Panzer Corps 2 cover
Panzer Corps 2 screenshot
Genre: Strategy, Turn-based strategy (TBS)

Panzer Corps 2

Panzer Corps 2 - v1.1.21 Update

We have made a number of fixes thanks to your feedback on Axis Operations: 1941. Some of these fixes resolve crashes that some players were facing, so we have rolled these fixes out to you as quickly as possible in a hotfix.

We hope you continue to enjoy Axis Operations: 1941.

1.1.21 hotfix change log:

========================
- Fixed random crash when selecting enemy units.
- Fixed the crash when loading a scenario into the Editor.
- Fixed "stack overflow" crash at the end of some scenarios.
- Fixed achievement triggering when finishing Axis Operations 1941 campaign.
- Fixed DLC display in the main menu sometimes showing the wrong status.
- Fixed incorrect merging of Units.csv and Rules.json files from mods.
- Fixed "Terrain Expert" player trait making units immune to retreat.
- Added options to disable showing move zone and combat predictions for enemy units.
- Added some of the missing player traits so they show up in random maps.
- Fixed some localization issues.
- The "Auxiliary Force" player trait now gives extra slots in the case where pre-deployed auxiliary units occupy some of the slots provided by this trait.
- Fixed importing units with default entrenchment level from Panzer Corps 1 scenarios.

Panzer Corps 2: Axis Operations - 1941 is available now

1941 was a crucial year in World War II.

Having secured western Europe, now the Wehrmacht looks east. The largest front in the war is about to open, and the biggest and most decisive battles are about to take place.

But not before taking a detour to the Balkans...

[previewyoutube="kHBh2h_KH3M;full"]

Axis Operations - 1941 brings the decisive battles of 1941 to Panzer Corps 2. Relive the invasion of the Balkans, of Greece and of the Soviet Union and fight both popular and more obscure battles in its 20 scenarios campaign.

As part of the Axis Operations series, you can decide to import a core army from the previous DLC, 1940, or play with a brand new army. You will also be able to export your core army at the conclusion of the 1941 campaign, and export it to the next DLC.

https://store.steampowered.com/app/1526010/Panzer_Corps_2_Axis_Operations__1941/

New Tournament



We are now ready to start the first online Tournament for Panzer Corps 2.

You can sign up here. You need a Slitherine account in order to join, and you can register one for free.

The tournament will be three rounds long, each round taking one week. The first round will begin on Monday 29th March.

The Slitherine Tournament system will automatically pair you up with your opponents and create your online matches for you. All you'll need to do is load the game and start playing.

Ownership of the DLCs is not required.

Panzer Corps 2 - v1.1.20 Update

We are releasing the update accompanying the release of Axis Operations: 1941.

The DLC will be released later today, at 3 pm GMT. In the meantime, you can read the full changelog down below.

It contains some improvements related to UI, but the main feature is the new online Tournament support.

Changelog:
- The game has been migrated to Unreal Engine 4.26
- Aircraft now don't spend movement points within 1 hex from their base. In practice this means that their movement zone is centered around the base, not their current position.
- Units in Reserve can now be upgraded
- The game will now display movement zone and combat predictions for selected enemy units.
- The game will now display movement zone over friendly units (such markers have an extra outline, compared to ordinary markers). If you don't like this feature, you can turn off this new functionality in Options (Display/UI -> Show move zone over friendly units)
- "Heroes" advanced option has been extended with a "Hero chance" slider which allows to fine tune how many heroes you will be getting in the course of the war, without turning them off completely
- It is now possible to give units partial green or elite replacements by Shift+clicking on one of Replace buttons.
- Added tournament support for Multiplayer, and tournament-related parameters to the Editor
- A number of crashes and bugs fixed

Axis Operations - 1941 || The Battle of Bryansk

Time for a new Battle video of Axis Operations - 1941.

This time we feature a large battle fought on the eastern front: Bryansk. In the video, among other things, we showcase the new muddy terrain coming with the new DLC.

[previewyoutube="ufHQf0JNKmg;full"]

It's only a few days until the release of Axis Operations - 1941. Are you excited?

https://store.steampowered.com/app/1526010/Panzer_Corps_2_Axis_Operations__1941/

Axis Operations - 1941 || The Battle of Raseiniai

We're publishing a new Battle video showcasing one of the scenarios coming with Axis Operations - 1941.

It is a large tank engagement that took place during the eatly stage of Operation Barbarossa: the Battle of Raseiniai.

[previewyoutube="C3VYeKX9cYE;full"]

Each scenario in Axis Operations - 1941 has been carefully researched and designed to be different. We hope that this battle video did a good job at showing Raseiniai in Panzer Corps 2.

Furthermore, we have some important news: Axis Operations - 1941 will be released on March 18.

We'll see you next week with another battle video: Bryansk.

https://store.steampowered.com/app/1526010/Panzer_Corps_2_Axis_Operations__1941/

Help us test the first Tournament of Panzer Corps 2

The Slitherine Tournament system is being implemented in Panzer Corps 2, and we are looking for players willing to help us test it in a beta starting next week.

What is it?

It is a system which allows us to set up online PvP tournaments with automatic pairing of opponents as well as automatic creation of paired online games between opponents.

It is extremely easy to use: if a player wants to join a tournament, all they need to do is to sign up through the Slitherine site, then when each round starts the system will automatically create games between him and his opponent, and he'll receive e-mail notifications when his turn is about to start.

You can find more information on how it works and on its rules by reading this section.

Help us test it

We're currently about to start the final tests for the Tournament system in Panzer Corps 2, and therefore we're looking for willing testers.

If you'd like to take part in this beta test, you can take part by signing up for the Panzer Corps 2: Axis Operations - 1941 Beta, and specify in the "About yourself" section that you would like to take part in the tournament test.

Our producer Shards will contact you privately and send you the link in order to sign up to the tournament. The first round of the test tournament will begin on Monday March 8 at 9 am GMT.

The first Panzer Corps 2: Axis Operations 1941 battle video has arrived

It is time for our first Panzer Corps 2: Axis Operations 1941 battle video.

This time, we will be covering one of the most impactful moments of the early war, the breakthrough at Thermopylae.

Speed is vital if you wish to break the retreating British and prevent their escape. Having secured the escaping British, the time will come when you also need to assault the mighty defences of the Thermopylae pass. How you tackle this task, is up to you.

https://www.youtube.com/embed/8i9jZzgQUvo

Let us know what you think in the comments section. Axis Operations: 1941 is going to be released soon.

https://store.steampowered.com/app/1526010/Panzer_Corps_2_Axis_Operations__1941/

Axis Operations 1941 Development Diary

Axis Operations 1941 Development Diary



Before we begin, we just want to take a moment to thank all of our players for making Panzer Corps 2 the success it has been. Many thousands of you have helped make the past year an incredible time for our game. Thank you for your feedback, your cool screenshots, your awesome war stories documenting your campaign triumphs, and for supporting our game. Stay awesome, stay safe, and stay healthy out there!

Panzer Corps 2 development has not been idle, and we have the next DLC Campaign to preview to you today. We are aiming for another big year for Panzer Corps 2, and this is just the first content drop we will have for our players to look forward to.

First detailed look into Axis Operations 1941
With the conclusion of the campaigns of 1940, there is a huge question of where exactly the Axis Operations will explore next. As our historically minded players are probably well aware, many new fronts opened up in 1941, from Africa to the Balkans to Russia.

Ultimately, with the base game providing a well-developed Afrika Korps set of content, but omitting scenarios in the Balkans, Axis Operations 1941 is going East!

In our biggest DLC campaign yet, clocking in at a full 20 scenarios, Axis Operations 1941 has a ton of new content for players to dive into. In the fourth chapter of the Axis Operation Grand Campaign, we once again have more new, high quality unit models to showcase, a new utility vehicle, and a whole lot of Ostfront content to explore.

For starters, we have finally worked out the technical wizardry required to give the Commendation Point currency a permanent home in the UI! At long last, players can see their Commendation Point values at all times, instead of having to rely on temporary pop ups to keep them informed.


This feature is currently only available in Axis Operations 1941, but we will be working hard to retroactively apply it to the past Axis Operations DLC as soon as possible.

As always, our primary mission with ongoing Panzer Corps 2 content is to provide our players with more fresh and exciting twists to the gameplay that they already thoroughly enjoy.

Speaking of twists, one of the biggest ones will be a flipping of the presence of minor nations. In past DLC, there have been a huge number of nations opposing your Wehrmacht forces, from Poland to Denmark to Norway to France and more...

But after such a string of historical victories, the political landscape of Europe has changed dramatically. Many nations have begun to sign pacts with Germany, so instead of just fighting a new variety of enemies, your campaigns will begin to see a new variety of allies to help!



But not every nation has accepted a pact with Germany... Elements within Yugoslavia are plotting something, which is where your new campaign will begin.



Assaulting Greece will also be a huge scenario, stretching from Italians on the Albanian front to Bulgarians trying to break through the Greek Metaxas Line.



In additional to historical allies, prepare once again for powerful historical figures make their appearances known in many scenarios.



Another wave of new unit models
One big improvement we wanted to add to the game was a graphical overhaul of the various Soviet infantry types present in the game. Previously, Soviet regulars, guards, conscripts, mountain, and paratroopers all shared similar model assets. For such a huge variety of units, this lack of visual variety was a problem, especially given their unique abilities and stats.

So as part of the 1941 DLC, we have upgraded all of these special Soviet infantry units with new unit models!



Soviet Guards
• Soviets Guards did not actually exist on the onset of Barbarossa. But as the operation began to take an enormous toll on the Red Army, the need to spotlight units that were fighting with at least limited success against the German Wehrmacht became apparent, at the very least for purposes of morale.

• These veterans were first established following the Soviet Yelnya Counteroffensive, and any time you encounter them in combat you should expect them to be well experienced and heavily supported in their efforts to halt your advance.

Mountain
• Pay close attention to these units, as their alpine trait will have them hitting much harder than expected in hilly and mountainous terrains that you will occasionally fight across on the Eastern Front.

Paratrooper
• While Soviet experiments with paratrooper operations arguably pioneered this type of warfare from the 1930s, large scale Soviet paratrooper operations are not a big part of the early stages of the War in the East. Later on, however, these units may indeed prove quite a thorn in the player's side as they execute deep insertions well behind the frontlines of the battlefield.


Conscripts
• Overwhelming in fighting spirit and numbers, but underwhelming in equipment and training, the Soviet conscripts present a unique challenge as the only unit in Panzer Corps 2 with a base strength of 20. When isolated and unsupported, all of that strength is easily defeated thanks to their low combat values, but when fighting en masse in close terrain, conscript hordes can quickly cause terrifying amounts of damage to even mighty panzers as they swarm over the tanks to throw explosives down any loose hatch they can find.

Romanian R1 AH-IV Tanks
• The Romanian R1 AH-IV is more tankette than tank, but it serves its role adequately with dual machine gun armament giving them an above average rate of fire and a very low slot deployment cost.
R1

British Cruiser Mk II CS Artillery Tank
• An early model of what would be an extensive line of British Close Support vehicles, the Cruiser Mark II CS serves a much more traditionally minded infantry support role.
CCS

Airfield Construction Vehicle
• The most unique new unit in terms of game mechanics, the Airfield Truck serves one very specific purpose. As the player advances across the vast Ukrainian Plain of the USSR, their logistics will be stretched to the limit as road networks and airbase infrastructure of Russia prove to be underdeveloped compared to Western Europe. Not only this, but soon the Soviets will enact their Scorched Earth policies to further deny access to usable airfields.

• To cushion against this historical reality, the Airfield Truck allows the player to deploy an airbase exactly where they need it most to continue to support the ongoing advances of their leading panzers.

• Just watch out, because Soviet counterattacks can and will destroy your temporary airbases, so it will be up to you to decide where exactly to deploy them best so that they can be protected but also are close enough to the front to serve as useful bases for your air fleets.

• Fighters, Tactical Bombers, and Strategic Bombers will all be able to use these constructed airfields as bases to operate from.


The Eagle of the Eastern Front Arrives
As our players have been noticing across the DLC campaigns, we have been dropping more than a few hints on a certain historical Stuka pilot. By the end of his career, he would have flown an unheard of 2,500 combat missions. This figure created quite a buzz in even the original Panzer Corps Grand Campaign, and we wanted to try and make such a legendary pilot even more interesting this time around. But this will be just the beginning of his career, and we are of course referring to Hans-Ulrich Rudel.



To this end, we have given Rudel extra special treatment that has never been seen before, even amongst other elite historical figures. Players will get an opportunity to do more than just recruit Rudel, you will have some influence in choosing his capabilities to best fit into your CORE force. This will make Hans-Ulrich Rudel the first ever customizable hero!

Barbarossa in the Axis Operations DLC
Of course after your stint across the Balkans comes the gigantic Operation Barbarossa, and we will have more details on that content alongside a complete scenario list coming soon.
As always though, our players can look forward to an extensive list of both familiar and perhaps some lesser known battles of the East Front to populate this latest DLC.

Your Feedback
As always, we are reading and listening to your feedback. Many thousands of posts and messages have greatly improved Panzer Corps 2 for its entire playerbase, and we encourage you to continue to share your thoughts and wants for the game into the future!

We hope you enjoyed this extended preview of the upcoming Axis Operations 1941 DLC and look forward to returning your army to combat soon.

Axis Operations: 1941 is currently finishing it's testing phase and will be out soon.


https://store.steampowered.com/app/1526010/Panzer_Corps_2_Axis_Operations__1941/

Axis Operations 1941 is announced

The world watches as “blitzkrieg” truly begins…

2 years have passed since the start of a war that would see nearly all of Europe in ruins. German ambitions have grown dangerously. High on victory and with only the Balkans to secure, Germany plans to violate its pact with Russia and launch the largest and fastest tank assault in history. Though Russia was tipped off that such an assault was coming, this intel was not acted on. Her armies find themselves caught by surprise and scrambling to defend themselves from the coming onslaught…

Take command of Germany during this time in Axis Operations: 1941. First, secure your flank from Italian failure and take command in the Balkans. Germany took serious losses here and in Crete, which would later be known as “the graveyard of Fallschirmjäger”. Your steady hand could prevent losses here that would hurt German efforts in the future.

Once your flank is secured, launch your assault on Russia. Your mission: Inflict as much damage as possible. Running against the clock, strike hard at grounded aircraft and stranded armed forces. Russia can be given no time to consolidate and strike back, so plan your attacks accordingly…



New features:

Panzer Corps 2 - v1.01.15 Update

We're releasing an update for Panzer Corps 2. You can find the full changelog below - do let us know if you encounter issues, please. Your feedback is important to keep improving and polishing the game.

Changes in Axis Operations 1940:

- Sedan
Added a 20 Strength, stationary, Panzer IIIB as an extra 7th Panzer unit to the map as a back up in the extremely rare situations where the other 7th Panzer units somehow are destroyed
Proximity scripts check for this new unit for scenario success trigger
The two other 7th Panzer units are now full 15 overstrength
Switched a couple French units from Hold Active to Hold Position Fire
French Strongpoint at Chimay changed into a Minefield to prevent any possibility of it destroying mission critical 7th Panzer units

- Fornebu
Removed hidden victory condition trigger

- ValkenburgRaid
All briefing markers pointing to sunken Lelystad have been moved

- Neufchateau
Increased portrait variety in debriefing


Changes in new player traits:
- Aggressive Deployment trait now works as its description says
- Force Dispersion no longer cancels Force Concentration, so the two can be combined to get max 2 heroes per unit
- Terrain Expern now improves both base and max entrenchment

UI:
- Main menu will now display "Field Marshal Edition" if FM pack or all of its components (purchased separately) are installed
- Various tweaks in UI layouts to better accomodate long localized strings
- Fixed color of unit strength in unit list (red when below maximum)
- Increased the gap between unit class icon and text when indicating assignable classes for a hero

Multiplayer:
- Various improvements in the tournament implementation
- Fixed crash which some people experienced when creating new challenges
- Fixed UI sometimes getting grayed and disabled at the end of MP games

Modding:
- Fixed table merging issues encountered in some mods
- Converted tables with main menu content (campaigns, scenarios, tutorials and multiplayer entry lists) to open text format for easier modding
- Mod manager can now show preview image for local mods (it will look for preview.jpg, preview.jpeg and preview.png files)
- Mod manager will now detect Steam Workshop subscribed mods and update the list on the fly