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Paradigm Shift screenshot
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Genre: Strategy, Adventure, Indie

Paradigm Shift

3.1.0 Public Test Build

Sorry we've been gone for a year but we have been actively working. We have just released a public test build of 3.1.0 that adds a ton of fixes and updates including:

UPDATES


  • Armors are now color coded:
  • Magic Armor: Blue
  • Heavy Armor: Red
  • Common Armor: Green
  • The Accessory/Charm mechanic has been revamped:
  • The Accessory system has been removed
  • There are now 3 charm slots
  • Charms are now split into 3 categories:
  • Magic Charms: Blue
  • Heavy Charms: Red
  • Common Charms: Green
  • Rebalanced some Charm effects:
  • Made the Frost, Flame, and Electronic bands resist their respective elements by +25% instead of making the user immune
  • Made the Frost, Flame, and Electric rings resist their respective elements by +60% instead of making the user absorb
  • Battle Items are now color coded:
  • Healing: Pink
  • Magic Restore: Blue
  • Food: Green
  • Status Healing: Yellow
  • Corrected skill terminology for consistency:
  • Miniscule/Minor
  • Moderate
  • Heavy
  • Severe
  • Added a Credits and Changelog Window InGame
  • Made new Icons for Sync Spells and Pierce Attacks, and corrected a few Icons as well
  • Updated the Battle Results Screen
  • Changed the color of HP from orange to pink for consistency
  • Made a custom font (other fonts can be used in the menu)
  • Tweaked the Battle Quicktime Event to be more responsive
  • Tweaked a lot enemy stats for balancing
  • Tuned some maps to work better for optimization and gameplay
  • Elemental and Physical spell costs has been increased
  • Quill, Antonio, & Chollie have been buffed
  • Rebalance Physical and Magical skills for consistency
  • Updated the Tutorials to be quicker and more accurate
  • Updated the Demon Invasion Guidebook with completed tutorials
  • Added working monster book to view enemy stats and drop rates
  • LevelUp bars now only level up one party member per bar.
  • Updated the items in Item Bundles for balancing
  • Items have different inventory limits
  • Updated the Neon Station Dungeon for visuals and optimization
  • Updated the Stone Creek Caves Dungeon for visuals and optimization
  • Updated the Pinechester Mansion Dungeon for visuals and optimization
  • Updated the button graphics for the title screen
  • Updated the logo for the title screen
  • Updated graphics for intro cutscene
  • Updated some models and textures
  • Updated some of the cutscenes
  • Updated some of the Poltergeist sprites
  • Updated the Warden sprite
  • Updated weapon, charms, and item name descriptions
  • Updated and added new icons
  • Updated the "Status" menu with the "Stats" menu since its original purpose was redundant
  • Updated Soul Carve, now drains MP
  • All Sync Spells cost Max Stamina and now do Aether Damage
  • Added the toggle option to hide following party members


BUG FIXES



  • Temporarily removed the skill Frenzy due to it crashing the game
  • Removed walls that block the player's vision on certain maps
  • Fixed a fatal error with the Mirror boss "TypeError: BattleManager[_0x1f71f5(...)] is not a function"
  • Fixed a problem where most models turn towards the player when engaged
  • Fixed a few early enemies giving out too much EXP
  • Fixed a bug where some attack animations were not showing up
  • Fixed a few event functions
  • Fixed a problem where the timer event does not work in the Quillogeist battle.
  • Fixed a problem where some group status effects only targeted one person
  • Fixed a problem where Cholligeist was WAY too aggressive
  • Fixed a problem where the Warden and Mirror bosses has graphical glitches
  • Fixed a bug where using the sync spell Hailstorm did fire damage
  • Fixed a bug where some physical attacks didn't have their animations
  • Fixed an error where the LevelUp Bar leveled everyone instead of the selected character
  • Fixed an error where Otus would not buy back sold items


Music Related Updates


  • Updated the Track "Epic Proportions"
  • Updated the Track "Neon Dungeon"
  • Updated the Track "Pinchester Mansion Boss Battle"

3.0.6 A Little More Polish

MAIN FIXES




  • Updated tiles to help performance
  • Updated A LOT of maps for better performance
  • Fixed a problem where pictures heavily lagged the game


ADDED THINGIES




  • The save files now tell you your current objective!
  • Added an unlockable merchant in Pinechester Mansion
  • Aura can learn Toxic Fire
  • Updated lighting on numerous maps
  • Added the Battle Scar card, makes certain bosses harder


BUG FIXES




  • Fixed a lot of skills using the wrong animations
  • Fixed an error that allowed a few statuses to carry outside of battle
  • Fixed an error that made it impossible for dual element spells to do proper damage
  • Fixed a bug that caused the battle music not to change when promoted
  • Fixed a bug where the Loggia innkeeper disappeared mid cutscene


UPDATES




  • Redid Antonio's Apartment
  • Bows do Pierce damage instead of Physical
  • Updated the Deadblin's moveset
  • Made the Quillogeist more balanced, the timer starts at second phase instead
  • Made the enemy Slimeus not as OP
  • Agility buffs and debuffs have been rebalanced


Music Related Updates




  • Spirit Tile Jingle
  • Victory!






Slight Fix

Fixed a problem with the game not launching through steam library.

Quality of Life Changes Update (3.0.5)






Experimental Mac Version Now Available




ADDED THINGIES




  • Added some worldbuilding to Neon Station
  • Gave Chollie the skill "Bowtie"
  • Gave Antonio the skill "Juggernaut Clover"
  • Added the skill "Sunshine" to the Rosary item
  • Added the "Freeze Spray" does Ice damage and has a high chance to freeze
  • Added a new item "Spirit Key" (Lets you teleport between spirit tiles)


BUG FIXES




  • Fixed a fatal error that would make it impossible to finish Stone Creek and the Mansion
  • Added "Pierce" weakness to missing enemies
  • Fixed typo for element "Pierce"
  • Fixed icon for element "Pierce"
  • Tweaked numerous damage outputs for some physical attacks
  • Navarro's mansion dialouge has been fixed
  • All of the mansion puzzles have been patched
  • Fixed the Warden mechanic and its explanation
  • Fixed the Ball Puzzle in the Mansion
  • Fixed alot of the battle items animations in battle
  • Fixed the "Dispel Herb" not curing both Blindness and Frozen statuses
  • The "Inertos" spell animation is fixed
  • Fixed more spelling and grammar issues

UPDATES




  • Optimized more maps
  • Updated some dialogue in Neon Station and The Plaza
  • Revamped the item menu
  • Removed "(potion)" from the name Shady Concotion
  • Slightly buffed the healing of the Shady Concotion
  • Buffed "Pierce" attacks
  • Buffed "Gravity/Force" attacks
  • More enemies are weak to Pierce damage
  • All Mimic enemy types' speed has be drastically increased
  • Autosave now also activates after visiting a shop
  • Greatly decreased the amount of healing items enemies drop
  • Updated the descriptions of some of the clues in the Mansion
  • Updated the boss "The Mirror" to be more agressive
  • Updated alot of tilesets for the mansion
  • Instakill has been fully implemented
  • Added and removed some Spirit Tiles
  • Updated the sprites of the Poltergiest bosses
  • Updated the movesets of the Poltergiest bosses
  • Enemies won't spam status effect skills if the target already has the status
  • Tweaked enemy Ai
  • Windy Burritos heals more STA
  • Changed some enemy weakness for balancing

Updated ALOT of songs:



  • A Call From the Mystic(Title Theme)
  • NE in Ruins
  • The City in Ruins
  • Fight or Flight
  • Otus' Shop
  • Poetic Echoes
  • Rock'n It
  • Drifting Thru Life
  • The Intensity of it All
  • Alone
  • Remains of the Battleground
  • First Generals
  • First Generals (Osito's Fury)



3.0.4 Optimization Update Patch Notes


  • Updated the entire Stone Creek area for better optimization

  • Updated trees for the sake of optimization

  • Updated graphics for Stone Creek & Caves

  • Water is animated and looks better

  • Tweaked some enemy AI

  • Fixed some camera issues





3.0.3 Patch Notes


  • Updated all the cave and tree sprites
  • Fixed a bug where going into Neon Dungeon crashes the game
  • Fixed a bug where the healing move Hylia did way less healing than it was supposed too
  • Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy
  • Fixed a glitch where the Otus cutscene played twice
  • Made it so the camera can see thru certain walls on some of the maps for better viewing
  • Tweaked numerous damage outputs for some attacks

3.0.2 Patch

Fixed some graphical errors and restored missing audio files that cause the game to crash.

✨✨ 3.0 UPDATE FOR PARADIGM SHIFT DEMO IS OUT NOW ON STEAM ✨✨


After several, several, several and several months, the early access 3.0 update has finally come out on itch.io (and soonSteam)! There have been several hurdles, including the entire team getting sick in the middle of development, but we managed to pull through to deliver what we can to update our demo.



The mac version is still being tested, we will make a post when its out. Sorry for the inconvenience!
Additions Include:
- Making the entire game 3D (seriously)

-A completely new battle system!

- Buffed the whole cast

- New ambush/surprise combat system

- Recreated dungeons and puzzles

- Updated UI

- Updated Options menu to adjust difficulty and 3D settings for optimization and FPS issues

- Antonio and Aura finally doesn't look like a goblin

- Updated balancing between each of the elements in battle

- The mansion and neon station have been completely redone

- Updated some attack animations (Still a big WIP)

-Revamped Sync Spells

Remember if you have any issues and bugs while playing don't hesitate to report them in the dissuasions tab.

We will also be doing bug fixes throughout the month as well so constructive comments are seriously appreciated!

See ya next update!

-Lunar Boon

Moving to MZ




Updates have been getting slower as of now, due to burnout of our main programmer. After all, this is our first real game we've ever created so far back in 2018, so there needed to have overhauls for concepts and how the game would look and play. Seriously, we greatly apologize for the slow progress. We didn't expect to find THIS many bugs in our demo, we're working with the best that we can get with our limited schedule. The game is being developed on our free time, between work and school.

This doesn't mean that we're abandoning the project no no not at all!

Right now, we're going to be moving the game from RPG Maker MV to MZ, to better optimize the 3D of the game, since there were a lot of issues with lag and softlocks in open areas (especially the NE map). Texts and dialogue will be updated, along with UI and battle animations. There are added options for adjusting the 3D: Field of View (FOV), Render Distance and the option to add or remove shadows.

With all of this in mind, bits of the game will be removed so that the demo wouldn't be bloated and/or it because it doesn't work on MZ (for now). This includes the bestiary and tutorial book.

We can't promise on the 3.0 update coming out very soon, but still do expect it eventually.
Thank y'all for being very patient, and see you soon!


- The LunarBoon Team


Paradigm Shift Updates and News

Where the heck have ya'll been?






So It's been a hot minute since the last update and it's because we've been working really hard for this update. The game currently struggles to shift from 2d to 3d so we decided to completely convert the game areas to 3d. One of the big reasons this has been a while is also the implementation of 3d models, we didn't expect to need a lot but we're getting through.


We've taken this opportunity to also revamped and tweak a lot of the maps, in general, to make the game look better as well. So please keep and eye out near December, we hope to be very close to finalizing Chapter 1.

-The Lunar Boon Team