Pax Nova cover
Pax Nova screenshot
Genre: Strategy, Indie

Pax Nova

Pax Nova Planetary Update

Dear Pax Novians,

We've just released our biggest ever update to Pax Nova - the Planetary Update. 🌍



In this new update, you have much more control over the start of the game. For example, you can freely decide on galaxy and planet sizes, how many computer players/AI’s you want to begin with, and which factions and biomes you want to play on each planet.

The planets on which you can build and fight are also much more exciting. There are new types of terrain, new trees and natural wonders. Also, 4 biomes no longer look the same because of randomly generated lighting and new textures. In addition to this, the research tree has been greatly improved, and there are also some changes to the races and diplomacy which can be seen in the video below.

To enable these changes, we had to make one major concession; save games. Unfortunately saves that are made on the current or earlier builds (0.6.05 and earlier) will not be compatible with future updates. Please read this post with all you need to know and how to still play your old save games!

youtube.com/watch?v=yG0OAQQEa8M
We hope you like it!

- The Pax Nova team.

Changelog



    Planet Generation 2.0

  • Improved visuals: Improved SSAO effect and terrain rim lighting effects
  • Planet Generation has been revamped, and now each planet has its own set of specific props and tree types and even if two planets share the same biome they can still have completely different lighting, planet traits, props, tree types, etc.
  • Added new terrain prop types
  • Added Natural Wonders (which can generate bonus Harmony or Prosperity)
  • Added several new terrain textures
  • Added Tundra terrain type
  • Added Infested Land terrain type
  • Added Toxic Land terrain typ
  • Added Wonderful planet trait: Planet has 50% more Natural Wonders
  • Added Cold planet trait: Planet has 50% more Tundra terrain tiles
  • Added Infested planet trait: Planet has 50% more Infested terrain tiles
  • Faster and less cpu intensive loading/game generation process
  • Increased base LOD levels, making tree models transform into billboards farther way
  • Base forests spawn rate is now equal in all biome types, with it being now affected only by planet traits
  • Various tweaks to several image effects, textures and materials to make overall image crisper, less clustered and have each element stand out more
  • Added several new tree models
  • The overall lighting and color image mixing is now randomly generated
  • Added new mountain textures
  • Rivers are now much easier to see
  • Added Wet/Dry planet traits, adding or removing sea tiles levels
  • Cities are now larger and shaders have been readjusted to look better and stand out a bit more
  • Some Hill height maps have been tweaked to be taller and more noticeable
  • Replaced Pirate ships and starbase models with improved ones
  • Added Advanced Settings, players can now fully customize or randomize both their and the AI starting conditions, as well as choosing their faction, how many factions the game starts with, and what planet they start on
  • Starting biome drop-down in the game creation screen has been removed as it's now obsolete due to the new advanced settings


    Tech Tree improvements

  • Added new lore/context quotes to each technology
  • Tweaked the name and descriptions of a few technologies and improvements
  • Implemented Infinite technologies
  • Transcendence now requires 4000 Research Production
  • New graphics for Transcendence tech and Unlock Next Era, making them stand out from other techs in the Science menu
  • Added 10 new race exclusive technologies and 4 new weapons
  • Added race icon and faction flag to race exclusive and faction exclusive technologies respectively
  • Added item in technology tooltips indicating what race it is exclusive to, if applicable
  • Added weapon abilities in the technology tooltip
  • Added new icons for 60+ technology, districts and improvements
  • Improved Finished Research window to accommodate more text and the new Technology quotes and make the icons and title bigger
  • Added Applied Bionics technology and Bionic Legs special module
  • Added Create Central Bank Edict and Central Banking Systems technology
  • Got rid of Ode to Prosperity technology and added its effect to Political Masterclass tech
  • Added Reinforced Technomancer unit armor
  • Added FTL boosters technology and module
  • Some tech effects have been changed, balanced or added to make certain technologies more interesting gameplay-wise


    Balances and other improvements

  • Space is now completely open, doesn’t require FTL travel but building a Spaceport and space ships now requires the Space Explorers technology
  • Warp points are now generated more rarely and connect systems that aren’t necessarily next to each other, so they can be used to go across the galaxy much faster
  • The Rift is now visible from the start of the game and the player can now move the camera there to see it from the Galaxy view
  • Each newly created Galaxy now has randomly generated lighting and image balance
  • Added Overseer space enemy
  • Added Cera Manta space monster
  • Added Pirate Dreadnaught pirate unit
  • Greatly improved AI processing turn times and fixed several AI bottlenecks
  • Improved performance, specially when units are shooting or particles are being triggered
  • Game now checks if a moving visible unit is within the camera's sight, and if not makes it movement instantaneous, greatly speeding up turns
  • Greatly improved unit movement animations and made them faster and smoother
  • Added Share Maps and Liberate Vassals diplomacy proposal types, with the AI being able to use both
  • Some units can now have more than 2 movepoints
  • Armored vehicle unit class and all ship types now have 3 total movepoints
  • Added Light unit trait in Unit Design window, explaining units with that trait have +1 Movepoints
  • Added support for several other aspect ratio resolutions, including 21:9
  • Improved UI scaling when using resolutions with a 16:10 aspect ratio
  • It's now possible to buy production using Aether
  • Added new trait icons
  • Added 8 new Path milestones
  • Food consumption is now doubled while Citizens prosperity upkeep is now no more. Newly founded cities now generate +1 Food
  • Improved Terrified status visual effects
  • Some Artifacts can now increase Research Production
  • Great City Planners trait now adds one extra city per planet instead of making districts cheaper
  • Improved the name of a few traits and technologies
  • City and district build queue buy production prices now don't take current progress into account
  • City Defence systems now increase city counter-attack as well
  • Movement sounds effects are now more subtle
  • Whenever a unit is in combat, the camera now moves instantly instead of gradually
  • Added Pyrite Fueled Engines, for sale in Institutes
  • Institutes now sell only 1 product per Tier
  • Institute technologies now require a certain Era before they can be bought, tooltip has been updated to mention this
  • Added weapon powers: Titanium rounds and Anti Tank rounds
  • Some weapons now enable units equipped with them to use the Titanium
  • Bullets and Anti-Tank bullets powers
  • Improved the weapon tooltips in Unit Design screen to include those weapons' special abilities
  • Rock Worms are now called Titan Worms
  • Added new illustrations to Titan Worm, The Comedian, The Archeologists, Crazy Scientist, Hacker and Sick Child and excessive Pollution events
  • Added 3 new random events
  • Improved several diplomacy lines
  • Added selectable icons to searchable items, Warp points, Mineable resources, Natural Wonders and Aether Sources, distinguishing which elements are selectable and which aren't
  • The right mouse button shortcut to quit menu on diplomacy interactions is now disabled as it could be pressed by mistake and its effect isn’t clear as it could be the equivalent to pressing any diplomatic option
  • Conservatory of the Mind price increased, now costs 500 Cr
  • Unemployment now costs 2 Prosperity for each unemployed citizen
  • Units set to Auto Explore now finish their moves at the end of the turn instead of the beginning
  • Settlers are now much more expensive
  • Edited Human, Drosk and Corvus trait tooltips to indicate each race has exclusive technologies
  • Improved clicking sound effects
  • UI fading effect is now smoother
  • Misc other UI tweaks
  • Rebalanced Rift Fragments to give only 10 Aether, while dissolving only gives 6


    Fixes

  • Fixed UI occasionally disappearing, forcing the game to be restarted
  • Fixed game getting stuck on End Turn
  • Fixed a specific bottleneck that caused the AI to take a very long time to end their turn
  • Fixed player being stuck on main menu Early Access text intro if he used a monitor with an incompatible aspect ratio
  • Fixed path prediction lines showing despite selected unit being unable to move
  • Fixed Archeology event option not working, effectively freezing the game
  • Fixed AI almost always proposing Aether in their proposals
  • Fixed units occasionally showing both their ship and individual units when on a water tile at the same time
  • Fixed Harmony tooltip breakdown showing wrong info
  • Fixed Unit icons being updated while units are in movement
  • Fixed Flamethrowers emitting the wrong sound effects
  • Fixed units occasionally not auto exploring despite being ordered to
  • Fixed Cera Manta moving backwards
  • Fixed units path not being reset after the player ordered a move its current position
  • Fixed occasional game getting stuck when being created with the single system setting
  • Fixed Terrified status not working
  • Fixed Field Loudspeakers module not working
  • Fixed shooting impact effects not showing
  • Fixed camera being in the wrong place and possibly causing other issues when pressing the Next Idle unit or Next City buttons when out of turn
  • Fixed rare instances where two units would move at the same time
  • Fixed units moving simultaneously at the end of a turn, sometimes causing pathfinding issues and units ending in the same tile
  • Fixed AI bug that caused it to freeze temporarily and not build anything in their cities
  • Fixed city Harmony tooltip indicating the wrong values when exploiting a Natural Wonder
  • Fixed AI building several Starbases next to each other
  • Fixed units having the wrong rotation after moving out of sight, while being invisible or when moving in a different view than the one the player is in
  • Fixed AI occasionally having ships stuck with available move points in space for no specific reason
  • Fixed Planet title and Info showing when the Minor Factions menu is open
  • Fixed monsters being generated in the same tile
  • Fixed Natural Wonders being generated on top of Forests
  • Fixed very rare case when a game would fail to be generated and player would get stuck in the loading screen
  • Fixed Rivers not being rendered in every planet except the first one generated
  • Fixed some weapons having a 0 Pyrite requirement
  • Fixed colored background visible when zooming out
  • Fixed space monsters being generated on top of asteroid clusters and others impassable terrain
  • Fixed AI attacking units when they are on top of Warp points or planets
  • Fixed AI occasionally ending their turns before they finished all their planned moves, making them waste most of the turn
  • Fixed units sometimes disappearing when more than one unit is in the same tile with only their icon showing
  • Fixed issue where the AI would occasionally freeze when it was supposed to attack another unit, instead skipping the turn
  • Fixed AI being able to move units on top of other units
  • Fixed unit icons being shown in the wrong order or leaving an empty space when more than one unit occupies the same hex
  • Fixed occasional instances where a unit couldn't be targeted/attacked
  • Fixed AI building units on top of Ice borders
  • Fixed player being able to start a game with only 2 players in the case of a Seal victory or a Diplomatic victory
  • Fixed some occasional terrain graphical artifacts
  • Fixed Artifacts awarding Aether not giving the proper effect
  • Fixed technology tooltip showing wrong Research Production requirement
  • Fixed already researched technologies bars occasionally not showing the right opacity
  • Fixed “Choose Research” button not showing up even if the player still has unresearched technologies, accidentally causing nothing to be researched for x turns


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Next Update Coming Soon, Save-game Compatability Notice

Big changes are afoot!



Hi everyone,

The second Content Update is incoming with some big changes, fixes and a substantial visual overhaul to the planets and biomes. We're aiming to release it in a few weeks and we're very excited about it! :)

Save game compatability



To enable the changes to be made, we've had to make one major concession; save games. Unfortunately saves that are made on the current or earlier builds (0.6.05 and earlier) will not be compatible with future updates.

How to play your old saves



We totally understand that you might want to finish up with your ongoing games before switching over to something new. That's why we set up a branch for you that you can access so you can revert back to 0.6.05 whenever you want. Here's what you need to do to access the old build:


  1. In your games library, right-click Pax Nova and select properties.
  2. In the properties, switch over to the Betas tab.
  3. In the Betas tab, click the drop-down menu and select 'save-compatability-build'.


If you've followed the steps correctly, this is what your BETAS-tab in the properties of Pax Nova will look like: https://imgur.com/a/19gqphW

Your game will now not automatically update to the latest version.

How to resume automatic updates



If you want to update Pax Nova to its latest version, simply follow the same steps, but this time, choose to opt-out of beta programs. The game will now automatically update to the latest version.

Thank you, and we hope you're as excited for what's next for Pax Nova as we are! :)

Peace,
Kevin

Pax Nova Community Appreciation Update



Hello everyone,

We are happy to release our first update from the roadmap today! As stated in the roadmap we published last month, the 'Community Appreciation Update' includes: more planetary colonization options, enhanced planetary differentiation, improvements to diplomacy and space + a new tech era.

Another much requested improvement we’ve added is City UI tooltips. These show the different factors affecting Prosperity, Income Balance, Pollution and Harmony.

Read the full changelog below for every little detail, and let us know what you think! Your feedback is valuable, and we try our best to read all of your suggestions.

Have a great day, and we’ll see you in August for the second update!

Changelog



  • Implemented Artifacts mechanics
  • Implemented Planet Traits
  • Implemented Space Mining and space deposits
  • Implemented Homeworld mechanic: When the player loses all control of its homeplanet he gets the Mourning trait, which decreases Prosperity for 15 turns
  • All colonizable planets settings now generate 80% more colonizable planets and
  • Added the Very Rare colonizable planets option, which is equivalent to what Rare was previously
  • Rebalanced tech tree and required Knowledge to advance certain eras
  • Added 22 new technologies and a new technological Era
  • Only a certain of specific Strategic Resources are now generated in each planet
  • AI now use Influence, Strategic Resources and Aether in their deals
  • Added Yridium and Usselium strategic resources
  • Added Total War mode: Players start at war and can’t sign peace deals
  • Added Lore Related relation factors, can be disabled when starting a game
  • Added Kingdom of Alnon faction illustration
  • Increased distance between starting factions
  • Added 4 new quests
  • Added 5 new random events, one with the player being able to find a random artifact
  • Rock Worms are now hidden at the start of the game and only start being aggressive by mid to late game, when the actual event pops up
  • Rock Worms are now stronger, with more Health and Damage
  • Added Dragon Scarab land creature
  • Seal Victory now requires 70% of all seals
  • Score Victory now requires 90000 points
  • Transcendence tech now requires 5000 Research Production
  • City UI Prosperity, Income Balance, pollution and Harmony tooltips now show the different factors affecting it
  • Added tooltips to City Growth and Citizen Growth further breaking down what variables need to be met before the city grows or gains another citizen
  • Planets that can’t be colonized can now be mined with a Space mining module
  • Planet UI now show whether planets can be colonized, are colonized or can be mined with the Space Mining module
  • Selected Planet panel now shows Planet traits and Strategic Resources
  • Redesigned Planet Info panel, now also includes Strategic Resources
  • Citadels now sell Artifacts
  • Research menu is now named the Science menu to accommodate for Artifacts
  • Added sound effect when selecting an artifact and using, selling or dissolving it.
  • The systems UI in the Galaxy view now indicate whether or not we have found a planet we can colonize but haven’t yet, even if we have a presence there
  • AI now uses Strategic Resources, Aether and Influence when negotiating their diplomacy proposals
  • Improved AI’s management of economy, military and city defences
  • Updated all Space Stations, with the Corvus and Drosk now having their own ones
  • Added new artwork for some special modules
  • Strategic Resources now show in the UI immediately if the player is exploiting it
  • Planet wide pollution is now calculated on average per each city and takes forests into account
  • Added total pollution generated, Planet traits and Strategic Resources to Planet Info
  • Planet Info button is now in text and displaying Planet Traits, Total pollution and Strategic Resources
  • Total planet pollution showing averages instead of being cumulative
  • When a planet reaches 45 total pollution it gains the Heavily Polluted Air trait, triggers and event and the Criticize Pollution Diplomatic option becomes available if the player controls a city in that planet
  • The planet info panel now shows the limit (45.0) of Pollution in a planet until the Heavily Polluted Air trait is added
  • Improved clicking sound effects
  • Improved Food Production tooltip to be more clear and indicate how much Food each Citizen consumes
  • Improved some special abilities description to include how much Aether activating them costs
  • Fixed units getting causing status effects wrongly during combat when they don’t have any status causing abilities
  • Fixed Minor Faction names wrongly showing “Institute” instead of their actual name after loading a game
  • Fixed planet info panel being rendered behind some panels
  • Fixed Science tech tree not being researchable when playing with a custom faction with the Technocratic trait
  • Fixed some Special Abilities tooltips not opening
  • Fixed Ships not landing after load bug because of terraforming
  • Fixed all units being unselectable after load bug because of terraforming
  • Fixed instance where the UI would become unusable after trading with the AI
  • Fixed rare issue that caused some districts being unselectable
  • Fixed ability counters not displaying correctly after loading a game
  • Fixed Titanium Plates being wrongly updated on templates that shouldn’t need it
  • Fixed “Ship belonging to an unknown faction” notification showing to the player even if that ship belongs to the player
  • Fixed AI buying production in a district or city more than once in the same turn
  • Fixed Chapter IV - The Scientist quest being bugged out and not allowing players to get the Inquire Citadel option if the Citadel already has 3 products in the Tier 2
  • Fixed City factors tooltips (Harmony, Balance, Prosperity)

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https://store.steampowered.com/app/804850/Pax_Nova/

Pax Nova Early Access 0.5.3 released!


Hello everyone,

Pax Nova EA 0.5.3 is now live! This patch includes some important bug fixes as well as some significant balancing changes in some critical areas, such as pacing, AI, the tech tree and the Science and Score victory conditions. It also comes with some more additions such as new artwork and some UI improvements so hopefully this patch can serve as a nice appetizer for the first major update coming up in July.

We would also like to thank everyone who took time to post feedback, suggestions and bug reports so far. They've been a huge help for us so we hope you keep them coming as we are always listening to what you have to say.

Having said that, have a great week and enjoy!

Changelog



  • [ADDED] It’s now possible to zoom in and out by using the Page Down and Page Up keys
  • [ADDED] Added and updated new artwork for some side quests
  • [ADDED] Codex shortcut in main menu, making it now possible to read the Codex from outside the faction selection screen
  • [BALANCING] Score required to get a Score victory is now 80 000 instead of 50 000
  • [BALANCING] AI has been readjusted so they won’t declare war shortly after signing a peace deal
  • [BALANCING] Various AI tweaks making AI factions more challenging than before
  • [BALANCING] Science Victory is now tougher to achieve as the Transcendence tech now requires 40% more Research Production
  • [BALANCING] Rebalanced Era III technologies to require more Research Production and thus take longer to get through (also affecting the time it takes to achieve a Science Victory)
  • [BALANCING] Adjusted camera zoom speed to be slightly faster
  • [BALANCING] Increased the rate at which credits are earned with capital cities now generating 25 Credits/Turn while each Citizen now generate 6 Credits/Turn
  • [VISUALS] Tweaked SSAO to make certain details more noticeable
  • [VISUALS] Updated game icon
  • [UI] Buttons for the Credits section and Codex in the main menu have been changed and a tooltip has been added
  • [UI] Misc tweaks
  • [FIX] Save issue preventing the loading of some save files, specially by mid to late game
  • [FIX] Player being able to acquire the Technocracy tech with the Ra Dynasty despite the player starting with it
  • [FIX] Rare instance where the player could have negative Aether
  • [FIX] Autosave function still being activated despite the player cancelling it in the overwrite message prompt
  • [FIX] Strategic Resources not taken into consideration when upgrading a unit and not being taken when applicable
  • [FIX] Tentative fix for occasional instances where the game gets stuck on end turn
  • [FIX] Game redirecting the player to the wrong codex entry when selecting a faction’s codex entry in the faction selection screen
  • [FIX] Misc typos and grammar errors

Pax Nova Early Access Roadmap

Hello Pax Novians!

Thank you so much for all of your support and feedback so far – your ideas and suggestions are the reason we wanted to go into Early Access, and today we’re happy to finally announce our Early Access roadmap!



Every update will include bug fixes and balance tweaks – alongside some significant content changes and additions

Community Appreciation Update - July 2019


• More planetary colonization options
• Enhanced planetary differentiation
• Diplomacy and Space Improvements
• New tech era

Planetary Update - August 2019


• Planet generation 2.0
• New game start customisation options
• Race and diplomacy differentiations improvements

Mod Support Update - September/October 2019


• Steam Workshop integration
• UI improvements
• Improved combat

Full game release - Fall 2019


• Complete main questline
• Localisation support (final languages TBD)
• Steam Achievements

Let’s dive into the first update in more detail!

Community Appreciation Update



Colonisation options and planetary differentiation



Planetary colonisation will be more customisable when the update launches and planets will differ more from each other. Some strategic resources can now only be found on certain planets and planets now have specific traits that affect factors such as the numbers of forests, food production yields, mountains, etcetera. These can be added and removed throughout the game depending on factors such as your total pollution.

Diplomacy additions



Up next are the diplomacy additions. AI will be able to use different proposal items to negotiate deals, such as Aether and Strategic resources. New diplomatic actions based on new events, such as being able to condemn other factions if they commit a massacre or cause a natural disaster or other negative consequences caused by high pollution levels. Finally, it will add the option to have relationship bonuses and penalties between factions you make friends or enemies of, based on their lore.

SPAAAAAACE!!!



The best of jokes that have been run into the ground. The improvements this update adds to space gameplays are no joke, however. Space resources and space mining get added with this update: players will be able to control highly valuable strategic resources that can only be found in space using space ships with a mining module. Colonisable planets can now be mined for Strategic Resources using certain technologies.

Even more stuff



We should also mention the addition of a new Tech Era! It’ll have 20 new technologies to research, so grab your thinking caps. The final addition will be enhanced tooltips, which will feature extra contextually relevant information after the update rolls out.

Future content updates



We’ll continue to patch Pax Nova in between these larger content releases and will have more to share about future updates when they draw nearer. So stay tuned, thank you for playing and if you have more feedback for us, we’re still very keen on hearing from you.

Thank you!

- The Pax Nova team

Pax Nova Early Access 0.5.22

Hello Pax Novians,
First of all, we would like to thank you for your overwhelming enthusiasm the past couple of days, which led to a very successful EA launch for Pax Nova. We are thrilled to embark on this journey with you and we are confident that with your constructive feedback on the Steam forum, Pax Nova will reach (and exceed) its potential.
We have listened to your feedback and we would hereby like to introduce you to the fixes of the first patch. The patch is out now and includes:

Changelog


  • Rebalanced rate at which new citizens are generated and city growth to be significantly faster, speeding up the overall pace of the game (Important note: Only applies to newly created games with this patch and upcoming versions)
  • Rebalanced some creatures to have weaker attack ratings
  • When units are on orbit or on top of a warp they gain the In Orbit and On Warp statuses respectively and can now be traversed through, preventing units from blocking warp points and colonizable planets
  • Rebalanced AI to buyout production in more accurate situations, improving their handling of defence
  • Rebalanced Transcendence/Science victory to require much more Research production
  • Refactored parts of the saving/loading algorithm to make these processes safe and for future proofing purposes
  • Factions can now be defeated even if they still have units with an attack rating (only applies in newly created games using this version and above)
  • Added VSync option in the graphic settings
  • Added Controls & Shortcuts page to Codex
  • Improved a few tooltips
  • Fixed districts and improvements strategic resources costs not applying
  • Fixed Blur and locked controls after load issue
  • Fixed a few instances were save files wouldn’t load correctly
  • Fixed wrong effect showing when a unit has the Radiated status
  • Fixed Credits section back button having the wrong sounds
  • Fixed some rare cases where the game would exit upon startup
  • Fixed Peace quest using factions that were defeated already
  • Fixed some diplomacy lines
  • Fixed camera controls being disabled under certain circumstances
  • Fixed lower framerate/high GPU usage in main menu
  • Fixed Study Drosk communication not working
  • Fixed misc typos and grammar errors
  • Fixed Research products of Institutes showing Research Production when it doesn't apply


Drop your comments and suggestions below and let us know what you would like to see in the future.
Have a great week and enjoy Pax Nova!

Pax Nova is available now in Steam Early Access!

Pax Nova is available now in Steam Early Access!

Pax Nova is a sci-fi turn-based 4X strategy game where you control the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.

Since Pax Nova is an ambitious achievement, we really want to ensure that we get as much feedback as possible from the community in order to keep developing the game to its complete potential ahead of the full launch!



To get a head start in the game, watch the beginner’s guide below and find out some good-to-know information before playing Pax Nova.

https://youtu.be/VjCJNnGad24


Pax Nova Features



  • Factions: Choose from a variety of races or customize your own.
  • Cities: Build your city thoughtfully. Pick different terrains that will help you expand your districts. Manage the balance of different attributes.
  • Research and diplomacy options: Plan your strategy. Exploit multiple resources and possibilities.
  • Combat: Customize your units to maximize extermination.
  • Geography: Explore the massive universe of Pax Nova and discover other planets and colonies.


Join the Pax Nova community!






Pax Nova currently has a 10% launch discount to mark its release. Prepare to conquer the entire universe! 🌐

https://store.steampowered.com/app/804850/Pax_Nova/

Pax Nova Q&A (Release Date Announced!)

Check out the new Q&A video by Iceberg Interactive that covers the most frequent questions asked about Pax Nova! You might even find out when you get to play this brand-new 4X strategy title yourself...

Pax Nova is a sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.

https://youtu.be/VnOuSD26sQM


To get a glimpse of the intergalactic journey that awaits you, check out the latest gameplay video that highlights the factions, cities, research and diplomacy options, combat abilities and the geography of the Pax Nova universe.

Join the Pax Nova community:



Facebook
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Don't forget to add Pax Nova to your wishlist!



https://store.steampowered.com/app/804850

Pax Nova Gameplay Reveal

Hi everyone!

We're very excited to present the first look into our new 4x strategy game: Pax Nova. The video displays the core tenants of Pax Nova - starting from small beginnings as a single settlement, all the way up to your galactic colonisation campaign.

See for yourself! Click here to view the official Pax Nova Gameplay Reveal.



Pax Nova is slated to release in Early Access on Steam, later in 2019. Want to stay up to date on everything Pax Nova? Catch us, here:




Don't forget to wishlist Pax Nova if you haven't already!

https://store.steampowered.com/app/804850/Pax_Nova/

Pax Nova 2019 Release: Modding And A Variety of Races Included

2019 is here, and this means the Pax Nova release is “this year” and not “next year“ anymore.

The release version will feature modding, multiple races to choose from in your mission of exploring and conquering new planets as an Earth alternative, as well as a convenient (we hope so!) UI.



We’re particularly excited about the mods and player-made content that will hopefully pour in once the game is out. And the simplicity of integrating this content into the game from the technical perspective has been among our fave discoveries in development.

However, the #1 challenge in development we’ve managed to overcome was being able to create all the different art assets for all the variety of races, at a level of quality that meets our high standards. This is still not complete, but we're proud of what the team has done so far.

Make sure to be among the first to check out the new features and keep up to date by connecting to us on social media:




Don't forget to wishlist Pax Nova if you haven't already!

https://store.steampowered.com/app/804850/Pax_Nova/