Following the announcement of the Last Aegis on Steam and the full version of Pankapu on home consoles, we announce today that the game will change its pricing, from $9.99€ to $11.99€.
However, this change will occur only next week, around August 16th. So, it leaves you plenty of time to grab Pankapu for $9.99€, or try the prologue out for $4.99€.
We wished to thank and salute our very first supporters that grabbed Pankapu and waited almost a year for the end of the game. We hope you will like it as much as we liked making it.
All the Too Kind Studio Team
Omnia Express: April 2017
Hi everyone, welcome aboard this new Omnia Express!!
We want to start with a little focus on the release of Pankapu. Indeed, we recently received a lot of messages asking if the second episode is already out and/or why you can't find it on Steam.
Let's refresh our memory and answer your questions so you don’t feel left apart:
- The 1st episode for PC/Mac and Linux (Steam version) is the only one out for the moment.It's been released since the 21 of September.
- The 2nd episode is expected for this summer. It is at this time that the console version for XboxOne/Ps4 and Switch (don't be made at me Gaben) will arrive.
And of course if you have other questions or any doubts, feel free to contact us (I’m here for you)
Now, about the development part. Like we said before, we aim to release the last episode for this summer. We don’t have an official date for the moment, but it’s our last week of rush and then we will attack the exports of the console versions.
Jimmy is directing the last cut scenes and stories lines transition
Jérôme is inking the last turbomedias
We still must finish the decoration of the levels. Even if they are playable, “gameplay” talking, they must be pretty too ^^
By the way, a big thank you to Natasha and Julien who came as backup for this last part
Now let’s end this Omnia we some pictures of our last week of rush, so you can admire our faces:
We are just waiting for the last dev kits (Ps4 and Switch, we already have the XboxOne) that should arrive next week, and we will be ready for doing the console versions.
Good luck to Jérémie, our only dev, that will do the 3 export all by himself:
“Strength and honor!”
And that’s all for today, we will keep you in touch when we will have a release date and more information to share about the development.
See you soon in the world of Dream. And we love you!!
Salut tout le monde, bienvenu à bord de notre nouvelle Omnia Express !!
On a reçu de nombreux messages demandant si les clés avaient déjà été envoyés. On va donc faire un petit point sur la sortie de Pankapu afin d’éclaircir vous doutes et surtout que vous ne vous sentiez pas lésés :
- L’épisode 1 de Pankapu Pc/Mac et Linux (Steam et DRM Free) est le seul de sortie pour le moment. Si c’est la version que vous aviez demandée et que vous ne l’avez pas reçu, laissez un commentaire ici même ou bien envoyez nous un message pour recevoir vos accès.
- Sinon, l’épisode 2 de Pankapu est prévue pour cet été. Pour celles et ceux qui ont demandés une version Ps4/XboxOne et Switch vous recevrez donc le pack complet épisode 1 et 2 à ce moment-là.
Pour finir, si vous voulez changer votre version, il n’est pas encore trop tard. Envoyez-nous un message et nous modifieront la version voulue sur notre doc.
Bien entendu si vous avez des questions ou des doutes, n’hésitez pas à nous contacter (Je suis là pour ça ^^)
Allez maintenant c’est parti pour le point prod. Comme on vous le disait, le jeu est prévu pour cet été. Nous n’avons pas encore de date officielle mais nous arrivons en fin de prod de l’épisode 2. C'est notre dernière semaine de rush, donc c’est pour bientôt hé hé
Jimmy met en place les dernières cut scene et phases de scénar
Jérôme encre les derniers turbomédias
.
Il nous reste donc plus qu’à terminer les habillages des levels. Car oui, même s’ils sont jouables "gameplay" parlant, il faut tout de même les décorer ^^
D’ailleurs, un grand merci à Natasha et Julien qui sont venus en renfort pour nous aider sur cette partie.
On finit avec quelques photos du rush de la dernière semaine pour que vous puissiez admirer nos tronches (de dos)…
Maintenant on attend les derniers kits de dev (Ps4 et Switch, on déjà celui XboxOne) qui devraient arriver la semaine prochaine, et on part sur les exports consoles !!!!
Courage donc à Jéremie notre seul dev, qui fera les 3 exports tout seul comme un grand :
"respect et robustesse!!"
Allez c'est tout pour aujourd'hui, on vous tiens au courant sur l'avancement des exports et lorsque nous auront une date de sortie officielle.
A très bientôt dans le monde des rêves. Et on vous aime !!
Toute l'équipe Too Kind Studio
Omnia Express
Happy New Year!
So 2016 has ended, and it was a special year for us. It may have been a tricky one at times, but in the end, 2016 will always be the year that Pankapu came to life.
Happy New Year to all of you, thank you for being here and moreover thank you for making our dream come true!
That’s why we want to continue this great adventure with you. In a few months, we’re going to release the second episode of the game, as well as the console versions… 2017 is going to be even more important for us. And we can’t wait to share all these things with you!
New Website!
First things first, you may have noticed our brand new website! If you want to see it…
THIS WAY ! http://pankapu.com
https://www.youtube.com/embed/bsW-mynUF5g
“OBJECTION! Where can we find the Omnia Express and all the other pages that used to be on the website?”
HOLD IT! No need to worry about that! We’re currently working on putting those pages on our Tumblr page. http://tookindstudio.tumblr.com/
The Tumblr page will have all the future Omnia Express, and we’ll put the background content that used to be on the website.
And now, we can go back to our monthly tour in the World of Dreams, buckle up, keep your arms inside the cockpit, and here we go!
Next stop: the Wind’s Archipelago
Pankapu went through Peppu’s wooded tints. He also visited the Lush Forest and its huge trees. But now, he’s coming out of the Tree World area to rise above the sky and search for Ohoko!
Without further ado, let’s check out the concept art!
Concept art for the Wind's Archipelago
Pankapu episode 2 is in development
All aboard the Omnia Express, we are going back to our adventure inside the dream world!!!
It’s been two month already, since you jumped into this world. You fought your first nightmares side by side with Chii, met some new allies, like Ohiti and Vaya, and for the more persevering of you, you discovered the beginning of the story of Djaha’rell.
But now, some questions remain unanswered: "Where is Ohoko?", “Who’s that Lady in Black that appears at the end of the episode?”and most of all “Does Iketomi is the illegitimate son of the Silver Surfer and an Oscar?”
And no one of this question will be answered in this update ahahha, but what I can tell you is that we already started the production of the episode 2 and we have tons of new ideas and concepts.
Pankapu Episode 2:
Release expected for the first trimester 2017
Here is the main visual of the episode 2 of Pankapu. It’s a work in progress, but you can already have a preview.
The 3rd Aegis, Faith, will be unlock during your adventure. You will have access to his complete panoply of magician, capable of dilating time and space:
Normal attacks
Teleportation
Time Crack (name not definitive) that stop the ennemi
Warp (name non definitive), slow the ennemi in the area of effect
At the same time, I'm giving you a little list of the news concepts that we are working on. Of course, I will come back later in another Omnia Express with a focus on every point:
- 4 new areas, high in color with obstacle based on the environment
- Some new allies will join your adventure
- A brand-new roster of nightmare, ready to fight
- Walljumps, stunts of winds, reverses polarities, gravities inversion, and a lot of new game play concepts.
- One phase for the nostalgic of the 90's game, with a gameplay really different from the platformer.
I will conclude with those last sentences and let you dream on it ^^.
Thanks again for your support, I'll be back next month for some news about the development.
We love you !!!
All the Too Kind Studio
Patch note 6: Version 1.1.2
Hey, new patch note for Windows, Mac and Linux.
It's going to be really quick:
Fixed a bug where locked levels could be selected after loading a game in some cases.
Thanks you Thibaut and Fabien, our bugs hunter!
If you encounter any other problems you can post it in the hub community.
Thank you again for sharing, we are really happy to improve our little Pankapu thanks to you!
All the Too Kind Studio Team
Patch note 5: Version 1.1.1
Hey, new patch note for Windows, Mac and Linux.
Bugs fixes :
- Some minor fixes in the levels « Bravewood » & «Field of Memories»
- Mytholith : ennemies killed by AoE were not count as killed by the player.
- Options menu : fix a bug when the cancel button was pressed
Misc. :
- The Zoldate (Shield) will no longer fall from the edge of grounds.
- The name of the level has been added in the time trial result screen.
If you encounter any other problems you can post it in the hub community.
Thank you again for sharing, we are really happy to improve our little Pankapu thanks to you!
All the Too Kind Studio Team
Patch note 4 : Time Trial unlocked
Hey, new patch note for Windows, Mac and Linux, and moreover the arrival of the Time trial version.
New Feature
- Time Trial mode unlocked at the end of episode 1:
Fight your ghost (which is a lovely Mudjin)
And add you name in the online leader board
Here are all the other modifications,
Bug fixes :
- Enemies sometimes fell from platforms in underground levels
- Sounds were not always positioned correctly in underground levels
- Gelatyn spawned from Gelato were invulnerable if killed with the Inyan nebula of Ardour aegis.
- Some locked Mytholiths were visible
- Fix on the Royal Gelato that could be killed during the second phase instead ot the third with Suwata Nebula : http://steamcommunity.com/app/418670/discussions/0/340412628171685800/
Misc. :
- Spell check on English & French dialog
- Bow with Inyan nebula make less damages
- Some dialog & cut scenes already seen were played even if the level was finished
- The Mytholiths unlocked outside Steam are unlocked when launching the game in Steam
- The language specified in Steam game properties is used as default language in the game
- Some levels have been modified to work with the time trial mode
- Mudjins already caught are now visible when playing a level already finished
- Pause menu optimized
If you encounter any other problems you can post it in the hub community.
Thank you again for sharing, we are really happy to improve our little Pankapu thanks to you!
Let's start the fight for the online leader board!!
All the Too Kind Studio Team
Patch note 3 : Version 1.0.3
Hey, new patch note for Windows, Mac and Linux.
Here are the modifications:
Pause Menu :
- Display buttons to switch pages
- Switch page animation accelerated
- Mudjins counter on map is now hidden if the Mio’s Shard has not been found
- Special attacks control in aegis description are now hidden if they are not unlocked
Localization :
- Chinese logo added
Controls : - PS controls display : the DPad down icon was not the good one
Misc. :
- Automatically equip the first nebula
- Open Pause Menu on the Mytholith details when the first mytholith is unlocked
- Spikes barely visible have been removed
- Some dialogs where played again even if the player already saw them
If you encounter any other problems you can post it in the hub community.
Thank you again for sharing, we are really happy to improve our little Pankapu thanks to you!
All the Too Kind Studio Team
Patch note 2 : Version 1.0.2
Hey, new patch note for Windows, Mac and Linux.
Here are the modifications:
Interface
- UI : size fit better for 4k resolutions
- Antialiasing & Vsync are now saved
Bug fixes
- Graphical fix in underground levels when antialiasing is on
- Bug fix on death in Anima during a cutscene
Graphics
- Graphical enhancement on briar heart
- Graphical fixes in some levels
If you encounter any other problems you can post it in the hub community.
Thank you again for sharing, we are really happy to improve our little Pankapu thanks to you!
All the Too Kind Studio Team
Patch note 1 : Bug fixes + Russian localization
Hey, the first patch note was just released for Windows, Mac and Linux.
Here are the last modifications:
Localization:
- Russian localization added
Interface:
- Selected resolution is now saved
- Controller & Keyboard configs are now saved
Bug fixes:
- Dialog fix : sometimes the text was skipped twice
- Collision fix on specific edges
- Oä & Omnia mytholith / success is now unlockable
- Fixed a bug where bow target was staying visible
Optimization:
- King Gelato level optimized for low configurations
- Change in the level Tanglewood: the first sequence after the Zoldabilly has been arranged in order to help players to understand the synergy between Champilums and Bumpers.
If you encounter any other problems you can post it in the hub community.
Thank you for sharing, we are really happy to improve our little Pankapu thanks to you!