Bit late, but Patch 1.12 is now live, and here are some of the changes that it brings:
- Added Continue button in Main Menu to load players exactly where they left off; - Improvements to tutorial at the beginning of the game; - UI improvements, mostly through color schemes; - Multiple gameplay improvements through some of the missions; - Mouse cursor has crosshair indicator now when hovering over an enemy ship; - Fixed the repair frigate functionality; - Can now bulk attack energy surge enemies in hyperspace mission; - Multiple bug fixes, including more mineral extractor fixes.
Update for 10 Oct 21
Minor fix for a ship movement stuttering issue, as well as fix for camera follow stuttering. Fixed a tech hang in one of the missions.
Minor Mineral Extractor fix from issues introduced in Patch 1.11
- Fixed an issue with mineral extractors getting stuck
Patch v1.11 is now live
Hello there,
As promised in my previous post, Patch 1.11 has just been released, containing a major performance boost, making the game run much smoother with a high number of ships fighting it out on the screen.
Also, this patch contains many improvements and fixes as you can see in the list below:
- Made icons for smaller ships visible at closer range. Also reduced the range from the camera at which ship icons are displayed; - Changed Camera Look from Middle Mouse button to Right Mouse button. This made more sense as it's proven the better choice in other games to rotate the camera in 3D space; - Small fix for mineral extractors getting stuck in some situations; - Fixed Fighter ship research being available in M2 before building the research module; - Changed the way ships collide with each other and detect collisions, which visually improves the way ships, and especially small ships like fighters and corvettes, behave when dogfighting; - The above change also makes it so that ships don't overlap each other anymore when guarding a moving target; - Rally points adjustments to have ships sit closer to each other after being built by the Command Ship; - Formations adjustments to have ships sit closer to each other when issuing a formation command; - Adjusted M1 mission to be a little faster; - Fixed an issue in Mars mission where boarding ships would not board the crew; - Fixed an issue where M3 objective would not display anymore if saving and loading; - Fixed a Radar Cam issue when loading a save; - Fixed another issue with the Selected Units text on the right of the screen getting stuck in some situations; - Rescue corvette kept attacking enemies, this was fixed as the rescue corvette does not have any weapons; - Added Command ship indication text when hovering over an Enemy Command Ship; - Fixed an issue with the Enemy Command Ship not keeping it's distance when attacking the Player Command Ship; - Fixed M7 mission as ending did not trigger; - Laser fighters fix in last mission as they did not fire at enemies; - Several backend changes that massively improves performance.
Also in October, patch 1.12 coming up which will bring more improvements to the Campaign and fix any other bugs that will be found, as well as a much needed UI facelift, as I admit the current UI looks ugly. After 1.12 the time will come to implement Player vs CPU Skirmish battles, something I'm really looking forward to bringing into this game.
Current Status and updates
Hello everyone,
It's been a while since I've done any updates to this title. I've built this game mostly on my own, and while it was not a very good launch, and poorly received, I still have a vision for it, a vision I wish to see complete. I've started to work on the game again and I can see a lot of things wrong with it. The first patch that will be released this September (Patch v 1.11) will optimize the game in a big way. I've already improved performance a lot in the past week, and I'll release the patch as soon as I believe I've done most to make it run as smooth as possible. Also planning to include some quality of life improvements in this patch, like the way ships act and avoid each other.
As soon as optimization is out of the way, I plan on bringing the following in October: - UI update - make it more pleasant to the eyes and more useful; - Player vs CPU game mode - ability to play as the Humans or the alien Volq in an all out battle against the AI; - More general quality of life improvements, with heavy emphasis on ship movement;
In the meantime, I would really like to hear what any of you would like to see in this game going forward, and if it makes sense, I will do my best to implement it.
Update v1.10
Patch 1.10 comes with a number of improvements and bug fixes, as well a new feature.
Introduced passive formations. You can now set a formation for a group of selected ships, via the in-game UI. Formation will not necessarily when moving or attacking. It's a good way to group ships together if they are too far apart.
Other improvements and bug fixes:
- Added objective indicator for "Wait for away crew to get back to the Command Ship" in Mission 1; - Various UI placement tweaks; - Improvements in Research screen UI, Modules UI, buttons, and overall tweaking of the UI; - Fixed a bug where clicking on a researched tech in research screen makes it start progress again; - Fixed a specific module not appearing in Modules screen in Mission 5; - Fixed Armor indicator on Command Ship not appearing in all missions; - Improved all ship thrusters so they don't have that 2D look when viewed from behind the ship; - Voice subtitles improved fonts; - Fixed mineral extractor particle effects after dropping off minerals; - Added some tips in some of the loading screens; - Fixed an issue where clicking on objective waypoints would not set selected ship destination straight to it; - Tweaked Sensors camera view to show more of the map and also jump above closest player ship when activated; - Fixed a bug where the Sensors camera would get broken on the horizontal plane and could not be used unless reloading a save; - Fixed issues with Rescue Corvette not loading properly and not showing text indication after load and mission progression; - Fixed Mission 7 Com Stations objective indicators not going out after being destroyed; - HP indicator for Chiron World Ship in Mission 9; - Simplified mineral extractors drop off to fix some issues with them getting stuck; - Fixed an issue with Destroyers becoming active while still being built, if there were enemies in range; - Fixed Laser Fighters in Mission 11, as they were not moving properly; - Fixed two identified tech hangs in various missions; - Enabled Audio sliders in Options menu. Independently control the volume of music, voice or the master volume.
Update 1.09
Update 1.09 comes with some much needed improvements, which will continue throughout 1.10 and 1.11.
- Added Commands UI panel, for Movement, Stop, Dock and Retire; - Improved right click to move ships command, as previously it was not very precise when camera was very close to selected ships while issuing the command; - Added Objective icons to scouts/mineral extractors that come back from an away mission; - Fixed Selected Units text UI on right hand side of screen, so that it doesn't stop working when certain selected ships get destroyed; - Adjusted text to be clearer/more crisp on Selected Units UI and for Character subtitles; - Adjustments to UI, added Home button for quickly selecting Command Ship (previously could only be done through pressing Tab) and on-screen buttons for controlling game speed (previously only done through + and - keys); - Optimization (improved FPS, but still to be worked on in every patch); - General bug fixes and tweaks;
1.08 Patch notes
- Added a "Home" key, currently assigned to Tab (but can be changed to anything) to directly select the Command Ship; - Tweaked Sol sun color; - Fixed Launch All button in Hangar; - Fixed Laser Fighters not working;
1.07 Update
This is the first of a series of updates to address issues with controlling ships and especially issuing movement orders.
In this regard, the Sensors system has been completely revamped, choosing a top down view of everything. The same controls still apply, but now if the player right clicks on an objective waypoint, the selected ships will actually set destination to that specific waypoint, whether it's elevation is different from the selected ships or not. This makes it easier to navigate, doing away with the initial clunky and totally useless Sensors view;
Command ship weapons are now also better at targeting.
Patch notes 1.06
- Mission 9 (Chiron World Ship) clean up: - adjusted enemy waves to make it a bit easier; - fixed an issue with World Ship destruction not counting as mission loss; - etc - Increased HP of Destroyers; - Fixed ship details for Rescue Corvette not displaying in build screen; - Fixed an issue introduced by previous patch, where ships in build screen randomly switch to unable to build state, even when having all prerequisites; - Mission 10 (Hyperspace) clean up: - enemy surges now damage all other ships in your fleet; - adjusted spawn position of enemy surges and lowered their HP a bit; - Mission 11 small adjustments to enemy waves and an objective marker not showing up;
- General clean up before a bigger patch that's coming up.