Happy Tuesday! We've got a new update ready to take for a spin. Aside from a number of bugfixes for issues reported by the community, we've also implemented a couple fixes which should help address the performance degradation over time that some users have been experiencing.
See the full changelog below, and let us know what you think of the update in the discussions!
Version 1.0.0.5 Changelog
Bugfixes
Fixed bug leading to performance degradation over time in long play sessions
Fixed colliders on some objects preventing items on top of the object from being picked up
Tuned down afflicted screaming voice
Fix a bug in which the player can get multiple exp rewards from logic hacking mini game by hitting the decipher button repeatedly
Fix a bug in which the player can pick up their equipped weapon when they are punching
NPCs are less likely to be stuck behind geometry
Update: PAMELA 1.0.0.4 is Live!
Happy Friday! We've got an update ready in time for the weekend with a number of fixes and balancing tweaks. based on feedback and reports from the community.
Enjoy, and have an excellent weekend!
Version 1.0.0.4 Changelog
Bug Fixes
Fixed a bug that caused Ion core + and ++ to disappear after loading
Fixed a bug that allow player to pickup armor they currently have equipped
Balancing
Added PAMELA dialog to mission description
Further reduced enemy spawn rate
Reaper & Widow no longer spawn at Arcadia lower level
Increase the change that a picked up weapon has random upgrades on it
Update: P.A.M.E.L.A. V1.0.0.3 is Live!
Happy Friday sleepers! We've been keeping a close eye on the forums this past week, and have got an update in time to enjoy over the weekend!
This update includes a bunch of fixes and balancing tweaks based on all the feedback we've received since release. Overall difficulty has been reduced in a few ways (difficulty can still be tweaked when starting a New Game), a few missions have been tweaked in terms of instructions and success conditions, and more...
See below for the full changelog, and let us know what you think of the changes in the discussions!
Version 1.0.0.3 Changelog
Bug Fixes
Fixed missing collider in Garrison main entrance
Adjusted V-sync settings to address screen tearing experienced by certain players
Fixed issue in which a crafted item occasionally is not full durability
If the player has already fixed enough many tubes or generators before the Repair Power System mission, the mission will complete right away when it starts
Fixed Battery information not updating when scanned
Added more information on mission description for "Find the Note”
Fixed a typo in document “Possible Contamination”
Balancing
Lowered the default difficulty
Reduce Afflicted’s attack
Nerfed Reaper’s roar, only drain half of your stamina now
Riot event chance is now related to your gene level
Reduced enemy spawn rate; less enemies will come to help their allies
Containers drop rates have been increased
Containers that has an item in it will not reset when player die in non-permadeath mode
Become hungry & thirsty a little slower
Decrease the light required for some buildables items to work
P.A.M.E.L.A. 1.0 is Live!
Happy Thursday, Sleepers! What a day it is, a long, long time in the making. Let's savor the moment...
P.A.M.E.L.A. 1.0 is LIVE!
When we set out to bring the world of P.A.M.E.L.A. to life as our debut title, it was a huge step into the unknown. Like waking up from cryo sleep into the deserted halls of Eden, we had no idea the challenges in store for us along the way as we embarked upon a truly epic 5+ year journey. But just like the Sleeper, those challenges have only made us stronger!
Unlike the Sleeper, thankfully, we didn't have to go it alone - since day one, we have been supported by our INCREDIBLE Early Access community. To every single one of you, to those of you who have been with us since the beginning, and to those of you that joined us more recently, we want to say an extremely special thank you as P.A.M.E.L.A. truly would not be the game it is today without your patience, support, positivity, and brutal honesty. Though today we are closing our Early Access chapter, we will always carry those memories with us.
To everyone joining the community today and beyond... welcome! What a great time to come on board. P.A.M.E.L.A. today is a better game than it has ever been, and we cannot wait for you to experience it for yourselves.
At long last, the story of PAMELA has been brought to life. Experience a fully voiced prologue, main story missions, side quests, and more to discover and survive within Eden in a whole new way. Work alongside P.A.M.E.L.A. to save the city, or explore and discover at your own pace... the choice is yours. We wish you all the best of luck in your journeys to save Eden, and attempts to bring it back from the brink.
Simply start a New Game (this update will wipe any existing save files, we're sorry!) to experience the story, beginning with the all-new prologue cutscene!
Now, bug-fixes aren't as exciting as a shiny new story to play through, but it is worth mentioning all the same - this 1.0 release brings a TON of them, as we have pushed like crazy these last couple months getting the game to a more stable place than it has ever been. Aside from the amazing reports and feedback from the community, we've worked diligently with QA partners to iron out crashing, save corruption, AI glitches, and everything in between.
Just because we are crossing the 1.0 finish line doesn't mean we won't still be listening - we'll be continuing to keep a close eye on the discussions here as well as on Discord (join the server here!) especially over the next while, making sure everyone is having a smooth experience with the huge amount of next content.
Without any further adieu, on behalf of the NVYVE Studios team: enjoy, good luck, have fun, and once again - THANK YOU for supporting us on this wild ride, it is one we will never forget.
Dev Blog #91: P.A.M.E.L.A. is releasing on June 18th!
Happy Thursday! We have some major news we are extremely excited to share - at long last, P.A.M.E.L.A. will be fully released on June 18th!
The main meat of this major milestone is of course the story - you'll be working with PAMELA herself to return Eden from the brink... if you can survive long enough! We don't want to give too much away since you'll be able to experience it for yourself firsthand in the very near future... we're so excited to share this after keeping it under wraps for so long!
Aside from that are a ton of other additions and improvements - Steam Achievements, new side quests, stability improvements, balance tweaks, and of course bug fixes... we've been keeping a close eye on all of the discussions here and have been hard at work addressing every point brought up.
Just because P.A.M.E.L.A. is leaving Early Access doesn't mean we are dropping all further development; we will be closely monitoring and staying involved with the community after release, making sure to tweak and address any issues and suggestions that might arise with this huge content drop.
It has been a truly wild ride since development began, leading up to Early Access release, and everything since... we cannot say THANK YOU enough to those of you who have so patiently waited and supported us along this journey. We are so excited to share the major update, bringing the long awaited story to life and finally calling the game complete after all these years.
Back to work for now while we button up everything before the 18th... as always, stay tuned, and mark your calendars!
Dev Blog #90: Status Update
Happy Friday Sleepers!
What crazy times! As covid-19 has been affecting just about everything and everyone in the world these last few months, we too have taken steps to adapt to the current landscape. To that end, we are happy to report that the PAMELA dev team has been able to shift to remote work with minimal impact on production, and we are all in good health and spirits as we push forward to the finish line. We truly hope that all of you are also staying safe, sane, and are making the best of these difficult times.
We want to thank our whole community from the bottom of our hearts for the support, not just during this time but over the years, it means the world to us as keeps us pushing hard towards the finish line. It has been some time since our last update (sorry!), so we wanted to take a quick opportunity to check in and give you all an update of what to expect in the coming weeks.
As we've mentioned, our total focus at this stage is on finishing the huge "Story" update, which brings a significant narrative element to the game, including a main quest-line, much side missions, and much more extensive dialogue from PAMELA throughout the game. Rather than release this content piece by piece, we have opted to aim to wrap all of the update together, so you can experience the "complete" PAMELA experience on release rather than bits and pieces. This is the main reason things have dragged a bit these past months, but rest assured we have been busy.
Aside from this major content update, we are continuing work on polish, bug fixing, and optimization as much as possible. Several primary issues like save game corruption are at the top of our list to resolve, as we understand how frustrating it is to lose hours of progress.
With ALL of that being said - stay tuned for a big announcement in the next couple weeks. We are getting close to the finish line here, and can't wait to share the news with you all. Aside from announcements here, make sure to check out our various social platforms (Facebook, Twitter, Instagram, TikTok - all @nvyvestudios) for updates and teaser posts every day.
Thank you again for the continued support and patience! We're excited to share the big announcement soon, until then, from the NVYVE Studios team - stay safe and have fun!
Update: PAMELA 0.8.1.1 is LIVE!
Happy Tuesday! We've got a fresh new update ready for you today, in which we've addressed a ton of recently reported issues and crashes.
Most significantly we've fixed a couple major save/load/crashing related bugs; if you previously had an issue with save corruption due to the bugs we've fixed in the changelog below, you will be able to continue your game without issue in this update.
Thank you SO MUCH to everyone who has been providing great info & sending in save files to help drill down into these issues. This info is invaluable in helping to catch some of the more obscure cases, and we truly appreciate you taking the time to do so.
While we are in bug-fixing mode, we are also trucking along with progress towards the story update which we are aiming to launch early this year. Stay tuned for more announcements as that gets a bit closer to showtime!
Find the full list of changes & fixes below. If you don't see your issue fixed here please let us know and we will make sure it is added to our list if it isn't already.
Version 0.8.1.1 Changelog
Tweaks & Optimizations
Optimized physics performance slightly
Buffed environmental traps to be more deadly
Bug Fixes
Saving/Item Spawning - fixed issue that could lead to a attachment cases spawning extremely high numbers of attachments, which caused slowdowns, crashing, and broken saves. This was the cause of crashing in multiple save files we received since the last update.
Saving/Loading - fixed issue which caused game to not load when Nascent VISR is equipped
Fixed occasional memory leak in pathfinding logic which could lead to slowdown & crashing
Fixed keypad which was partially intersecting with wall geometry in Arcadia
Fixed an issue causing Documents and Echo logs not to be saved properly in Datapad in permadeath mode
Fixed issue which would cause previously discovered Datapad entries to be lost
Fixed bug causing Widow to go idle forever after killing target
Fixed bug in which Reaper would play taunt sound when not taunting
Fixed incorrect Graphics Menu description for Full Screen option
Fixed Seeker arresting logic; if the Seeker is interrupted during the arrest attempt, the holographic circle will disappear after 10 seconds
Added missing wall collider near Garrison entrance
Genelab - fixed invisible colliders leading to player getting stuck
Genelab - fixed loot not spawning
Update: PAMELA 0.8.0.2 is LIVE!
Due to fixes & safety checks added into the saving system, this update will invalidate old world saves. We apologise for the inconvenience, but this should resolve the saving issues going forward. Please let us know in the forums if you continue to have issues after starting a New Game on this version.
Happy Wednesday! We've been keeping a close eye on the discussions since the last update and have been hustling to fix the issues some of you have been running into.
Check the patch notes for any issues you've been running into; if you don't see your issue fixed here, please let us know about it! We've got a backlog of fixes in progress, and are always adding to that list with any bugs reported on the forums.
Version 0.8.0.2 Changelog
Tweaks
Reverted to previous Bloom in response to player feedback
Adjusted lighting to retain more color & definition in dark areas
Bug Fixes
Added several safety checks to prevent save file corruption (world save files from previous versions of the game will be wiped to accomodate this update)
Fixed issue in which changing FOV to anything other than the default value of 75, saving the game, and reloading, would cause UI and transparent objects to be rendered incorrectly
Fixed NPC pathfinding colliders to allow them to more easily pass through thresholds
Fixed Genome Point menu buttons not functioning in certain cases
Fixed Sleep Menu not working
Fixed a bug that could cause being arrested by Seekers to not function correctly
Fixed a memory leak causing performance to degrade over long play sessions
Fixed a bug in scene lighting which caused some objects to render black when in bright areas. This could lead to Hydroponics not growing correctly in these areas.
Major Update: PAMELA 0.8.0.1 is LIVE!
Warning - due to the significant scope of this update & memory optimizations, this update will wipe existing world save files! Please select "New Game" after updating.
Happy Friday! We've been hustling to get this update out in time for the Holidays, and are beyond excited to FINALLY be bringing you this major update!
While we've been working away on the 1.0 Story Mode update, we've been hard at work on other areas of the game, including balancing, combat improvements, additional item variation, and major optimizations. Performance has always been a battle as we've been pushing the Unity engine to the limits, and we are very happy to say that with this latest update we've made some big strides in this area.
Here's a snapshot of Unity's profiler before/after our optimizations... massive improvement on our development machines!
In our internal testing, we're seeing performance improvements of up to 50-100% in some areas of the game! We're excited to hear your feedback on how these improvements run on your machines.
See the full changelog below for the full notes! As always, please let us know your thoughts in the comments and forums!
From the whole NVYVE Studios team, we wish you all happy holidays, and want to thank you for the support and patience as PAMELA edges closer to 1.0 status. Please enjoy this latest update, and stay tuned for the full release of PAMELA featuring the Story Update early in 2020!
Version 0.8.0.1 Changelog
Note - many of these notes were present in our previous in-development beta launch, but are now running on an updated version of Unity including many additional optimizations that had to be removed for the beta build.
Gameplay Updates
Added environmental traps - explosive barrels, conductive puddles, and flammable oil slicks, which can be used to strategically defeat enemies!
Picking up an item will no longer bring up your IVG
Dynamic Riot Event: a large amount of NPCs will spawn in a massive riot; join the fray, or wait carefully by the sidelines!
Dynamic Blackout Event: fluctuations in Eden's power grid cause the power in a District to fail; keep that flashlight handy!
Player is able to reset genome points when starting a new game
Updated statistics in Datapad
Added optional missions which reward EXP. Their progress can be checked in the Datapad
Player can save the game manually without going back to main menu or quit, but not during combat.
Balancing the exp system for a more gradual EXP requirement curve to level up at higher levels
Add option in the settings for Toggling blood decals on/off
NPC Updates
Widow has life stealing ability, attacking non-robot target will regen her health
Widow now has very poor eyesight but very strong hearing, and she will chase you a long way before giving up. So try to be quiet if you don’t want a fight
Reaper’s roar will drain the player's stamina, make it hard to fight him at close range
Adjust npc’s hitbox to make their melee attack more accurate
NPC with ranged weapon will always drop upgrade cell.
Added idle animation and spot player animation, NPC’s behaviour is smoother
Item & Equipment Updates
All 7 weapons have a special version, upgrade will boost the damage more comparing to normal version. Also each of them has a new ability to unlock
Crafting table is now backwards compatible, meaning you can craft anything once you have a level 3 table.
Item spawn balancing, rare items can now be found more easily in certain higher-level Districts
Alcohol can boost your melee attack but will increase your fatigue
New buildable: Solar Accumulator: This new item will auto-charge nearby power transmitters under sunlight
New VISRs: ARK, Engineer, Stealth, Civilian
Performance Optimizations
Improved compression settings for faster startup and reduced size on disk
Extensive code cleanup and optimization to reduce memory footprints
Major NPC & physics optimizations - up to a 2x performance improvement in some cases!
Optimized text-camera rendering performance
Optimized item-spawning code to reduce memory usage
Visual Tweaks
Implemented more advanced bloom effect, which incorporates dynamic lens flares
Adjusted overall color grading for a more atmospheric effect in dark areas
Bug Fixes
Map icon missing (world repair and locked door)
Damage reduction from armor will now show in status properly
Fixed a bug that would cause "combat" state to last indefinitely
Fixed Sonar Pulse infinite sound effect
Beta Update 0.6.1.1 is LIVE!
As we promised the other day, we've got a BETA update ready for you to all to test out, if you're interested! You can opt into this update by swapping over to the "beta" branch. If you're not sure how to do that, follow these steps:
How to Access the Beta:
1. Right click PAMELA in your Steam Library, the click "Properties" 2. Click the "Betas" tab. 3. In the dropdown, select "beta". 4. Close the window; Steam should start downloading the beta.
Important Notes being trying the Beta Build!
There are 2 important things to note with this beta: as there are MANY updates, additions, & optimizations, this update will reset your world save file. This new save file will not be compatible with the Release version of the game either, so whatever you do in the beta will be beta-only.
To back up your save before playing the beta, do the following:
Cut everything inside C:\Users\YourUserName\AppData\LocalLow\NVYVE Studios\PAM_GameLauncher and then paste to a new location. To revert to this safe when returning to the Release branch, simply paste these files back into their original location.
The second note is that we've had to disable level streaming systems (while we wait on Unity's lighting fix) so the load time and general performance will be slightly longer & worse respectively.
What's in the Beta Build?
Well, LOTS! We've been eager to share this boatload of updates for some time now, and decided that releasing this beta build is a good step while we iron out the technical issues with Unity for the Release build.
We'll be posting this changelog again in it's entirety when the Release build is ready, but for those of you taking part in the Beta, read below for the full notes included in this preview build!
Not included in this update is our progress on the Story Mode - we're keeping that back so it can be released all at once, as it is a MAJOR update to the game that is best experienced as a complete package. Stay tuned!
Beta Build Changelog
NPC Updates
Widow has life stealing ability, attacking non-robot target will regen her health
Widow now has very poor eyesight but very strong hearing, and she will chase you a long way before giving up. So try to be quiet if you don’t want a fight
Reaper’s roar will drain the player's stamina, make it hard to fight him at close range
Adjust npc’s hitbox to make their melee attack more accurate
NPC with ranged weapon will always drop upgrade cell.
Added idle animation and spot player animation, NPC’s behavior is smoother
Item & Equipment Updates
All 7 weapons have a special version, upgrade will boost the damage more comparing to normal version. Also each of them has a new ability to unlock
Crafting table is now backwards compatible, meaning you can craft anything once you have a level 3 table.
Item spawn balancing, rare items can now be found more easily in certain higher-level Districts
Alcohol can boost your melee attack but will increase your fatigue
New buildable: Solar Accumulator: This new item will auto-charge nearby power transmitter under sunlight
New VISRs: ARK, Engineer, Stealth, Civilian
Gameplay Updates
Picking up an item will no longer bring up your IVG
Dynamic Riot Event: a large amount of NPCs will spawn in a massive riot; join the fray, or wait carefully by the sidelines!
Dynamic Blackout Event: fluctuations in Eden's power grid cause the power in a District to fail; keep that flashlight handy!
Player is able to reset genome points when starting a new game
Updated statistics in Datapad
Added optional missions which reward EXP. Their progress can be checked in the Datapad
Player can save the game manually without going back to main menu or quit, but not during combat.
Balancing the exp system for a more gradual EXP requirement curve to level up at higher levels
Add option in the settings for Toggling blood decals on/off
Performance Optimizations
Extensive code cleanup and optimization to reduce memory footprints
Optimized text-camera rendering performance
Optimized item-spawning code to reduce memory usage
Bugs
Map icon missing (world repair and locked door)
Damage reduction from armor will now show in status properly
Fixed a bug that would cause "combat" state to last indefinitely
Fixed Sonar Pulse infinite sound effect
We want to say a big THANK YOU again for the patience these last few months; we have been as frustrated by the delays in getting this lighting bug resolved as you have, and are happy to bring you this sneak peak at what you can look forward to on the Release branch soon. Let us know what you think of this beta in the comments, have fun!