Parallax cover
Parallax screenshot
Linux PC Mac Steam
Genre: Platform, Puzzle, Indie

Parallax

April Update

Here at Toasty Games, we know that a significant portion of players suffer from color blindness, and we understand how much of a struggle even the most simplistic visuals can be for these players.

And this is why, as of our latest update, Parallax now includes a "Color-Blind Mode" option.

Below is a side-by-side comparison of the game's graphics with Color-Blind Mode turned off, and turned on, respectively. This may not look like much if you have regular vision, but to a player suffering from color blindness, the difference can be astounding.

http://imgur.com/aw0P63K

This is just one of the many ways that Toasty Games is making games more accessible for everyone. Except those who have difficulty reasoning about parallel spatial dimensions.

Sixth Patch Round

Hello puzzlers,

Yet another round of patches!


  • Added a DeadZone property for gamepads. Not displayed in-game, but it's there in Parallax.ini if you want to tweak it.
  • Added a pure red/blue color scheme because somebody wants their eyes to bleed.

Fifth Patch Round

Times in the pause and summary screens now displayed to millisecond precision. >=D

Now Available on Humble Store and itch.io!

Hello puzzlers!

Parallax is now available on the Humble Store and itch.io!
In case you missed our Steam launch week sale, the game will be 10% off for another week in these stores!

Humble: https://www.humblebundle.com/store/product/parallax/bSDLfkj232
itch.io: http://toastygames.itch.io/parallax

If you get the game on Humble, you also get a Steam key included!

Happy puzzling!

Fourth Patch Round

Hello puzzlers,

Here's our fourth round of changes (they're getting smaller, yay!):


  • Bug fix: Unfinished signal impulses are not counted toward level action count when level is finished.
  • Bug fix: Default game resolution chooses the combined virtual desktop resolution for multi-monitor setups.
  • Chapter transitions are now completely bypassed when in "speedrunner" mode.


Happy puzzling!

Third Patch Round

Hello puzzlers,

Here's a summary of our third (and very small) round of patches:


  • Bug fix: Game gets stuck after the splash screen on some Macs.
  • Bug fix: Level D-4 has an excessively large gap which allows for exploits.
  • Bug fix: Maximum allowed time step was too large, so people with really low frame rates could walk through solid objects.
  • Bug fix: Level perfectness stats and achievements were not ignored in speedrunner mode.
  • Added a color scheme button on the home page, so people are less likely to miss it.


Happy puzzling!

Second Patch Round

Hello puzzlers,

A few more changes!


  • Anti-aliasing level can now be set to 8.
  • Tweaked the "blocker" and associated wiring in level B-5 such that it is less confusing to look at in the beginning, and its purpose is easier to make sense of later on.
  • Major bug fix: A jump can be performed at any time while falling, leading to lots of possible exploits.
  • Added a "Speedrunner" mode in the gameplay settings, which restores the previous bug... if you're into that sort of thing... you weirdos.
  • Converted statistics system to be compatible with future, non-Steam, DRM-free versions of the game.
  • Slightly increased angle from which you can activate a terminal.

Initial Round of Patches

Hi everyone!

As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:


  • Tweaked level B-4 to be less "busy-work" and more puzzle.
  • Made gamepad menu navigation more stable and accurate.
  • Made menu navigation buttons for the gamepad configurable.
  • Bug fix: Incorrect level action requirements.
  • Bug fix: Some objects move in slow motion on certain computers with certain European language settings.
  • Bug fix: Crosshair gets stuck in "busy" mode if level is reset right before dying.
  • Bug fix: Menu loses focus after "chapter unlocked" dialog when using a gamepad.
  • Bug fix: Can't bind numpad keys when numlock is on.
  • Bug fix: Binding to space bar freezes the game.
  • Bug fix: Tutorial messages can get stuck on a message.
  • Swapped levels B-3 and B-5.


The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!