Pantropy cover
Pantropy screenshot
Genre: Shooter, Indie

Pantropy

We are working on a new Update! Bugfixes, Singleplayer, Co-Op & Androids

Hello,
maybe you have already noticed that the development of Pantropy has been quite slow during the past year.
First i want to mention that we did not run off with any money or discard the project. We are still determined to finish developing Pantropy.

Second if you want to know more about why we have been so slow with the development, then i would recommend reading our last update on our Kickstarter page:
https://www.kickstarter.com/projects/2124684123/pantropy-reboot/posts/2833739

But despite all of the setbacks i have some good news.
We are currently working hard on a new update that fixes some major and small bugs and introduces a singleplayer and co-op mode into the game.
Right now i am working on implementing androids which will act like players in order to fill a small server or bring action to your singleplayer/co-op session.

These androids mine ores, build bases, defend their territory and will eventually try to raid you.

Check out the video i have made that shows some of the features which are already developed (but not ingame yet!) :

[previewyoutube="cvllKJCaPLc;full"]


We hope to see you ingame once the update is live.

Pantropy V.0.6.185


[Fixed] Miningstations could be placed on foundations even though they were only ment to be placeable on the terrain - so miningstations that were placed ontop of foundations were at a high risk of vanishing

[Fixed] Miningstations would keep mining even though they were full - so they still used up the drill and energy of energy cells. Furthermore they would add items into random item holders like furnaces, generators etc.

[Fixed] The progress bar in the menu of miningstations did not show any progress

[Fixed] Inconsistant power output/consumption from all baseparts that are hoocked up to the energy system

[Fixed] Players lost huge parts of their bases after upgrading elements like foundations due to an integrity issue

[Fixed] Getting stuck in baseparts when rejoining a server

[Fixed] Gates could not be used in bases because they did not accept any elemnts ontop of them

[Fixed] Removed the upgrade button for baseparts that can not be upgraded

[Added] Mirrored Round Stairs
[Added] Mirrored L-Stairs
[Added] Mirrored Staircase
[Added] Diagnoal Wall
[Added] Diagonal Panorama Window

Pantropy V.0.6.171

You might have noticed that we were kinda slow at publishing patches lately and there is a good reason for it:

Previously we had to cut down on testing and development time to get a patch out ASAP.
This resulted in not only worsening the overall state of the game but often the patch did not even fix the issues it were ment to.

So we had to change the way we approach publishing patches:

From now on we take the necessary time that is needed to create a solid solution for each bug.
We have also assembled a great team of community memebers who are willing to test each of these solutions thoroughly before we push them out to the public.
To make our live's easier we carved out a couple of days to create an interactive Bug-Reporting-Tool.
This tool allows us to streamline the process of finding, fixing and testing bugs.

We hope we can get the core features of pantropy fixed in a reasonable amount of time so we can start adding new and awesome content.
With this patch we fixed some really important things like some parts of your base vanishing or not working properly and the integrity system was completely broken.


Full list:
```
[Added] Bug reporting system for our Beta-Testers to streamline the development process

[Improved] Performance when loading bases
[Improved] Loading time when joining a server

[Fixed] Servers not booting after a regular restart - forcing us to wipe them
[Fixed] Baseparts not showing up even after trying to place them multiple times
[Fixed] Some random parts of Base Equipment like furnaces, generators etc. were not accessible because they were not spawned on the server
[Fixed] Falling through parts of your base
[Fixed] Baseparts having 0% Integrity for no good reason
[Fixed] Integrity did not work properly and people were able to build unreasonable bases or were not able to build anything
[Fixed] Not being able to sell some items like ores on the market and generating infinite amounts of credits by trying to
[Fixed] Decay for bases

```

-- WARNING: This patch requires a Forced Wipe --

Devblog no 47

Hi guys!

We have just released the latest devblog. It can be found as always on IndieDB:

https://www.indiedb.com/games/pantropy/news/devblog-no-47

Sebastian

Pantropy V.0.6.135

With this patch we fixed a bug that caused a lot of issues with the equipment of player-bases, like generators not producing energy, furnaces not smelting ores or doors not opening.

However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly to wipe the servers but sadly the patch would not have worked without a wipe.

Furthermore we fixed the bug that caused random parts of bases to disappear after a server has rebooted so your bases will no longer slowly vanish over time.

We also fixed some exploits regarding the market where players were able to basically generate money out of thin air.
Now that the market has dynamic prices we should have put a halt to any other exploits which we are currently not aware of.

We got rid of a few memory leaks and improved the server performance.

Full list:

[Added] Ability to increase tier of already placed parts
[Added] Dynamic market prices

[Changed] Increased health on Black Walkers
[Changed] Decreased amount of pantronite dust one gets out of Black Walkers
[Changed] Straight stairs are now craftable in T1

[Changed] Black Market is now only accessible in one location
[Changed] Removed Pantronite ingots from the market

[Fixed] Random Baseparts disappearing after server reboot
[Fixed] Furnaces not working
[Fixed] Bubbleshield generator and shield walls/floors not working
[Fixed] Generators not working
[Fixed] Centrifuge not working
[Fixed] Doors and gates appearing to be closed when they are open
[Fixed] Doors and gates not working
[Fixed] Turrets not working
[Fixed] Memory leak caused by mech weapons
[Fixed] Terrain suddenly missing a crator
[Fixed] Crashing when leaving a mech
[Fixed] Memory Leak caused by doors and gates
[Fixed] Memory leak caused by the mech rocket boosters

[Fixed] Server startup time was way too long
[Fixed] Destroyed mechs reappearing after server reboot
[Fixed] Exploit where you could buy more than you could afford
[Fixed] Exploit where you could generate credits by crafting and selling nailgun ammo


-- This patch required a FULL FORCED WIPE --

A possible fix for the low framerate on servers:

I possibly found the root of all of our server-sided perfomance issues.
It seems to be a combination of:

a lot of Mechs + a lot of players

Now, i alrady have a solution for this in mind but i still have to test it.
I will keep you guys updated.

Furthermore some players have reported that they were missing baseparts after a server reboot.
This was caused by the Integrity-System being active while the world is still being loaded.

I just fixed that and this fix will be part of next patch.



Julian

To everyone who is experiencing massive lags due to a low server framerate,

We have identified the main cause of the low frame rate on servers - it is caused by some huge memory leaks which lead to the Garbage collector running overtime and drawing more and more performane the longer the server runs.

The last patches fixed some major performance issues outside of the memory leaks but sadly did little to improve the overall situation.

I am currently working on fixing this main cause of the memory leaks and the upcoming patch will only consist of performance enhancing fixed.

The low framerate is the main cause for a whole slew of issues:

-Players not being able to move
-Mobs being unresponsive
-Mechs are not running smooth
-Getting kicked from the server
-Servers crashing and not recovering
-Creature loot not appearing

So fixing this performance issue is our first priority.
I hope you still have a great time ingame!

- Julian

PS: the issue where your game crashes when leaving a mech will be also fixed with the upcoming patch
(workaround: uninstall your weapons before leaving the mech, then you should not crash)

Pantropy V.0.6.065 - HOTFIX

[Fixed] Players falling through Rocks and Buildings

Pantropy V.0.6.064

This is an important patch for our mech system:
The most important thing to fix was that the game crashed when one left a mech.
Also when servers unexpectedly rebooted, all of the mechs got teleported back to the position where they were during the last world save.
Now that the mechs are saved seperatly form the world this should not happen again.
Furthermore we have added a Mech-Management panel where you can see a list of your mechs
and where you can add an On-Screen marker that helps you find your mech when you have lost it.
Also the passenger and gunner function for all mechs was buggy and led to players getting teleported to the middle of the map when they tried to
enter a mech this is now fixed as well.

In addition to this patch come some changes regarding the restart-schedule for our official servers to improve performance.
We noticed that each server would quickly use up a ton of memory (+12Gb) when a lot of players are online.
This caused a massive drop in framerate which got so bad that players could not move any more.
With the new schedule we restart each server four times a day - Local time: 0h, 6h, 12h and at 18h.
In combination with some fixes regarding memory leaks this should eliminate the low frame rate across all servers.

Full list:

[Added] Mech Management Panel
[Added] Volume slider for ambient creatures

[Changed] Mechs being saved every five minutes and seperate from the main world savefile
[Changed] Disabled Skydome on the server for a better framerate
[Changed] Decreased nighttime
[Changed] When Credits get into negative the amount is set to zero on relog

[Fixed] Game crashes when leaving a mech
[Fixed] Performance issues caused by doors and gates
[Fixed] Memeory leak from doors and gates
[Fixed] Memory Leak from the foliage collider manager
[Fixed] Getting teleported to the middle of the map when joining a vehicle as a passenger or gunner
[Fixed] People getting stuck in replicator when the server framerate is low
[Fixed] Doors opening and closing veeeeeery slowly when the server framerate is low
[Fixed] Repairing items in crafting station
[Fixed] Crafting staion sometimes showing only half of the required amount
[Fixed] Base Equipment not working on flying bases
[Fixed] Drone and Tomahawk moving on their own in firstperson mode


Pantropy V.0.6.055 (398MB)


This patch mainly addresses crucial bugs regarding performance, doors and jobs.
Some balancing tweaks to resources have been implemented to smooth out the advance through the different tiers.
As well as various fixes and tweaks, there is now an in-game guide to help you get started. Access it on the bottom of the menu after using TAB.
Especially the Performance enhancing fixes for the server will provide a more stable connection and less lag for players, this is good news for everyone who has
experienced massive lags for the last couple of hours.


Full list:

[Improved] Performance on client and server
[Improved] Loading times for bases
[Improved] Trees
[Improved] Clouds
[Improved] Terrain shader for better client performance

[Added] A Guide that explains how to get started
[Added] Non-Build Area around faction HQ
[Added] A small routine which checks if the server providers screwed the save file directories up and creates a replacement if necessary

[Changed] Increased length of daytime
[Changed] Decreased length of nighttime
[Changed] Increased damage for mech lasers by 50%
[Changed] Removed FPS cap
[Changed] Increased Encrypted Data Value from Pigs and Hatchlings
[Changed] Added oilsand to coal nodes
[Changed] Increased coal node count from 850 to 1000 nodes
[Changed] Crafting oil will now only use 1 oil sand
[Changed] Descripton of Encrypted Data Storage


[Fixed] Ores not respawning
[Fixed] Gate appearing closed when they are actually open
[Fixed] Doors and gates opening very slowly when the framerate is Low
[Fixed] Doors and gates not responding to user input
[Fixed] Jobs couldnot be finished or started
[Fixed] Bubbleshield was placeable on flying base
[Fixed] Exploit when removing a basepart added a ton of extra resources
[Fixed] Having weird looking items in recipes
[Fixed] Overlapping names on map
[Fixed] Baseequipment not working
[Fixed] Creature sometimes not dropping loot
[Fixed] Gateway colliders in the faction HQ
[Fixed] concrete floor collider issues in faction HQ
[Fixed] Playerdata not being saved on certain servers
[Fixed] Doors not responding on certain servers

[Removed] Volumetric lighting effects temporarily to fix pale screen