Journey to the savage and mysterious realm of Nendhir during July 28-31st. Our 4th Open Alpha Weekend will let any brave adventurer to venture deep into the ancient Kingdoms of Edaria and Drosus.
Past Fate Open Alpha Weekend will be held during these days, and it will allow everyone to try the game out. The goal with this open alpha weekend is to get feedback, see how the build is running with all the optimizations we have been working on and to let the community to band together and to vanquish the ancient evil that is once again waking up deep within the dark corridors of Blackfang Keep.
More information will be given out soon!
Patch 0.4.4
Past Fate Patch 0.4.4 is now live
The latest patch is focusing highly on optimization and fixing of major bugs that prevented some of the players from playing the game.
We have also remade the game's world chest system and their spawns. Players should now be able to find dramatically more chests from the world. Chests have now between 45-minutes to an hour respawn time and they will give players random loot from the loot pool and huge amount of experience. Keep in mind some items are more rare than others, making it rewarding to open up chests.
This patch also adds more immersion to the world as some NPC:s are having conversations between them and some enemies have custom sounds of their own when engaged in combat.
To see all the changes, please check out the changes summary below!
Game Improvements and changes summary:
World
More world chests added to world. World chests now have 45-minutes to 60-minutes respawn time
World chests give experience when opened
World chests loot pool changed
Blackfang Keep chest changes to match with world chests, different loot pool
More custom voice lines added to some NPC:s on Newharbor
More custom voice lines added to some NPC:s when interacted
Added more areas to explore in Westborough
Quest improvements
Some Enemy NPC:s have custom voice lines when engaged
Westborough Swamp area slight changes for foliage
Westborough Swamp area has been expanded slightly
Edaria AI statistical changes
Merchant item changes
Player Changes and Improvements
UI improvements on the main HUD
Merchant and Crafting UI slight changes
Spellbooks added as Off-Hand weapon for casters
Main Menu UI improvements
Loot Bag changed to Coin Pile
Value of Gold is now displayed only in single digits
Item value changes
Bugs Fixed
More Optimization changes
Fatal Error on joining the server has been resolved for most of the players
World Chest spawn is now working properly
Minor bugs fixed
Patch 0.4.3
Past Fate Patch 0.4.3 is now live
The latest patch focuses more on early gameplay as well as improvements to Blackfang Keep; the first open world dungeon in Past Fate.
Early zones have had more things added to them. You can now find more lore items scattered in the world, more NPC's to interact with and more gatherables to collect! We have improved the enemy AI to roam around their spawns. The AI loot table has also been increased with more item drops. The same applies to treasure chests found around the world.
We have made more optimization changes to be build. This will allow the game to run better on systems that were having optimization issues.
To see all the changes, please check out the changes summary below!
Game Improvements and changes summary:
World
Newharbor has slightly more polished look
Areas in Westborough have been polished with added detail
Edaria has been polished with added detail
Some enemy characters now roam around their spawn points
Added more gatherables to the world
Added more chest spawns to the world as well as more items added to the chest loot tables
Slightly increased the amount of AI in Westborough zone
Quest changes & Improvements
Quest Reward Changes
More lore NPC's & Lore books added around the world
Enemy characters now drop wider variety of items
Blackfang Keep skeletons and zombies have had their health reduced
Blackfang Keep first wing has been improved
Foliage changes around the world
Slight Landscape changes
Player Changes and Improvements
Player character animations have been improved (movement & combat)
Slight player statistic changes
Some player emotes added (Wave, laugh, bow, sit, sleep)
Gathering and Crafting
New craftables added
Slight crafting changes for resource requirements
Stack size for most common gatherables has been increased from 20 to 100. Most craftable items for example Copper Bar stack size has been increased from 20 to 50
Bugs Fixed
Optimization changes
Some reported minor bugs fixed
In-game music is now properly and smoothly changing between zone changes
AI bug fixes, AI should no longer chase player until catching up
Players chosen character type is now properly saved for Main Menu upon creation
Shields should now properly block out incoming attacks
First 30-Minute Gameplay Of Alpha Build
Updated video of First 30-Minute of Past Fate Alpha Gameplay is now up!
You can check it out here:
Past Fate Open Alpha is now Live
Past Fate Open Alpha is now live until 19th of February 23:00 UTC+2
See you in Nendhir!
Past Fate Open Alpha Weekend Starts on 17th of February
Open Alpha Weekend for Past Fate will be going live on 17th of February at 18:00 UTC+2 until 19th of February 23:00 UTC+2
During Open Alpha we would like to get technical feedback of the game. Players can submit their feedback on our Discord Channel
See you in Nendhir!
Patch 0.4.2
Past Fate Patch 0.4.2 is now live
Mercenaries beware as the gates of Blackfang Keep have been opened...
The latest patch introduces Blackfang Keep, an open world dungeon where players can team up and try to reveal the secrets of Count Blackfang. Blackfang Keep is our first farmable dungeon for new loot and activities to the players. Keep in mind during this patch only first wing is open and more wings will be opened with smaller patches.
Crafting got a slight change as we decided to divide each category of crafting so players now have access to Blacksmithing, Leatherworking and Tailoring. This decision should make crafting little bit more clearer. Also the UI of crafting and crafting icon sizes got a minor change.
We have also focused a lot on optimization and players should see big improvements on how the game runs.
Game Improvements and changes summary:
World
Quest reward changes for most quests
Blackfang Keep dungeon added and opened
Foliage changes for grass, leaves and flowers
Lightning and shadow changes
New loot
Blood Essence vendor in Blackfang Keep
Player Changes and Improvements
Player character default faces changed
UI improvements
Some of clipping gear's fixed
Torch changes
Inventory items should now show weight
Running animation changes
Gathering and Crafting
Added Tailoring Bench
Added Leatherworking Bench
Slight changes to Blacksmith Bench (Old Crafting Bench)
Added Upgrade Bench for upgrade-able gear
More craft able items added
Bugs Fixed
Optimization tweaks
Opening map now makes a better sound
Landscape errors fixed that made players to get stuck
Other minor bugs fixed
Patch 0.4.1
Past Fate Patch 0.4.1 is now live
The latest patch to Past Fate adds a bunch of new content to the game including nearly completed Edaria and start of Kingdom of Drosus. Kingdom of Drosus will be shaped a lot more during updates and it will eventually have one of the main capitals of Morsath Faction, Shadowpeak.
We have also made some UI changes mostly in preparation for character customization update that will eventually let players to customize their characters even more. We also re-checked few of the older so called "group content" areas and found them to feel too crowded or lacking in resource so we have completely redone Blackfang Village and Bandit Hideout areas.
Also the world felt like it should have more resources so we ~tripled the amount of resources in the world and also added resources to the newer areas.
Also according to player feedback we have made it possible for players to use their character crafting outside of Crafting Tables. Player crafting only has limited items available for crafting so most of the demanding craftables still require Crafting Tables.
There is still more new things on this update so make sure to check out the changes summary below!
Game Improvements and changes summary:
World
Edaria landscape completed and more content added for Weeping Hills and Southern Fields
Kingdom of Drosus landscaped and content added, the area is still heavily WIP
Animal NPC:s re-added and the AI of them has been improved
More factional quests and NPC:s added
Group Content areas (Blackfang Village and Bandit Hideout) have been remade to give better gameplay feeling for the players
More new items added from NPC:s and from Quests
Player Changes and Improvements
Player crafting added. Players are now able to craft some items without the use of Crafting Table's
Optional Tutorial Quest giver added who teaches new players the basics via quests
Hunting skill added, players are able to increase their hunting skill by hunting wildlife. This skill is still WIP and will be tweaked in upcoming updates
UI improvements for character creation and skills
Quest Giver markers updated to follow up players camera.
Female Character's look improved slightly
Gathering and Crafting
Resource amount tripled in old areas
Changed the look of Ore and Tree resources
Added Pine Trees as collectible resource
Some tweaks for amount received from gathering
New gathering hubs added fe. Iron Ore Gathering hub near Bandit Hideout
Bugs Fixed
Quest "Fortify Camp" should now properly count the trees cut.
Kingswall castle stairs have been fixed
Some houses should no longer have grass coming trough the floors
Mine areas are no longer blocked by landscape
Other minor bugs fixed
Messengers of All Hallows' Eve
Messengers of All Hallows' Eve
The first in-game event in Past Fate is now taking place! Talk to the Messengers of All Hallows' Eve and they will guide the players of their ways of celebrating Samhain!
Patch 0.4.0
Past Fate Patch 0.4.0 is now live
It has been almost a month since the Open Alpha concluded and we have been making some improvements behind the scenes while also reacting to player feedback to make sure Past Fate will be fun and enjoyable for our players.
What does Patch 0.4.0 add to the game?
Functional character saves, so players no longer need to start their characters from the beginning every time they relog. We have also made sure that the game world looks much more breathing and realistic than it used to be by tweaking lightning, shadow and landscape settings. There is a lot more content added and based on feedback we have improved the gameplay quite a bit, for example lowered some statistics, made combat little bit harder by making enemies last much more and more!
Game Improvements and changes summary:
Functioning Character Saves
Lightning and shadow improvements
Landscape improvements
More content added to Kingdom of Edaria & Kingswall
Kingswall has been rebuild and made to fit to the gameworld better
Statistics have been tweaked based on player feedback
Enemies have been tweaked based on player feedback
Gathering has been tweaked based on player feedback
Some crafting requirements have been lowered based on player feedback
UI changes and improvements based on player feedback
Item weights have been tweaked
NPC visual changes
More enemy and gatherable spawns
New Items have been added to the game
Item drop chances have been tweaked
Torch added to General Items Merchant
Night time made to last 15-minutes. Night's can be dark, same as light-less tunnels.
New statistics Intellect and Dexterity added to the game for better class balance