We've been meaning to add a lot more to the previous update, but due to technical issues as well as a shortage of available time on the only programmer's end, we sadly had to delay a lot of it. This update brings you what couldn't make it into the last update, and more! In the upcoming months, we are planning to release a lot of new guns and 4 additional levels, while replacing the current "Forest Arena". Until then, please enjoy the latest update!
v0.2.0.0 - 2022-03-16
Added
Minimap
Zoomed in Minimap centered on player
Holding "Toggle Map" shows a large overview map
Gameplay Music
8 amazing tracks have been added as BGM (Arena only)
UI shows current track for a few seconds
Changed
Arena
Previews of 4 unreleased maps added to Level Selection
Training Level
New Training Level: based on the old one but ~2.5x the size and a lot more functional!
Existing areas have been modified and new ones have been added
Each enemy has a dedicated "sandbox area"
Tutorial Hints (UI notifications) have been added in various locations throughout the level
2 new Steam Achievements can be obtained in the new "Training Course"
Secret location & Boss added for the secret Steam achievement
Mercenaries have a random appearance (camo pattern, goggles, helmet, backpack, pistol(s), knife)
Explodable props use the same logic as in Arena now
All except 2 shooting practice Targets use a different logic and animation now
Shop Menu
"Fill" button added to each ammo type to buy as much ammo as possible
"Fill All" button added to buy as much of all ammo types as possible
Graphics Options
Motion Blur adjustment slider
Controls Options
New Keybind: Toggle Map
Fixed
Arena Level: Desert
Collision issues
Shop Menu
Buying/Equipping weapons and perks now properly refreshes everything
Training Level
Secret achievement is now unlockable on the new Training level
Park Rangers Major Update
v0.1.0.0 - 2022-2-22
Added
Bullet impact decals
New Arena level: Desert
Steam Achievements
New Level Selection Menu
Changed
sniper rifle rate of fire from 2 to 1.3
shotgun from 1.9 to 1.1
Fixed
Ragdoll physics
Shotgun reloading
Sniper Rifle reloading
general overhauls and various bugs
Park Rangers major Update
v0.1.0.0 - 2022-2-22
Added
Bullet Impact Decals
New Arena level: Desert
Steam Achievements
New Level Selection Menu
Changed
Sniper Rifle: Rate of Fire increased to 1 shot per 1.3s (up from 2s)
ShotgunRate of Fire increased to 1 shot per 1.1s (up from 1.9s)
Removed
User Interface: Reload Circle
Fixed
Ragdoll Physics glitching out
skipping Shotgun reloading between shots
skipping Sniper Rifle reloading between shots
Park Rangers October Update
v0.0.5.0 - 2021-10-15
Added
Bullet shells spawn for applicable weapons
Difficulty levels
Very Easy
Easy
Normal
Hard
Very Hard
Enemies
Loot drops (variable chance on death)
Ammo
Pistol
Rifle
Revolver
Shotgun
SMG
Sniper
Health
Small
Medium
Large
New enemies
Chicken Zombie
Glutton Zombie
Soldier Zombie
The Tank (Boss)
The Gunner (Boss)
First person view model with animations:
Holster/Unholster
Inspect
Reloads
Shoot
Keybinds
Inspect Weapon
Next Wave Countdown
Perks
Carry More Ammo
Slow Motion Effect
variable chance on headshot kills
Sound Effects
4 bullet impacts
1 headshot cue
2 item pickups
2 melee hits
2 melee swings
various gun effects
22 UI effects
8 zombie hissing
2 zombie hurts
6 zombie melee attacks
4 zombie range attacks
3 zombie special attacks
3 zombie other effects
User Interface
Options menu Gameplay
Difficulty
Despawn Delay
Slow Motion Frequency
Graphics
Screen Resolution
Fullscreen
VSync
Sound
Zombie effects
Visual Effects
Blood on melee weapon hits Camera shake when jumping and landing Explosion camera shake has been replaced with 4 new ones:
Frag Grenades
Grenade Launcher
Rocket Launcher
other explosions
Land mines glow red when armed
Weapons
Animations
Reloads
Shoot
Headshots
Double damage (compared to body hitbox)
Melee, Throwables and Explosives cannot score headshots
New weapons
Assault Rifle
Sniper Rifle
Changed
Enemies
Rat Zombie
Size increased by 50%
Game Modes
Arena
Spawns 10 different enemy types (up from 4)
Waves 1-5 have been replaced with 15 new wave compositions
Training
All enemies are available in the spawn menu
Hitmarker
Rotating animation replaced with a scaling animation
Perks
Damage Resistance
Price has been increased to 4000 (up from 2000)
Movement Speed
Effect has been decreased to 10% (down from 33%)
Price has been increased to 3000 (up from 1500)
Sound Effects
Jumping
Landing
Zombie effects volume has been tweaked down
Zombies have specific sounds assigned instead of using random ones
User Interface
Options menu Controls
Keybinds can now be changed
Pause Menu
Options are now available from the pause menu
Shop Menu
"Buy All" button added to ammo tab
Healing items removed
New weapons and perk added
Previously purchased weapons can be equipped for free
Sorted ammo by weapon slot
Sorted weapons by price within categories
Weapons
General
Empty reloads have been added where applicable
Explosions deal half damage to the player (down from full)
Fire Rates have been adjusted to better match the new animations
Melee weapons had their attack hitbox sizes doubled and positions adjusted
Projectile speed increased by 50% for all weapons except Throwables and Launchers
Reload times have been adjusted to better match the new animations
Burst Rifle
Ammo pool has been increased to 120 (up from 96)
Mesh has been replaced
C4 Explosives
Blast radius has been increased by ~70%
Price has been increased to 3.000 (up from 2.000)
Frag Grenades
Blast radius has been increased by ~70%
Mesh has been replaced
Grenade Launcher
Blast radius has been increased by ~70%
Price has been increased to 5.000 (up from 4.500)
Land Mines
Blast radius has been increased by ~50%
Detects players again (disabled in an earlier update)
Explosion max. damage has been increased to 200 (up from 150)
Price has been reduced to 2.000 (down from 4.000)
Minigun
Ammo pool has been increased to 750 (up from 500)
Price has been increased to 12.000 (up from 10.000)
Pistol
Ammo pool has been increased to 90 (up from 75)
Mesh has been replaced
Revolver
Ammo pool has been increased to 72 (up from 54)
Rocket Launcher
Blast radius has been increased by ~70%
Explosion max. damage has been increased to 500 (up from 200)
Mesh has been replaced
Projectile speed has been increased by ~43%
Price has been reduced to 8.000 (down from 9.000)
Shotgun
Ammo pool has been increased to 64 (up from 48)
Mesh has been replaced
Price has been reduced to 4.000 (down from 5.500)
Submachine Gun
Ammo pool has been increased to 180 (up from 150)
Mesh has been replaced
Price has been increased to 2.000 (up from 1.000)
Removed
Sound Effects
3 zombie deaths
Fixed
Enemies
AI stopped moving for a short time when damaged during a melee attack
Invisible hitbox was blocking projectiles and AI navigation after AI death
Projectiles were not hidden while magazine was empty for Rocket Launcher and Throwables
Sound volume options were only saved until closing the game
SteamVR was launching inadvertently for some users
Park Rangers September Update
Hello everyone! Here are the changelogs for last weekend's updates:
v0.0.4.2 - 2021-09-19
Fixed
Missing attack animations for boss and rat zombies
v0.0.4.1 - 2021-09-18
Added
Training Game Mode
Added "Big Bad" zombie to Spawn Menu
Fixed
Effect volume setting didn't affect zombie attack and hit sounds
Enemies didn't play death SFX
Enemies got stuck on top of certain static meshes
Enemy hit sounds got triggered by "Medic" zombie AOE heal
Spawn Menu was available in Arena Game Mode
Validation checks for enemy animation montages
v0.0.4.0 - 2021-09-17
Added
Training Map / Game Mode
Hit confirmation markers
Weapon inventory slots (one weapon per slot at a time)
Primary
Secondary
Melee
Throwable
Special
Main Menu
Sound options
List of controls (options)
Sound Effects
5 explosions
3 weapon attacks
6 weapon reloads
3 zombie attacks
13 zombie deaths
1 zombie hissing
5 zombie hurts
Visual Effects
4 bullet impacts
4 explosions
3 muzzle flashs
2 muzzle smokes
Changed
Enemies
"Heavy" zombie bounty reduced to 800 (down from 1000)
"Medic" zombie AOE heal VFX size reduced by 20%
Tweaked AI pathfinding
Shop Menu
Keybind changed from TAB to B
Sorted weapons by inventory slot
Weapons
Burst Rifle
Reduced ammo pool to 120 (down from 124)
Frag Grenade
No longer shares ammo pool with Grenade Launcher
Delay reduced to 2.5s (down from 2.75s)
Grenade Launcher
No longer shares ammo pool with Frag Grenade
Delay reduced to 1.5s (down from 2.75s)
Increased ammo pool to 18 (up from 11)
Changed projectile's static mesh
Land Mines
Mines no longer get triggered by player
Mines no longer damage the player
Minigun
No longer shares ammo pool with Pistol and SMG
Increased damage to 40 (up from 14)
Pistol
No longer shares ammo pool with Minigun and SMG
Reduced ammo pool to 90 (down from 515)
Revolver
Increased ammo pool to 60 (up from 56)
Shotgun
Reduced ammo pool to 60 (down from 62)
Submachine Gun
No longer shares ammo pool with Minigun and Pistol
Reduced ammo pool to 180 (down from 530)
Throwing Knives
Increased damage to 500 (up from 120)
Increased weapon price to 2500 (up from 1000)
Increased ammo price to 250 for 1 (up from 100 for 5)
Removed
Building System
Old explosion SFX
Old explosion VFX
Old muzzle flash VFX
Fixed
Ambiance sounds didn't loop
Music in main menu didn't loop
C4 Explosives ammo wasn't available in Shop Menu
Land Mines ammo wasn't available in Shop Menu
Certain perks' purchase buttons were locking incorrectly