A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog.
[previewyoutube="yBOl6AxRsUM;full"] Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects.
Tenderfoot's team shares 2/3 of the Pattern team (Badru and Michael), and it's coming soon! October 21st!
Check it out, and throw it a wishlist to be notified when it releases:
$15 USD. Runtime about an hour, endless exploration, generative soundtrack.
A game about making games. Expect a slow burn of beautiful vistas, vast forests, and hidden story to uncover.
We also distilled the generative soundtrack into an OST.
Enjoy!
Tenderfoot Tactics + Ice Water Games
Hello!!
We've just announced today that we'll be self-publishing Tenderfoot Tactics through Ice Water Games. This might not seem like a big deal, idk. It's a big deal for us though!
Ice Water Games is a label that most of the Tenderfoot team has been a part of since it was first founded to publish Eidolon. It's a collectively owned and democratically run project, and publishing through it rather than signing with someone else means betting on ourselves and investing in a communally owned resource. IWG's history has been artier and less dorky than Tenderfoot, and by doing this I hope we're both saying: Tenderfoot is arty, actually, in the ways that matter and also, arts outlets should be treating 'lowbrow' fantastical genre work as serious and worth playing.
Probably more exciting, our Steam page has all new screenshots and a fresh gameplay recording with the new UI. Check it out!
Tenderfoot Tactics: The Foreverlands is live now: https://sonofbadru.itch.io/foreverlands
The Foreverlands is an ancillary tale told in the world of Tenderfoot Tactics. It also serves as a demo of the first handful of classes and the combat systems in their current state (still in development).
I haven't been very loud about Tenderfoot until now because I've been waiting to get this teaser together to show off the open world, which is part of what makes it stand out among TRPGs. (I mean, also the combat is super deep and interesting and fun.)
Anyway I'm really excited about it! It's a small team but all of us also worked on Eidolon and Viridi. Wishlist it! It really makes a huge difference!
https://www.youtube.com/watch?v=SYRQDGzXjZY
Hello!!
Hi! I'm Badru!
I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!
I just made a Steam Creator page for myself here, if you want to follow my work:
And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?