We just pushed a minor updated. We fixed a few things in order to make the game run smoother on the soon to be released Valve Steam Deck.
We are pretty excited about the Steam Deck and Pathway plays great on the device. With this update we wanted to make sure that when you get your hands on your Deck, Pathway will just run.
Changelog for 1.4.1
A few improvements and fixes for Steam Deck compatibility
Community Translation Support Comes to Pathway!đ
Hey Adventurers!
Happy 2022! ËsteamhappyË
Weâre pretty excited to announce that Pathway now supports community language mods through the Steam Workshop! Talented members of the community are now able to create translations for the game and publish them directly through Steam. In fact, there's already a completed Italian translation available right now, translated by some of our amazing community members. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2678343514 We really hope this will enable even more players the chance to experience Pathway. Keep in mind, these are community translations and any problems/issues with them should be posted directly to their workshop pages so they can be addressed by the team that created them. We can't fix them!
If you are interested in starting a community translation project, you can find instructions inside the game's installation folder inside a folder labeled i18n. The readme will give you a starting point on setting up your language, and how to use excel to manage your translations. We'd also highly recommend you join our discord server as there's quite a few people there that may be able to help out in case you run into any problems.
Besides this addition, the build also includes a handful of smaller fixes and addresses a crash bug we've seen mentioned quite a few times in the forums recently.
Changelog Version 1.4.0
Added steam workshop support for community translations
Fixed an OpenGL crash bug that occurred randomly when loading maps
Fixed a bug that allowed you to unequip items from locked characters
Fixed a handful of spelling errors
Updated the visuals of medic enemy units slightly
Minor update to v1.3.3
This latest update is a small patch for the MacOS version to properly launch on OS X 10.10 to 10.13 again.
Version 1.3.3 released
Hey everyone, This is a very minor bug fix update especially for users of older OSX versions. If your game did not run on OSX please give this build a spin:
Change list for 1.3.3
Fixed an issue that prevented the game to start on older OSX versions.
Fixed some minor visuals issues.
Updated some missing translations.
Found another bug? Do you have any questions or would like to chat with us and our lovely community feel free to join us on Discord !
Until next time!
Version 1.3.2 released
Hey everyone, Itâs bug fixinâ time again! First of all, huge thanks to all the players who left nice comments after our latest release, and an even bigger thanks to everyone who spotted and reported bugs that slipped our released patches - youâre the unsung heroes making the game better for everybody! Thanks to your reports we manage to catch the bugs and eliminate them:
Change list for 1.3.2
Fixed several issues with the UI that caused tooltips for the mouse to show up incorrectly
Fixed several cases where you could soft lock the game when playing with the controller
Removed an exploit where you could steal locked characterâs equipment
Fixed an exceedingly rare bug that caused the player to become stuck in between map changes, creating a none working save game
Fixed some memory leaks that after very long stints of gameplay could cause the game to crash
General quality of life fixes!
Thank you again for bringing these issues to our attention. If you run into any bugs, have any questions or would like to chat with the community feel free to join us on Discord !
Until next time!
Hotfix Version 1.3.1
We missed some situations where you could lock up the game while in combat and a crash in the final release of the controller version.
This new patch should solve these problems.
Changelog Version 1.3.1:
Fixed crash caused by switching Shadow Settings during an active game.
Fixed a soft lock when using the ESC key to access the menu during combat.
Controller Support Comes To Pathway!
Controller support has now been officially added to Pathway! Last week we announced that Pathway will be coming to Nintendo Switch on May 27th - this huge update gave us the opportunity to work on an all-important and often-requested controller support for Pathway. The update also brings some UI tweaks and range of bug fixes with it. See full changelog below.
How to play Pathway with a controller
You first have to activate controller mode through the options menu. Navigate to the controls tab and select one of the supported controllers from the controls mode list:
Currently we have (official) support for Playstation, XBox and Switch controllers, but other controllers will probably work as well. After selecting your option click apply at the bottom and you should be good to go!
Full Changelog 1.3.0
Controller Support: The game can now be played fully with a variety of controllers.
Overhauled load out screen: The load out screen has received an overhaul. Both the character selection and the equipment phase are now combined into one. You can toggle between the jeep storage and the character info.
A few additional UI tweaks: Some fatter borders around buttons and some additional feedback in some places. A few actions have better target indication now.
Added some missing translations
Added some new glyphs to the fonts (Spanish)
Memory and performance improvements/tweaks
Fixed loot drops in Adventure 4 final fight
Fixed Bastet's Amulet missing from Artefact drops
Fixed some potential map blockers in bunker maps
Fixed a problem that caused the adventure run time to sometimes be formatted wrongly
Lots of smaller fixes we're forgetting
Changelog Version 1.1.7b15 (Controller Preview)
We released a minor update for the controller preview branch that mostly fixes a bunch of issues. Switch controllers are now also supported.
Changelog Version 1.1.7b15:
Switch Controller support added
Fix bug that prevented naming of profiles when not using a controller
Fix dragging of items in load out
Fix controller button prompt not always showing in the adventure screen
Fix inconsistent tooltips when using controllers at merchants and loot screens
Improved selection UI for some options (replaces drop downs)
The game can now be exited again from the main menu
Changelog Version 1.1.7b14 (Controller Preview)
We just released a minor update on the preview branch. The controller support has been extended and should work fine now on macOS and Linux. Thank you for the bug reports!
Changelog Version 1.1.7b14:
Fixed some issues with the Linux build
MacOS build is now also working with controllers
Added support for more controller types: PlayStation controllers now supported.
Fix a crash with OpenGL
Fixed a bug that caused tooltips to not work as intended in some situations
2 Years of Pathway & An Update Announcement!
Just a little over two years ago the first version of Pathway came out, and it's been a wild journey since then! We've pushed out over 50 updates since the initial release, and thanks to everyone in our amazing community we now have a game that is far better than what we started out with. Your feedback has been a tremendous help in shaping the game. So thank you everyone for your amazing support throughout the last 2 years!
We wanted to take this moment to highlight two community efforts that we think everyone should know about and a little something from us ...
Warpath Mod (by Petru)
The Warpath mod is to our knowledge the first (and only?) mod Pathway has received. Whilst we're not officially supporting mods through Steam, quite a lot of elements in the game can be tweaked and distributed to other players. Petru is a pillar of our community and he's created a complete rebalancing of the original game. Here's a look at the changes:
We think it's amazing what Petru has done! If you want a new/fresh experience check out the instructions on how to install the mod over on nexusmods: Warpath on Nexusmods
Community Italian Translation (by Darth Vader, Metallo, PiuMeglio)
Darth Vader has been spearheading a community effort to translate the game to Italian. They've just recently reached a huge milestone of translating the entire game. Darth Vader has created a post in the forums and anyone interested in testing this out should head over there for instructions: Lingua Italiana / Italian Language
But wait .. there's one more thing
Today we can finally announce that Pathway is getting controller support! It's taken us a while to get here, for reasons we can't talk about (yet ËsteamsadË). As of today, the controller version is available on the preview branch (for instructions how to access the preview version here). Keep in mind, this is a preview release, and with that you can expect some bugs. But if you're ok with a few rough edges, we'd love your help in testing this build before we release it to everyone else! This build also includes a few other UI tweaks and fixes.
Note: The macOS version is currently not supported on the preview branch. We will release an updated version asap.
Here's the full changelog:
Controller Support: Finally! This version adds "beta" controller support to Pathway. After launching the game, go to options->controls and change the controls mode to turn on controllers. At the moment only Xbox (compatible) Controllers are fully supported. It may work with other controllers if you remap some of the buttons yourself with a third-party tool. We'll work towards fixing this up before we push it onto the main release branch.
Overhauled load out screen: The load out screen has received an overhaul. Both the character selection and the equipment phase are now combined into one. You can toggle between the jeep storage and the character info.
A few additional UI tweaks: Some fatter borders around buttons and some additional feedback in some places. A few actions have better target indication now.
Added some missing translations
Added some new glyphs to the fonts (Spanish)
Some memory and performance improvements/tweaks
Fixed loot drops in Adventure 4 final fight
Fixed Bastet's Amulet missing from Artefact drops
Fixed some potential map blockers in bunker maps
Lots of smaller fixes we're forgetting
If you aren't part of our discord, come join us there to stay up-to-date with the latest discussions around the game: http://discord.gg/robotality