas that will make the game more enjoyable for all players. This is also our team's first Steam release! Which is exciting, but it also means we will likely have some hiccups along the way to release, so please, have patience with us!