Hello and welcome to our first update for the demo! The demo has been out for a few weeks now, and we've learnt a lot from the feedback we've been given so far. We're hard at work on combat changes, a new targeting system and updated missions. We'll be getting these changes to you in the next few weeks.
Bug Fixes
Goblin fix - He should no longer follow you around after a set distance.
Texture Fixes - Some textures were a little blurry. Now fixed at the correct resolution.
Sky is now in night time mode for the story.
Mounted jump fix. Mounted jump was blending with the walking jump.
Pig jump not ending. Makes it look like they're running when they're not.
Lock on hints are now view able at the start.
Gliding hint is now view able at start.
Sprint fix. Running with weapon was faster than running without.
Collision size changes on some objects.
Level cleanup around Kome Village
Player optimisation. We made it better for
Integrating Discord. We've starting adding where the player is and what they are doing while playing in the world of Pandora.
Targeting changes. Players can now auto lock and lock on Animation work on Pandora's animations. We've fixed up a few transitions when attacking with
the Umbrella and Standing attacks with control. Camera fixes - The camera should not longer go underneath the floor.
We'll be back soon with another update!
Party Llama
Insomnia 65 #i65
Are you heading to Insomnia 65 this weekend? We are!
You'll be able to find Party Llama Games over at the Indie section (Green Tentacle Zone) were we will have a playable build of Pandora: Chains of Chaos.
You'll also be able to meet some of the developers currently working on the game, so come and have a chat to us and feel free to give us feedback or ideas :)
Come see us at Insomnia!
For more information: https://insomniagamingfestival.com/
- Party Llama Games
Demo 0.2 Patch Notes
Hey there Llamas!
Welcome to our first bout of patch notes for our demo we released last week.
Below you'll find a list of bugs we've fixed and features we've updated.
Bug Fixes
Main objective widget now shows until it's done. Players were confused about what the mission actually was.
Mount widget cue was missing from the pig when attempting to ride it.
Bug particle effect killed on death. It seemed to be left in the world.
Fishing rod orientation was rotated 180 degrees.
Minimap border was being hidden. It now shows correctly.
Icon changes on the actual game. They now show on the taskbar and desktop.
Music and sfx are now controlled by volume controls in audio options menu
Fixed issue of music not fading out when quitting back to the main menu
Demo Changes
Path will now redo every six seconds. It's on for 3. Also wave mobs will cause the path.
Fire damage now happens on Pandora.
Wave changes: Player no longer has to go through a large amount of mobs in each mission.
Cerberus stats changed to have more health and give 200XP on defeating.
Faster moving attacks and the player is no longer being held to stand still and attack.
Changed the lock on ability to cycle through the closest three.
Opening slideshow with story content added. This will give the player some information on what happened before Pandora opened the box.
Join us on Discord!
We love to connect with our community, and you can join us too. Join our Discord server https://discord.gg/kxMjSCu and meet developers and other players of Pandora.
Send us feedback and suggestions
Existing issues or bugs
Post artwork, screenshots, videos and GIFs
General discussion and chat
Demo Launch Date
Our demo will be available on our Steam store page for players to download and enjoy come 06/08/19!
We are so thankful for the amount of support, wishlists and feedback so far, and we hope you enjoy playing Pandora: Chains of Chaos!
Let us know what you think via reviews and comments, and any potential bug fixes we can work on.