I owe a sincere thanks to everyone that's supported me and my games over the last decade.
A few things to celebrate the anniversary:
Set up a $1.99 sale until the weekend, just a few days.
Designed some fresh goods (shirts, stickers, posters, etc)
Released the soundtrack on a few streaming services
Made a $100K donation to the International Rescue Committee (rescue.org)
Created a free de-make game: "LCD, Please"
More details on the homepage: https://papersplea.se/#year10
Thank you!
Update 1.4.11
Taking care of a few more issues. Mainly, super slow animations when running at insane framerates, and muted sounds.
Changelist
Reworked frame sync logic, again, to fix slow animations. Tries 60fps vsync first, then CPU sync.
Fixed bad language selection dialog when booted with unknown language
Fixed zeroed sound volumes on locales with "," decimal point
Always stretch screen to extents in windowed mode
Added 720p and 1080p commandline options to override native fullscreen resolution
Update 1.4.10
This is a small update to address issues reported in version 1.4.9. Please comment below or send a support request if you're still seeing problems with the game.
Changes
Fix softlock when detaining Simon Wens while he's leaving
Fix crash when too many items appear on night list
Fix day 4 rent increase to apply immediately
Fix repeated dialog when multi-clicking interrogation button
Possible fix for animation/physics stutter by always capping framerate at 60fps
Possible fix for zeroed music and sound volumes on startup
Increase mouse double-click timing from 0.15 to 0.2 seconds
Remove booth upgrade night budget option if unpurchased after day 30
Touchscreen Controls
The game should support touchscreen-as-a-mouse style controls but it's been reported that this is all broken in 1.4. If you have a touchscreen desktop/laptop and can give it a spin, please let me know exactly what's wrong.
Version 1.4.9 - Engine Update
Version 1.4.9 is a technical update to "Papers, Please" that transitions the underlying engine from Haxe/OpenFL to Haxe/Unity. This is a major change that will hopefully fix a number of systemic issues that have been building up over the years on modern OSes and hardware.
In addition to the engine change, some small logic, localization, graphic, sound, etc issues have been fixed. If you see something that looks broken, please report it in the comments or through https://3909.zendesk.com/hc/en-us/requests/new
There is no new game content in this update.
A brief changelist:
Engine converted to use Unity
Many small bug fixes
Added Korean, Turkish, and Czech localizations
The full changelist (everything from 1.2.76 to 1.4.9.x): https://3909.zendesk.com/hc/en-us/articles/360053256073-Version-Changelist
If you run into problems and I'm not quick enough to fix them, the previous build will remain available on the legacy-64Legacy 64-bit build (1.2.76) branch.
Invisible Update Incoming
As part of porting this game to phones, I re-wrote most of the code in Haxe and switched from OpenFL to Unity as the core engine. That's worked ok so far on phones and now it's time to transition the desktop builds to this new version. This is intended to be a mostly invisible update on desktop - no content changes and no loss of progress. Still, the fact that so much has changed behind the scenes has made me cautious.
Beta Testing
Version 1.4.4 covers Windows/Mac/Linux and is now available on the preview branch. If you're feeling brave, please give this version a try and let me know if you notice anything different or run into any problems (in the comments here, on Twitter @dukope, or through the support form). I'll move this build to the main branch after building a little confidence.
What's New
Content-wise, all platforms and versions are as similar as possible. Some notable changes from the currently-available 1.2.76 to 1.4.4 on desktops:
Runs under Unity 2020, hopefully improving compatibility.
Tweaks and bug fixes here and there.
Added command-line switches for disabling vsync, stretching to fill the screen, and more.
No more "boot.xml" for overriding the save directory (use "savedir" command-line switch instead)
Added an official localization for Korean (by BADA Games)
Added an official localization for Turkish (by Bared ÇİL)
Added an official localization for Czech (by Tomas2886 et al)
What May Break
Some things that may not work right:
Achievements & leaderboards. This has been tested a bit but the underlying social API has completely changed so anything could happen here. Anything.
Game progress. OpenFL and Unity use fundamentally different methods to determine where to store savedata on the HD. I've copied the logic from 1.2.76 but tracing that logic through OpenFL to Lime to SDL is not exactly straightforward. If there's a problem here, the game will be looking in the wrong spot for your save files.
Input & rendering. Unity is handling all rendering and input now instead of the OpenFL/Lime/SDL stack. Another place where anything could happen. Who knows!
Custom localization packs. Loc packs used to be in one place, now they're in another. If you have a custom loc pack installed, it'll need to be put in the new location under [GAME_FOLDER]/PapersPlease_Data/StreamingAssets/loc
WARNING
This 1.4.4 preview build has not been tested extensively. I recommend backing up your savedata before switching to the preview branch.
Welcome to your new position at Grestin Border Checkpoint. This is your inspector's kit. Study the rulebook, inspect the sample documents and use the stamps liberally. Wear the pin to signify your new status and hang the poster proudly.
In the box: <*>Papers, Please Steam key
<*>Labor Lottery keyring
<*>Arstotzkan passport & paperwork set
<*>Set of Arstotzkan stamps
<*>Glory to Arstotzka poster
<*>Department of Labor suitcase
<*>Approved stamp, Denied stamp & Ink pad
<*>Inspector’s pin badge
<*>Arstotzkan Immigration Rule Book
This is a one-off compilation that will never be offered again, so grab one while you can.