Park Rangers of the Undead cover
Park Rangers of the Undead screenshot
Genre: Adventure, Indie

Park Rangers of the Undead

Park Rangers March Update

We've been meaning to add a lot more to the previous update, but due to technical issues as well as a shortage of available time on the only programmer's end, we sadly had to delay a lot of it. This update brings you what couldn't make it into the last update, and more!
In the upcoming months, we are planning to release a lot of new guns and 4 additional levels, while replacing the current "Forest Arena". Until then, please enjoy the latest update!

v0.2.0.0 - 2022-03-16


Added


Minimap



  • Zoomed in Minimap centered on player
  • Holding "Toggle Map" shows a large overview map

Gameplay Music



  • 8 amazing tracks have been added as BGM (Arena only)
  • UI shows current track for a few seconds


Changed


Arena



  • Previews of 4 unreleased maps added to Level Selection

Training Level



  • New Training Level: based on the old one but ~2.5x the size and a lot more functional!
  • Existing areas have been modified and new ones have been added
  • Each enemy has a dedicated "sandbox area"
  • Tutorial Hints (UI notifications) have been added in various locations throughout the level
  • 2 new Steam Achievements can be obtained in the new "Training Course"
  • Secret location & Boss added for the secret Steam achievement
  • Mercenaries have a random appearance (camo pattern, goggles, helmet, backpack, pistol(s), knife)
  • Explodable props use the same logic as in Arena now
  • All except 2 shooting practice Targets use a different logic and animation now

Shop Menu



  • "Fill" button added to each ammo type to buy as much ammo as possible
  • "Fill All" button added to buy as much of all ammo types as possible

Graphics Options



  • Motion Blur adjustment slider

Controls Options



  • New Keybind: Toggle Map


Fixed


Arena Level: Desert



  • Collision issues

Shop Menu



  • Buying/Equipping weapons and perks now properly refreshes everything

Training Level



  • Secret achievement is now unlockable on the new Training level

Park Rangers Major Update

v0.1.0.0 - 2022-2-22


Added



  • Bullet impact decals
  • New Arena level: Desert
  • Steam Achievements
  • New Level Selection Menu


Changed



  • sniper rifle rate of fire from 2 to 1.3
  • shotgun from 1.9 to 1.1



Fixed



  • Ragdoll physics
  • Shotgun reloading
  • Sniper Rifle reloading
  • general overhauls and various bugs

Park Rangers major Update

v0.1.0.0 - 2022-2-22


Added



  • Bullet Impact Decals
  • New Arena level: Desert
  • Steam Achievements
  • New Level Selection Menu


Changed



  • Sniper Rifle: Rate of Fire increased to 1 shot per 1.3s (up from 2s)
  • ShotgunRate of Fire increased to 1 shot per 1.1s (up from 1.9s)


Removed



  • User Interface: Reload Circle


Fixed



  • Ragdoll Physics glitching out
  • skipping Shotgun reloading between shots
  • skipping Sniper Rifle reloading between shots

Park Rangers October Update

v0.0.5.0 - 2021-10-15


Added


Bullet shells spawn for applicable weapons


Difficulty levels



  • Very Easy
  • Easy
  • Normal
  • Hard
  • Very Hard
  • Enemies

Loot drops (variable chance on death)


Ammo

  • Pistol
  • Rifle
  • Revolver
  • Shotgun
  • SMG
  • Sniper

Health

  • Small
  • Medium
  • Large

New enemies



  • Chicken Zombie
  • Glutton Zombie
  • Soldier Zombie
  • The Tank (Boss)
  • The Gunner (Boss)

First person view model with animations:



  • Holster/Unholster
  • Inspect
  • Reloads
  • Shoot

Keybinds



  • Inspect Weapon

Next Wave Countdown


Perks



  • Carry More Ammo

Slow Motion Effect



  • variable chance on headshot kills

Sound Effects



  • 4 bullet impacts
  • 1 headshot cue
  • 2 item pickups
  • 2 melee hits
  • 2 melee swings
  • various gun effects
  • 22 UI effects
  • 8 zombie hissing
  • 2 zombie hurts
  • 6 zombie melee attacks
  • 4 zombie range attacks
  • 3 zombie special attacks
  • 3 zombie other effects

User Interface


Options menu
Gameplay

  • Difficulty
  • Despawn Delay
  • Slow Motion Frequency

Graphics

  • Screen Resolution
  • Fullscreen
  • VSync

Sound

  • Zombie effects

Visual Effects


Blood on melee weapon hits
Camera shake when jumping and landing
Explosion camera shake has been replaced with 4 new ones:

  • Frag Grenades
  • Grenade Launcher
  • Rocket Launcher
  • other explosions

Land mines glow red when armed

Weapons


Animations

  • Reloads
  • Shoot

Headshots

  • Double damage (compared to body hitbox)
  • Melee, Throwables and Explosives cannot score headshots

New weapons

  • Assault Rifle
  • Sniper Rifle


Changed


Enemies


Rat Zombie

  • Size increased by 50%

Game Modes


Arena

  • Spawns 10 different enemy types (up from 4)
  • Waves 1-5 have been replaced with 15 new wave compositions

Training

  • All enemies are available in the spawn menu

Hitmarker



  • Rotating animation replaced with a scaling animation

Perks


Damage Resistance

  • Price has been increased to 4000 (up from 2000)

Movement Speed

  • Effect has been decreased to 10% (down from 33%)
  • Price has been increased to 3000 (up from 1500)

Sound Effects



  • Jumping
  • Landing
  • Zombie effects volume has been tweaked down
  • Zombies have specific sounds assigned instead of using random ones

User Interface


Options menu
Controls

  • Keybinds can now be changed

Pause Menu

  • Options are now available from the pause menu

Shop Menu

  • "Buy All" button added to ammo tab
  • Healing items removed
  • New weapons and perk added
  • Previously purchased weapons can be equipped for free
  • Sorted ammo by weapon slot
  • Sorted weapons by price within categories

Weapons


General

  • Empty reloads have been added where applicable
  • Explosions deal half damage to the player (down from full)
  • Fire Rates have been adjusted to better match the new animations
  • Melee weapons had their attack hitbox sizes doubled and positions adjusted
  • Projectile speed increased by 50% for all weapons except Throwables and Launchers
  • Reload times have been adjusted to better match the new animations

Burst Rifle

  • Ammo pool has been increased to 120 (up from 96)
  • Mesh has been replaced

C4 Explosives

  • Blast radius has been increased by ~70%
  • Price has been increased to 3.000 (up from 2.000)

Frag Grenades

  • Blast radius has been increased by ~70%
  • Mesh has been replaced

Grenade Launcher

  • Blast radius has been increased by ~70%
  • Price has been increased to 5.000 (up from 4.500)

Land Mines

  • Blast radius has been increased by ~50%
  • Detects players again (disabled in an earlier update)
  • Explosion max. damage has been increased to 200 (up from 150)
  • Price has been reduced to 2.000 (down from 4.000)

Minigun

  • Ammo pool has been increased to 750 (up from 500)
  • Price has been increased to 12.000 (up from 10.000)

Pistol

  • Ammo pool has been increased to 90 (up from 75)
  • Mesh has been replaced

Revolver

  • Ammo pool has been increased to 72 (up from 54)

Rocket Launcher

  • Blast radius has been increased by ~70%
  • Explosion max. damage has been increased to 500 (up from 200)
  • Mesh has been replaced
  • Projectile speed has been increased by ~43%
  • Price has been reduced to 8.000 (down from 9.000)

Shotgun

  • Ammo pool has been increased to 64 (up from 48)
  • Mesh has been replaced
  • Price has been reduced to 4.000 (down from 5.500)

Submachine Gun

  • Ammo pool has been increased to 180 (up from 150)
  • Mesh has been replaced
  • Price has been increased to 2.000 (up from 1.000)


Removed


Sound Effects



  • 3 zombie deaths


Fixed


Enemies



  • AI stopped moving for a short time when damaged during a melee attack
  • Invisible hitbox was blocking projectiles and AI navigation after AI death
  • Projectiles were not hidden while magazine was empty for Rocket Launcher and Throwables
  • Sound volume options were only saved until closing the game
  • SteamVR was launching inadvertently for some users

Park Rangers September Update

Hello everyone! Here are the changelogs for last weekend's updates:

v0.0.4.2 - 2021-09-19


Fixed



  • Missing attack animations for boss and rat zombies



v0.0.4.1 - 2021-09-18


Added


Training Game Mode



  • Added "Big Bad" zombie to Spawn Menu


Fixed



  • Effect volume setting didn't affect zombie attack and hit sounds
  • Enemies didn't play death SFX
  • Enemies got stuck on top of certain static meshes
  • Enemy hit sounds got triggered by "Medic" zombie AOE heal
  • Spawn Menu was available in Arena Game Mode
  • Validation checks for enemy animation montages



v0.0.4.0 - 2021-09-17


Added


Training Map / Game Mode


Hit confirmation markers


Weapon inventory slots (one weapon per slot at a time)



  • Primary
  • Secondary
  • Melee
  • Throwable
  • Special

Main Menu



  • Sound options
  • List of controls (options)

Sound Effects



  • 5 explosions
  • 3 weapon attacks
  • 6 weapon reloads
  • 3 zombie attacks
  • 13 zombie deaths
  • 1 zombie hissing
  • 5 zombie hurts

Visual Effects



  • 4 bullet impacts
  • 4 explosions
  • 3 muzzle flashs
  • 2 muzzle smokes


Changed


Enemies



  • "Heavy" zombie bounty reduced to 800 (down from 1000)
  • "Medic" zombie AOE heal VFX size reduced by 20%
  • Tweaked AI pathfinding

Shop Menu



  • Keybind changed from TAB to B
  • Sorted weapons by inventory slot

Weapons


Burst Rifle

  • Reduced ammo pool to 120 (down from 124)

Frag Grenade

  • No longer shares ammo pool with Grenade Launcher
  • Delay reduced to 2.5s (down from 2.75s)

Grenade Launcher

  • No longer shares ammo pool with Frag Grenade
  • Delay reduced to 1.5s (down from 2.75s)
  • Increased ammo pool to 18 (up from 11)
  • Changed projectile's static mesh

Land Mines

  • Mines no longer get triggered by player
  • Mines no longer damage the player

Minigun

  • No longer shares ammo pool with Pistol and SMG
  • Increased damage to 40 (up from 14)

Pistol

  • No longer shares ammo pool with Minigun and SMG
  • Reduced ammo pool to 90 (down from 515)

Revolver

    Increased ammo pool to 60 (up from 56)

Shotgun

  • Reduced ammo pool to 60 (down from 62)

Submachine Gun

  • No longer shares ammo pool with Minigun and Pistol
  • Reduced ammo pool to 180 (down from 530)

Throwing Knives

  • Increased damage to 500 (up from 120)
  • Increased weapon price to 2500 (up from 1000)
  • Increased ammo price to 250 for 1 (up from 100 for 5)


Removed



  • Building System
  • Old explosion SFX
  • Old explosion VFX
  • Old muzzle flash VFX


Fixed



  • Ambiance sounds didn't loop
  • Music in main menu didn't loop
  • C4 Explosives ammo wasn't available in Shop Menu
  • Land Mines ammo wasn't available in Shop Menu
  • Certain perks' purchase buttons were locking incorrectly