Payday 2 cover
Payday 2 screenshot
PC PS3 X360 PS4 XONE Switch Steam
Genre: Shooter, Role-playing (RPG), Tactical

Payday 2

PAYDAY 2: Crude Awakening - McShay Weapon Pack 4

Hello Heisters!


The streak keeps going! Fourth month of the year brings the fourth update of the year. We’re hard at work on both PAYDAY 2 and more!
Even though April is almost over, we did create a great april fools joke this year as well with the help of TheRussianBadger and The_Grouse. If you haven’t already gotten one, we recently also announced the PAYDAY business cards. Make sure to check them out if you’re either a psychopath or a fancy business person!

This time it’s Gemma McShay who has yet another weapon pack available for those seeking to expand their arsenal. The weapons are as exceptional as we’ve come to expect from Gemma, for more detailed descriptions and a beautiful 3D view of each weapon, check out the website.

Crude Awakening Bundle


Having launched last month with the Lawless Tailor Pack, the Crude Awakening bundle marches on. The way these bundles work is we bundle up 4 DLCs at a lowered price, giving you - our most dedicated heisters - a discount for picking up the bundle early.

The bundle will contain 4 DLCs including the already released Lawless Tailor Pack and the Weapon Pack released today. The remaining two DLCs will be released over the course of the next few months and will consist of a Music Pack and a Heist.

As mentioned in the previous update, this bundle is not available to Linux users. The individual DLC will be available, but the bundle will not due to the fact we are not certain whether or not it will function properly for Linux.
https://store.steampowered.com/sub/845566/

McShay Weapon Pack 4


In this latest shipment from Gemma McShay she provides 3 powerful and unique weapons.
The Deimos is a versatile shotgun able to swap between high fire rate and high power depending on whatever the situation needs.
The Amaroq 900 sniper is a powerhouse and an excellent choice for anyone either at long range or peeking corners nearby.
The Campbell 74 is a brutal LMG able to spit rounds down-range at incredible speeds, when the enemy is too close for comfort, merely swap to the underbarrel flamethrower and burn them toast.

  • The Deimos shotgun comes with 9 unique weapon mods, and an Exclusive Set.

  • The Amaroq 900 comes with 12 unique mods, 1 mod compatible with other sniper rifles and 2 Exclusive Sets, one of which is modeled after the infamous Dragon Lore from CS:GO. The PAYDAY 2 version might be the closest many of us get to owning this absolute treasure! A massive thanks goes out to Valve for letting us use the Dragon Lore skin!

  • The Campbell 74 comes with 7 unique mods and an Exclusive Set.

https://store.steampowered.com/app/2353510/PAYDAY_2_McShay_Weapon_Pack_4/

Weekly Stream


For those of you that haven’t yet tuned in, we’re live on Twitch and YouTube (almost) every Tuesday and Thursday. Feel free to stop by!

Keep those cowboy hats flying!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Find the Changelog Here!

PAYDAY 2: Update 236 Changelog

Update 236 Changelog


Update size: 502.1MB

Heist Fixes
  • Hostile Takeover - Fixed a graphical issue with a prop inside one of the offices.
  • Hostile Takeover - Body bags are now able to be thrown into the water, surrounding the ramp, closest to the guard booth.
  • Hostile Takeover - Fixed a small collision issue, on a doorframe in the lab area, that could impede player movement.
  • Hostile Takeover - Fixed some graphical issues that appeared on the lab staff when in certain animation states.
  • Midland Ranch - Fixed an exploit with the golf cart that allowed the duplication of loot bags.
  • Midland Ranch - Fixed a collision issue that would allow players to leave the playing space.


Weapon & Mods Fixes
  • Increased dot damage for Flamethrower Mk.1 from 30 > 55
  • Increased dot damage for MA-17 Flamethrower from 30 > 42
  • Fixed an issue that caused a broken weapon model to appear on Crew AI, when equipping them with a Rattlesnake Sniper Rifle.
  • Fixed a graphical issue on the Z5 Owl Glass Universal Scope that made it appear white on AMD GPUs and black on Nvidia GPUs, when Use HQ Weapons was set to OFF.
  • Fixed a graphical issue with the 45 Degree Ironsights that caused it to lose textures, from a third person perspective, when Use HQ Weapons is set to OFF.
  • Fixed a graphical issue that occurred when the North Star Sniper Rifle was equipped with both a stock and the exclusive skin.
  • Fixed an issue that caused underbarrel ammo type mods to apply some of their stats to the main weapon, and vice versa.
  • Fixed underbarrel ammo type mods not applying their stats properly, like ammo pickup multipliers.
  • Fixed isses with Cassian Sharp & Elite Sight mod when used on certain weapons.


Shotgun fixes and improvements
  • Updated and optimized shotgun pellet raycast code to be in line with standard weapon raycast code (this also received a few optimizations).
  • Fixed an issue where shotguns that have penetration capabilities and fire multiple pellets would result in unexpected visual behavior, where they only seem to fire one pellet (even though this wasn't the case).
  • Shotgun pellets can now penetrate glass and some surfaces like other weapons do, and will go through obstacles that previously blocked them (like team AI, converted cops, corpses, popped helmets, etc). Except for HE Rounds, those will still detonate on the first thing they hit regardless.
  • Shotgun pellets will now check for priority over different bodies when multiple land on the same target on different bodies, causing the impact on the one with highest priority, instead of the first one that got hit. This also works in reverse where, if hitting something like an invulnerable body on a turret, or body armor on a heavy swat unit, when no important bodies were hit, non-important bodies will be prioritized.
  • Shields are now only damaged once when hit by multiple pellets, similarly to characters, but full damage is dealt instead of being divided by the amount of pellets.
  • The Close By Ace skill now properly increases the rate of fire of any shotgun as long as it's firing in single shot and from the hip, as the skill description states.
  • Shotgun pellets won't cause noise at the end of their raycast when nothing is hit, to be in line with other weapons.
  • Fixed an issue where the Buckshot 000 and AP Slug ammo mods for the Locomotive 12G and Street Sweeper 12G shotguns had an incorrect description string assigned, stating that the ammo type is harder to find.


General tweaks & fixes
  • VR - Fixed a VR issue that caused the prompt to leave a golf cart, to appear behind the player, in the back of the vehicle.
  • Tweaked the calculations for the player screen concussion effect to not stack as much and last for so long. The Marshal Shield's shotgun concussion rounds don't last as long.
  • Players now comment on getting blinded by flashbangs or the Marshal Shield's flash
  • Updated the Head Games card, of the Copycat deck, with more information.
  • Fixed a Leech rounding error that could make players die when the Leech effect ended, even if they had health remaining/restored
  • Updated the Copy Cat deck's Armor card text and functionality to give more bonus Armor and increased Armor Recovery rate.
  • Fixed an issue for drop-ins where shields dropped by Marshal Shields didn't enable physics and could obstruct movement of players
  • Fixed an issue where auto aim didn't move where the bullet tracer visuals are supposed to go, when the player would've missed a shot but auto aim kicked in and redirected it

<*>Fixed a graphical issue with Gas Grenades that made them appear white on AMD GPUs and black on NVIDIA GPUs.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.



Keep those helmets flying!
OVERKILL_Tobias

Say hello to our newest OVERKILL Partners!

Hello heisters.

It’s going to be a big year for us (PAYDAY 3 when?!), so of course it made sense for us to take a look at our OVERKILL Partners and add some well-deserving names to our roster. Today’s list is full of stars, so make sure to give them all a warm welcome and keep an eye out for what they will be able to achieve as newly fledged Partners!

Cloud Dasher


Cloud Dasher is an Australian content creator, who has made PAYDAY 2 content for 6 years now.
His content covers news videos, build guides and playthroughs, and our personal favourite: his PAYDAY 2 Mythbusters series, where his viewers would submit famous myths and he’d test them to either confirm or debunk them.

Channel link: https://www.youtube.com/@CloudDasher/

Social media: https://twitter.com/CloudDasher1

TheKknowley


Kknowley is a British content creator, making PAYDAY 2 content for almost a full decade now (9 years)!
He has a broad range of content, from covering news and events to challenges and speedruns. He will sometimes also do special types of content, like the famous 4 hour long video of PAYDAY 2’s story - with over 2 million views! We’ve worked with Kknowley several times in the past, and we’re excited to now finally have him on board as a Partner too!

Channel link: https://www.youtube.com/user/TheKknowley

Social media: https://twitter.com/TheKknowley

The_Grouse


Grouse is an American content creator, and a big FPS fan. He’s been streaming on Twitch since 2017.
He’s a big PAYDAY fan, and can be accredited to the main reason why TheRussianBadger got into the game as well. Their group of friends have made PAYDAY content together, with the most popular videos gaining millions of views and leading us to adding the comically large spoon in PAYDAY 2.

Channel link: https://www.twitch.tv/the_grouse

Social media: https://twitter.com/Thee_Grouse

marioinatophat


He’s such a medic bag, we need him.
No really, if you haven’t heard his name yet then what rock do you live under? Certainly not one in the PAYDAY community. Mario has made some of the most viral PAYDAY videos and memes in our history, and we’re excited to have him, and the rest of our new Partners, with us for the future!

Channel link: https://www.youtube.com/marioinatophat

Social media: https://twitter.com/marioinatophat

More news will be coming later this year


There will be a lot more exciting things coming for the Partner program, so stay tuned if you’re interested in taking part yourself!

Much love,
OVERKILL_Elisabeth

No Introduction Necessary

Heisters! Why wait another day to change your life of crime? From the minds of the makers of PAYDAY comes the latest and greatest of endeavors of the PAYDAY gang - PAYDAY Business Cards! Indulge in the succulent design of our newly minted, hot-of-the-presses, two dimensional cards - in 2D. These micro billboards of your infamous accomplishments are a must-have for any self-respecting heister that want to make a name for themselves in the criminal underworld.

Customize your own cards with the popular Satyr, opt in for Grazed Lettering, or why not try out the newest, Clean Getaway? These razor sharp designs and many more are available for the measly price of 10.99$ - but you have to act fast, they tend to go out of stock as soon as they are released! The price is a steal, no wonder criminals from all corners of the safe house want one.

Not convinced? Step into a meeting between the Payday gang and 2 Western colleagues and you soon will be.



Any criminal with even a duffle bag of self-respect would remember to use the #NoIntroductionNecessary hashtag to ensure other heisters can stand in awe as their inner wanker becomes more furious than it has ever been.

These are cards to go into custody for. Try one now using our patented (not really) card generator above, where you can pick your own design to share with the world. Remember heisters - there are no secrets to success, so don't wait for the opportunity - create it. PAYDAY Business Cards - available worldwide* now! (Unless if they're out of stock, in which case they're not available).

5 Things You Can Do To Make Your PAYDAY Business Card More Unforgettable
- Use White as Your Card's Background Color. Why not try Satyr?
- Don't Include Too Much Information. You're a criminal, remember.
- Use Your Photo - of your mask, not your face!
- Spend More on Quality. Why not spend your entire PAYDAY?
- Consider Professional Help. No, really.

*Not available in Denmark.

PAYDAY 2: Hotfix 235.1 Changelog

Hotfix 235.1 Changelog
Update size: 8MB

Heist Fixes
  • Fixed a crash when a client walked into any laser that triggers loud.

This is a small little fix to address a crash in the build from yesterday. If a client were to trigger the alarm by walking through the lasers the game would crash for them.

Keep those helmets flying!
OVERKILL_Tobias

PAYDAY 2: The Lawless Tailor Pack & Crude Awakening Bundle

Hello Heisters!


Let’s go heisters, three updates in as many months - we’re almost as regular as your other payday at this point!

Thank you for all your feedback from the Hostile Takeover campaign, we love seeing your video’s, comments and reviews. We read as many as we are able and appreciate it all.

Meanwhile, the PAYDAY team has been hard at work creating more PAYDAY for the consumption of its ever-hungry audience. To start showing off, we’re launching the Crude Awakening Bundle and the Lawless Tailor Pack.



We’ve been in Texas for 4 whole Tailor Packs and not a single cowboy outfit? Well that changes now! Finally, you’re able to live the dream of being the quick-draw of the west in grand fashion. Pun intended.
This fabulous set puts you into the shoes of some of our great ancestral heisting inspirations, so grab a revolver and ye-freaking-haw.

The Lawless Tailor Pack contains the following:
Suits
  • Wild Bunch
  • Train Robber
  • Jailbreaker
  • Bushwhacker

Masks
  • Butch
  • Sam
  • Billy
  • Jesse

Gloves
  • Gambler
  • Cowpuncher
  • Call Spades
  • Easy Rider



Launching today, the Crude Awakening Bundle begins! As with the previous bundles, we bundle up 4 DLCs at a lowered price, giving you - our most hardened heisters - a discount for picking up the bundle early.

The bundle will contain 4 DLCs including the Tailor Pack released today. The other three DLCs will be released over the course of the next few months and will contain a Weapon Pack, a Music Pack and a Heist.

Linux & VR


The Crude Awakening Bundle, specifically the heist, will not be sold on Linux. This is due to technical issues born from the fact that the Linux and VR versions of PAYDAY are on a separate, and older, branch of PAYDAY 2.
Until we've had the chance to investigate the issues we're facing around the older branches, we've set the Crude Awakening Bundle as unavailable for Linux and we're setting the Heist as not compatible with VR.
As a consequence of the separate branches, there is a risk going forward that Linux and VR players will be unable to matchmake with Windows players until we've found a solution.
We'll update as we get more information on how we'll proceed.

Weekly Stream


For those of you that haven’t yet tuned in, we’re live on Twitch and YouTube (almost) every Tuesday and Thursday. Feel free to stop by!

See changelog

Keep those cowboy hats flying!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

PAYDAY 2: Update 235 Changelog

Update 235 Changelog
Update size: 109.1MB

General
  • Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.
  • Changed how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.
  • Fixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.
  • Added missing levels to the One More Down, No More To Go Achievement.
  • Fixed an issue of where Tag Team Perk deck was using wrong values in its description


Heist Fixes
  • Hostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.
  • Hostile Takeover - Adjusted Locke's VO priority when the player uses the PA system to lure scientists out of the laboratory.
  • Hostile Takeover - Fixed an issue that would not count any loot secured past 20 bags.
  • Tweaked XP values on various heists rewarding no XP for additional bags.
    • Breakfast In Tijuana: Changed bag exp values from 0 to 1000 per bag
    • Bank Heists (All 4 variations): Changed bag exp values from 0 to 500 per bag
    • Firestarter day 3: Changed bag exp values from 0 to 500 per bag
    • Election Day, day 2: Changed bag exp values from 0 to 500 per bag
    • Election Day, day 3: Changed bag exp values from 0 to 1000 per bag
    • Golden Grin Casino: Changed bag exp values from 0 to 500 per bag (including mandatory loot from 250 to 500 as well)


UI
  • Updated the Payday Kart 64 Achievement Icon to accurately reflect the time needed.


Weapons
  • Fixed an issue on the Kang Arms X1 Sniper Rifle that caused the character to grab the weapon as if there was a grip attached, after using the Inspire skill.
  • Fixed an issue of where the magnifier second sight remained zoomed in after throwing a grenade or using melee
  • Speedpull magazines now also apply the following penalties:
    • 1 concealment
    • 8 stability
    • 4 accuracy

  • The total ammo and ammo pickup on the RUS-12 Angry Tiger revolver and the Breaker 12G shotgun have been adjusted:

    ! RUS-12
    • Total ammo: from 15 to 40
    • Ammo pickup: from 0.25-0.75 to 0.2-0.6
      It should now feel more similar to how the 5/7 feels to a Deagle, but with other revolvers.

      ! Breaker 12G
    • Total ammo: from 21 to 28
    • Ammo pickup: 0.21-0.735 to 0.28-0.98


  • Adjusted ammo pickup multipliers from weapon mods accordingly. Added pickup multipliers to grenade launcher ammo types, in the same way. Details for what the pickups would result into without any bonuses (min-max):
    ! DMR kits
    • CAR-4 Rifle: 1.125-2.475
    • AK Rifle: 1.125-2.475
    • AMR-16 Rifle: 1.08-2.43
    • AK.762 Rifle: 1.08-2.43
    • KS12 Urban: 1.08-2.43
    • Gewehr 3 Rifle: 1.19988-2.69973
      ! Assault kits and similar (more ammo, less damage):
    • Gewehr 3, Assault Kit: 4.49955-8.09919
    • Akron HC, Aureate Exclusive Set: 5.6-11.4
      ! Other
    • Broomstick, Precision Barrel: 0.495-1.7325


  • Grenade launcher ammo pickups have been adjusted. Thanks to the recent ammo pickup changes, values lower than 0.5 can result in ammo due to stacking, allowing more flexibility with design. As such, we're making these weapons that have extreme ease of use and no skill investment, require a bit more decision making on the player for when to use them, as they can be spammed too much due to their current pickups.
    Most of them will require around 4-5 pickups (accounting for the Walk-In Closet perk deck bonus), but underbarrels require double the amount. Here are the changes in detail to the base pickups:
    • Basilisk 3V: 0.25-0.3
    • Piglet: 0.25-0.3
    • GL40: 0.15-0.2
    • China Puff: 0.15-0.2
    • Arbiter: 0.15-0.2
    • Compact 40mm: 0.15-0.2
    • Little Friend Underbarrel: 0.075-0.1
    • KETCHNOV Byk-1 Underbarrel: 0.075-0.1


  • Lastly, based on the ammo pickup changes for grenade launchers overall, their ammo types receive multipliers for their base pickups mentioned above. Mentioning each specific change would make this list significantly longer so only the multipliers are mentioned. Default is 1x for reference:
    • Sting: 1.2x
    • X1-a Tactical ZAPper: 0.8x
    • Incendiary: 0.6x
    • Viper: 0.4x"


Marshal tweaks
  • Fixed an issue with the U.S Marshal Shield where the range of the concussion stun AOE, from hitting a light as it's charging up, was using the range of the flash instead. Buffed the stun range to compensate, now matching a player concussion grenade.
  • Fixed an issue that would allow clients to kill the U.S Marshal Shield unit instantly, after breaking their shield, and an issue that would also cause no outline to appear, for the client, to indicate invulnerability.
  • The U.S Marshal Sharpshooter will now be called out when killed, like a Sniper. They do not count as such units though


Audio
  • Fixed an issue that prevented unique voicelines being played by Team AI. Team AI can now play unique voicelines upon killing enemies, like players. i.e. Bodhi as an AI temamate killing a Taser with a headshot with the Platypus 70 equipped will let him play his unique line.
  • Added support for specific death callouts on units.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.





Keep those helmets flying!
OVERKILL_Tobias

PAYDAY 2: Update 234.1 Changelog

Update 234.1 Changelog
Update size: 16.04MB

We are aware of the issues regarding DMR kits ammo pickup rate and are looking into adjusting this.

Hostile Takeover Heist

  • Fixed an issue of where the cop vehicles had a very low volume on their engine and missing siren SFX
  • Fixed an issue of where the secret safe keypads were enabled after using an ECM
  • Fixed an issue of where players could get soft locked in Hostile Takeover by getting stuck inside the flooded lab
  • Fixed an issue of multiple achievement icons showing the wrong information
  • Fixed missing localization string on the secret USB laptop on the Hostile Takeover Heist
  • Fixed missing localization string on one of the objectives descriptions on the Hostile Takeover Heist


Other

  • Fixed a crash on Hotline Miami, D1
  • Fixed a crash on Big Oil, D2
  • Fixed an outline issue on the grey variant of Marshal marksman
  • Increased cooldown of Momentum on Leech perk deck. Going from 30 -> 40 seconds.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.


Keep those helmets flying!
OVERKILL_Sebastian

PAYDAY 2: Hostile Takeover Heist

Hello Heisters!


We started off this journey last year with the Street Smart Tailor Pack in November, followed by the McShay Mod Pack in December. Lastly, lightening up the otherwise cold and dark February, we got not only the McShay Mod Pack but are now also getting the Hostile Takeover Heist.

This newest heist focuses on putting choice in the hands of the heister. Each objective can be started independently and done in whatever order you find most efficient, the order you chose might even affect events elsewhere in the heist. So after getting familiar with the heist and getting to know the objectives, try to experiment and see what you can make happen!
If you’re confident in the abilities of your team and you are enviably unafraid of Cloakers, you can even do several objectives at once.

These unique new mechanics makes the Hostile Takeover heist stand out among its peers, as if that wasn’t enough, this heist has one of what could be the most epic entry method in PAYDAY history.

We look forward to seeing you on CrimeNet!

Texas Heat Recap


Gun runner Gemma McShay invited us to Texas and directed the Gang to the Midland Ranch in order to find intel to use against her biggest rival, and get away with some powerful new weaponry.

While Gemma combed through the intel, we raided a train yard in order to liberate some valuable printing plates on their way to a mint facility. Completing the Lost in Transit finally gained us the trust of the man behind our Texas misadventures.

Hostile Takeover Heist


We’re introduced to Gemma's employer, Blaine Keegan. Now armed with the knowledge we gained from the Midland Ranch, Keegan sends us to strike a blow at his main opposition, CEO of SERA Inc, Alice Rainey. Keegan sends us to her company's main office and tasks us to find dirt on her shady dealings. In addition, we’re tasked with stealing a green energy prototype, the loss of which will strike a critical blow to SERA Inc.

The choices are in your hands on how to tackle this heist. Completing different objectives in different order will create various effects around the heist, such as electrifying areas, causing walls to be blown up and much more. Play the heist and discover what you can make happen!

US Marshal Shields join the fight


The US Marshals Shields have decided to go on the hunt after our recent actions in Texas. From now on, you’ll be seeing Marshal Shield units outside of the Texas heists.
If you’re unfamiliar with the units, they carry a lighter version of the ballistic shield you’re already experienced with. Unlike the regular shields, the Marshal shields are equipped with high-intensity flashlights, capable of blinding anyone standing in front of them. In exchange for that advantage, these shields are breakable if you put enough shots in them. Just because their shields get broken don’t mean that these guys just give up though! Marshals will swap to their secondary weapon, able to fire concussive rounds at anyone standing against them.


Twitch Drops


For all those of you that like freebies, we got you! We’re dropping 3 new items through Twitch Drops alongside the heist release.
The drops will be available for anyone who has a connected account and streams PAYDAY 2 between today and March 1st.

For those who don’t know how it works, the short description is to connect your Starbreeze Nebula account to your Twitch account, then watch any participating streamer, the items drop each 20 minutes, so you’ll have the full outfit with all 3 items in just an hour!


Still recovering from a serious case of cloaker-foot to the face
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

PAYDAY 2: Update 234 Changelog

Update 234 Changelog


Update size: 767.8MB

We're releasing with a possible crash on Hotline Miami Heist - Day 1 following the destruction of the gas station. There's already a fix being worked on and we hope to get it out as soon as possible.

General

  • Reworked damage zones (like fire and tear gas from some levels) to not depend on latency for client players, as well as to further reduce cases of the effects persisting forever until going into custody.
  • Similar to the above, clients should now be able to safely jump onto the blankets in Lab Rats from great heights and consistently not die from fall damage, like the host does.
  • Fixed Graze not passing weapon data when dealing damage. This allows it to count for sniper kills (such as for challenges, sidejobs or achievements). Multikills requirements still require the main bullet to count as such, as usual.
  • Fixed an issue that caused the Rodion 3B Rifle's volley fire mode to count towards the Field Test achievement.
  • Fixed some issues with the concussion accuracy penalty multiplier. It should work more consistently and as expected. It will also sync to drop-ins.
  • Fixed an issue with modified enemy health syncing to drop-ins.
  • Temporary invulnerability will now also sync to drop-ins.
  • Optimized area trigger filtering code, fixed some specific bugs with it, and made a few more filters allow clients to sync status to the host to make things more responsive.
  • Ammo pickups that normally result in no ammo are now stored and accumulate with more pickups to gain ammo.


Weapon fixes

  • Fixed an issue that caused the new suppressors to have zero threat decrease.
  • Fixed an issue that caused bullets in the Aran G2 Sniper Rifle to appear as if they had not been properly ejected, or reloaded, when a weapon colour had been applied.
  • Fixed a graphical issue that occurred on low FOV while using the Aran G2 Sniper Rifle & Perfect Blue Exclusive Set.
  • Fixed a specific crash with Body Expertise if a unit has no headshot multiplier set.
  • Fixed an issue with an animation on the Rodion 3B Rifle that stopped the player from interacting with anything until the animation was complete.
  • Fixed a graphical issue that would occur on a Military Red Dot Sight on the Aran G2 Sniper Rifle, with the exclusive set, when another player viewed it with "Use HQ Weapons" set to OFF.


Suit fixes

  • Fixed a graphical issue that appeared when pairing the Haunted outfit with various gloves.


UI Fixes

  • Fixed an issue that caused the new suppressors to have incorrect weapon menu icons.
  • Updated the icon for the ordnance bag in the HUD.


Map fixes

  • Hell's Island - Fixed an issue that caused several doors to have hold interactions rather than instant interactions when opening them.
  • Safe House - Fixed an issue where the safe house door to scarface room was impossible to open.


Skills
  • DMR kits and similar weapon mods that change ammo pickups no longer result in the weapon not benefiting from in Walk-In Closet, Fully Loaded ace and the team AI Sharpeyed bonus.
  • Fully Loaded ace throwable gain chance now increases properly
  • Updated the Infiltrator perk deck description to match its intended functionality


Audio

  • Fixed a sound issue that occurred whenever the Aran G2 Sniper Rifle was fired.
  • Fixed an issue where Bain and Locke would comment on any civilian being killed with the same type of voiceline, instead of skipping a few and using other unique lines.
  • Fixed getting tased or going from bleedout into fatal (fully incapacitated) causing Bain/Locke to think your team went down more than you actually did, when commenting at the end of an assault wave.
  • Fixed an issue that stopped "assault incoming" VO from Bain/Locke to play.



Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.




Keep those helmets flying!
OVERKILL_Tobias