Pathfinder: Kingmaker cover
Pathfinder: Kingmaker screenshot
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Genre: Role-playing (RPG), Tactical

Pathfinder: Kingmaker

Hotfix 1.1.4 – December 19th, 2018

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
  • The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.


Areas

  • Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
  • The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
  • Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
  • Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
  • In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
  • There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.


Kingdom

  • Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
  • The camera focus at Towns UI was adjusted.


User Interfaces

  • Animal companion equipment UI became available. Resolution: fixed.
  • Added notifications about the reasons why the spell casting failed from the Action panel.


Classes & Mechanics

  • Druids could not wear Bonemail armor. Resolution: fixed.
  • Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
  • In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
  • Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
  • Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
  • "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
  • "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
  • Kalikke and Kanerah alignments were adjusted.


Miscellaneous

  • New item icons added.
  • Additional encyclopedia strings are localized.


System

  • DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.


Hotfix 1.1.3 – December 14th, 2018

Dear pathfinders,

Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime, we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

New feature

  • The party can teleport between settlements if they have a special building - the Teleportation Circle.


Quests

  • Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
  • The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
  • In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
  • Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
  • The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.



Areas

  • Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
  • The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
  • From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
  • From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
  • Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
  • In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
  • An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
  • Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
  • First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
  • In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
  • The passage to Lantern King remained closed at the "Ravaged Capital — Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
  • The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
  • Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
  • The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
  • Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
  • The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
  • A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
  • Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
  • Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
  • The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
  • Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
  • Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.



Kingdom

  • Inventory and Journal can be opened in kingdom management from now on.
  • Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
  • Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
  • The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
  • Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
  • Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
  • Special buffs to help with the development of secondary kingdom stats were added.
  • Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.


User Interfaces

  • Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
  • The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
  • Camera scroll could break in rare cases. Resolution: fixed.
  • Tooltips are added for the transition points for the "House at the Edge of Time" area map.
  • Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
  • A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
  • Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.



Classes & Mechanics

  • The Crusader didn't get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
  • Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
  • Premade Build didn't distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
  • The Ranged Legerdemain ability was fixed.



Miscellaneous

  • Too many active torches could overload the CPU audio thread. Resolution: fixed.
  • No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
  • FR, DE, ZH issues for the Inspect dialogue were fixed.
  • Improved inventory character doll appearance.
  • The First Crown had no visual model. Resolution: fixed.
  • New idle animations were added for some classes.


System

  • The Anti-aliasing graphic option didn't work. Resolution: fixed.
  • Bloom or Depth of Field graphic options couldn't be turned on within one game session if theywere switched off. Resolution: fixed.
  • Game crashes while using 4k resolution. Some video memory optimization was implemented.
  • Several improvements were implemented for crashes on startup.


Update - "Wildcards" DLC

Dear Pathfinders,

we have an important update for you today: we have made the decision to move the release date of “The Wildcards” DLC to next week. The last two months have taught us a good lesson – it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC. To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to “The Wildcards”. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one.

Thank you for bearing with us, and thank you for your patience!

Hotfix 1.1.2 – November 29th, 2018

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
  • The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
  • Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).


Areas

  • The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
  • Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
  • For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
  • From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.


Kingdom

  • The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
  • The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
  • Incorrect visualization for results of Pitax Influence events. Resolution: fixed.


User Interfaces

  • Many tutorial illustrations have been updated.
  • Carry weight: there used to be no notification on party overload. Resolution: fixed.
  • Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
  • There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.


Classes & Mechanics

  • Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
  • Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
  • Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
  • Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
  • Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
  • Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
  • Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
  • Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
  • Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
  • The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
  • Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.


Miscellaneous

  • Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
  • Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
  • Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
  • Short bows had visual issues while equipped on the back. Resolved: fixed.
  • Some fixes for death and fainting animations.

Hotfix 1.1.2 - November 26th, 2018

Dear pathfinders, Version 1.1.2 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a 2-3 days, anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

As for reporting bugs, you will be able to do that inside the game, using the F11 bug report function. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
  • The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
  • Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).


Areas

  • The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
  • Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
  • For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
  • From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.


Kingdom

  • The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
  • The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
  • Incorrect visualization for results of Pitax Influence events. Resolution: fixed.


User Interfaces

  • Many tutorial illustrations have been updated.
  • Carry weight: there used to be no notification on party overload. Resolution: fixed.
  • Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
  • There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.


Classes & Mechanics

  • Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
  • Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
  • Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
  • Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
  • Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
  • Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
  • Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
  • Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
  • Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
  • Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
  • The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
  • Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.


Misc

  • Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
  • Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
  • Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
  • Short bows had visual issues while equipped on the back. Resolved: fixed.
  • Some fixes for death and fainting animations.


All fixes from this list will be applied to Release 1.1.2

Steam Awards - Pathfinder: Kingmaker



It’s that time of the year again to nominate your favorite game or studio for the Steam Awards. We felt like a good category would be "Labor of Love" ;)

Thank you for your support!

Hotfix 1.1.1c – November 22nd, 2018

Hello everyone!

A new hot-fix for this week.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
  • In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
  • Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
  • Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
  • The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
  • The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
  • Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
  • Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
  • All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
  • Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
  • The ''Read Kesten's note'' quest would not complete upon reading the corresponding note. Resolution: fixed.
  • The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.


Areas

  • In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
  • Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
  • No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
  • Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
  • Armag remained hostile even if players made peace with him. Resolution: fixed.
  • Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
  • Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
  • Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
  • The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
  • Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
  • Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
  • Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
  • One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
  • The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
  • The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
  • There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
  • Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.


Kingdom

  • Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.


User Interfaces

  • Companion's portraits could become transparent after their death. Resolution: fixed.
  • Filters didn't work at loot boxes. Resolution: fixed.
  • Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
  • An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.


Classes & Mechanics

  • Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
  • Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
  • Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
  • Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
  • Area effect buffs could get stuck for not active companions. Resolution: fixed.
  • Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
  • Wild Hunt Scouts no longer drop their scimitars.
  • Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
  • Animal companions would remain petrified even after resting. Resolution: fixed.
  • Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
  • Dragonkind II had no cooldown for the breath weapon ability. fixed.


Miscellaneous

  • Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
  • Moving between peaceful areas inside your capital no longer triggers autosaves.
  • Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.


Pathfinder: Kingmaker – Season Pass and DLC announced



Dear Pathfinders!

cRPG fans who get the season pass will receive access to all three upcoming DLCs. Each DLC will deliver fresh and exciting content: There are new locations, companions, items, modes and most importantly, new emotions to experience!

DLC #1 - “The Wildcards”


Ardent adventurers of The Stolen Lands will soon have the chance to play the first new DLC! Featuring a new playable race Tieflings, a new playable class Kineticists, and of course combining a race with a class, you get a character! Prepare to welcome your new companion, the Tiefling Kineticist who comes, just like every other companion, with her own rich and engaging storyline. Oleg Shpilchevsky, Head of Owlcat Games explains, “A new playable race. During the poll to decide which bonus race we were going to add to the game, one particular option was requested a lot (besides the winner - Aasimars): Tieflings, the people with a drop of demonic blood in their veins. They didn't make it into the base game but became the natural choice for the first piece of post-release content.”

The Season Pass and the first DLC “The Wildcards” is due to be released on December 6th, 2018 here on Steam.



DLC #2 - “Varnhold's Lot”


A new bonus campaign. While celebrating your victory at Jamandi Aldori's mansion, you've met another hero of the Stolen Lands: the mercenary captain Maegar Varn. While you're building your barony in the Shrike Hills and Narlmarshes, Varn and his people are establishing their own nation of Varnhold in the rocky foothills of Dunsward. What did they have to face? Play this new story and export the consequences of the choices you've made there into the main campaign! This exciting new side story is about the size of one chapter of our main campaign and will take 6-12 hours to complete, depending on your playstyle.



DLC #3 – “Beneath The Stolen Lands”


A new game mode. Sometimes you want to play a story with memorable characters, rich lore, and a complicated set of choices and consequences. But then there are days when you just want to grab a sword, cast some spells, and destroy a horde of monsters! This DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. You can explore it in a separate game, or as a part of your main campaign. How deep can you go?




Hotfix 1.1a – November, 16th 2018

Hello Pathfinders!

We have a very small hot-fix to update 1.1, which brings these changes/fixes:


  • Сut-scene in Pitax could freeze under certain conditions. Resolution: fixed.
  • Cut-scene with Tristian was triggering every time after players tried to get out of the Capital. Resolution: fixed.
  • Triggering Rest could make the game freeze in some cases. Resolution: some improvements were applied to prevent this issue.

Patch 1.1 – November, 16th 2018! Part 2

Patch 1.1 – November, 16th 2018

And the second part of the long list of fixes - enjoy!


Items

  • Not enough Javelins, Darts and Slings. Resolution: Oleg now sells Masterwork Darts, Masterwork Flails, Masterwork Heavy Flails, Masterwork Javelins, Masterwork Slings, Masterwork Starknives, Masterwork Tridents, and Masterwork Bardiches.
  • Half-Plate of Hatred had the price of zero. Resolution: fixed.
  • Robe of Arcane Annihilation provided wrong bonuses to attack. Resolution: fixed.
  • A typo is amended in the English version of Headband of Vast Intelligence +6 description: it stated a +4 bonus, while in fact it gives a +6 bonus.
  • Ring of Evasion's description was fixed.
  • Wild Hunt scimitar didn't have a name. Resolution: fixed.
  • Blackemoor's Grimoire item summoned incorrect monsters. Resolution: fixed.
  • Mourning item had the wrong price (75 g). Resolution: price was increased.
  • Ring of Circumstances was giving +1 luck bonus to saving throws instead of its actual mechanics. Resolution: fixed.
  • Blessed Signet had Caster Level 1 for Blessing Spell. Resolution: it has Caster Level 3 as per description now.
  • Gnome Hooked Hammer weighed 10lbs. Resolution: it weighs 6 lbs instead of 10 lbs now.
  • Dwarven Urgrosh had wrong damage assigned to its axe-head and spear-point ends. Resolution: damage and attack types were changed to align with the visuals of the attack.
  • The Mallet of Woe was incorrectly wielded. Resolution: it is properly wielded now.
  • Lesser Ring of Ultimate Protection and Greater Ring of Ultimate Protection had wrong descriptors. Resolution: Items have Resistance descriptor for SavingThrows bonuses now.
  • Trailblazer's Helm didn't grant correct racial AC and bonuses to Saving throws. Resolution: Trailblazer's Helm grants +3 insight bonus to saving throws only against Giants and Goblinoids and grants +3 AC against Goblinoids as per description.
  • Ring of Enhanced Summons had alignment restriction. Resolution: the item no longer has Neutral alignment restriction.
  • Vicious weapon harms user when using Lay on Hands. Resolution: Vicious enchantment no longer damages the players if they use anything else but vicious weapon.
  • No Potions of Inflict Wound were available from Vendors. Resolution: Potion Of Inflict Light Wounds, Potion Of Inflict Moderate Wounds and Potion Of Inflict Serious Wounds were added to Vendors that have Potions of Cure Light/Moderate/Serious Wounds.
  • Tiger's Stripes didn't have Enhancement. Resolution: it has +5 Enhancement now.
  • Arrowguard Buckler granted +4 AC. Resolution: it grants +5AC instead of +4AC as per description.
  • Enchantments from Elemental Punisher, Arcane Enforcer, Authority, Overthrow, Blinding Light, Venom, Tyrant, Ruin, Spinebreaker, Chaos Shard, Grim Finale should work only with the weapon wielded now.
  • Highwayman's Argument should correctly deal damage against frightened and shaken targets now.
  • Blade of the Merciful correctly deals damage to non good targets now.
  • RoyalGift was too cheap. Resolution: its price is changed from 10000 to 64000.
  • Vicious weapons dealt multiplied damage on critical hits. Resolution: fixed.
  • Satisfaction Rapier didn't deal silver damage. Resolution: it deals silver damage as per description (mithral) now.
  • Black Star Starknife casted three spells on crit. Resolution: it casts one of three spells on a critical hit now.
  • The Narrow Path applied Negative levels on target. Resolution: it applies Negative level on a player as per description now.
  • Chaos Hammer enchantment could work with other weapons and its buff duration was wrong. Resolution: it only works with this weapon and the Touch of Chaos buff that is applied on target is active only for one round as per description.
  • Oils of Enhancement II worked on a "per round" basis. Resolution: it works on a "per minute" basis as per description now.
  • Ring of Reckless Courage had incorrect descriptors. Resolution: it has correct descriptors now.
  • Forest Knight's Bracers, Cloak of Sold Souls Trailblazer's Helm and Ring of Reckless Courage stayed at Notable type after assembly. Fixed: the items were moved to appropriate inventory category type.
  • Crusader's Mithral Full Plate had icon with Gloves. Resolution: fixed.
  • Irlene had a rod without any description. Resolution: we reworked artisan's rods - they work as metamagic rods with some additional benefits now .
  • Leviathan's gift robe granted infinite Maximize Spell Metamagic. Resolution: it grants only 6 uses per day as per description.
  • The wrong price for +2 Unholy Estoc. Resolution: fixed.
  • Scroll Of Create Undead Living Armor casted the wrong spell. Resolution: fixed
  • Mallet of Woe had the wrong model and icon. Resolution: fixed.
  • Gyronna's Amulet had Mirror Image issue. Fixed: Mirror Image buff is applied on combat start and ends on combat finish now.
  • Missing archeology parts were added: Cypress Queen's Flower (the "Swamp Witch's Hut" area), Shard of Knight's Bracers (the "Troll Wilderness" area), Fallen Warrior's Flint (the " Vordakai's Tomb (1 level)" area), Fallen Warrior's Flask (the " Vordakai's Tomb (2 level)" area).
  • There wasn’t enough Freedom Of Movement scrolls. Resolution: 99 scrolls were added to Issili in chapters 6 and 7.

User Interface

  • From now on, players can Inspect creatures and characters to find out more about their strengths and weaknesses in combat. This is done by clicking on a new button in the HUD Menu. Once activated, a skill check is made if players have never met this type of unit before. The result of the skill check and the info revealed about the unit can be found in the Combat Log. A special tooltip with available information shows up in the upper right corner of screen when hovering with the mouse cursor on the unit or the Combat Log record.
  • An option to control the size of the fonts in the dialogues and descriptions was added.
  • Camping could result in a frozen black screen if the "Begin Resting" button was pushed really fast. Resolution: fixed.
  • The character's stats numbers were not updated if scrolls were used from the inventory. Resolution: fixed.
  • Some names were hardly visible in the dialogues. Resolution: fixed.
  • Players can skip time without resting now.
  • Players can control the time for rest after the hunting now.
  • Notification about minimum rest time to restore abilities was added.
  • Timeline icon visualization was improved in the Rest interface.
  • Rest until full recover was improved.
  • Indoor (dungeon) maps could be too dark and uncomfortable to recognize details. Resolution: fixed.
  • Missing descriptions for high-level cooking recipes and their buffs were added.
  • "Use rations" option was set to ON automatically during rest in dungeons. Resolution: no options are changed automatically. Players may change "Use rations" option at the main screen of the Rest interface.
  • "Point of interest" mark was too big on the Map. Resolution: the mark is changed.
  • The usability of picking up a character voice during the character creation was improved.
  • NPC Armag's name and portrait was not represented in his final dialogue. Resolution: fixed.
  • Some usable items didn't have corresponding icons while players chose target. Resolution: fixed.
  • A lot of new icons are added.
  • The description of the chosen cooking recipe was not updated when players changed it. Resolution: fixed.
  • Ekun's animal companion had an incorrect portrait. Resolution: fixed.
  • A part of Credits was missing. Resolution: fixed.
  • Some buffs had no descriptions. Resolution: fixed.
  • Ability Score Modifier (Skill page during level-up) was counted according to the temporary modifiers. Resolution: the value is counted according to the permanent bonus of the Ability Score.
  • "Load premade build" button was added in the level-up interface for pregenerated characters and companions.
  • Map for the "Lost Dwarven Fortress" area was improved.
  • No feedback on "Copy to spellbook" and "Copy recipe" actions in Inventory. Resolution: improved.
  • Several UI elements had empty tooltips. Resolution: tolltips are added.
  • Custom character model couldn't be rotated in UI. Resolution: fixed.
  • It took a lot of time for inventory to close while party was at large areas. This also caused some issues with the animation of the interface. Resolution: fixed.
  • Player could accidentally change a character portrait on Abilities page during Character Generation. Resolution: fixed.

Sound and Voice-Over

  • The meeting scene with Nok-Nok didn't have voice-overs. Resolution: fixed.
  • Lantern King's voice lacked suitable audio effects when he transformed into his original form. Resolution: fixed.
  • Critters sounds were too annoying. Resolution: now critters play sounds with 50% chance.
  • Music didn't play in the Barony introduction scene. Resolution: fixed.
  • Small mastodon's footsteps were too loud. Resolution: fixed.
  • The interrogation scene at Secluded Lodge had wrong music. Resolution: fixed.
  • Viscount Smoulderburn didn't have the right sound effects. Resolution: fixed.
  • The Faerie dragon companion sounds were too annoying when he played a looped cutscene at Oleg's Trading Post. Resolution: fixed.
  • Proper sound effects were added for the Cacophonous Call and Ear-Piercing Screams magic spells.

Misc

  • ASUS Aura support was added. Some critical battle events have visualization on the ASUS keyboard now. Important notes: Correct version of Aura software (3.02) has to be installed on the computer.
  • Familiars didn't disappear during battle. Resolution: familiar's fade animation was fixed.
  • Localization \ text fixes.
  • A lot of text fixes in the dialogues.
  • Protector of Unjust had error in Russian translation. Resolution: fixed.
  • French mistranslation: Feat Extend spell. Resolution: fixed.
  • Missing or wrong German, French and Chinese localization.
  • Any references to Intimidate, Bluff, Diplomacy was improved (everything references to the core skill - Persuasion).
  • Descriptions of Restoration spells (lesser, regular, greater) were clarified.
  • The description for Bloodbird condition was improved.
  • Greater Invisibility description was improved (Russian localization).
  • The description of the "Decapitator" weapon was fixed.
  • The description for Flare Burst spell was clarified.
  • An incorrect loading screen tip was fixed.
  • The description for golden golem's poison was added.
  • Silverstep Grotto: names for the transition points were added.
  • New pack of localization fixes for FR, DE, ZH.
  • General visual improvements at the following areas:
  • Capital square (there was no snow or rain. Resolution: fixed)
  • House At The Edge Of Time
  • Dreamscape
  • Farnirras' Prison
  • Irovetti palace
  • Castle of Knives
  • Other World (the lighting was fixed)
  • Jamandi Masnion
  • Kamelands Safari and Hunting Lodge (chandeliers were missing)
  • Armag Tomb
  • Capital Square (the lighting of animated objects was fixed)
  • Vordakai Tomb light setup was broken. Resolution: fixed.
  • Dunsward Tomb
  • Varnhold
  • Abandoned Keep (some parts of the area were too dark. Resolution: more light sources are added)
  • Athach Lair (the lighting was fixed)
  • Olegs Trading Post (the big campfire had incorrect lighting. Resolution: fixed)
  • Adamantine Shield Fortress (issues with shadows were fixed)
  • Troll Lair
  • Troll Wilderness (background was missing. Resolution: fixed)
  • Silverstep Grotto Cave (foliage interaction was fixed)
  • Lizardfolks Lair ("black" grass was fixed)
  • Dweomercat Lair
  • Flintrock Grasslands (decals were fixed)
  • Camp at the Capital Gates
  • Other visual fixes and improvements
  • Arrows get stuck in the terrain on a miss and stuck in a creature on a hit now.
  • Some enemies didn't hold the weapon correctly. Resolution: fixed.
  • Dynamic fluid fog was added to a lot of the areas.
  • Several issues with Nyrissa's visual (wings, hair, clothing). Resolution: fixed. Animations were also improved.
  • "Dancing" bushes at the "Castle Of Knives" area. Resolution: fixed.
  • There were issues with helmets visualizations. Resolution: fixed.
  • Foliage interaction were fine-tuned at outdoor areas.
  • Equipped weapon were not visualized in the fourth weapon slot on the back. Resolution: fixed.
  • Mandragora Swarm had incorrect outline if hidden behind other objects. Resolution: fixed.
  • Creature Nymph (medium size) had a visual bug. Resolution: fixed.
  • There were issues with footprints in some cases. Resolution: fixed.
  • Birds could get stuck over the area during bad weather.
  • Armors and robes are visualized correctly now - above the base wizard outfit.
  • Random sparks on the ground from invisible torches in safe areas. Resolution: fixed.
  • VFX fit better to the companion's size now.
  • Troll great club has a proper position on the characters back now.
  • Some fixes with weather system.
  • Scythe Tree attack animation was fixed.
  • Inappropriate water reflections on low graphics settings. Resolution: fixed.
  • 1-pixel line on the edge of some areas. Resolution: fixed.
  • Snow visual effect could disappear after the Rest. Resolution: fixed.
  • Some spells visual effects were updated.
  • Wings for corresponded Aasimar's feat is correctly visualized now.
  • No stealth animation for the animal companion. Resolution: fixed.
  • Creatures without a blood (e.g. golems, elementals, ghosts) turned black if they were killed during cut-scenes. Resolution: fixed.
  • There was broken animation during cut-scene at the beginning of the “The Unmaking” Harrim’s quest. Resolution: fixed.
  • Some arrows could stuck in characters for a long time. Resolution: fixed.
  • Area effects from swarms stayed visible after the swarm's death sometimes or even reappeared in other areas. Resolution: fixed.

System

  • DLC support for GOG version on Linux was added.
  • Loading time up to the Main Menu is optimized.
  • Autosaves on level up were very annoying. Resolution: autosaves on level up were turned off.
  • Certain scrolls caused game to freeze when they were used directly from the inventory. Resolution: fixed.
  • Weather system optimization.
  • Dynamic fog is no longer affected by dead creatures.
  • The game crashed on Mac after character creation in some cases. Resolution: some fixes were applied to prevent this issue.
  • The game crashed on Mac on claiming a new region. Resolution: some fixes were applied to prevent this issue.
  • If the party entered an indoor area when there was a storm at the outdoor area, strong winds could still be active. Resolution: fixed.
  • Main Menu is optimized for the low hardware specifications.
  • Different characters sharing the same name no longer share saves. Also, every character gets their own autosave and quicksave slots now.