Path of the Midnight Sun cover
Path of the Midnight Sun screenshot
PC Mac Switch Steam
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie, Visual Novel

Path of the Midnight Sun

[SPECIAL SALE] 25% off the game, OST and Artbook!

Hello everyone,

For a limited time only, enjoy a 25% discount on "Path of the Midnight Sun"! ⭐
Are you looking for a twist on the typical JRPG plot? Then embark on an epic journey and get to know an endearing cast of characters. This game not only challenges established genre tropes but also subverts your expectations as you delve deeper into the narrative. Each character has their inner turmoil and motivations, and it's up to you to uncover the truths that lie hidden within their hearts. ❤️

Enrich your experience by purchasing the Original Soundtrack (OST) and artbook, available now in the Collector's Edition.

This sale will run for two weeks, so don't miss out!

https://store.steampowered.com/app/1969060/Path_of_the_Midnight_Sun/

https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

Let's celebrate Steam's Strategy Fest with 25% off the game! [1 Week Deal!]

Hello everyone,

I'm honored to announce that 'Path of the Midnight Sun' has been selected for this year's Strategy Fest! The game has been appreciated for its design, which creates a unique experience by blending the tactics of a JRPG with the immersive storytelling of a Visual Novel. Whether you're seeking a challenge or a more relaxing experience, the game has you covered with its 4 difficulty levels! ✨

To celebrate the occasion, 'Path of the Midnight Sun' will be available at a 25% discount for 7 days. Don't miss this opportunity - Another one like this might not come around for several weeks!

Wishing you a fantastic day,

-Alfred, Game Director at Studio Daimon

https://store.steampowered.com/app/1969060/Path_of_the_Midnight_Sun/

https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

[Summer Festival] Enjoy -20% OFF the game for a limited time! ☀️

Hello everyone,

did you enjoy the Steam Summer Festival? ☀️ 'Path of the Midnight Sun' will be discounted at -20% for an extra week to allow even more people to delve into the world of Arvium. There are a lot of mysteries to uncover, and many endearing characters to meet!

The game won't be discounted again for several weeks, so don't miss out on this opportunity!
Our small development team wishes you all a great summer in the meantime. 🌊

Kindly,
- Alfred, Director at Studio Daimon

https://store.steampowered.com/app/1969060/Path_of_the_Midnight_Sun/

https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

It's Summer! Enjoy -25% OFF the game!

Hello everyone,

Isn't it hot out there? There's no better way to relax this summer than by immersing yourself in a thrilling story, and "Path of the Midnight Sun" is here to clench your thirst for mystery novels and tactical video games, all in one package! (Stay hydrated! 🎮🍹)

For a limited time, we are offering the lowest prices ever recorded, with a whopping 25% discount on both the base version and the Collector's Edition bundle. This is the perfect opportunity to embark on an epic journey through the vast world of Arvium! ⚔️

Furthermore, we have more updates in store to ensure that your adventure remains fresh and optimized. So, what are you waiting for? Join Faratras and her crew now!

https://store.steampowered.com/app/1969060/Path_of_the_Midnight_Sun/

https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

[Limited Time Offer] Get 20% off "Path of the Midnight Sun"!

It's finally time! For a short period, save 20% on "Path of the Midnight Sun" and enjoy the newly released 3-hour OST and 187-page Official Artbook! You can even purchase the new Collector's Edition bundle for yourself or a friend and enjoy an even bigger discount. This is the cheapest "Path of the Midnight Sun" will be for several weeks, so don't miss out on this opportunity! ✨

More info about the game:
  • "Path of the Midnight Sun" is an enchanting narrative-driven Visual Novel / JRPG hybrid set in the post-apocalyptic world of Arvium. The game takes you on an unforgettable journey of psychological growth and self-discovery with its charming cast. 🎭
  • To further immerse you in the experience, the fully orchestrated Original Soundtrack accompanies you as you explore rich environments and strategize during epic battles. 🎵
  • With the release of the 187-page Artbook, delve deeper into the creative process behind the game. Filled with never-before-seen concept art, sketches, and designs, the Artbook reveals the secrets behind the stunning visuals that brought "Path of the Midnight Sun" to life. 🎨


The 20% sale applies to the base game. And by purchasing the Collector's Edition bundle, you'll receive the game, Artbook, and OST together at the lowest possible price! This rare opportunity lets you experience the enchanting world of Arvium at a reduced price while supporting the small team behind the game. Don't let it slip away!

https://store.steampowered.com/app/2274060/Path_of_the_Midnight_Sun_Original_Soundtrack/
https://store.steampowered.com/app/2393230/Path_of_the_Midnight_Sun_Official_Artbook/
https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

New Update! [v.1.3 Patch Notes]

Hello everyone,

thank you for your patience and support. I'm glad to announce that I managed to fix a great number of issues you have reported in the past weeks. I'm the only developer of this game, so it might take a little while to push major updates, but I'm always listening so feel free to reach out! The easiest way to send feedback is via our Discord server.

PATCH NOTES v.1.3

General:

  • (!) Renamed some Difficulty modes and their description to give a better idea of the game experience and to remove stigma associated with a lower difficulty. In short, “Easy” has been renamed to “Relax”, and “Normal” to “Classic”. The four Difficulties in PotMS now are Story, Relax, Classic and Hardcore.
  • The color of text in messages has been enhanced to be more consistent.

Game balance:

  • (!) Damage dealt by enemies in later chapters of the game has been slightly adjusted.
  • Hellios will now give Faratras 3000 G (in addition to Vulneraries and Phoenix Drops) upon joining your party in Chapter 2.
  • Hellios now starts the game with a Leather Vest equipped.
  • Balanced the Mana requirements to unlock some of Rya’s skills.
  • Rearranged the order in which Nefertiti uses her attacks, so that her buffs don’t get reset on the same turn.
  • Changed the nutritional value of “Fa’s Special” from 7 to 6 (three apples).

👾 Game Fixes:

  • (!) Fixed a bug that caused the game to softlock upon left-clicking very fast between the move selection screens of your characters.
  • (!) Fixed a rare bug that corrupted your party upon defeating Squinking with secondary effects (poison, Adjutants, or Ultima skills) right after it summoned its Golden Squink underlings.
  • You will now be able to immediately report the “potato quest” in Chapter 4 if you have already obtained potatoes in the forest before.
  • The image assigned to a tutorial in Chapter 5 will now display correctly.
  • The dialogue with the male guard in Chapter 8 during the stealth segment has been fixed and should now work properly.
  • Triggering a Game Over by talking to the guards in Chapter 8 now works as intended.
  • Inspecting the barrels in Chapter 8 before talking to Scott won’t trigger the green check (on cursor hover) anymore.
  • Inspecting the vase after the female guard in Chapter 8 has returned home won’t mention the guard anymore.
  • The transactions to enter the Hot Springs in Chapter 8 now work as intended and you won’t be charged with 5000 G anymore if you completed the Squinking quest and arrived before 5:05 PM.
  • Changed some dialogue lines in Astra’s house so that it’s more obvious that Shiori already knew her, especially if you have also triggered her Legendary Hero cutscene in Chapter 8.
  • Rearranged the enemies in a battle in Chapter 9 so that a foe in the rear isn’t covered by the Boarshroom anymore, making it easier to select the targets.
  • Suzaku’s model won’t appear suddenly anymore but will fade properly in one of his supports with Faratras in the “postgame”.
  • Fixed a glitch that changed Suzaku’s Max MP to 0 after a certain event in the story.
  • Fixed 18 typos.
  • Fixed other minor issues like “page flip sounds” not playing after a few select messages in the game.


That's all for now!
Please know that I'm always reading your messages and I hope to improve the game even further in the future, while also working on my second game.
Some changes might not be doable at the moment, or might take a long time before they are implemented, but they definitely are in my to-do list!

Thank you for your support, and have a great day!
- Alfred

P.S. If you want to support us, feel free to take a look at the amazing orchestral Soundtrack composed by Andrea Caranfil, and the Official Artbook coming out next week!

https://store.steampowered.com/app/2274060/Path_of_the_Midnight_Sun_Original_Soundtrack/

"Path of the Midnight Sun" at The Storyteller's Festival 2023!

Hello everyone,

I am thrilled to announce that Path of the Midnight Sun has been selected to be part of the Storyteller's Festival 2023! This prestigious event is a celebration of all things narrative in video games, and we couldn't be more proud to be included.

Starting at 3:00pm 25/3/2023 (PST), the Storyteller's Festival kicks off and showcases an array of captivating games, each with a unique and engaging story to tell. Path of the Midnight Sun stands alongside these narrative-driven games, offering an immersive experience for players with its story full of twists and unforgettable characters.

To celebrate our inclusion in the Festival, we're offering a special 15% discount on Path of the Midnight Sun during the event. Don't miss this opportunity to experience the enchanting world of Arvium and join our protagonists on this thrilling adventure filled with mystery, tears and laughter.

Thank you for your continued support, and I hope you enjoy Path of the Midnight Sun. Let the stories unfold and the adventure begin!

-Alfred from Studio Daimon

https://store.steampowered.com/app/1969060/Path_of_the_Midnight_Sun/

The "Path of the Midnight Sun" OST is here! Embark on an Orchestral Odyssey!

We're excited to announce the release of the "Path of the Midnight Sun" Original Soundtrack on Steam! This enchanting three-hour musical journey perfectly captures the emotions and aspirations of the game's protagonists, as they navigate the mesmerizing world of Arvium.

This orchestrated soundtrack features a beautiful array of 60 tracks, composed by Andrea Caranfil over several years. Included are both MP3 files for easy playback and compatibility, and FLAC format to ensure a flawless, high-quality listening experience during your work, study, and leisure time.

For $7.99, you will be able to support Andrea and the team behind Path of the Midnight Sun! Plus, enjoy a 15% discount during the first week of release. Don't miss this opportunity!

Thank you for your attention,
-Alfred from Studio Daimon

https://store.steampowered.com/app/2274060/Path_of_the_Midnight_Sun_Original_Soundtrack/

Update v.1.15 Patch notes

Hello, everyone!

Here I am with another update. I listen to your feedback and I keep improving the game! Some fixes might require extra time since I'm the only dev - I thank you for your patience.

Fixes:
- fixed a glitch with Phoebe's branching dialogue in the Epilogue. It will now match Faratras' relationships.
- fixed an issue with Kung in Ch.8 where he would become invisible after talking to him after Saving/Loading.
- fixed some baloons not working properly in a dialogue between Suzaku and Shiori on the last map.
- fixed a few typos & some "wrong speakers" in the character name field.
- fixed an issue in battle where the info prompt of status ailments wouldn't disappear before/after a boss talk.

Balance changes:
- slightly buffed Stella Triplet.
- slightly buffed Neregis.
- slightly nerfed Garion's healing and AoE damage.
- slightly nerfed the Renegades' Atk stat (which influences both healing and damage).

Quality-of-Life changes:
- the goals on the Ch.6 Tactical Map have been changed to be less surprising and give the player more time to reach the boss.
- added some marks on some wood planks in the Postgame that are supposed to be checked by the player to advance in the story.
- the last Adjutant now joins as a Temp. Adjutant instead of a normal Adjutant. If they were already part of your barracks, they will be removed and placed in the temporary list.

Other:
- added full voice acting in the recruitment scene for the last Adjutant.
- added a couple lines of voice acting that were missing from a boss fight in the Postgame.
- possibly fixed an issue with characters being unable to select a move in battle if the player holds the CTRL button and clicks very fast. However, I have been unable to replicate the issue and this needs to be confirmed.

Thank you for your attention.
Until next time,
-Alfred

Update v.1.1 Patch Notes

Hello everyone!
I always listen to your feedback, and I'm hard at work to improve the game and fix the issues you have reported!
With v.1.1 I wanted to address the low Difficulty that almost everyone experienced after unlocking the Skill Trees in Ch.6 - now the game should be more challenging!

I'm the only dev of this game and I try my best to keep up with everything, but I ask for your patience should some changes take a bit to develop.
Just a kindly reminder that you can send your feedback & reports in the official Studio Daimon discord server, or here in the threads of Steam Discussions.

Without any further ado, here are the notes for this patch!

Fixes:
- (!) Fixed a glitch that drastically increased Suzaku's Atk after selecting "Finally! My protagonist powers!" at the end of Ch.4 (lol). Also fixed a similar interaction for Faratras in Ch.8.
- (!) Fixed a glitch that allowed you to obtain a very powerful sword before the Postgame. That sword will also be removed from your Inventory upon loading the game for the first time after the update if the requirements aren't met.
- Fixed a targeting error for enemy Skills that hit the front row when all the allies in that row are KO.
- Schwarz's passive skill now works as intended.
- Corrected the description of the item Ambrosia.
- Fixed Rya's Lateral Dance interaction with Slot 5 in Formation.
- It's no longer possible for foes with Wide Fortress to use the skill multiple times in a row.
- Fixed a glitch where a character slot would be clickable in the Sly Owl Tavern despite that character not being available anymore.
- Fixed some typos.

Balance changes:
- (!) Increased the stats of all enemies from Ch.7 onwards, in particular their Max HP.
- (!) Nerfed the Accuracy of every Skill that targets all the foes to 85% instead of 100%. Also nerfed their power by approximately 15%.
- Changed Shiori's Skills kit after a certain event in the story.
- Nerfed Light Mastery and Shadow Mastery (from 6% to 5% per level).
- Nerfed Candle Abra (it caps at reducing Atk by one stage instead of two).
- Nerfed Crit Rate bonus for lv. 3 Oblumbra and Judgelight (from +25% to +15%) for Faratras and Shiori respectively.
- Nerfed Faratras' Probellum's DEF-based true damage (from 100/200/400% to 75/120/200% of DEF).
- Increased Faratras' Scutumalis' max duration to 4 turns, but nerfed the Atk/Def buffs from 2 stages to 1 stage.
- Slightly nerfed the damage of Suzaku's Stella Triplet lv.2 and lv.3 (not much, since most of the damage was coming from the Atk glitch).
- Slightly nerfed the damage dealt when hitting Elemental Weaknesses.

QoL changes:
- Slightly increased the speed of Skip (Hold CTRL). I'm also working on a way to speed up battles more comfortably.
- Postponed the deadlines for some chapters to account for the longer time required to clear them due to these balance changes.
- Enemies will drop Phoenix Tears in the final chapter of the game now.



WHAT'S NEXT?

Top priority (very soon):
- Fix a bug in the Finale whereas the Map could behave in a weird way if you walk in the opposite direction.
- Fix a glitch where the battle could freeze if actions are selected too quickly.

Mid priority (ETA 4-7 days):
- Fix random "width null" glitch that may occur in battle (almost done, needs further BETA testing).
- Improve performance over long periods of time.
- Make the Bad Ending more accessible.
- Add a new scene for when you collect all 8 Legendary Heroes.

In the future:
- Steam Overlay.
- More QoL changes that have been requested.
- Add more generic voice lines in all chapters sub-dialogues (clickable interactions, etc.). This won't affect saves.
- Fix more typos that have been reported.
- Make a new map for a certain Postgame chapter.
- Mac, Linux versions.
- Steam Deck optimization (it works fine so far, though).
- Console release and controller support.
- Translations.
- More romance options.
- More stuff that gets reported or requested.

Thank you for your attention, and have fun in the world of Arvium!
-Alfred