This is the first content update for Pathogen, a very necessary one for what is about to come! The next updates will include a shop and a "Gene" system for upgrading your plagues. This is the first step for accomplishing that, as now, you will be able to earn coins and XP for playing games!
Also, I improved some learning aspects of the game to make it easier for new players. Let's take a look!
The Endgame screen
The main new feature of the update is the "Endgame screen". In this screen, you will earn rewards based on your performance on the game.
Earn XP for future Gene unlocks
The best way of getting Plague XP is by playing games. The more time played with your plague, the more XP you will earn at the end of the game. Currently, each plague type has a maximum level of 5. Your player level is all of your plague levels combined.
Earn coins for future game shop
You can earn coins by playing games, but the fastest way is by making achievements like completing a tutorial or challenge for the fist time. These coins will be used in a future shop.
Get a score based on your performance
After all rewards are shown, you will get a score based on your performance on the game.
Tutorial and learning improvements
Tutorials were hard to follow, especially the Main tutorial. That's why one of the main goals of this update was trying to improve this!
Now, when the Main tutorial requires you to press a button, this button will be highlighted. Also, extra instructions are added on the top of the screen in case you missed something in the dialogues. I hope this will make things easier :)
Also, when trying to perform invalid actions, an error message explaining why that's not possible will appear, making the game a lot less confusing.
Full changelog
New additions and changes
Added new Endgame screen
Added ability to earn Plague XP and coins
Improved the design of the main menu
Coins are now shown in the new menu and in the game UI
Moved all save files to a SaveData folder to improve organization
Improved healthy/infected/death bar design
Added button highlights for the Main tutorial
Added extra instructions on top when playing a tutorial
Trying to perform invalid actions will trigger an explanation
Added a new flash effect for Radion's armageddon
Multiplayer chat will now be activated by default
Bug fixes
Fixed Thanatus and Radion croaker messages when they get discovered
Fixed being able to click the Victory/Lose screen button before it shows up
Fixed tutorial dialogues being able to be transferred to another game
Fixed being able to use division before selecting starting position
Fixed Radion landing effect color
Fixed armageddon deaths on the affected territory
Fixed parasite tutorial name
Adjusted scroll speed on Game Rules menu
Fixed tutorial back to map event
Fixed being able to start an empty tutorial
Minor bug fixes, additions and balance changes
Pathogen EAv1.0.01
MINOR ADDITIONS
Added Thanatus and Radion personalized Croaker messages when they get discovered
Added a new visual effect for passive infections
Added new Croaker account images
MINOR BUG FIXES
Scroll sensitivity adjusted on all menus
Fixed a bug where you could start an empty tutorial by not selecting one
Fixed Croaker mortality rate percentage
Adjusted floating text to not display If the value is 0
Fixed Radion special upgrade tree prices
Fixed gridTag not properly updating at certain circumstances
Removed "Observer" role from multiplayer
Fixed Steam Achievements for won games
Fixed some Steam Achievements being hidden by mistake
BALANCE CHANGES
Reduced the cost of the Radion special upgrade tree
Increased infectious radiation effectiveness
Infecting during a flag event now always set its outbreak to max
Starting on a flag now sets its outbreak to max
Black death nerfed/reworked
Active infections produce twice the outbreak as before
Fixed a bug where you could start an empty tutorial by not selecting one
Units no longer lose pathogens when entering a flag
Early Access release and future updates
Finally, Pathogen got released, after 3 years of development!
This is the absolute first version of the game, so many bugs and bad stuff are expected, especially on multiplater. Please, when you find any bugs, report them on the "Bug reports" forum on Steam discussions.
My plans for future updates are (subject to change):
First updates prioritizing major bugs, then minor bugs, and improving gameplay aspects according to feedback from the community. Also adding Challenges.
When the game gets to a better state, the update for the Prion, a new regular plague type.
An update adding some type of in-game currency and a shop to use that currency (don't worry, no in-app purchases). Also, small additions based on feedback from the community.
Finally, the update including the 3rd superplague. This will conclude the Early Access roadmap.
Please, remember the game is in Early Access, so im really open to suggestions. I really want to focus my development on listening my community. I want to make a game that everyone can enjoy :)
Best wishes for everyone 🧡
1.7.6.2 sorry for disappearing so long
Since the game released the early access version, I went out for a while, the computer is a bit old, and the network is not very good, so it take a long time to give feedback to everyone, I am very sorry.
At present, I have fixed bugs, and I will gradually update the game. However, since I have been at home for more than a year, I may starve to death at this state, so I will not put full energy in updating, so the frequency of updates should not be as high as planned, but I will never abandon my game..
I dragged on for so long to reply to the comment. Once again, I am sorry,
(.・_・.)ノ
The following is the release notes
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Update to 1.7.6.2
Fixed a bug that could not enter the final battle
Fixed a bug when attack cancer cell
Fixed a bug that stuck when returning