Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Card & Board Game
Pathfinder: Wrath of the Righteous
Update 1.3.5e
Update 1.3.5e
Friends!
The update 1.3.5e is here!
Beware of possible plot spoilers!
Quests
Aponavicious remained friendly after having Dawnflower's Kiss stolen by the player character - fixed;
Aeon's special dialog option in the Inevitable Excess DLC killed the wrong character - fixed;
Areas
Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;
Classes & Mechanics
The combination of Oracle and Loremaster now provides spells correctly. Note: if you have already taken Loremaster levels combined with Oracle in your savegame, you'll need to make a respect to get the spells;
The Hunter class now works with the Loremaster prestige class;
Restless Slumber hex now functions correctly;
Visual
Pet companions now move correctly;
Items
Sometimes the Radiance was not taken from the player when it was improved, which caused the player to have multiple copies of the sword - fixed;
The effect from the Boots of Free Rein now has a correct icon;
The "Ascpect of the Asp" amulet now functions correctly;
The description of robe of fire now displays correctly;
Misс
Rathimus in Defender's Heart remembered that he's a cleric, not a wizard, and stopped selling an extensive list of arcane spells;
Added an epilogue for Camellia if she had an romance with a player character and he sacrificed himself in the game' s ending;
Now Seelah actually goes off to look for Terendelev in the prologue, rather than standing still;
Some areas on the Drezen map have been renamed for better consistency
Fixed the door opening;
Fixed item interaction and missing overtips;
Fixed camera movement in the Threshold.
6th Anniversary of Owlcat Games!
Six years ago, we decided to start making games we’ve always dreamt to make. And look at us now – we’ve already released two games, and more is to come! Of course, it wouldn’t be possible without all of you, our players, our wonderful community. Thank you for being with us, believing in us, and supporting us through all these years! Take our love and soft owlkitty hugs. We may be spread around the world, but we are always together.
Owlcat Games - What’s Next?
Hello Pathfinders!
Today, we are excited to announce our next game—Warhammer 40,000: Rogue Trader. It will be the first classic role-playing game with turn-based combat in the legendary grimdark Universe of Warhammer 40,000. You can learn more on our new site here, and watch the beautiful trailer we’ve prepared for you:
But what about Pathfinder: Wrath of the Righteous? We are currently working on the third DLC for it, and the console version; we continue to fix bugs, and don’t plan to stop releasing new updates. Thanks to our studio’s growth in recent years, we are now capable of working on multiple projects at the same time, and the development of the new game won’t affect our plans for Pathfinder. We are aware that you want more content for Pathfinder: Wrath of the Righteous, and we’ve scheduled a brand-new set of DLCs under a Season 2 code name. We will share more details about it after the release of the third DLC.
Happy rogue trading!
Update 1.3.4e
Crusaders!
We'll start this day with a little hotfix: fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level. Nothing can keep the Commander under a lock!
Update 1.3.4c
Crusaders!!
The update 1.3.4c is here!
If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.
Beware of possible plot spoilers!
Areas
We've made the clock puzzle in the final dungeon of Inevitable Excess DLC easier;
After liberating Kenabres (since chapter 2), when resting on its map, the party will no longer gain corruption, and will lose it instead;
At the cemetery, it’s now possible to get past the trap to disarm it;
In the Rich Quarter, some corpses of the cultists were impossible to loot – fixed;
Gelatinous Cube didn’t get close enough to push the column on it – fixed;
In Ivory Sanctum there was a trap impossible to disarm – fixed;
You can no longer finish chapter 4 and start chapter 5 if you have undistributed mythic level.
Classes & Mechanics
Aura of Courage won't be giving immunity to buffs and spells with Evil descriptor anymore, and will work as its description says;
The Know Your Enemy ability of Student of War now properly activates as a swift action at the 7th level;
Fixed the description of the Icy Prison spell and the DC formula to get out of it;
Delay Poison didn't work on quasit poison – fixed.
Items
Changed the DC for Rod of Mortiferous Blizzard, making it more useful in the main campaign.
UI
One Slab with Red Symbol was missing an icon – fixed;
Navigational arrows were missing from the global map – fixed;
The glossary links for "Summon vavakias" and "Summon Vrocks" decrees didn't work in the dialogue – fixed.
Misс
Battle music kept playing during the first dialogue with Langrat – fixed;
Sendri could address Brodie during camping, even the latter was dead – fixed;
Small ghouls no longer carry huge bows;
The game now "remembers" that Gesmerha and Marhevok died in chapter 5.
Of stone and metal
In the lands of Mendev, you can meet members of many Golarion peoples. And while aasimar inspire admiration and tieflings are viewed with suspicion and mistrust, some peoples remain an unsolved mystery. Suchare the oreads, a people whose ancestry has been touched by the element of earth.
Most often, the ancestors of oreads are shaitans, proud and beautiful genies whose traits are visible in their descendants. However, an oread may also be born through the influence of elemental energies, interplanar travel, and other interactions with the Plane of Earth.
For the most part, oreads tend to a solitary life and rarely act on the impulse of a moment. It is not their custom to go in search of adventure out of boredom or a thirst for danger. However, if compelled to action, they are nearly unstoppable. For example, an oread crusader will be wholeheartedly devoted to their cause. The commander in Wrath of the Righteous may prove to be one of them.
There are several lineages of oreads. The most dazzling and eye-catching are the gemsouls. These oreads are often characterized by a haughty attitude and flashy behavior. They have an interest in the arts and show an appreciation of refined beauty. With their radiant faceted skin, crystalline formations in place of hair, and eyes of bright colors without pupils, they truly resemble the precious stones that adorn any society.
Ironsoul oreads look and behave quite differently. Stolid and self-possessed, ironsoul oreads undertake the most difficult physical and conceptual works with unwavering tenacity. Possessing patience and a sense of grace, ironsouls reflect their ancestry through their continuous striving toward self-improvement. Their skin is a metallic shade of gold, silver, or copper green.
Oreads make devout clerics or disciplined monks, and as rangers or druids, they protect their secluded mountain domains. Their slow speed is not ideal for roles that require agility, and oread rogues prefer to plan meticulously rather than act on a whim, as a single misstep could spell the end of their mission.
Indarah, an oread warrior from Garund and an expert on military history and warfare, is a typical example of her kind. Many of you met her in the tavern of Kenabres and defeated her in a philosophical debate, receiving an unusual gift. But perhaps the Commander of the Fifth Crusade was also an oread? Let us know!
Update 1.3.3e
Pathfinders!
We’ve prepared a hot-fix for the problem some of you have been experiencing since yesterday, that is, when your party kept following you in the hubs, like the tavern, crusader’s camp, Drezen and so on. Your companions will relax now and stop following you. Another issue this fix addresses is that some bosses had treacherous minions who were helping you in battles—now they will be hostile to you. We’ve also fixed the Blooming Meadow location.
We apologize for the inconvenience and wish you a happy crusade!
Update 1.3.3
Friends!
The update 1.3.3 is here!
If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.
Beware of possible plot spoilers!
Quests
Fixed Elan's lines in Seelah's quest;
It was impossible to kill Inai through dialog - fixed
Fixed dialogue option in Camelia's quest;
Fixed the option to complete Hylor's quest after the death of certain NPCs;
Areas
Fixed transition in Drezen citadel;
Fixed the transitions between locations in Threshold;
Crusade
Fixed the description of the paladins unit;
Fixed the display of unit barks;
Classes & Mechanics
Fixed the swarm behavior;
Daggers now deal slashing and piercing damage;
We sent the rogue from the Kenabres Graveyard to be retrained, and he now uses the bow correctly;
Prestige class Loremaster didn't allow picking Wizard Spell, Druid Spell и Cleric Spell - fixed;
Visual
Added personal name colors for Rekarth and Sendri;
Increased the base view radius on the global map;
Golden Chalice now has an icon;
Misс
Character's clothes could turn gray after starting a new game - fixed;
Fixed a bug that could spawn two Yozzes in Drezen;
Zombies on Graveyard played crawling animation when players left combat - fixed;
In some cases, invisible barriers appeared in the spiders' lair - fixed;
Fixed the doors in turn-based mode;
Minor text fixes in book events;
Robe of Fire now equips in shirt slot.
What Does the Fox Say?
Of all the races that took part in the Fifth Crusade, the rarest and most exotic, of course, are the kitsune, the fox folk.
Kitsune resemble anthropomorphic foxes, but they are also able to shapeshift into human form. Hence, the nickname "werefoxes".
Kitsune are known for their love of all things connected to trickery: from harmless pranks to grand schemes involving robbery or fraud.
The kitsunes’ inherent playfulness also helps them communicate with and make connections among the many races of Golarion. Bard is a fairly common career path among fox folk.
And lest we forget the kitsunes’ magical talents, they are not limited to their ability to change form. Many foxes choose to bind their lives to magic. One in a thousand kitsune has the potential to reach the peak of magical powers inherent in their race. If one of these especially talented foxes decides to develop her abilities, she will begin to grow additional tails over time. Her tails, up to nine in total, store some of her magical energy.
Little is known about the kitsune homeland, Tian Xia. This mysterious continent is located far from Avistan and the Inner Sea. The few stories we have sound more like legends and myths than reality. The kitsune themselves playfully encourage this aura of mystery. Despite this, adventurous fox folk can be found in the most unexpected of places, including in Mendev and the Fifth Crusade.
[i ] "I'm a child of a passionate and curious people. We live everywhere, you are just… not always aware of our existence". Lady Konomi
Though kitsune are common throughout Golarion, foxes often hide in human form in the presence of other races. This is mostly due to their reputation as tricksters and "untrustworthy elements". Sometimes, this goes hilariously wrong.
"Truly, we kitsune are incapable of normalcy. We find our passion and surrender to it entirely, mind and soul." Lady Konomi
Every kitsune, which finds herself on a path leading to Mendev, has her own reasons to be there. Some, like Lady Konomi, are driven by the love of the political dance of negotiation, war, and intrigue. In Nenio's case, it was the desire, nearly an obsession, to compile the most detailed encyclopedia ever written about Golarion. And the Commander of the Fifth Crusade has even more options for an unhealthy fixation: the art of warfare, the magical secrets of the abyss, and anything else you could imagine. Which will your kitsune choose?
Update 1.3.2c
Friends!
The update 1.3.2c is here! And the achievements unlock again now!
If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.
Known issue: In Areelu’s Lab, the projectors malfunction right now, but Suture will try to fix them in the next update.
Beware of possible plot spoilers!
Quests
Camellia's romance event in chapter 5 still triggered, even if you didn't choose her during the jealousy scene – fixed;
Demon's mythic quest could fail in chapter 5 when it wasn't supposed to – fixed;
Improved the dialogue with the undead Staunton in chapter 5. He will no longer get confused about Minagho's fate, and the dialogue cues for Angel and Lich won't be available for other mythic paths anymore;
In some cases, during the jealousy scene in chapter 5, characters wouldn't react to the player's choice – fixed;
In the Catacombs book event, Frada got less loot from the cavern than Langrat - fixed;
Sometimes, after her quest, Morevet got confused, whether Zerieks was alive or dead. We gave her some meds for her memory;
Wenduag's romance dialogue branch in chapter 5 was available, even you locked yourself out of her romance – fixed;
Ziforian fought against the player and didn't say his line in the dialogue, when he was on the player's side – fixed.
Areas
A commoner in the Catacombs stopped yelling their lines while running away from centipedes – fixed;
After the cutscene in the temple, Langrat returned to his place without animation – fixed;
Enemies could attack during the cutscene with Langrat in the temple – fixed;
Fixed camera movements inside the Hellknights Outpost;
Fixed navigation errors in Drezen;
Fixed one more reason why Yozz could disappear from Drezen if you told him to wait. If he already disappeared, you need to leave Drezen and come back again, and Yozz will return;
Fixed the disappearance of characters' models in Sevalros's Lair;
In the Catacombs below the theater, if you managed to sneak past the spider, an invisible wall could block your access to loot – fixed;
In the Catacombs, a failed mobility check didn't deal damage – fixed;
In Inevitable Excess, a non-functional trap was removed from Iz;
It's possible now to set the oil in the Catacombs on fire by using Alchemist's bomb ability;
One home guard in the Rich Quarter didn't follow the party – fixed;
Optimized Neathholm area;
The texts of plays in the theater were mixed up – fixed.
Classes & Mechanics
Eye of the Swarm now works correctly on the clones of the Swarm That Walks;
Fixed the error with auto-leveling after retraining (the character's stats would be too high);
Fixed merging of the mythic spellbook and a spellbook of a spontaneous caster;
Metamagic (Bolster Spell) now only hits the enemies;
Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
Zero State spell dispelled abilities that were never meant to be dispelled. Resolution: Toggle abilities and Arueshalae's Desna's Aegis buff can't be dispelled now.
Visual
Fixed the position of hanged corpses;
Sometimes, when you put on and removed an item in the inventory, it would not display on the character's doll properly – fixed.
Misс
Achievements were not working – fixed;
Fixed the issue of infinite loading of a save with a monk under polymorph effect;
On the global map, the dashed line crossed the junction points above them instead of below – fixed.