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Genre: Strategy, Turn-based strategy (TBS)

Panzer Corps

Panzer Corps 2 Community Contest - On the hunt for historical images

Development continues on Panzer Corps 2, and we are at a stage when we need to start creating portraits for units and heroes.

We thought it would be a good moment to engage the community in a little contest.

If you'd like to take part, you can scout the net for historical images and pictures of soldiers and officers from World War 2. Some of them will be included in the game (provided they are stock images with no copyright attached, and that they fit our requisites), and will be displayed as unit portraits in Panzer Corps 2!

Important: please make sure to state where you got the image from, so we can double check if we can legally make use of it.

We are looking for images of infantry and airforce soldiers and officers for the following armies:

Germany
United Kingdom
Soviet Union
United States of America
Italy
Hungary
Romania

You can post your findings in this thread, and then the team will select them.

And now, on to the prize: anyone who posts pics which will be selected for the game will of course win eternal glory plus certain access to the Panzer Corps 2 Beta!

Let the hunt begin!

Join the Beta of Panzer Corps 2!



Many of you have been waiting for this moment: we are opening subscriptions to the beta of Panzer Corps 2!

You can now apply to the beta and help us in developing the game. If you are willing to test it, find bugs, offer feedback and criticism and you love Panzer Corps, we definetely could use your help.

What are you waiting for? Click here to sign up.

https://store.steampowered.com/app/1072040/Panzer_Corps_2/

Panzer Corps 2 - The Gameplay reveal!




Yesterday we held the third edition of Home of Wargamers Live on Twitch. It was a wonderful occasion for us to reveal the first gameplay ever of Panzer Corps 2!

You can watch it here:

https://www.youtube.com/watch?v=Cu1xK4Abq1c

Panzer Coslrps 2 has a new product page , and you can now wishlist it on Steam as well.

Last but not least, we just opened a new Facebook page for Panzer Corps! Like & follow here.

https://store.steampowered.com/app/1072040/Panzer_Corps_2/

Panzer Corps 2 gets a Steam page!



As we get ready for today's gameplay reveal stream, we are publishing the new product page for Panzer Corps 2.

Check it out: it contains new artwork, new screenshots and a full product description! It is live on Steam, so wishlist it now!

Later today we are going to show you for the first time ever over 30 minutes of gameplay, live on Twitch. Don't miss it! It will be your chance to speak with Alex Shargin, lead designer of the Panzer Corps series, and ask him anything you would like to know.

https://store.steampowered.com/app/1072040/Panzer_Corps_2/

Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

As we announced last month, May's Home of Wargamers Live would feature something that all Panzer Corps fans are waiting for: the gameplay reveal of Panzer Corps 2!

Tune in with us on May 6th at 6 pm BST on our Twitch channel.

The first part will be about all the latest news in the Slitherine world, with us telling you what's up and what is going on.

Then we will have a special guest commenting live: Alex Shargin, lead designer of Panzer Corps 2, will be with us on a call during the stream, and together we will show you the gameplay of Panzer Corps 2!

It will also be your chance to ask us anything you would like to know about the game. Don't miss it!

All Panzer Corps fans should watch this!

Next week on Monday April 8th we will be streaming the first ever video footage of Panzer Corps 2 on Twitch!

Tune in on our Twitch channel at 6 pm BST: we will be showcasing Panzer Corps 2 during our Home of Wargamers Live II event!

Panzer Corps 2 - Dev Diary #9

Hello All! Today we wanted to revisit the topic of random scenarios and talk about missions which you can play on various random maps we have shown before.


Attack and Defense

These are classic mission types familiar from Panzer Corps and other similar games. The attacker starts from a limited bridgehead (maybe more than one) and needs to conquer the rest of the map in the given time. It is possible to play such missions on random maps as well, both as the attacker and the defender. Such missions will also play a central role in random campaigns.







Free for All

This is another all-time classic mission type, both for single player and multiplayer. Up to 8 players can play a Free for All mission, and they all start in an exactly the same situation, with a single capital city under their control, while the rest of the map is neutral and needs to be conquered. The goal of the mission is to eliminate all opponents from the map. There is a time limit as well, but it is quite generous and there is no need to rush. It is a perfectly valid tactic to sit and wait while the other players battle it out and weaken each other. But you need to make sure none of your opponents becomes too strong as the result. Each city under control increases player’s income, so a player controlling a large part of the map is getting stronger every turn.





Survival

This mission type is intended specifically for players who think that other missions are too easy in single player mode against the AI. In a survival mission, human player is placed in the middle of the map, while all the opponents are in alliance and do not fight each other. The number of opponents can range from 2 to 7, and seven enemies attacking from all directions can be hard to survive indeed.




Team missions

All four mission types described above can be played in single player or multiplayer mode. For example, it is possible to have 2 humans and up to 6 AIs struggling for map control in a Free for All mission. However, each mission type also has a “team” variant, where 2 humans play coop against up to three other teams. For example, it is possible to try and hold ground in a Survival mission together with your friend against up to 6 computer players.


Other options

In addition to mission types, there are several other parameters worth mentioning.

- Shroud. In addition to standard fog of war, it is also possible to cover the whole map or some part of it with shroud, which hides not only units, but flags and terrain as well. On such maps recon becomes much more important. Shroud is a standard option in some genres (like 4x), but in Panzer Corps series it appears for the first time.
- Neutral player. Normally, neutral cities on a Free for All or Survival map are empty and can be captured by any unit easily. However, it is possible to turn on neutral player which will slowly build up defenses in neutral cities every turn. With this option, planning capture of neutral cities becomes more complex. At the same time, your units can get some initial experience before engaging your primary opponents, which is especially useful in a Survival mission.
- Free deployment. By default, the game places random starting units for all players automatically. But it is possible to skip this step and have a proper deployment phase instead, where you will purchase and deploy your whole army, within the given prestige and slot limits.

Combined with different map types, all these options provide a lot of variety in random scenarios. This new playing mode is getting a lot of attention, and we sure hope that our players will enjoy it. However, the classic campaign mode is not forgotten either, and we are right now working on a massive new campaign for Panzer Corps 2. In one of the next dev diaries we are going to tell and show more of it. Stay tuned.

PS. In the past dev diaries many people asked why we are showing screenshots without hex grid. The answer is simple: this is how we play the game internally. However, in today’s post we have turned the grid on to show how the game looks in this mode.

The 2018 World Championship is over!




It's been an epic journey, an astonishing feat, but the longest, largest Panzer Corps tournament ever is now over!

131 players, 374 days, one winner: Lifever!

Lifever has become the Panzer Corps World Champion by defeating AlfredoAllu in a tough and epic match.

The champion, Lifever, is going to be remembered in the Panzer Corps Hall of Fame, alongside last year's winner! He will also be featured as a Hero in Panzer Corps 2! Hail to the champ!

We would like to once again congratulate with Goose_2 for a perfectly run tournament which wouldn't have been possible without his dedication and passion. Thank you Goose!


Panzer Corps 2 - Dev Diary #8



Hello All! Welcome to the first dev diary of 2019. Today we wanted to make another dive into game mechanics. And since many people asked about naval rules, this is what we are going to cover in today’s issue.

Of course, the main focus of Panzer Corps series is ground warfare. Compared to that, ships can be considered less important. At the same time, scenarios involving ships and naval landings provide a different set of challenges and for this reason feel unique and memorable. In Panzer Corps 2 we wanted to try and make the ships even more interesting to play with, both in single player and multiplayer environment. In scenarios focused on naval warfare, ships can be purchased, upgraded and repaired in ports and can capture neutral and enemy ports. So, it is possible to have up to 8 fleets struggling for control of a map, much like it works for ground units. We keep the basic “rock – paper – scissors” approach from Panzer Corps for capital ships, destroyers and submarines, but add a number of new rules on top.


Damage model

All ships are single entities, and their strength number indicates hit points. Reduced hit points do not automatically reduce the ship’s firepower. Larger ships, like battleships and heavy cruisers, have more hit points to reflect their higher survivability. All damage done to ships falls in two categories: “kills” and “wounds”. “Wounds” can be repaired in open sea, while “kills” can only be repaired in ports. One “wound” per turn is healed automatically. Unspent move and attack actions are used to heal additional “wounds”.

When attacking enemy ships, both distance to the target and relative orientation of the attacker and the defender affects the accuracy of the shot. Smaller ships are also harder to hit from long distance.


Support fire

To better represent cooperation between ships, we introduce several new support fire rules.

- Destroyers provide support fire against enemy submarines.
- Ships with AA ability provide support fire against enemy bombers.
- Capital ships provide support fire to smaller ships and naval transports against enemy capital ships.
- Ships provide support fire to adjacent ground units against enemy ground units. This means that ships become very important in their role to support naval landings, especially destroyers because larger ships cannot enter shallow water.


Submarines

Submarines can switch between submerged and surfaced states. Surfaced submarines have better movement speed, spotting and firing accuracy, but can be spotted and attacked like any other ship. Only surfaced submarines can enter shallow sea hexes. Submerged submarines are much more difficult to spot: they can only be spotted only by destroyers, and only if they moved on their turn. Submerged subs also ignore ZOC of enemy ships.


Carriers

Carriers serve as mobile airfields. Air units attack from carriers and automatically return at the beginning of their turn. Each carrier has a certain aircraft capacity (up to 7), and aircraft types which it can carry are configured for each carrier type separately.


Special damage

Each point of damage done to a ship also gives a certain chance to cause “special damage” which affects the ship’s stats in various ways. Here are some examples of special damage:

- Damaged turret – reduced naval/ground attack strength.
- Damaged AA turret – reduced air attack.
- Damaged propellers or engine room – reduced speed
- Damaged radar – reduced spotting
- Damaged sonar (destroyer) – can no longer detect submerged submarines
- Damaged flight deck (carriers) – all aircraft lose move and attack actions next turn


Naval landings

As was explained in previous dev diaries, embark only requires unspent attack action, which allows to embark a whole army in a single port in a single turn. Same is true for disembark: it only requires unspent attack action, which means that naval transport can move and disembark on the same turn. This makes naval landings much more flexible. Additionally, infantry units have a special ability to attack directly from landing craft. This, combined with damage and suppression from other ships, allows pushing enemy units back from the shore.


Panzer Corps 2 - Christmas special! Dev Diary #7

Hello All!

The holiday season is upon us, the year 2018 is almost at the end, and it is a good time to pause, look back and summarize what was achieved, what were our successes and failures.

Panzer Corps 2 did not release this year. This is... not ideal. We will not try to pretend that it’s a good thing, “because now the game will be even better and more polished”. Back when we announced it, nobody planned to deliver a bad game in 2018 either.

The good news is, the game is really turning out the way we hoped. It has come a long way since the beginning of development more than 3 years ago. We were taking many risks with this project, and it is great to see that for the most part, they are paying off. 3D graphics works and provides a level of clarity which we need. Random maps are fun to play. Historical content plays just as well. The game is 100% future proof and looks gorgeous on any displays up to 4K. We are confident that 2019 will be a “Panzer Corps 2 year” and that Panzer Corps will get a worthy successor which will deliver many hours of fun to all the fans of this genre.

We would like to thank everyone reading these diaries for your interest in the game and for valuable comments and feedback. We cannot reply to every single comment, but we read them all. And although the end of the year has been a very busy period for us, we were able to react on some of the feedback as well. For example, just yesterday Scenario Editor has got a new feature to import any Panzer Corps scenario, which can then be edited and resaved in Panzer Corps 2 format. This has been requested in the comments to one of the diaries, and now it is implemented. Please keep your feedback coming, and together we can make this game even better.

To show how Panzer Corps 2 looks now, we have prepared two new screenshots. Hope that you will enjoy them, and looking forward to telling and showing you more in the coming year. See you in 2019! Merry Christmas and Happy New Year!