Paper Planet cover
Paper Planet screenshot
Genre: Indie

Paper Planet

Demo Patch 12 Hotfix 1

Fixed cursed item spawn chance carrying over between runs
Made shop item price dependent on seeds
Made shop pickup spawns dependent on seeds

Demo Patch 12

Added seeded runs!

You can now input a seed on the main menu that will determine which items and waves the game generates.

Seeds are visible on the main menu, death page, win screen, and pause menu.

A new seed will generate when you restart your run.

Have fun!

Item Pack Hotfix 2

- Added a missing item from the item update
- Nerfed Zenith's lightning beam attack to be slower
- Made Zenith's lightning beam a bit easier to see
- Made Zenith wait longer to slash after his starstorm attack is over
- Enemies are now cleared when a boss is defeated
- Nerfed waves with beamers in them, so that no more than 2 beamers will be out at a time
- Fixed prism buddy not copying sprites from split bullets properly

Item Pack Hotfix 1

- Replaced the cruiser with a new enemy in zone 5
- Reworked how Bayblade works
- Made Castle crusher quieter
- Made Castle Crusher properly apply to multishot
- Made the curse skull render on the proper layer
- Prevented Bayblade from spinning on the pause menu

Paper Planet Item Pack 1

Changes:
- Added 10 new items!
- Removed the continue button and replaced it with a continue box that you shoot during shop and item waves
- Gave bosses their own item wave instead of having them drop their item directly
- Polished up all main musical tracks in the game!
- Gave red bullets a small distinguishing aura
- Moved the health and wave stats to the side of the screen with the rest of the UI
- Rebalanced Violet's Petals item to only slow you 50% when you're shielding instead of 90%
- Violet's music now loops properly

BOOOOOOOOLETS 2

Come watch us generate obscene amounts of boolet and hopefully not crash the game!

BOOOOOOOOOOOOOOOOLETS

Watch game developers struggle to run a livestream, why did Steam think this was a good idea.

Dialogue Update Hotfix 2

Changes



  • Bosses now set their attack cooldowns to 0.5 seconds when dialogue ends instead of attacking immediately.


Bug Fixes



  • Violet now continues moving at an appropriate speed if you choose to skip the dialogue.
  • Fixed bullet opacity settings not working in the main menu, and fixed it not applying to currently active bullets.
  • Fixed Rocket's animation not applying to bullets that have their animators replaced and then removed. (ex: wildfire can)
  • Fixed Magnet and Blackhole applying their effects while the game is paused.
  • Fixed the incredibly rare bug that causes the blue twin's beam attack to not despawn.
  • Fixed some of boss1 and boss2's dialogues using the wrong reference name for HQ, making it not highlight their portrait nor change the name when they spoke.
  • Event text now correctly moves the description text down when the title is very long. (ex: wildfire can)

Dialogue Update Hotfix 1

Fixed continue button not popping up and game softlocking on wave 4.
Fixed one of wildfire's dialogues.
Fixed rocket animation reverting to regular bullets after a bit.

Paper Planet: Dialogue Update

The dialogue update is here! Talk to your favorite bosses, and see what they've got to say to you! This update is far more technically intensive than usual, and there really isn't much actual dialogue implemented, but we'll be adding on more and more as time goes on and we've got a clearer grasp on where the game's story actually goes. For now, though, please enjoy what we've been working on!

Changes



  • Bosses now can talk to you before the fight. This can be disabled by selecting "Arcade Mode" when starting a game.
  • Added picked up items to an item list on the pause screen. You can hover over them to read their descriptions, and it lists duplicates you have obtained.
  • Rewrote the curse system. It acts the same, but is far more extendable, should we choose to do so.
  • Added 9 new items, 6 of which are based on the current bosses! (note: these 6 currently spawn like regular items)
  • Money Bag now lowers shop prices instead of giving a small sum of cash, and has been renamed 'Bag o' Bribes'.
  • Max health now updates more efficiently, especially at high hp totals.
  • Made item descriptions have consistent capitalization and wording when applicable.
  • Charged items now have blue color nubs on their item boxes to better distinguish them from normal items. Does not apply when they are cursed.
  • Stumpy's Ukulele now changes the player's firing sound to that of a ukulele.
  • Moved the shop sign up slightly. Very important change, very worthy of being here, mmhmm.
  • Added several items to the shop spawn pool.


Bug Fixes



  • Fixed the curse timer not disappearing upon death.
  • Fixed the curse timer not updating immediately upon taking another curse.
  • Fixed item pickup effects not getting cleared on restart.
  • Fixed certain charged items trying to change non-existent properties of certain bullets.
  • Pickups now update the stats display if something modifies it on pickup.
  • Force Extender now applies correctly if you pick up Cursed Chip or Shield Projector after picking up Force Extender.
  • Fixed some things having incorrect internal names.
  • Item drop effect now inherits the item's sprite color.
  • Made all items have the same base cost. It was split between some having 115 and some having 95 as bases. They now all have base cost 95.
  • Fixed the keybindings button rendering adjacent textures in its sprite sheet.
  • Fixed the object pool not pooling the correct bullet reference.
  • Fixed player bullets reset order, so bullet-specific effects are cleared correctly. (Cursed Bullets was the most visible example)
  • Fixed player paperclips refunded from the shop not being spawned correctly, leading to error messages.
  • Fixed Burst Laser creating too many charged bullet fired particles (and being really loud because of it).