Several new emotes were added (/laugh, /shake, /nod, /dance, /bow, /wave).
Aggro changes - mobs will now assist each other properly in defense of each other. NOTE: This will definitely effect people who are fighting the townguards, YOU MAY DIE!
Some changes to mob stats / levels.
Banking and Bugfixes
New features:
Added the much-requested banking feature (see Leopold in the town) which can help protect items you wish to keep across deaths.
Added a number of new high-level equipment drops.
Bugfixes
Added randomness to frostbolt slowdown.
Fixed issues where mobs sometimes would never retaliate at certain distances.
Modified global weather to be hard-coded (for now) to clear skies.
Misc
Removed the crafting UI from the inventory as generally the recipe screen obsoleted it.
Bugfix
Fixes performance of backend navigation which was causing game slowness.
Bugfixes & UI improvements
Fixes issue where monsters could be attacked from afar using spells/skills/projectiles, but would not counter-attack.
Added confirmation popup when advancing level.
Line-of-sight aggro
Monsters now factor in line of sight into their aggro (i.e., you can hide from them around corners).
Bugfixes
1) fix for infinite stat glitch on death/relevel. Upon next login after deployment, if your stats will be lowered to the expected maximum 2) Fix for disconnection when spamming clicks/moves/cmds 3) Fix for infinite-skeleton bug (you could cast summon skeleton X times and get X skeletons at the same time). New logic will destroy existing pet whenever you summon one.