Parkitect cover
Parkitect screenshot
Genre: Simulator, Strategy, Indie

Parkitect

November Build Challenge

October 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1880690403
https://steamcommunity.com/sharedfiles/filedetails/?id=1879052889
https://steamcommunity.com/sharedfiles/filedetails/?id=1880562196
https://steamcommunity.com/sharedfiles/filedetails/?id=1882765671
https://steamcommunity.com/sharedfiles/filedetails/?id=1884376226

November 2019 Build Challenge



For November 2019 the new Build Challenge is to build a Wooden Coaster!
The top submissions get included in the next game update as default blueprints.

October Build Challenge

We've been working on finishing the biggest remaining pieces for our next big update, so there's no patch release this month. It's nearing completion, so more on that hopefully soon :)

September 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1854947779
https://steamcommunity.com/sharedfiles/filedetails/?id=1855304118
https://steamcommunity.com/sharedfiles/filedetails/?id=1858968891
https://steamcommunity.com/sharedfiles/filedetails/?id=1854425103
https://steamcommunity.com/sharedfiles/filedetails/?id=1857581842

October 2019 Build Challenge



For October 2019 the new Build Challenge is to build an Inverted Dark Ride!
The top submissions get included in the next game update as default blueprints.

Version 1.4c / September Build Challenge

This months update contains the following changes:


  • incrased maximum Monorail Coaster train length from 8 to 12
  • improvement placement of buoys if the park border is on a cliff
  • made Thrillseeker achievement less confusing to unlock
  • fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
  • fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
  • fixed guests not complaining about extremely short rides as they were supposed to
  • fixed balloon bought from customizable product shop being invisible
  • fixed a very rare case where an attraction entrance would not properly connect with the queue
  • fixed a rare case where a guest could be displayed with two different animations at once
  • fixed modded flat rides could get stuck
  • should fix issue where achievements might not get awarded on Steam


August 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1820810719
https://steamcommunity.com/sharedfiles/filedetails/?id=1825122165
https://steamcommunity.com/sharedfiles/filedetails/?id=1823033217
https://steamcommunity.com/sharedfiles/filedetails/?id=1822190219
https://steamcommunity.com/sharedfiles/filedetails/?id=1824399846

September 2019 Build Challenge



For September 2019 the new Build Challenge is to build an Inverted Coaster!
The top submissions get included in the next game update as default blueprints.

Version 1.4b August Build Challenge

We have finished setting up the new office and are back to proper work now :)
For this month we have another patch release that mostly fixes some problems, but there's also a few nice things in there:



We're also working on a bigger update in parallel - more on that later!

July 2019 Build Challenge Results



All submissions can be found on the [url=http://steamcommunity.com/workshop/browse/?appid=453090

July Build Challenge

We have a small bugfix update for you today that resolves the following issues:


  • fixed Hydraulically-Launched Coaster being able to use more trains than intended
  • fixed paths sometimes accidentally getting deleted
  • fixed mechanics walking into queues
  • fixed transport system tubes not being a bad scenery rating source
  • fixed Knight entertainer costume being replaced by Raptor costume when loading savegame


Additionally there's a new experimental version available - it should work exactly the same as the default version but has some bigger changes under the hood. If you want to give it a try before we release it to everyone go into your Steam library and right-click Parkitect, then select Properties -> Betas -> select "experimental" from the dropdown.

If you encounter any issues with this experimental version please let us know :)


June 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1756853995&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1755358907&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1760119946&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1757365294&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1758997881&searchtext=

July 2019 Build Challenge



For July 2019 the new Build Challenge is to build a Steel Coaster!
The top submissions get included in the next game update as default blueprints.

Version 1.4 + June Build Challenge

Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!

Todays free update adds the following:

Knight costume for Entertainer
A fitting costume for the medieval deco theme



Photo Spots
Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places



Boat Dark Ride
A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.



Flat ride modding support
Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell



In other news, due to Garret being located in Canada and me in Germany we’re forced to work remotely which is working fine, but I had grown a bit tired of working from home every day for the past five years of Parkitect development. So over the last few months I’ve been busy with setting up a proper small office and we’ve hired a second full-time programmer.Thanks to your support Parkitect has done really well and is continuing to do so, which allowed us to do this. We’re all set up now to continue supporting Parkitect and new projects eventually and can’t wait to pick up work at the new place in about three weeks :)

May 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1735214596&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1742250451&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1730035740&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1730903033&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1729862120&searchtext=

June 2019 Build Challenge



For June 2019 the new Build Challenge is to build a Suspended Coaster!
The top submissions get included in the next game update as default blueprints.

May Build Challenge

April 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1703083835&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1703676170&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1714993769&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1702925793&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1711543537&searchtext=

May 2019 Build Challenge



For May 2019 the new Build Challenge is to build a Bobsled Coaster!
The trains of this coaster move freely inside a half pipe track, so be careful with hills and turns that could derail them!
The top submissions get included in the next game update as default blueprints.

Version 1.3a + April Build Challenge

Version 1.3a Changelog


This update is a bugfix release that resolves the following issues:

  • added basic ride stats to build challenge voting UI
  • fixed boats could get stuck forever when building multiple boat rides on the same body of water
  • fixed boats sometimes returning to station much later than they should
  • fixed visualization view legend blocking clicks
  • fixed collision issue with steel support tower deco
  • fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
  • fixed a case where transport rides could have wrong stats before completing a full test run
  • fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
  • fixed a case where Monorail could be operated with only one car per train
  • fixed a case where G-force calculation could be wrong


March 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1673794539&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1681892686&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1680727913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1674939127&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1678847014&searchtext=

April 2019 Build Challenge



For April 2019 the new Build Challenge is to build a Wild Mouse!
Wild Mouse coasters are known for their small footprints and tight unbanked turns, so the build area is pretty small this time and submissions are required to have an intensity rating between 25 and 60.
The top submissions get included in the next game update as default blueprints.

March Build Challenge

February 2019 Build Challenge Results



An impressive number of more than 300 entries has been submitted for the February Build Challenge! It's fun to see all the wildly different rides everyone has come up with, and we hope you've enjoyed building and seeing the results as well :)
All submissions can be found on the Workshop - thanks for everyone participating!

The new voting UI from last months update seems to be working. Votes are better distributed across all submissions now and some late entries have made it to the top of the result chart as well, so we'll keep this system.
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1650594838&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1653762338&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1645304001&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1646171691&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1655213009&searchtext=

March 2019 Build Challenge



For March 2019 the new Build Challenge is to build a Hyper Coaster!
This time you've got a lot of space available to use however you want but there's a new rule as well: Hyper Coasters are all about speed and airtime, so the coaster for this Build Challenge needs to have a biggest drop with a height of at least 45m/~150ft/15 units!
The top submissions get included in the next game update as default blueprints.

Version 1.3 + February Build Challenge

Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)



Since the game remembers where you dragged the windows to you will only really notice this on a fresh install. It has been annoying many new players though, so it’s good to have that improved.

We also overhauled the Build Challenge voting UI. The old UI always gave an advantage to entries that were submitted early. It showed the highest-rated entries first, so if you submitted a good entry very early it was likely to get to the top of the list and as a result receive even more votes and stay at the top, whereas entries that were submitted after a few days oftentimes got buried and received very few votes. This has gotten more extreme after the 1.0 launch since there are more players now.
The new voting UI looks like this:



It’s entirely possible that this will need some further tweaks of course, but let’s see how it goes :)


January 2019 Build Challenge Results



All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617817447&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618015081&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1620734858&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1617946373&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618059922&searchtext=

February 2019 Build Challenge



For February 2019 the new Build Challenge is to build a Stand-up Coaster!
The "generic theme + 1 theme of your choosing limitation" from last month worked really well, so we're keeping it.
The top submissions get included in the next game update as default blueprints.

Changelog