- Health of zombies reduced by 50% - Wind weapon nerfed: Mark I chance reduced from 5% to 3%, Mark II chance reduced from 15% to 10% - Due to recent balance changes, addition of new weapons, damage powerups, new zombie types etc. It is a very different difficulty to when leaderboards were introduced to the game. Therefore leaderboards have been reset.
Bug Fixes:
-Skins for Upgraded Spas-12 Weapon now working - "Not enough score" text when purchasing attachments falsely popping up now fixed - Radiation Zombie frozen block now correctly displays - ACR prestige level now displays properly - Spas gun prestige level now displays properly
Patch 1.2.0
New Content:
- Marksman Perk (increased headshot damage, decreased body shot damage) - Wind weapon upgrade (chance to instantly kill and blow away shot enemies) - Fortune weapon upgrade (increased chance for killed enemies to drop powerups) - Damage powerup (increases damage by 5%) - Muzzle sounds of weapons are now completely unique for each weapon, and are the same even when upgraded - Sound effects from upgrade box to indicate what weapon type was given
Changes:
- Ability perk now reduces ability cooldown by 35% instead of 65% - Runner perk now called speed perk: allows for increased weapon swap speed and aim down sight speed, as well as previous movement speed - Zombies have increased health to offset addition of damage powerup - Speed powerup has been removed - Tank perk and Speed (Runner) perk can now be used together - Box zombie no longer drops ammo or health powerups - Semi automatic weapons no longer have the option to upgrade grips, making it cheaper for them to become max level - Pistols have more reserve ammunition: 8 magazines worth to 11 - Snipers have more reserve ammunition: 12 magazines worth to 15
Bug Fixes:
- Powerup text disappeared randomly when picking up multiple powerups at the same time - Ability cooldowns now are displayed more accurately when using the ability perk - Pregnant zombie no longer stretches when killed
Patch 1.1.5
Large AI Patch:
- Enemies now surround you instead of funnelling in front of you - Enemies are faster - Enemies will no longer walk in circles or ignore the player, particularly occurred at higher rounds - Enemies will pause for half a second before jumping up or down
Bug Fixes: - Can no longer use 2nd perk if not prestiged - Can instantly use another perk if prestige (restart no longer required) - Prices of certain attachments not correct - Baretta pistol prestige damage not being applied properly - 2nd level of dungeon map now accessible through stairs again
Changes:
- Attachment shop damage stats now also reflect prestige bonus damage - Nukes will now disappear on the start of a new wave to prevent full wave skips
Small Bug Fixes
Bug Fixes: - Map Bug fixes found by user Pancat - Weapon Fire mode text sometimes disappearing - AI updates
Changes: - Can now see current in game powerup stats in "TAB" menu
Patch 1.1.4
New Content:
- Can now see active perks in pause menu - New in game UI - Fire upgraded weapon explosions now damage mutant zombie viles and pregnant zombies
Bug Fixes:
- Upgraded weapon box bug fixed that stopped you from being able to shoot - P90 lightning MK I laser 2 not properly set up
Balance Changes:
- Can no longer regen health when out of bounds or in radiation - Ragdolls disappear sooner for performance - Slobber zombie attack speed lowered (now easier to dodge)
Small Patch for 1.1.3
Patch Notes
- Fixed bug where dead enemies stand up due to being frozen - Buffed sniper damage(double across all three snipers) - Buffed GL damage (double) - Buffed RPG damage (double) - Chance zombies no longer drop powerups if they die to a nuke - Attachment menu error messages now display more detailed information, and dissappear - Lightning Mark I cooldown now 25 seconds instead of 35 seconds - Lightning Mark II cooldown now 10 seconds instead of 15 seconds - Blackhole damage tripled - Baby zombie attack range increased by 40% - Chance zombie speed decreased to be same as other zombies - 4x Scope and 8x Scope now work instantly after equipping - Added fire modes- single fire is optional for burst and automatic weapons - Fixed issues with attachment menu prices not updating when being hovered over - Life steal now works as intended
Update 1.1.3
New Content:
- New lighting for bunker
Balance Changes:
-Radiation zombie passive damage decreased - Banker class now 5% per round instead of 30% - Spawn chance of lifesteal powerup now 10% instead of 20% - SPAS-12 now shoots buckshot of 6 projectiles instead of 8 -SPAS-12 projectiles now do 25 damage instead of 28
Bug Fixes:
-Many bugs fixed submitted by user @Finixakit
Update 1.1.2
New Content:
- New weapon: Autoshotty - Error messages when dont have correct attachments to purchase new attachments - New discord link on main menu
Balance Changes:
- Made max weapon prestige level 10 - Reduced speed of brute zombie types by 50% - Made it impossible to get same weapon type when upgrading
Bug Fixes:
- Fixed bunker barrier causing zombies to get stuck - Fixed cursor not appearing on pause menu - Fixed menu music not working correctly -Fixed weapon prestige displaying as 0.05% instead of 5% - Patched invincible spot on dungeon map
1.1.1 Patch Notes
New Content:
- Jump perk is now "Utility", gives 1.5x reserve ammo and 1 more grenade - Aiming down sight decreases recoil
Bug Fixes:
- Can no longer melee while reloading and some other actions - Fixed Wretch hitbox issues - Increased size of Wretch's baby - Made atom bomb kill all zombies alive who haven’t spawned in last 3 seconds - Fixed car at front of cargo being out of bounds - Decreased cost of ammo box - Made sounds mute in pause menus and inaccessible in other menu - Hit reg improvements - Zombie counter now works on Cargo Ship - Freeze grenade and weapon fixed to not allow for zombie super speed after being unfrozen - Prestige weapon buff now appears in attachment menu
Balance Changes:
- Muzzle boost rework including: fire rate multiplier increased by 10%, spread decreased by 40% damage increased by 5%, recoil decreased by 60% - Different weapon unlock levels: Five Seven at level 5, Glock at level 8, MP5 at 12, MP7 at 15, AK at 18, P90 at 22 - Blackhole weapon rework: slowly removes zombie hp if in blackhole, for 5 seconds - Fire weapon explosive damage increased by 50% - Max speed for zombies decreased by 30% - Lightning weapon cooldown decreased: MK I from 50 to 35 seconds, MK II from 20 to 15 seconds
Update 1.1
New Content:
- Addition of Wretch Zombie and her baby - Addition of Slobber Zombie - Addition of Brute and Mutant Brute Zombie - Addition of Gift Zombie - Addition of "Information" sub menu in Workshop - Powerups now flash for 5 seconds before disappearing - New frozen enemy model - Unique voices for female zombie types - AI enhancements including- better pathfinding, braking distance and attack sounds - New animations for certain zombies - Menu button changes
Balance Changes:
- Medium suppressor damage decreased to 1.15x Default - Saiga suppressor damage decreased to 1.1x Default - Large suppressor damage decreased to 1.3x Default - Short suppressor damage decreased to 1.25x Default - Spitter range attack decreased by 33% - Zombie ammo drop rate increased at the end of each round - Zombie health pool increases slower over rounds - Zombie spawn interval decreased - Tank class health regen reduced from 10second decrease to 5 second decrease - Tank class now also reduces default acceleration by 20% - Ammo crate is now more expensive in accordance to the current round - Lifesteal will now take into account possibility of multiple health points per bullet landed
Bug Fixes:
- Zombies no longer push the player - Pistol slide no longer set back when running out of ammunition - Dead zombies visible on ground more clearly - Custom skin able to be used when upgrading weapon with toggle in Armoury - M16 Weapon reworks - Ammo pickup bug where doubles reserve ammunition fixed - Zombie acceleration will now increase at same rate as zombie speed - Bug where picking up a second overcharge powerup not working now fixed - Fixed ice colliders of some zombies - Page 3 of striped now accessible - Fixed attract nade not working - Fixed Cargo Leaderboard not working - Removed old Giant model and replaced with new slobber model to prevent invisible bug - Shotgun and Kar weapons no longer cancel a reload when sprinting - Ability shop bug fixes - Fixed some weapon parts not being selected in armoury for skins