Paranormal Detective: Escape from the 90's cover
Paranormal Detective: Escape from the 90's screenshot
Genre: Puzzle, Simulator, Adventure, Arcade

Paranormal Detective: Escape from the 90's

Update Notes for 3/7/2022

- Increased the range for smooth turning speed.
- Added a new collider to pinball to help a spot where the ball gets stuck

Thanks so much for your feedback! Let us know if this feels better.

Smooth Locomotion & Turning Added, WMR support & more!

Hey everyone!
By very popular demand, we've added smooth locomotion and smooth turning to the game!

Previously we had teleport-only and snap-only turning, but now you can control your movement settings via the in-game cell phone.

Adjust between teleport and smooth locomotion, set a custom locomotion speed, and set which hand you prefer to move with and which hand to turn with.

For turning, you can select between snap and smooth turning, and also set the angle to which you turn each time.

This was a big request, so we hope you enjoy the new movement features!

We're also looking into a motion smoothing effect option in an upcoming update to make the smooth locomotion more comfortable. Keep your eyes out for that update next week!

Another big request- we've added in official support for the Windows Mixed Reality (WMR) headset! We're super pleased to add this headset to our supported devices. Thanks to the awesome fans who were able to help us test the game!

Finally, we've made a few other changes-
-Made the phone a little bigger, easier to see
-Updated the smartphone instruction poster
-Updated the controller instruction posters
-Updated controller bindings to work with all controller types
-Fixed a teleport bug where the object you're holding would block the teleportation arc
-Claw machine now has a fail-safe in case you can't get the little penguin out- the game will help you now after a certain number of tries.
-Fixed an issue where the skeeballs get caught up in the corner
-Fixed a rare bug that would disable Vive controllers when player paused & unpaused the game.

If you have feedback or suggestions, please let us know here, on the Steam discussion forums, or on our Discord- click here to join.

Thanks so much for checking out the update, and we hope you like the new features!
Have a radical weekend!

Update Notes for 2/28/2022

Fixed the binding issues with the index and the new locomotion controls!

Update Notes for 2/15/2022 Evening

- Fixed a bug allowing you to just hit the green button on the doors to advance.
- Fixed teleport “dead-zones” that were occurring in the arcade
- Fixed bug with a penguin being accessible when it should not be.
- Turned down the bball music.
- Officially adding support for WMR!

Update Notes for 2/15/2022

- Added instructions on how to use the claw machine button.
- Improved one of the time cards for puzzle clarity.
- Improved a sign for puzzle clarity.
- Improved teleporting while holding objects and added more objects.
- Fixed a bug that could cause a crash.
- Safe now opens some when you get the code correct.
- It is now easier to get things out of desk drawers.
- Made thin objects in office less likely to clip through others.
- Added more haptic feedback to buttons in the arcade.
- Turned up button press sound again. :P
- Can now auto-fire in end scene.
- Turned down flinging and splatting sound effects in end scene.

Update for 2/9/2022

- Made the claw machine easier
- Added haptic feedback to the claw machine button
- Fixed a bug where the dollar got stuck in the machine
- Improved penguin bases (back to circular, but no longer roll on the table when needed).
- Added more objects that you can teleport while holding
- Decreased sensitivity for snap turning and teleporting with Vive Wand controller
- Changed a table color

Update for 2/8/2022

Large update to fix bugs and improve the quality of the experience:

- Air Hockey AI Improved.
- You can now teleport while holding most objects.
- Fixed the snap location for the phone on Oculus controllers.
- Added colliders under several tables to prevent items from falling through.
- Updated controller bindings and made teleport/snap turning less sensitive.
- Updated bindings for Cosmos and WMR controllers.
- Changed notes around a certain puzzle to make it a bit more clear.
- Changed penguin figures to have a square base to prevent rolling.
- Added tone when entering a correct password in some instances.
- Added an out of order sign to an unused coin machine.
- Fixed a spot where the pinball was getting stuck.
- Fixed odd haptic feedback while teleporting.
- Improved some solution elements.
- Moved tally marks in closet.
- Changed two table colors to make it easier to see objects on them.
- Removed teleport noises.
- Fixed a credit
- Fixed a bug that left a button highlights on gamedude
- Button hints now reappear on pinball every time you go to play
- Removed highlight from pinball buttons
- Adjusted some sound volumes
- Added haptic feedback to air hockey hits

Thanks again to all who have played and keep the feedback coming please!

Will be working on smooth locomotion, smooth turning, pinball improvements and arcade only mode next. :)

Many updates added this week!

Hey all you radical detectives!
We're rounding up our second week here, and we've been hard at work fixing some bugs that have popped up and working on some suggestions we've had from players!

We're not finished by any means, this is just to catch you up on what we've done so far. We'll continue to be working in the coming weeks (and months!) on new features that we hope you'll love!

Here's what we tackled this week:

Gameplay Features
-Changed how some prizes are dropped from the air hockey table- they were getting lost before, now they should be nice and safe.
-Added a puck reset button to the air hockey table in case anything happens to your puck and you can't get it back.
-Any errant skee balls will now return to their origin point when the reset button is pushed.
-Added a note about auto-saving to the start room.
-Recolored a table. Who says we don't re-decorate??

Audio
-Changed out Nexus's losing air hockey line
-Nexus will now diss you if you cheat at air hockey
-Arcade music volume control added to cell phone

Bugs Squashed
-Save game bug impacting the basketball game
-A typo
-Fixed some lighting on some of the arcade objects
-Moved a couple of milk caps that occasionally fall down when the game is loaded
-Cell phone now snaps to an easily accessable position for Vive wand users
-Fixed a condition where Vive wands would grab an object while you were trying to point

We've got a lot updates and feature additions on the way, so stay tuned!

Lastly, if you've picked up the game (thank you!!), will you leave our game a review? It really helps us out! <3 Thank you so much!!

Thanks everyone for your support, feedback, plays and reviews!
We'll be back next week with more cool updates.

Have a great weekend!

Updates for 1/27/2022

Updates for 1/27/2022
-Added a note about autosaving when starting the game.
-Volume control for arcade is added! Use the phone to adjust volume. Volume level will save/load for that game save.
-Changed a table color.
-Improved snap location for the phone for wand controllers.

Thanks so much for the continued support! Your reviews and feedback mean a lot to us :)