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Genre: Puzzle, Simulator, Strategy, Indie, Arcade

Party Hard

Introducing Working Hard: Steam devblog



Hello, fawkes!



For the past several months we have been working (hard, of course) on the Party Hard sequel, seeing no light of day. Our only food was bread and our only drink was water ("Dunkel" 4.7° lager, that is). Ignorant of what time of the year it was and whether or not battle royales were still popular, a band of code recluses called Pinokl (us) has been learning everything about elbow grease the hard way. Until one day the man came around and wrote this:



Should we say how these seven words and two question marks changed our worldview? After all those months of community silence, it was a one eye-opening experience indeed. Therefore, it is time to straighten up and announce the new Steam community-exclusive developer blog: Working Hard!

In WH, we will be–starting tomorrow–telling you about different features we added/are adding/will add to Party Hard 2, be it mechanics, characters or levels. All to keep you updated on the game's progress.

Don't forget to add Party Hard 2 to your wishlist and follow the community to get the latest news:
http://store.steampowered.com/app/572430/Party_Hard_2/

Darius's Changelog: Twitch voting fixed, Workshop maps now scroll properly


Party Hard v1.4.035.r; 17 May 2018, 3:00 a.m.



Dear Log!



I missed you. I have some news to share with you tonight:

1.

Viewers' votes in Twitch integration mode weren't always registered right. As well as props and items that were voted to spawn weren't always spawning... Anyway, fixed that.

2.

Creating scrolling Workshop maps now works properly. That is, if you create and publish a stage with the Dark Castle background, it will actually scroll.

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That's it for tonight, Dear Log. I see you next time.

Darius's Changelog: Achievements fixed, Danish added



Party Hard v1.4.034; 10 Jan 2018, 3:00 a.m.



Dear Log!



Long time no see. The game has been updated:

1.

Fixed the issue when the game had been counting unlocked achievements as new trophy unlocks. Lol, Really? achievement now should function properly.

2.

Danish language has been added.
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That's it for now, Dear Log, brief and nice. Everybody have fun.

Party Hard Tycoon is out now



You've crashed parties in Party Hard. Now it's time to experience what it's like to run a profitable party in Party hard Tycoon, the first spin-off of the twisted pixel-murder series.

Checkout the Launch Trailer for Party Hard Tycoon:

https://www.youtube.com/watch?v=YodDTZKCP3w

Party Hard Tycoon is available on Steam, and everyone who owns Party Hard should get a 30% off coupon for it.

http://store.steampowered.com/app/513330

Darius's Changelog: Getting rid of issues



PartyHard v1.4.032; 22 Sep 2017, 2:58 a.m.



Dear Log!



Darius here. I will be brief tonight cause my head's splitting—haven't been sleeping recently at all.

1.



I. Hate. Loud. Music. But when I'm doing my thing at damn parties, it helps to go unnoticed. Plus old tunes bring back memories, and new ones keep things fresh. So fixing the switch between old and new music was essential. And that's exactly what was done.
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2.



Making a call at parties saved my weary ass many times. Good job fixing those phones.
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3.



Furniture is material now. What else to add?
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4.



The level above made my fellow party stoppers go mad. It had been subscribing people to itself somehow:

The spell has been lifted. Free again, brothers.
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All for today, Dear Log. Gotta take some ASA 'cause my head is gonna crack. Yet something tells me I'm gonna take a knife instead again.

Party Hard on sale, Party Hard 2 playable at PAX



Good news, party people!



Party Hard is 33% off all week! Now is the best time to pick up the tactical stealth about stopping parties. Go ahead, treat yourself:

http://store.steampowered.com/app/356570/Party_Hard/

Party Hard 2 is playable at PAX West



Did you hear? Party Hard is getting a full-on sequel! If you are at Seattle's PAX West this weekend, come on over to the super bright orange booth and check the game out. The dev team will be there, DJ'ing it out!

Don't forget to follow / wishlist Party Hard 2:

http://store.steampowered.com/app/572430/Party_Hard_2/

Party Hard 2 Song Community Contest begins!



Hello, Pary Hard fans!



Time for some sequel stuff. And for us to go all community-driven again.

We have launched a Community Contest for the best lyrics for the song that will be in Party Hard 2. Intrigued? For more details and rules, head over there:

http://steamcommunity.com/app/572430/discussions/0/1471967529575039769/

(EDIT NOTES: Please, note that the above-mentioned community contest is already over. Submission topic has been locked.)

Then add Party Hard 2 to your wishlist and follow the game for the fresh announcements:

http://store.steampowered.com/app/572430/Party_Hard_2/

Darius's Changelog: Bug fixes



PartyHard v1.4.031; 17 Jul 2017, 2:59 a.m.



Dear Log!



It's Darius again. They stopped him. Finally. Should I say "fixed" instead? Nonetheless, he won't take a life anymore. Just listen to me and you will understand.

1. That police officer in the Porn Studio... (I'm talking about High Crimes DLC level) So, you take out everyone—every single shnockered punk—, the victory over everlasting party insanity is within your reach; you are just about to leave... and but a second away that cop takes you down brutally. While he absolutely shouldn't! It wasn't even fair, to be completely frank. Well, the developers found out about this so called "software bug", took measures and fixed this issue for good. Now this brute of a law employee only takes you out, and then you proceed to the next stage. Finally, some justice is done. But when you think about all of those innocent people he had killed... Makes me sick. Don't look at me that way.
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2. "Justice will be served (even if it's cold)" is the motto of this night's Changelog. Timer on the Boat level is now in working order and shows you the right time you've actually spent beating it. Respective achievements now unlock properly too. I'm satasfied, my Dear Log.

And with that constant noise coming from the neighbouring building I am not.

Darius's Changelog: Language update



10 Jul 2017, 2:59 a.m.



Dear Log!



I'm so sorry to wake you up this late. This entry is going to take only five minutes of your time. I know it was two minutes five minutes ago, but... this is crucial, so hear me out.

New language has been added to Party Hard - Turkish. Now 80+ millions native speakers across the globe can finally play the game courtesy of my loyal fan Mehmet Barut. They say "Thank you" to Mehmet as well as the devs. Well, of course the devs do. I mean, why wouldn't they, my dear Log? That diligent adam saved them a whole damn bunch of time ctrl+c\ctrl-v'ing with the G-Translate.

Anyways, that's it for now, dear Log. Please, forgive me for being too mean. I just haven't got no decent sleep recently. Darn partying morons make me jumpy. Too jumpy sometimes...

Darius's Changelog: Updated main menu


( Base image by Zennore http://zennore.deviantart.com/ )

PartyHard v1.4.030; 9 Jun 2017, 2:59 a.m.



Dear Log!



Crucial changes are being made to Party Hard. It's been bugging me so much, I just can't take it out of my head. Got to tell someone. Or better write it down in my log. You, that is.


1. An old main menu background (that really tied the game together) is gone. Devs say they replaced it because it had caused the game to go all blackscreen sometimes. I believe them.
So, now we've got a new main menu background. It's still good old look out of the window but now it's like this:

Devs say they have moved from one place where cars drive by all the time at low framerate to another where some guy tries to get some sleep at 3:00 a.m. As far as this statement goes, I doubt they're telling the truth. I smell some kind of... something.
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2. Local co-op is now unavailable for those who haven't beat the tutorial. Sounds too cruel to me. It's like not allowing people who listen to Nickelback to reproduce. Wait...
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3. Fonts in main menu have been improved. Now their shadows display the way they should and don't switch layers, but... There had been something about the old buggy fonts that I just can't forget. Call me retrograde as much as you want.
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4. Sometimes in order to quit the game you had to hover and click the "QUIT" button twice. Devs have fixed this to "save your precious time". I think they shouldn't have. Because it had taught you how not to be a puny quitter. But hey, who listens to me anyway...
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Well, that's it for now, Dear Log. It's late and I need to get some sleep, but I just can't. That godd/\mn noise just won't let me sleep a freaking wink. Gotta do something about it.