Pathogen: Survival cover
Pathogen: Survival screenshot
Genre: Adventure, Indie

Pathogen: Survival

Small Update 1.2.1

Changes:



- Health of zombies reduced by 50%
- Wind weapon nerfed: Mark I chance reduced from 5% to 3%, Mark II chance reduced from 15% to 10%
- Due to recent balance changes, addition of new weapons, damage powerups, new zombie types etc. It is a very different difficulty to when leaderboards were introduced to the game. Therefore leaderboards have been reset.

Bug Fixes:



-Skins for Upgraded Spas-12 Weapon now working
- "Not enough score" text when purchasing attachments falsely popping up now fixed
- Radiation Zombie frozen block now correctly displays
- ACR prestige level now displays properly
- Spas gun prestige level now displays properly

Patch 1.2.0

New Content:



- Marksman Perk (increased headshot damage, decreased body shot damage)
- Wind weapon upgrade (chance to instantly kill and blow away shot enemies)
- Fortune weapon upgrade (increased chance for killed enemies to drop powerups)
- Damage powerup (increases damage by 5%)
- Muzzle sounds of weapons are now completely unique for each weapon, and are the same even when upgraded
- Sound effects from upgrade box to indicate what weapon type was given

Changes:



- Ability perk now reduces ability cooldown by 35% instead of 65%
- Runner perk now called speed perk: allows for increased weapon swap speed and aim down sight speed, as well as previous movement speed
- Zombies have increased health to offset addition of damage powerup
- Speed powerup has been removed
- Tank perk and Speed (Runner) perk can now be used together
- Box zombie no longer drops ammo or health powerups
- Semi automatic weapons no longer have the option to upgrade grips, making it cheaper for them to become max level
- Pistols have more reserve ammunition: 8 magazines worth to 11
- Snipers have more reserve ammunition: 12 magazines worth to 15

Bug Fixes:



- Powerup text disappeared randomly when picking up multiple powerups at the same time
- Ability cooldowns now are displayed more accurately when using the ability perk
- Pregnant zombie no longer stretches when killed

Patch 1.1.5

Large AI Patch:

- Enemies now surround you instead of funnelling in front of you
- Enemies are faster
- Enemies will no longer walk in circles or ignore the player, particularly occurred at higher rounds
- Enemies will pause for half a second before jumping up or down

Bug Fixes:
- Can no longer use 2nd perk if not prestiged
- Can instantly use another perk if prestige (restart no longer required)
- Prices of certain attachments not correct
- Baretta pistol prestige damage not being applied properly
- 2nd level of dungeon map now accessible through stairs again

Changes:

- Attachment shop damage stats now also reflect prestige bonus damage
- Nukes will now disappear on the start of a new wave to prevent full wave skips

Small Bug Fixes

Bug Fixes:
- Map Bug fixes found by user Pancat
- Weapon Fire mode text sometimes disappearing
- AI updates

Changes:
- Can now see current in game powerup stats in "TAB" menu

Patch 1.1.4

New Content:



- Can now see active perks in pause menu
- New in game UI
- Fire upgraded weapon explosions now damage mutant zombie viles and pregnant zombies

Bug Fixes:



- Upgraded weapon box bug fixed that stopped you from being able to shoot
- P90 lightning MK I laser 2 not properly set up

Balance Changes:



- Can no longer regen health when out of bounds or in radiation
- Ragdolls disappear sooner for performance
- Slobber zombie attack speed lowered (now easier to dodge)

Small Patch for 1.1.3

Patch Notes



- Fixed bug where dead enemies stand up due to being frozen
- Buffed sniper damage(double across all three snipers)
- Buffed GL damage (double)
- Buffed RPG damage (double)
- Chance zombies no longer drop powerups if they die to a nuke
- Attachment menu error messages now display more detailed information, and dissappear
- Lightning Mark I cooldown now 25 seconds instead of 35 seconds
- Lightning Mark II cooldown now 10 seconds instead of 15 seconds
- Blackhole damage tripled
- Baby zombie attack range increased by 40%
- Chance zombie speed decreased to be same as other zombies
- 4x Scope and 8x Scope now work instantly after equipping
- Added fire modes- single fire is optional for burst and automatic weapons
- Fixed issues with attachment menu prices not updating when being hovered over
- Life steal now works as intended

Update 1.1.3

New Content:



- New lighting for bunker


Balance Changes:



-Radiation zombie passive damage decreased
- Banker class now 5% per round instead of 30%
- Spawn chance of lifesteal powerup now 10% instead of 20%
- SPAS-12 now shoots buckshot of 6 projectiles instead of 8
-SPAS-12 projectiles now do 25 damage instead of 28

Bug Fixes:



-Many bugs fixed submitted by user @Finixakit

Update 1.1.2

New Content:



- New weapon: Autoshotty
- Error messages when dont have correct attachments to purchase new attachments
- New discord link on main menu

Balance Changes:



- Made max weapon prestige level 10
- Reduced speed of brute zombie types by 50%
- Made it impossible to get same weapon type when upgrading

Bug Fixes:



- Fixed bunker barrier causing zombies to get stuck
- Fixed cursor not appearing on pause menu
- Fixed menu music not working correctly
-Fixed weapon prestige displaying as 0.05% instead of 5%
- Patched invincible spot on dungeon map

1.1.1 Patch Notes

New Content:


- Jump perk is now "Utility", gives 1.5x reserve ammo and 1 more grenade
- Aiming down sight decreases recoil

Bug Fixes:


- Can no longer melee while reloading and some other actions
- Fixed Wretch hitbox issues
- Increased size of Wretch's baby
- Made atom bomb kill all zombies alive who haven’t spawned in last 3 seconds
- Fixed car at front of cargo being out of bounds
- Decreased cost of ammo box
- Made sounds mute in pause menus and inaccessible in other menu
- Hit reg improvements
- Zombie counter now works on Cargo Ship
- Freeze grenade and weapon fixed to not allow for zombie super speed after being unfrozen
- Prestige weapon buff now appears in attachment menu

Balance Changes:


- Muzzle boost rework including: fire rate multiplier increased by 10%, spread decreased by 40% damage increased by 5%, recoil decreased by 60%
- Different weapon unlock levels: Five Seven at level 5, Glock at level 8, MP5 at 12, MP7 at 15, AK at 18, P90 at 22
- Blackhole weapon rework: slowly removes zombie hp if in blackhole, for 5 seconds
- Fire weapon explosive damage increased by 50%
- Max speed for zombies decreased by 30%
- Lightning weapon cooldown decreased: MK I from 50 to 35 seconds, MK II from 20 to 15 seconds

Update 1.1

New Content:


- Addition of Wretch Zombie and her baby
- Addition of Slobber Zombie
- Addition of Brute and Mutant Brute Zombie
- Addition of Gift Zombie
- Addition of "Information" sub menu in Workshop
- Powerups now flash for 5 seconds before disappearing
- New frozen enemy model
- Unique voices for female zombie types
- AI enhancements including- better pathfinding, braking distance and attack sounds
- New animations for certain zombies
- Menu button changes

Balance Changes:


- Medium suppressor damage decreased to 1.15x Default
- Saiga suppressor damage decreased to 1.1x Default
- Large suppressor damage decreased to 1.3x Default
- Short suppressor damage decreased to 1.25x Default
- Spitter range attack decreased by 33%
- Zombie ammo drop rate increased at the end of each round
- Zombie health pool increases slower over rounds
- Zombie spawn interval decreased
- Tank class health regen reduced from 10second decrease to 5 second decrease
- Tank class now also reduces default acceleration by 20%
- Ammo crate is now more expensive in accordance to the current round
- Lifesteal will now take into account possibility of multiple health points per bullet landed

Bug Fixes:


- Zombies no longer push the player
- Pistol slide no longer set back when running out of ammunition
- Dead zombies visible on ground more clearly
- Custom skin able to be used when upgrading weapon with toggle in Armoury
- M16 Weapon reworks
- Ammo pickup bug where doubles reserve ammunition fixed
- Zombie acceleration will now increase at same rate as zombie speed
- Bug where picking up a second overcharge powerup not working now fixed
- Fixed ice colliders of some zombies
- Page 3 of striped now accessible
- Fixed attract nade not working
- Fixed Cargo Leaderboard not working
- Removed old Giant model and replaced with new slobber model to prevent invisible bug
- Shotgun and Kar weapons no longer cancel a reload when sprinting
- Ability shop bug fixes
- Fixed some weapon parts not being selected in armoury for skins