Improvements on shortcuts, interfaces, music and much more !
The following features and improvements have been implemented in version 1.3.1.
New Features:
✨ Added a sound fade effect between different tracks.
✨ Added a new visual for exploration stones.
✨ Display the amount of experience points to be gained for exploring the area.
✨ When the player quits the game, it will now pause and open the menu.
✨ Added a new shortcut to open the map.
✨ Added a new shortcut to interact with your companion.
Improvements:
✔️ Improved player icon on the map to indicate orientation.
✔️ When the player respawns, the companion will also respawn at the den.
✔️ Redesigned menu and action buttons.
✔️ Redesigned death message to advise leveling up, completing quests, and increasing skill points.
✔️ Improved camera focus when the player respawns.
✔️ Changed the first quest in the tutorial to indicate the location of the quest journal.
✔️ The cursor now automatically appears when opening the map.
✔️ The game now pauses when the player opens the map.
✔️ Improved interface and text for interactions to adapt to the size of the shortcut used.
✔️ Increased volume of voice lines (related to story quests).
✔️ Improved hunger, fatigue, health, level, and thirst bars to be completely empty when their value is zero.
✔️ Improved collision between the player and carried meat or fish.
Bug Fixes:
🔧️ Fixed a bug where the companion would not follow the player when called.
🔧️ Fixed a bug where the companion would unexpectedly stay in place after killing prey with the player.
🔧️ Fixed a bug where combat music and prey indicator would remain even after the fight ended.
🔧️ Fixed a bug where the respawn text would appear multiple times in a row.
🔧️ Fixed a bug where the photo mode text would not disappear.
🔧️ Fixed a bug where the player could no longer attack.
🔧️ Fixed a bug where the text for story quests would not display correctly.
🔧️ Fixed a bug where the text for new completion quests would not display correctly.
🔧️ Fixed a translation bug where "cougar" was translated as "feline" in the hunting vision.
🔧️ Fixed a bug with button selection.
New treasures, exploration stones, map, and story Chapter !
The following features and improvements have been implemented in version 1.3.0.
News:
✨ Added chapter 3 of story quests : accompany your friend on a quest for his memories, meet a fairy, challenge a boss, reach difficult areas, learn the story of Pandora and much more !
✨ Added world map
✨ Added exploration stones : they allow to lift the fog on the areas of the map and grant experience points to the player
✨ Addition of treasures in the world : they allow you to gain experience points or adventure points
✨ Added fishing system
✨ Added epic animals which are stronger and give more rewards (requires adventure level 3)
Improvements:
✔️ Optimization of the game and gain in fluidity
✔️ Improved stealth mode transition when player sits, lays down or sleeps
✔️ Improved player position when reloading a game
✔️ Menu buttons now only show when player presses "Alt"
✔️ Improvement on quest rewards text
✔️ The appearance of messages intended for the player is better managed
✔️ Improved interface adaptation to different resolutions
Corrections:
🔧️ Fixed instruction texts
🔧️ Fixed story quest #6 translation
New companion system !
The following features and improvements have been implemented in version 1.2.2.
News:
✨ New Companion AI :
your partner can now follow you and adapt to your speed
your partner attacks the animals you attack when he follows you
you can ask your partner to stop following you and go back to the den to rest
Improvements:
✔️ By default, the player speed is set to run mode rather than trot mode
✔️ Fatigue bar degeneration speed reduced by 25% (so you can run longer)
✔️ A new message appears when you discover mysteries that are not yet the subject of your current story quests
✔️ The texts describing a shortcut are automatically updated according to your current shortcut settings
✔️ The chapter title and number of your story quests and achievements now appear in the quests interface
Corrections:
🔧️ The interface that appears when you fail to seduce has been fixed
🔧️ The appearance of bears has been fixed
New carcasses, improved sneak mode, AI, etc..!
The following features and improvements have been implemented in version 1.2.1.
News:
✨ Added carcasses:
they appear randomly
they give 5 experience points
they are visible from afar thanks to the crows flying over them
Improvements:
✔️ Sneak mode has been improved: it allows the player not to be seen by preys more than 5 meters away
✔️ Improved animal spawn system
✔️ Added a respawn timer when an animal dies
✔️ Improved snow graphics
Corrections:
🔧️ Fixed issues that occurred when loading some data
🔧️ Fixed case where player could still sprint despite running out of stamina
Pandora : Wild Origins joins the Steam Survival Fest !
✨Added a visual effect when the player is thirsty.
✨Added a visual effect when the player's life decreases if they are either thirsty or hungry.
✨Added a visual effect when the player sprints.
✨Added a visual effect when the player is tired.
Improvements:
✔️Added a message at the beginning of the game encouraging new players to follow the tutorial to the end to obtain level 2.
✔️The cursor is now disabled by default when the player enters the game.
✔️It is no longer possible to drink when the player is jumping, falling, swimming or when carrying a piece of meat in his mouth.
✔️Attack is now disabled when the player is swimming.
✔️The player can no longer eat the meat when it is in his mouth (it must be put back first).
✔️The camera no longer treats objects and other animals as a wall and keeps its distance from the player when colliding with them.
✔️The game is now paused when the player dies.
✔️Improved interactions and overlaps between interfaces:
When the death message is displayed and the player opens the menu, it disables.
When the respawn message is displayed and the player opens the menu, it disables.
When the player respawns, other UIs update correctly.
When the death message pops up, the spawn or call button for its cubs will disable, then they will properly update when the death message is closed.
When the menu is displayed, the button of reproduction or call of its small ones is deactivated, then they recover correctly when closing the menu.
✔️The heart-shaped particles appearing after the success of a seduction or a reproduction, instantiate themselves at the position of the player and no longer follow him when the latter moves.
✔️Hunter view sphere shadows have been removed.
✔️ When the player fails his seduction, a screen appears to inform him that his potential partner has left and that he must find another one.
✔️When the player enters the game, a fade occurs.
✔️Change in fatigue system:
When the player has no more fatigue points, then he can no longer run until he has obtained at least 20 fatigue points again.
An alert appears when the player is too tired and can no longer run.
✔️If the player's babies die, then the babies search button disappears.
✔️Added an effect when the camera is underwater.
✔️Baby boars are now closer to their mother.
✔️When reconnecting the player, the player's life updates correctly with respect to the last saved value.
✔️Removed dive sound when one of the player's babies enters the water.
✔️The UI associated with the hunting view, indicating that an animal has passed by, is now centered.
✔️When reconnecting the player, the player's life updates correctly with respect to the last saved value.
✔️Improved shortcut customization system.
✔️When the player moves, the slider will automatically turn off.
✔️Particles around the hunting sight button when the hunting sight is activated are now centered
Corrections:
🔧️Added French translation in shortcut settings title.
🔧️Fixed the bug that appeared in case the player died while his babies were following him.
🔧️Fixed the bug that occurred when the player died while sleeping.
🔧️Fixed bug that prevented custom shortcuts from loading correctly.
🔧️Added a space between the text "level" and the level of the baby, for the French translation.
🔧️Fixed the case where the player could be heard drinking when the latter did not meet the criteria to be able to drink.
🔧️Fixed the bug that appeared when the player fatigue becomes empty while sprinting.
🔧️Fixed cases where the attack would not reactivate after pressing a button.
🔧️Fixed the bug that appeared in case the player disconnects while in water.
🔧️Added translation for quest “Drink".
The new boar family
Since Update 0.3.0, new members have joined the boar family which is now made up of males, females and babies.
The male (reworked): - Robustness : 50 health points - Experience given increased : 10 -> 15 experience points - Attack increased : 10 -> 15 attack points - Speed : - - Behavior : far from the initial den of the player's family, moves alone, attacks the player when the player is near
The female (new): - Robustness: 50 health points - Experience given : 10 experience points - Attack: 7.5 attack points - Speed : -- - Behavior : very close to the initial den of the player's family, moves with its babies, favorite prey for low-level players, attacks the player when the player is near
Babies (new): - Robustness: 20 health points - Experience given : 5 experience points - Attack : 2 attack points - Speed : --- - Behavior : very close to the initial den of the player's family, moves with his group, favorite prey for low level players, flees when the player is near