Just a small patch to fix an user reported error: - Fixes pause menu UI overlap issue when playing campaign missions on a 21:9 screen
Para Bellum - Frontlines Gameplay Reveal!
I'm excited to announce a new upcoming entry for the Para Bellum series!
Para Bellum - Frontlines takes you and your friends to the very front of intense battles! Para Bellum - Frontlines combines fast paced straight forward cooperative action with intricate mechanics from tactical shooters such as realistic medical system, ammo management and destruction! Play alone, or online with friends!
Para Bellum - Frontlines is soon going through a closed playtest and a playable demo will be released on Itch.io for free in the foreseeable future! Stay tuned.
Build 1.2.0 is now live!
Hey there!
Para Bellum - Hold the Line just had a new small update, version 1.2.0!
I've received some feedback from the players that the beginning of the campaign is too difficult and it turns new players off the game. I wanted to address this concern by doing a couple of small changes to the balancing of the first couple of campaign missions.
The early campaign experience should be more manageable now to new players!
That's all for now! Thanks and have a nice summer everyone :)
Aftermath Update!
Greetings, commanders!
After a long while, I've introduced a new update to Para Bellum - Hold the Line titled Aftermath Update!
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This update aims to improve the aftermath experience of the battles you fight. It comes with two new main features:
- Destroyable trees - Mortar Strikes, Missiles, Grenades etc. can now damage and destroy trees. This does not only improve the feel and feedback of your battles, but also changes the battlefield on tactical level as the cover your or the enemy's Units could use, is reduced.
- Blood and Gore - Explosions leave behind bloodied corpses that might lose body parts. The amount of bodies on the screen is adjustable in the settings menu between 10 and 100 in order to give you the best control between performance and feel.
Full changelog below:
NEW - Destroyable trees
- Blood and Gore
CHANGES
- Dead bodies not removed by time, but per amount, customizable in settings menu
FIXES - Bix explosion damage range fix
Para Bellum - Hold the Line Demo 1.0.0 Released
Hello there, commanders!
In case you want to try out Para Bellum - Hold the Line before buying, it is now possible thanks to the launch of the free Demo!
The demo is limited to Skirmish mode only - no campaign mode. Custom settings for Skirmish mode is also disabled with only Easy, Medium and Hard presets available. The demo features three different maps from the full game, three Units and three Supports. Each Skirmish game played will end after 10 waves.
In case you purchase the full game after playing the demo, your stats and settings will transfer from the Demo to the full game.
I hope you have fun with it!
Para Bellum - Hold the Line Full Release 1.0.0!
Greetings, commanders!
With great pride, I'm happy to announce that Para Bellum - Hold the Line will exit Early Access and enter Full Release, effective immediately! I want to offer my most sincere Thank You to all of you who were part of the game's Early Access period, provided feedback and bug reports, left a review of the game or showed it to someone else interested. The game wouldn't be here without you.
The Release Update 1.0.0 itself is very minor. I will have changelog below.
With all that said, I want to wish you all a happy new year and great fun times with Para Bellum - Hold the Line!
Release 1.0,0 Changelog
CHANGES
- Added some new loading screen tips
FIXES
- Fixed few overlapping sidewalk parts in Downtown map
Early Access Update 1.5.0
Morning, commanders!
Para Bellum - Hold the Line Early Access has reached its version 1.5.0. This update comes with a couple of variations of the new Paratrooper Unit! This new Unit's specialty is the ability to be rapidly called anywhere on the map in addition to their exemplary combat skills!
The rest of the changelog is as follows:
NEW
- Paratrooper Units (Grenadier, MG and AT variants)
CHANGES
- Limit for building Emplacements - set to 3 currently - Make Platoon menu contents scrollable for better experience on wide monitors
FIXES
- Disable collisions between Emplacement placement tool and other things