Paradox of Hope VR cover
Paradox of Hope VR screenshot
Genre: Shooter, Adventure

Paradox of Hope VR

0.5.0.3 Hotfix

- Fixed an bug with getting a free SVD in Raid mode
- Fixed bug with invisible interior of one of the rooms in a Raid
- Fixed bug with invisible filter on one of the corpses in Raid
- Fixed several places in the second chapter of the Story where the player could get stuck
- Fixed a bug where monsters in Raid couldn't go through a breach in the floor
- Fixed a bug where monsters during a chase in the first chapter could freeze in place

0.5.0.2 Hotfix

- The fire mode switch has been moved to the slide release button. If the slide is already released, the button works as a switch and vice versa
- Added haptic feedback when switching fire mode
- Information about fire mode switch was added to the Controls
- Added visual clues for flamethrower reloading
- The speaker's name in subtitles is now highlighted, and does not blend in with the rest of the text
- Cap from Adrenaline and Medicine syringe is now removed only when syringe is held by hand
- The stash required on one of the quests in Raid mode is now additionally marked with a chemical light
- Fixed a bug where one of the locked doors in chapter 2 could be passed through
- Fixed a bug with an invisible filter in a raid
- Fixed typos in subtitles

0.5.0.1 Hotfix

- Fixed a bug with the backpack stays full when starting chapter 2
- Fixed an issue where in the Story Mode the gas mask filter time was twice as long as it should be if you bought an upgraded gas mask in Raid Mode
- Fixed issue with not being able to holster a pistol after finding a revolver in the 2nd chapter of the Story
- Fixed the bug with the disappearance of the pistol in the Raid hideout
- Fixed bug with opening of sapper suit in Raid mode after a similar suit was found in the 2nd chapter of the Story
- Fixed bug with invisible lock on one of the doors in the Raid
- You can no longer pull the slide on a sold weapon
- Small changes to the spiders AI

Patch 0.5.0 | Major Update



The second chapter of the Story, a flamethrower, reworked sound and visual effects, as well as many other improvements and changes in update 0.5.0.


What is new:


  • Second chapter of the Story
  • New weapon - flamethrower
  • Added voiceover for the diary entries of the protagonist
  • Added additional music for story mode chapters
  • Added footstep sounds on spider slime
  • New collectible note added to chapter one of the story
  • Audio record players in Story Mode can now be broken
  • Added ability to switch fire mode for automatic weapons (by pressing the joystick)
  • Knife now gets dirty in blood
  • Reworked and improved some sound effects: footstep sounds, interaction with the backpack, changing filters and the use of the first aid kit
  • Added hints for the puzzles in Story mode
  • New comments from uncle Serezha about the brought loot
  • First insurance in the Raid Mode is now free of charge
  • Added new Uncle Serezha's lines about insurance
  • Added a horn to the rail car
  • Several new places for level generation in Raid mode
  • New tip in the hideout, explaining how the shooting range and ammo replenishment works
  • Buttons in menus are now highlighting on select and have haptic feedback
  • In the Menu's Controls tab there is a scheme for Valve Index controllers now





Changes:


  • Hitting a monster now slows it down for a moment
  • When running, footsteps now sound louder
  • It is no longer possible to run when the character is in a sitting position
  • It is no longer possible to run when the character has critically low health
  • Headlight will now turn on automatically after equipping in Story Mode
  • AK in a Raid can now be found in a new stalker stash with a wall breach
  • The note about equipment upgrades in Raids has been rewritten to make it clearer what stuff are not lost after death
  • Setting "Reloading with trigger" was renamed to "Racking the slide (grip/trigger)" for more clarity
  • No more than one suitcase can be spawned in a single Raid
  • The very first raid now always have electricity and lights on
  • Spiders can no longer roll over if they fall on their backs
  • Before entering a room with high radiation, there is now an area with weak - "warning" radiation
  • Changed a little effect when using the NVG
  • Improved the quality of textures of some objects
  • Improved interaction with army crates, med lockers, valves and levers
  • Lamps, candles and campfires are lit more realistic, the brightness of the light increases gradually
  • Some in-game texts have been edited
  • Audio record players now turn off if you move too far away from them





Bug Fixes:


  • Filter usage time is now saved correctly in Story mode
  • Fixed a bug where a monster could un-aggro from the player and stand still
  • Spider bodies no longer lose collision after death
  • Holiday Knife for Raid mode no longer appears in Story Mode
  • Volume slider now affects music on loading screens
  • All weapons now automatically have lasers and flashlights turned off when mounted on a weapon rack
  • Fixed bug with possibility to install both flashlight and grenade launcher under the AK barrel
  • Fixed collision of some objects, hindering movement
  • Fixed the bug with the non-disappearing subtitles from Uncle Serezha's lines
  • Fixed an issue where three classified documents in Raid mode were enough to complete a mission instead of four
  • Fixed an issue with newly acquired weapons not saving the state of the bullet in the chamber
  • Fixed an issue with Uncle Serezha's lines being able to overlap each other
  • Fixed an issue with duping money when buying equipment
  • Fixed a bug when some items brought from the hideout were considered found in the raid, and counted in the statistics
  • Gas mask can no longer be put in the shelter's stash
  • Fixed an issue where the gas can in the first chapter of the story could not be put into some slots of the backpack
  • Fixed an issue where items stored in the backpack became invisible (fell out of the backpack)
  • Full backpack error sound no longer plays when you put the weapon behind the back
  • Fixed the bug with the incorrect display of the reputation status on the computer screen when completing the task with vodka bottles
  • Fixed an issue with the game crash when using a key card in a raid
  • It is no longer possible to stand in the air duct and fall under the map
  • Fixed a bug with incorrect muzzle flash material of KLIN
  • Fixed a bug where the door could disappear after being blown up
  • When grabbing an equipment upgrade, the item in other hand no longer falls out
  • Resetting progress through the in-game raid menu no longer deletes the obtained Holiday Knife
  • Fixed critical health level bug on loading screen
  • Fixed a bug with hands stuck in one pose when grabbing a watch on the loading screen
  • Fixed a bug where the improved gas mask from Raids would appear in Story Mode
  • Fixed a bug with hands got stuck in the kerosene lamp
  • Fixed a bug where monsters in raids could hit through the door if you get close to it
  • Fixed a bug where in the first chapter of the Story, you could knock the lock to the generator room with a knife through the door





The game is available with 25% discount until March 13.


If you encounter any bugs, please report them here: https://steamcommunity.com/app/1702840/discussions/0/3391786047387379534/

You can also join our Discord - it's the best and fastest way to contact me and stay up-to-date on the latest news: https://discord.gg/9t79QCHvPc

0.4.5.3 Hotfix

Changes:

- Christmas tree put away in a box until next year
- Owners of the new knife can now switch to the old knife at any time, and back again
- Weapons in the Hideout can now be left anywhere, they will automatically be placed on the rack when you exit
- Some non-obvious items on the shop shelves have a name added
- Damage of Saiga has been increased significantly
- Slightly increased damage of Revolver
- Merchant's remarks about brought loot are played a little bit less often now
- Radio in the Hideout can now be broken


Bug Fixes:

- Fixed a bug with the game crashing while using a key card
- Fixed a few places where monsters could get stuck
- Red Dot now clearly visible when using NVG’s
- It is no longer possible to sell the package of the first aid kit, and then use the syringe
- Fixed the bug with wasting extra bullet while cocking the Saiga
- Fixed the bug with disappearance of some objects in the Hideout
- Fixed the bug with the ability to walk through some locked doors
- Once again tried to fix the bug with magazines falling under the floor

0.4.5.2 Hotfix

Changes:

- Quitting through the in-game menu of the Raid is no longer considered a death. When exiting this way now only the loot found during the current raid is lost
- Removed exit near the rail car, as you can now exit through the menu


Fixes:

- Fixed a bug with the insurance applied to the backpack
- Fixed a bug with the new hybrid sight wouldn't install on the Saiga
- Fixed a bug with spawning an extraction point underwater

0.4.5.1 Hotfix

- Fixed a bug with not getting the holiday gift
- Fixed an issue where the ammo box in the backpack would fill up on its own after returning from a raid
- Fixed an issue where the drum mag in the backpack emptied on its own after returning from a raid

Patch 0.4.5 | Major Update



New guns, new locations to explore, high demand system, a ton of bug fixes and Christmas mood in patch 0.4.5!


What is new:

Level 4 reputation is now available in raids, and there are new quests to access it.

Level 4 equipment:

- SVD - armor-piercing ammunition allows you to penetrate cover, as well as over penetrate and kill several enemies at once




- PP-9 KLIN - fits in the pistol holster and uses the same ammo as the PMM.




- Hybrid sight - perfect for combat at any range
- Improved gas mask - its glass cannot crack and break, and filter consumption is halved
- Medical syringe - new medicine, restores 100% HP
- Molotov cocktail - the best remedy against spiders




- High Demand System
A system of high demand for certain goods has been added to the Raid mode. During the day one random item is now bought by the merchant at double the price. This brings a little variety to the scavenging process. Now, sometimes, something usually very cheap will be profitable to pick up, rather than pass by.




- Uncle Serezha now comments on the loot you bring. Added over 30 new lines.
- Several new greetings have been added for Uncle Serezha
- Uncle Serezha, as best he could, decorated the Hideout for the holidays
- New gun rack for primary weapons
- You can now find drum magazines for AKM and Saiga in the raid area.




- New loot (over a dozen new items)
- New collectible notes (4 pieces)
- New rooms, corridors, extraction points, stalker stashes, graffiti and random events for procedural level generation. Explosives finally have a decent use




- More variety in old rooms/corridors
- Corridors can now form simple loops
- Unstuck button added to the Raid in-game menu - use it to teleport to the starting point of the location if you get stuck somewhere, or have fallen under the map
- New hint note in the hideout about the compatibility of attachments and ammo
- 3 new tracks for the radio in the hideout


Changes:

- In the raid zone, the gas mask filter can now only be removed in the last 10 seconds of the timer (in the hideout the old way: at any time). This change solves two problems at once. The first is the difficulty of removing the gas mask. Now it can be conveniently grabbed right from the front. And the second - there will no longer be a situation where in the heat of battle you could accidentally remove the filter instead of grabbing the knife
- Added a visual cue for changing the gas mask filter
- The cost of insurance now depends on the level of reputation. In other words, the cost of insurance for newcomers is significantly reduced. This will make it easier for them to get used to such a hardcore game mode as Raid
- The cost of the Sapper suit was reduced from 15k to 12.5k
- Physical protection of HazMat decreased by 25%. The last two changes are designed to balance the suits out a bit. Before that, the hazmat suit was superior to the armor in every way
- The cost of magazines and boxes of ammo for Saiga halved
- Light damage reduced slightly for spiders. They are now more likely to have time to escape. Use more light sources or burn them with Molotov cocktails
- Army crates will now always spawn high quality loot
- On the dangerous exit (with the hermetic door) there will always be an army crate
- The old gun rack is now only used to store secondary weapons
- The gun racks now indicate which slot is for which weapon.
- You can now regenerate HP very slowly near bonfires in a raid zone
- Medical lockers can now spawn adrenaline and the new medicine syringe
- Pistol will no longer automatically appear in the holster on loading, you can now go on a raid without a gun
- If you turn on/off computer's sound, now there will be a notification on the screen
- It is no longer possible to drop items over your shoulder if your backpack is left somewhere
- Raid Mode description in main menu has been corrected
- Music volume slider now affects the music that plays during the chase in the first chapter of the Story. Content creators are advised to turn off music to avoid problems
- A hint about the key for the safe in the first chapter of the story has been moved to a more prominent place
- After completing the first chapter of the story and closing the information window, Raid mode will automatically be loaded


Bug Fixes:

- Fixed a bug with magazines falling under the map
- Fixed the bug with huge ejection speed of AKM and Saiga magazines when using the button
- Fixed bug with accidental grabbing the mag from AKM, when grabbing another item
- Fixed bug with unintentional gripping the pistol slide instead of the magazine
- Fixed issue with gun slide shaking after inserting a magazine or checking the bullet in the chamber
- Fixed bug with incorrect behavior of monster bodies after death
- Fixed bug with monsters getting stuck and running in place
- Monsters no longer pass through door jambs
- Fixed a bug where monsters couldn't enter the stairs
- Health bar on the watch is now visible when using NVG’s
- Lasers are now clearly visible when using NVG’s
- If a name in the leaderboard is written solely in unsupported characters, then it is replaced with the standard one
- Fixed an issue where several different magazines could be put into the same belt pouch at once
- Fixed a bug where VOG-25 and Adrenaline could be incorrect size after taking it from the store shelf
- Yellow doors can no longer push the player off the map
- Boards knocked off doors will no longer make it difficult to move
- You can no longer endlessly load grenades into the Saiga's underbarrel grenade launcher if it is already loaded
- Fixed bug with incorrect behavior of dirt particles when cleaning a weapon
- Fixed the bug when the loot could become invisible if you left it somewhere in the raid
- Fixed a bug where during rapid fire, the pistol could waste more ammo than what was fired
- Fixed an issue where some attachments wouldn't disappear from the store shelf after purchase
- Corrected the distant grabbing. There should now be fewer situations with accidental grabbing of items
- Fixed a bug where monsters could not react to unsuppressed shots
- Fixed a bug where switching between headlamp and NVG, and vice versa, could repeatedly waste money
- Fixed a level generation bug where vent shafts could overlap with another room
- Used first aid kit can no longer be sold
- Fixed a bug where a backpack left in place would not automatically return to the back when teleporting
- When using a silencer in a shooting range, the spent bullets are now counted correctly
- Fixed a bug with incorrect change of the price of weapons when installing attachments. Temporarily the price does not change in any way, for more profits sell weapons and attachments separately
- Fixed bug with inability to eject pistol magazine halfway by holding down the button when using Vive Wands


From December 22 to January 5 the game is available at a 20% discount.
Play the Raid mode until December 31 and receive a Holiday gift from Uncle Serezha🎄




With this knife you can easily stand out among other stalkers. Don't miss your chance to get a unique in-game item!


If you encounter any bugs, please report them here: https://steamcommunity.com/app/1702840/discussions/0/3391786047387379534/

You can also join our Discord - it's the best and fastest way to contact me and stay up-to-date on the latest news: https://discord.gg/9t79QCHvPc

New Content Sneak Peek!

First look at the new content in development.


SVD with armor-piercing bullets




Handgun PP-91 KEDR




Molotov Cocktail




And something special for the second chapter of Story Mode :)

0.4.4.1 Hotfix

Bug Fixes:

- Fixed a bug with spawning a huge filter in a raid
- Fixed an issue with the display of the 15th position in the leaderboard
- Fixed bug with incorrect behavior of monster bodies after death
- Ammo boxes on magazine shelves now display the correct number of bullets
- Monsters can no longer run through closed doors
- Boxes of AKM, Saiga and Revolver ammo can no longer refill pistol magazines
- Fixed a bug where a speedloader could be filled with ammo without opening the ammo box