We're investigating sightings of new zombies spotted in ParadiZe.
Reporters on the scene found this photo next to a large body-sized blood stain.
We asked the stain for comment and were told: "............"
Stay tuned for updates as the situation develops.
UPDATE: Get a NEW ZOMBOT!
Hello there survivors!
Today's update's a big one. Issues have been fixed, crashes solved, and features added! So, without further ado, let's get right into the meat of things:
We teased it ; time to deliver! Today's update brings a brand new Zombot™ to the team! Time to recruit this new fren, and have them recruit two more, making it nine followers. Now just imagine how many that'll be once you play with three more players!
Are your Zombot™ scattered around the map? With just the press of a button, have them rally on your position in an (almost) instant. No more running around gathering them like a flock of lost puppies!
One, two, three, four Let me hear you scream if you want some more
Full patch-note:
Major changes:
You can now control a third Zombot! Unlock more Hacking skills to have them control two more.
Have your zombies rally on your position by using the "Recall" feature ([A] on keyboards, [LB] on controllers).
[PC ONLY] Added DLSS.
Added feedback for Perpetual Attacks (wild zombies regularly attacking the camp): Menace level is now always displayed on the camp HUD (top-left corner when player menu is open) and Shelter interaction menu. Notifications will pop up when menace is high enough.
Zombots do not block the player anymore.
Updated the Hacking skill-tree (helping unlock the Chain hack skill faster).
Changed the Grenade and Decoy crafting recipes making them easier to be made.
Camp fences are now sturdier.
Regular, Critical and Reduced hits are now colored differently.
Buffed the Ivy and Snow Queen boss fights (more HP & special attacks).
Wild zombies hit harder!
Added two chests with new helmets for the City Armor.
Added a quest to be able to bring back the 2 last golden knives to Pedro.
Players joining public games as Guests cannot create / move / delete building or take items in the shared inventory.
Fixed a bug resetting all player settings.
Other changes:
Added a notification and tutorial when unlocking a Zombot.
Added a popup when the player selects a deprecated save, warning them of a skill tree reset.
Weapon knock-back and damage now depends on distance.
Explosion damage is now based on radius.
Added a new camp after the entrance to City 3.
Added a few Zombots with explosive vests in the Desert.
Added decapitation with a charged spear attack.
Added a recipe sprite for the upgraded bandages.
Papa Davis loses his arms' invulnerability buff when all other parts are destroyed.
Balanced zombies' first weapons' damage.
Adjusted wall spacing for pathfinding.
Changed the rocket part VFX for visibility.
Changed the Forest Armor crafting recipe (less leaves required)
Improved navigation when zombie hordes attack the player's base.
NPCs' damages to building will not scale.
Reworked the Spike Trap collision to be able to place them closer to each other.
Nerfed the zombies in the Papa Davis' fight by changing their pathfinding;
Improved the warehouse door's opening & closing mechanism.
Lowered warehouse & factory zombies' health to match the wild ones.
Improved the Camp Pylon Radius menu
Improved the RTC black bar display.
Better placement of walls and traps along the edges of the map,
Balanced bone and metal bolt damages.
Balanced the Metal Bow 03 aim speed.
Added distance-based zombie damage reduction.
Removed friendly fire on self-destruct, explosive armor and grenades.
Controller rumble on flamethrower will keep going after 10s+ of continuous use.
The player can now get the shredder before destroying the tower.
The Toxic Cloud skill cannot destroy Pylons anymore.
Players will now automatically dismount zombies under certain conditions (hijacked, no saddle...).
Zombie hair is now hidden when they wear a helmet.
Made Pedro's first quest easier by lowering his pylon's level.
Fixed several crashes related to: perpetual zombie attacks, zombie charge, online pushable items, camp storage menu, escape menu, open world navigation.
Minor fixes:
Fixed animal behavior.
Fixed zombies not being able to attack camp walls.
Fixed zombies getting stuck behind trees.
Prevented enemies from clumping and getting stuck during camp attacks.
Fixed swamp collisions and visuals.
Fixed a soft lock with Ignacio.
Fixed wagon collisions in front of Papa Davis' mine.
Fixed the MacFixer zombot spawn.
Sophie's lights will switch off properly.
Fixed the mace collision.
Fixed menu bug after unequipping an item by dragging it off.
Settings sliders cannot be interacted with when off-screen anymore.
Disabled the build menu shortcut after moving a building.
Player can no longer quit the save menu in solo while it's loading.
You can no longer see a floating HUD behind the camera.
Snowmen no longer reappear once destroyed.
Fixed brightness slider limitation.
Fixed the saddle descent animation.
Added setting allowing you to limit the item stack display to 1.
Improved loading time when returning to main menu.
Fixed player save duplication.
Player are now able to use weapons immediately after dropping Kate.
Fixed Teleportation of followers to the player after death, on respawn.
Turns out that the zombie hordes aren't the only things back from the dead, as we're bringing back the demo for Welcome to ParadiZe.
You can experience the 1st chapter of the game and unlock your first Zombot™. Roam the forests, collecting resources and starting to build your base, a secure fortress that will hold back the undead, and build an armory to fight back as you experience the start of this humorous tale.
Online play isn't supported in the demo, but you can play the demo with a friend in local co-op if you wish.
So try out Welcome to ParadiZe today and let your friends know about all the fun that awaits them in ParadiZe.
A new resident has arrived in the lands of ParadiZe! The Archaeologist has just settled and is looking for some rare, peculiar items: Jeff Tusk's time capsules! Come help Makoto Yamahori discover those long-lost trinkets from a zombie-less past, unravel history, memories, and unearth new cosmetics!
The DLC is now available for all Zombot / Support Editions owners, or available on the store.
In other news, we're glad to let you know more content & updates will be coming this year!
As a treat, here's what the next one will bring: a third Zombot™! This 3rd follower (and their own Zombots) should arrive in the upcoming weeks.
This won’t be the last update for Welcome to ParadiZe — we are planning to keep the game fresh with more comfort and content update in the future, but it is a bit too early to tell you more. We will keep you posted very soon.
Welcome to ParadiZe is now playable on the Steam Deck!
Hack zombies, create and upgrade your camp & survive the apocalypse wherever you go!
We've also been hard at work patching & fixing issues the community has brought up to our attention. You can see all those changes by clicking on the cards below:
Your feedback and reports are valuable to help us improve the game experience. They help us identify issues that might have been missed due to configuration specifics. So, if you spot anything else, please check our dedicated thread.
Finally, if you're enjoying the vast lands of ParadiZe, why not rate the game on Steam? To do this, you can head to the product page and leave a review under the trailers & images carousel (or in the review section at the bottom of the page)! https://store.steampowered.com/app/1519090/Welcome_to_ParadiZe/
Greetings residents, We're happy to be pushing a new patch for Welcome to ParadiZe! Once again, thank you for bringing those issues to us.
Patch Note:
Fixed online multiplayer crashes (loot during disconnection, dialogues when changing zones).
Fixed a potential blocker if players destroy and then rebuild their rocket.
Fixed potential NPC dropout in online multiplayer.
Fixed the Service Station skill that didn't work with the Shelter.
Fixed falling in quicksand.
Fixed collisions around Mac Fixer's Zombot.
Added texture initialization in 1K for graphics cards with ≤ 2 GB VRAM.
Your feedback and reports are valuable to help us improve the game experience. They help us identify issues that might have been missed due to configuration specifics. So, if you spot anything else, please check our dedicated thread.
Do you have what it takes to survive in a zombie apocalypse?
Whether you do or not, the lands of ParadiZe are waiting for you! Live an easy apocalyptic life with our Zombot™ technology, allowing you to remote control your new friends: zombies!
Pre-order Welcome to ParadiZe now and get unique cosmetics and a 48 hours early unlock!
Discover the lands of ParadiZe, our residents, the fauna, our unique Zombot™ technology and how to survive in a zombie apocalypse in this condensed video!
Pre-order Welcome to ParadiZe now and get unique cosmetics and a 48 hours early unlock!
As we've already mentioned, ParadiZe has a wide variety of wild fauna. There are many different species, with some being more… alive than others.
Here's a brief overview of the animalZ you might encounter during your stay:
#1 – Mighty Daisy
You'll meet this venerable female in ParadiZe in the desert, north of the forest. A survivor of a former circus, she's not lost her passion for playing. Just make sure you don't end up becoming the toy!
#2 – Cuddly Serge
Alone or with others, you can find Serge in the canyon. With such a thick coat, he can stay very warm. So hot, if fact, that it might have gone to his head a little… That would explain a lot of things.
#3 – Psycho Sophie
You'll find Sophie a few minutes' walk from the warehouses. The simplest way to characterize Sophie would be to say she's a great representative of ParadiZe and its residents: completely mad. She's also prone to losing her head… and, in fact, she literally has.
#4 – Tiny Remi
With his cute appearance and diminutive size, you might think you can safely approach Remi, but you can't. He and his gang are always hiding in the darkness of the warehouse. And if you get too close, his shyness can quickly turn into aggression.
#5 – And there are more!
Of course, these four friends are not the only animalZ you can meet. There are many more, but we want to surprise you and let you discover them on your own. But be careful: wild animals can bite… very hard!