multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
fixed a case where replacing queue signs wasn't working properly
fixed a case where guests might not enter queues properly if many people try to enter the queue at once
fixed a case where employees would stop working when their assigned zone was deleted
fixed missing Elevator entrance/exit after loading savegame
fixed an error that could appear when trying to build some blueprints
multiplayer: fixed a desync that could happen when someone leaves the game
multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
multiplayer: fixed a rare desync when big animated deco is built
multiplayer: fixed various other rare desyncs
The Multiplayer Update is released!
Hey everyone, the Multiplayer Update is now released!
[previewyoutube="xM6bH_Fc0fU;full"]
Up to 8 people can play together, building the same park. You can play sandbox parks together and also campaign scenarios. The majority of mods are compatible with multiplayer mode. A few mods will need to be updated to be compatible. You can select which DLCs to enable for a multiplayer session, so if you want to play with someone who doesn't have one of the DLCs installed you can do so by simply deselecting it.
When playing in multiplayer mode everyone works on the same park together. You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:
Creating a new game or joining one is done through a lobby. You can also directly invite your Steam friends to join. It's pretty easy!
Changelog
added co-op multiplayer mode! Now you can build parks with up to 7 other people together
added a new background music track
improved decoration score calculation speed
fixed fences not sticking to terrain when terraforming
fixed a case where decoration could be seen through the terrain
fixed a bug where guest money setting would not be stored properly when editing a scenario
Cross-play between Windows/Mac/Linux systems is not available currently. We'll continue working on it.
If anything goes wrong during a multiplayer session you'll get an option for uploading an error report. We'll keep a close eye on those and will release patches as quickly as possible if any problems occur.
If you're having trouble with desyncs please try having all players join your multiplayer session lobby before starting the game. Joining mid-game is currently more likely to lead to desyncs.
Announcing the Multiplayer Update!
Hey everyone, it's the 2nd anniversary of Parkitects 1.0 release this week and we've prepared something for you to celebrate:
On December 8th we'll release a new free update that adds a cooperative online multiplayer mode!
Here's a trailer to give you an idea how it works:
[previewyoutube="xM6bH_Fc0fU;full"]
Up to 8 people can play together, building the same park. You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:
Creating a new game or joining one is done through a lobby. You can also directly invite your Steam friends to join. It's pretty easy!
We'll do a preview stream of the new multiplayer mode tomorrow around 8:30am PST here on Steam. Come join us if you're curious or want to chat :)
1.6c Update / November Build Challenge
This months update contains the following changes:
changed effects deco objects to stay visible when hiding scenery
fixed a case where tracked rides would occasionally randomly derail
fixed background music could occasionally stop playing or play twice
fixed trees not being rendered properly on old macOS systems
October 2020 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For November 2020 the new Build Challenge is to build an Inverting Wooden Coaster! This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!
1.6b Update / October Build Challenge
This months update contains the following changes:
added Portuguese - Brazil translation (thanks to Erick and Tiago!)
added modding support for textured objects with custom colors
added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
Booms & Blooms: added new fireworks effects: Ring, Sparkler
improved effect editor performance
changed fireworks launcher to be visible when scenery is hidden
fixed water remaining outside map when shrinking map in scenario editor
fixed bad collision detection on scaled trees
fixed custom color slots for bobsled track
fixed track segment triggers when train is driving reversed
September 2020 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For October 2020 the new Build Challenge is to build a Tilt Coaster! This is one of the new rides from the Booms & Blooms DLC, but everyone is able to participate in this build challenge, whether you own the DLC or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Booms & Blooms!
1.6a Update / September Build Challenge
This months update contains the following changes:
Booms & Blooms: added Tilia shrub
added camera acceleration setting
added Soil terrain type
added DLC trees to campaign map generator
added modding support for swinging and spinning coaster cars
updated shrubs to be resizable
updated mod light effects to be useable with Effects Controller
changed attraction highlight to use the attraction status color
changed max length of switch track from 7 to 9
changed Effects Controller to stay visible when hiding deco
fixed shading on some of the new trees
fixed synchronized stations not waiting correctly if there is only one train
fixed resize hotkeys not working for effects
fixed custom music not playing anymore after loading another savegame
fixed missing guest faces/hair on systems with low performance
fixed sounds not playing when using a modded camera
fixed tracked ride stats label sometimes not showing up when building the track
fixed river rapids sometimes getting stuck on bumpers in rapid water
fixed lightning being able to break rides under construction
fixed object outline on spotlight
August 2020 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For September 2020 the new Build Challenge is to build a Steeplechase ride! One special thing this time is that actually the task is two build two rides that are synchronized with each other. This is one of the new rides from the Booms & Blooms DLC, but everyone is able to participate in this build challenge, whether you own the DLC or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Booms & Blooms!
The Booms & Blooms DLC and Version 1.6 are available now!
The big free update to Version 1.6 and our second paid DLC called Booms & Blooms are available now. Here's a summary of all the changes:
Booms & Blooms DLC (paid):
added Effects Controller for creating your own fireworks shows, fountain shows, triggering effects from rides, ... (+ modding support for triggering animations!)
added Tilt Coaster
added Pivot Coaster
added Steeplechase
added Rowboats
added Heart Breaker
added Star Flyer
added switch segment for Mine Train Coaster, Junior Coaster
added custom image flags
added fireworks
added speakers for playing music across the park/custom sound effects
added new trees and shrubs
Version 1.6 (free):
added option for automatic day/night cycle
added mowed grass terrain type
added deco objects: frames, additional basic shapes, truck, small light that can be stuck to surfaces
added alternate font styles for 3D text signs
added German guest names
added stat boost display to stats tab in employee info window
added option for changing rotation direction to many flat rides
added leaf movement animation to trees
added depth visualization to blueprint builder
added Italian translation (thanks to Antonio!)
improved performance in heavily decorated parks by up to 50%
improved performance of ride lights to cost ~90% less than before
improved performance when placing blueprints
improved audio implementation, resolving issues with sounds not playing/being too loud after loading savegame
improved fire/water/smoke effects by allowing them to be stuck to any surface
improved number input fields to use proper decimal separator depending on system language
improved long grass deco object and other older plants to have custom colors
increased zoom range
updated most trees to be resizable
updated object highlighting to use an outline
fixed visual artifacts around objects in front of water
fixed game window getting resized when opening graphics settings menu after manually resizing the window
fixed a case where the height of the Skyfall ride could not be changed
fixed a very rare case where the UI could become unresponsive
Announcing the Parkitect: Booms & Blooms Pack and Update!
Hey everyone, we're excited to tell you about the Parkitect: Booms & Blooms Pack today!
This update consists of two parts: the paid Booms & Blooms Pack ($7.99/€6.59), adding explosive new content; and a free patch that adds a whole bunch of improvements and new features to the base game. Here's a trailer to show you some of the highlights:
[previewyoutube="3lbvkOJDf5U;full"]
So, what exactly is included?
Paid content
In the Booms & Blooms pack you'll find:
With the new Effect Controller you can create your own firework shows or synchronize effects with your rides! There's also new speakers that allow you to play your own music, or you can use the Effect Controller to trigger your own sound effects.
Two new thrill rides, one new water ride, and three new coasters! And with the new switch segments your Mine Train Coasters and Junior Coasters can ride backwards!
There's a new set of trees, and new flags that you can put your own images on!
Free update
Some of the highlights of the free portion of this update include:
adjustable direction for spinning rides
new basic shape variations, updated old plants to be recolorable, updated many old trees to be resizable
we have completely reworked how the game gets rendered, making use of some more modern GPU features to improve performance. How much of a difference you see depends on your system and the park you're playing (the more heavily decorated your park is the bigger the difference you'll see). Camera mods should benefit from these improvements as well. As a result of these improvements we also allow you to zoom out further now.
similar changes have been made for the light animations of flat rides, moving more work to the GPU. Again, how much of an improvement you'll see depends on your park - the results you see below is for one of the most extreme cases possible
1.5k Update / August Build Challenge
This months update contains the following changes:
improved camera movement smoothness
improved camera rotation and tilting across different FPS
fixed very rare issue where certain objects could be in a wrong rotation when building blueprint
fixed not being able to block stairs with walls/fences
fixed a frame-perfect bug where a ride exit would not connect with the ride
fixed paths on the lowest possible terrain level having automatic rain protection
fixed river rapids sometimes getting stuck if standing still for a short time
July 2020 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For August 2020 the new Build Challenge is to build a Floorless Coaster! The top submissions get included in the next game update as default blueprints.
1.5j Update / July Build Challenge
This months update contains the following changes:
improved build previews for paths and transport system tubes (see demo below)
improved boat ride to cause less congestion
fixed some rides having tunnels when built next to vertical terrain
fixed modded rides not showing up in blueprint window ride list
fixed Calm River Ride boats having wrong rotation on some conveyors
macOS: fixed clicking on file path for custom image/music folders would not open Finder
June 2020 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
For July 2020 the new Build Challenge is to build a Safari Ride! This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not. The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!