Changed item tag selection to choose item that was last moved when choosing between two items of equal tag power (i.e you can move an item between Ground and Inventory to prioritise its usage in crafting)
Fixed manually adjusting difficulty sliders not being applied to new game
Update Notes For v1.046
Changed how partial consumption of materials for actions is calculated
Remove all existing wares from trader when they resupply
Fixed trader inventory not persisting when loading saved game
Fixed wares in trader's inventory not displaying accurate lifetime until bought and time passed
Update Notes For v1.042
Add warning for illegal characters in save game name
Fixed if vehicle breaks down and causes immobile status effect when moving through more than one hex getting stuck
Update Notes For v1.040
The engine gives us strength. The engine guides our destiny!
Changes:
Lowered vehicle fuel usage between 60-75%
Update Notes For v1.039
Allow town square to also satisfy condition for village square in main quest
Removed Edible tag from Rations. This means it won't be used as Rations Maker input but also won't be sold at Food Market anymore
Updated sqlite3.dll
Fixed when trading and moving partial stack to the table, the max value of the transfer amount selector of the original stack didn't update to the new stack size
Update Notes For v1.035
Fixed display for first resupply time after constructing a trader
Fixed equipped followers using the actions tooltip of the previous follower if they are the same species
Update Notes For v1.033
Fixed weirdness when clicking between Credits and Updates in main menu
Fixed search time displays on sites not always updating immediately when going between different states of encumbered
Fixed followers allowed to spawn on top of player during combat
Update Notes For v1.030
Fixed character modifiers not updating immediately when vehicle (or any other item) recycled directly from equipped items
Fixed Exploitative status effect increasing trade prices instead of decreasing them
Update Notes For v1.028
Reduced fuel consumption of heavy vehicles by 33%
Removed pathfinding movement cost for Salt Flats and Oil Fields
Update Notes For v1.026
Fixed attacking a hideout while simultaneously getting attacked by an encounter causes player to be unable to move or attack
Fixed Grass Tree consuming/respawning plastic bag and string instead of attaching/detaching them. Any existing trees waiting for harvest will not return their plastic bag and string but new ones should work fine