Paper Dungeons Crawler [0.16] Skills & Items statistic requirement.
Version 0.16 Release Notes
Sunfay, June 3rd, 2018
Hi everyone!
Another important patch: pieces of equipment now have a statistic requirement, so they can't be equipped if you don't meet this requirement.
This doesn't mean that a Magician with low strength can't wear any heavy armor. You can mitigate this with our new Skill system.
We're introducing 12 Skills for your character that can be improved with Skill points! You hero will now gain 1 new skill point per level, that you can choose to spend on one of those Skills. These skills can lower a specific statistic requirement, or raise your resistances, or even raise your combat abilities.
Game Balance:
Pieces of equipment now have a statistic requirement on STR, DEX, INT or WIS.
New Skill system, with 1 points per level to distribute. The 12 skills are: Athletics / Archery / Logic / Piety / Herbalism / Arcanism / Alchemy / Vitality / Marksmanship / Soldiering / Luck / Acrobatics.
UI improvements:
Added a new tab for the Skill system.
Icon alert when a new Skill point is available to distribute.
Fixed bugs:
Monsters can't be hit when placed on a trap or a zone effect.
Rooms too close to the map limit, without enclosing walls.
Many typos on the vendor and buff descriptions.
YES button difficult to trigger on the Vendor screen.
Vendor refusing to buy some unidentified items.
Thanks all for your interest, happy gaming and thanks for your support!
Paper Dungeons Crawler [0.11] Stores, Game Balance.
Version 0.11 Release Notes
Thursday, May 31th, 2018
Hi everyone!
Dungeons stores are finally implemented, no more junk items in your inventory :)
NOTE:
This Version will stay on the Beta branch for 2 days and then will be replacing the default branch if no breaking bugs are found.
Graphic Improvement:
Shades now appear on the bottom of the dungeon walls.
UI improvements:
In the inventory, focus stays on your selected item, even when you move it around.
Game Balance:
Stores are now implemented to sell your items or buy new equipment. They are found on the 4th floor of each dungeon.
Monsters now have less chances to drop equipments, but they have a higher chance to drop gold.
The maximum damage absorbed by your armor is now 90% vs Physical and 50% vs Magical.
The maximum damage of 60 hit points is now only applied to monsters. The player's damages are no longer limited to a maximum.
You player will now automaticaly get out of fight if he is not in combat for more than 6 turns.
Your WISDOM and INTELLIGENCE bonuses now impact the base speed of appraising.
VETERAN MODE: This mode now only allows Normal or Tough difficulty.
Fixed bugs:
Monsters spawning on top of solid items, like doors and tombstones.
Trees' sprites on zone 2, 3 and 4 appearing under the player and items.
Faery health & mana healing not appearing on the player statistics.
Items bumped repeatedly by the player like the paid chest staying out of position.
Compatibility Improvement: <*>On PC, the game now supports DirectX9 and Windows XP. So it should be more compatible with older systems and graphic cards.
<*>OpenGL Core (3.2 to 4.5)
Thanks all for your interest, happy gaming and thanks for your support!
Paper Dungeons Crawler [0.07] Steam Achievements, Game Balance & Bug hunting. [0.08][0.09] and [0.10]beta
Version 0.07 Release Notes
Sunday, May 27th, 2018
Hi everyone!
Time to get back on track to fix some major issues like Steam Achievements not registering and No Food game option not working.
UI improvements:
Tooltips over active buffs/debuffs.
Game Balance:
Cursed items now have a more dramatic impact. Cursed items now have their stats and bonus completely ignored.
The number of monsters per level has been slightly increased. The difficulty option now also impacts the number of monsters generated by level.
Walls of Force now give experience points.
Monsters hit from farther than their aggressive range, raise their default aggressive range and come attack the player.
Fixed bugs:
Using a magical wand or scepter after a reload crashes the game.
No Food option not working.
Doors appearing without surrounding walls.
Ending screen error with the Veteran stats appearing all scrambled.
Uncurse scroll not working properly.
Many typo fixed...
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Version 0.08 & 0.09 Release Notes
Monday, May 28th, 2018
Hi,
The previous patch v0.07 messed up things for many of you who couldn't launch the game anymore, while it kept working fine with others.
This issue was due to a bad communication between Steam and the game to update the achievements.
So, with v0.08, Steam Achievements are suspended till I can pinpoint the problem.
Not to worry, your achievements' progress is still saved and registered by the game and will update to Steam once its fixed.
The game is now also forced to run on OpenGL, in order to fix compatibility issues with older graphic cards who cannot handle DirectX11.
v0.09 : Quick fix to restore the Upper Right menu in game that wasn't visible anymore.
Sorry for this incident, :pdkiss:
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BETA Version 0.10 Release Notes
Tuesday May 29h, 2018
Recompiled the app with an upgraded version of Unity 2018, and restored DirectX.
From now on, we are starting a beta branch to test out the new patch stability. These patch will stay on beta for 2-3 days before moving them to the default branch.
To try a beta patch, Right click the game on Steam, and chose Properties. There open the BETAS tab and chose to try the beta. Steam will then start to download the new version.
If you encounter a bug in Beta, please report it to me in the forum.
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Thanks all for your interest, happy gaming and thanks for your support! :pdlove: