For November 2019 the new Build Challenge is to build a Wooden Coaster! The top submissions get included in the next game update as default blueprints.
October Build Challenge
We've been working on finishing the biggest remaining pieces for our next big update, so there's no patch release this month. It's nearing completion, so more on that hopefully soon :)
September 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For October 2019 the new Build Challenge is to build an Inverted Dark Ride! The top submissions get included in the next game update as default blueprints.
Version 1.4c / September Build Challenge
This months update contains the following changes:
incrased maximum Monorail Coaster train length from 8 to 12
improvement placement of buoys if the park border is on a cliff
made Thrillseeker achievement less confusing to unlock
fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
fixed guests not complaining about extremely short rides as they were supposed to
fixed balloon bought from customizable product shop being invisible
fixed a very rare case where an attraction entrance would not properly connect with the queue
fixed a rare case where a guest could be displayed with two different animations at once
fixed modded flat rides could get stuck
should fix issue where achievements might not get awarded on Steam
August 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For September 2019 the new Build Challenge is to build an Inverted Coaster! The top submissions get included in the next game update as default blueprints.
Version 1.4b August Build Challenge
We have finished setting up the new office and are back to proper work now :) For this month we have another patch release that mostly fixes some problems, but there's also a few nice things in there:
added guests can be unhappy or demand park entrance fee back if they didn't have a lot of time to spend due to park closing
improved performance in parks with many balloon shops
fixed changing colors of balloons in balloon shop affecting all balloons
We're also working on a bigger update in parallel - more on that later!
July 2019 Build Challenge Results
All submissions can be found on the [url=http://steamcommunity.com/workshop/browse/?appid=453090
July Build Challenge
We have a small bugfix update for you today that resolves the following issues:
fixed Hydraulically-Launched Coaster being able to use more trains than intended
fixed paths sometimes accidentally getting deleted
fixed mechanics walking into queues
fixed transport system tubes not being a bad scenery rating source
fixed Knight entertainer costume being replaced by Raptor costume when loading savegame
Additionally there's a new experimental version available - it should work exactly the same as the default version but has some bigger changes under the hood. If you want to give it a try before we release it to everyone go into your Steam library and right-click Parkitect, then select Properties -> Betas -> select "experimental" from the dropdown.
If you encounter any issues with this experimental version please let us know :)
June 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For July 2019 the new Build Challenge is to build a Steel Coaster!
The top submissions get included in the next game update as default blueprints.
Version 1.4 + June Build Challenge
Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!
Todays free update adds the following:
Knight costume for Entertainer A fitting costume for the medieval deco theme
Photo Spots Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places
Boat Dark Ride A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.
Flat ride modding support Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
In other news, due to Garret being located in Canada and me in Germany we’re forced to work remotely which is working fine, but I had grown a bit tired of working from home every day for the past five years of Parkitect development. So over the last few months I’ve been busy with setting up a proper small office and we’ve hired a second full-time programmer.Thanks to your support Parkitect has done really well and is continuing to do so, which allowed us to do this. We’re all set up now to continue supporting Parkitect and new projects eventually and can’t wait to pick up work at the new place in about three weeks :)
May 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For May 2019 the new Build Challenge is to build a Bobsled Coaster!
The trains of this coaster move freely inside a half pipe track, so be careful with hills and turns that could derail them!
The top submissions get included in the next game update as default blueprints.
Version 1.3a + April Build Challenge
Version 1.3a Changelog
This update is a bugfix release that resolves the following issues:
added basic ride stats to build challenge voting UI
fixed boats could get stuck forever when building multiple boat rides on the same body of water
fixed boats sometimes returning to station much later than they should
fixed visualization view legend blocking clicks
fixed collision issue with steel support tower deco
fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
fixed a case where transport rides could have wrong stats before completing a full test run
fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
fixed a case where Monorail could be operated with only one car per train
fixed a case where G-force calculation could be wrong
March 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For April 2019 the new Build Challenge is to build a Wild Mouse!
Wild Mouse coasters are known for their small footprints and tight unbanked turns, so the build area is pretty small this time and submissions are required to have an intensity rating between 25 and 60.
The top submissions get included in the next game update as default blueprints.
March Build Challenge
February 2019 Build Challenge Results
An impressive number of more than 300 entries has been submitted for the February Build Challenge! It's fun to see all the wildly different rides everyone has come up with, and we hope you've enjoyed building and seeing the results as well :)
All submissions can be found on the Workshop - thanks for everyone participating!
The new voting UI from last months update seems to be working. Votes are better distributed across all submissions now and some late entries have made it to the top of the result chart as well, so we'll keep this system.
These are the 5 winning entries:
For March 2019 the new Build Challenge is to build a Hyper Coaster!
This time you've got a lot of space available to use however you want but there's a new rule as well: Hyper Coasters are all about speed and airtime, so the coaster for this Build Challenge needs to have a biggest drop with a height of at least 45m/~150ft/15 units!
The top submissions get included in the next game update as default blueprints.
Version 1.3 + February Build Challenge
Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)
Since the game remembers where you dragged the windows to you will only really notice this on a fresh install. It has been annoying many new players though, so it’s good to have that improved.
We also overhauled the Build Challenge voting UI. The old UI always gave an advantage to entries that were submitted early. It showed the highest-rated entries first, so if you submitted a good entry very early it was likely to get to the top of the list and as a result receive even more votes and stay at the top, whereas entries that were submitted after a few days oftentimes got buried and received very few votes. This has gotten more extreme after the 1.0 launch since there are more players now.
The new voting UI looks like this:
It’s entirely possible that this will need some further tweaks of course, but let’s see how it goes :)
January 2019 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
For February 2019 the new Build Challenge is to build a Stand-up Coaster!
The "generic theme + 1 theme of your choosing limitation" from last month worked really well, so we're keeping it.
The top submissions get included in the next game update as default blueprints.