Added Arms and Armory section to menu, displays all weapons and equipment in possession, as compared to Equip menu that only shows what each character can equip
Edited some switches to get out of hidden doors/doors that use keys on 9-2 and elsewhere to make them easier to notice and understand what they do at first glance
Edited training descriptions to remove typos, including Defense training description
Blind II feedback fixed for levels 2-5
Skeleton's absolute defense fixed
King Demon fight not always triggering fixed
Basic and Master Tower Runes fixed, stats now match description
Added minor event to 1-1, hint for later puzzles
Amethyst Secret achievement tweaked to trigger more often
Demon's Solution achievement adjusted, should trigger after talking to demon again after requirements are met
Master of Secrets bug ironed out, should trigger when in town once requirements are met
Known issues:
No sound volume options
Graphic options not saving (windowed/fullscreen and resolution)
Sometimes enemies aren't woken up from sleep how they're supposed to
When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
Updated today with these bug fixes:
v2.4a 7/28/2014
Training Ice Resistance fixed to decrease damage
Defense training description fixed to 5 per level
Fixed invisible wall on door in 9-2
Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
Give up battle"
Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
Status effect in info menu
list how to heal each status.
Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
Add that hit chance is percentage in info menu
The intermediate tower rune description edited, it raises Agi and Mag
Imp equipment edited for consistency
9-1 Fix for doors/event bug
Ghost's Dirge of Frailty Level 2 cost corrected
Add highlight current option to these menus:
New summon selection
Interactable objects
The skill trainer in the Sanctuary
Catacombs menu in town
Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
Corrected loot 'King's Key' to 'Rook's Key'
Added battle to secret area
Added event consequences if you answer incorrectly
Added flavor Search event
Revised related Steam achievements
Known issues:
No sound volume options
Graphic options not saving (windowed/fullscreen and resolution)
Sometimes enemies aren't woken up from sleep how they're supposed to
When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
Ultra Runaway Games will be at South by Southwest (SXSW) Interactive showing Paper Sorcerer this week. If you're in the Austin area or would like to meet me, you should come check out the Ultra Runaway booth!
I'll be doing a daily drawing for Paper Sorcerer posters every day of the event, but you're only eligible if you visit the booth.
The SXSW Gaming Expo takes place in Austin, TX from March 7th to the 9th and is free! If you're attending, come check us out in the Indie Corner Showcase, along with all the other great indie games.
Paper Sorcerer has been nominated for the Gamer's Voice Award, so if you're attending, don't forget to vote!
See more about SXSW's awards and nominees in their announcement. And, as always, thank you all for your support!
Paper Sorcerer's been nominated for the SXSW Gamer's Voice Award
The SXSW Gaming Expo takes place in Austin, TX from March 7th to the 9th and is free! If you're attending, come check us out in the Indie Corner Showcase, along with all the other great indie games.
So if you're in the Austin area or would like to meet me, you should come check out the Ultra Runaway booth!
See more about SXSW's awards and nominees in their announcement. And, as always, thank you all for your support!
Paper Sorcerer update to v2.2!
Updated today with these bug fixes:
v2.2 1/29/2014
Changes
- Issues for random encounters and doors on Catacombs and Block 5 fixed
- Additional information added to tutorial
- Item menu sorted into categories
- New Phantom Grasp ability for Witch
- Battle starting immediately in Catacombs 9 fixed
- Congratulations for ninth soul fixed
- Counter attack message fixed
- Issue with reward for 3 Brother sidequest fixed
- Fixed gap in wall on Block 10
- Fixed issue with falling through the floor on backtracking in Block 10
- Fixed music during end credits
- Arch Magus can now properly equip all staffs
- Ghost's Incorporeal skill fixed
- Ghost's Physical Resistance rebalanced
- Fixed clipping through the walls of the pit on 4-1
- Fixed being able to walk through door at end of 1-1
- Fixed being able to re-obtain Fire Jewel and Coral
- Fixed sleep transition interfering with menu
- Vampire's Dark Sacrifice fixed to prevent exploit loop
- Rebalanced Guillotine Arms
- Blood Rage now adds Energy
Known issues:
- No sound volume options
- Graphic options not saving (windowed/fullscreen and resolution)
- Sometimes enemies aren't woken up from sleep how they're supposed to
- When fighting large groups of enemies, some of them are situated at the edges of the screen.
When you hit those enemies, damage numbers appear in the wrong place -ameliorated,
but still on non-16:9 resolutions
- Sometimes status effects expire unexpectedly
Trading cards have launched!
Hope you have fun collecting. :)
Steam Keys for Previous Purchases (itch.io, Desura, Humble, IGS, etc)
Just wanted to let you know that everyone who has bought the game previously from any of the other platforms (Desura, Humble, IndieGameStand, or any of the other storefronts) will get a Steam Key for Paper Sorcerer.
I am just in the process of getting and distributing all the keys to the correct platforms so stay tuned for more information.
Update:
Desura customers should now be able to access Steam keys.
Kickstarter backers should now be able to access Steam keys.
itch.io (the first one on the website) customers should now be able to access Steam keys.
FastSpring customers should now be able to access Steam keys.
IndieGameStand customers should now be able to access Steam keys.
Humble customers should now be able to access Steam keys. Keys will be redeemed automatically by Humble Bundle to the customer's Steam account. Make sure you have your Steam account linked to your Humble Bundle account so it is simply a one click process to redeem the game!