Hello everyone. Hope all is well with you. Thought I'd show and briefly introduce you to some of the new characters that will make an appearance in this sequel that weren't in the original game. There will be a number of new characters, though most will be minor. These four will be more or less major ones. So going by the image above, from left to right:
Ethyra: She is Aleira's and Elosys' cousin and will be the second controllable character in scenes where Edan is absent. She is young and idealistic, wanting to do the right thing and hoping for a better world.
Mirika: An intelligent and very teacher-like woman who is the leader of an activist group fighting for individual rights in a world where these rights are slowly eroding away. She believes in a peaceful resistance that doesn't create chaos.
Nenad: Mirika's right-hand man and deputy leader of the activist group. He is a skilled spy and informant who can gather needed information very effectively.
Germond: We'll see this guy a lot on the TV in-game as he's the country's leading politician.
In the future updates, I want to show more of the 3D scene images from the game and perhaps also will talk a bit about some of the gameplay mechanics I've added into the game.
Pegasus sequel development update 2
Hello everyone!
Thought I'd make another development update. The progress on the game has been nice and consistent over this past month. Wanted to take this time to put up a picture of the Pegasus crew and how they'll look in this sequel, seeing how I've got a different visual style for the character busts here (made with ePic generator + some photoshopping).
Also making more 3D scene images with Daz3D for the game too in a hope to give the scenes more immersion and to further bring the characters to life.
Perhaps in the next update I'll introduce you all to some of the new characters that were not in the first game.
Hope you're all staying safe and sane, and thanks for the support!
Pegasus sequel development update 1
Hello everyone.
It's been quite some time since I made updates on any of my game hubs, and development was indeed slow these months, not so much due to the virus situation, but more to do with work and other real life commitments. As some of you may know, I started development of Pegasus sequel late last year. Aside from lack of free time, I also was a bit undecided on some key aspects of the game and didn't want to rush it until I was sure with what the direction I'd be taking it in. However, it all has now fallen into place and the development is going at full speed. I originally expected to have the game come out sometime late this year, but now more likely it will be sometime early next year.
Now I'd like to talk a bit about some things about the game and to share some screenshots with you.
The story here will take place about a month after the events of Pegasus-5: Gone Astray. Unlike in the original, the events in the sequel will mainly be happening within a single city in a more urban environment. We'll have all of our crew members (I decided that canonically they all survive the events of the previous game) as well as plenty of new characters.
This time round we'll have 2 playable characters. In addition to Edan, the main protagonist of the original game, we'll also witness some scenes from the point of view of a female protagonist Ethyra, who is related to Aleira and Elosys from the original game. Both will have their own unique romance options (as well as a choice to romance each other).
I decided the gameplay will be a tad simpler. Instead of regularly levelling up our 4 core skills (Medicine, Technology, Athletics, Charisma), we'll simply pick two of them to be our main ones for the whole duration of the game's events (this goes for each playable character).
Last but not least, the visuals. Some of it will be different to the first game.
The character busts during dialogues (as seen above) will have a more life-like look and done with the help of ePic Character Generator (+ some photoshopping).
In addition to that, I've also recently gotten into Daz3D software and decided to put together the game's romantic scenes and some key story scenes as rendered 3D images for more immersion.
Thanks for reading all the way to the end! I'll try to post new development updates every now and again when I have some juicy new stuff to share.
All the best
Snares of Ruin 2 is now out!
Hello, detectives!
Snares of Ruin 2 has just launched. If you've played Snares of Ruin 1, you are wanted for another investigation, as well as for more romance. Best of luck in serving justice and let us know if you have any questions.
I hope you're all having a good day. Well, it is about to get better. The store page for Snares of Ruin 2 is now live, with trailer, screenshots, and other information.
The game is currently planned for release on 26th of July, so in just over 2 weeks from now.
I thought it would be great to start this year with a little sneak peek of Snares of Ruin 2. This is a short video sample showcasing a bit from the first investigation. One of the things I've added to this game that my previous games didn't have are animated character busts. So now, whenever the characters talk, their mouths move and they'll blink at times too. I am hoping this can bring a bit more life to the characters during the scenes.
Thank you for support and be on a lookout for further updates.
https://www.youtube.com/watch?v=lDabzrbUwkA
Snares of Ruin Zero is now out!
Hi everyone!
Just a quick announcement that Snares of Ruin Zero, a prequel to Snares of Ruin, has now come out. I hope you'll enjoy it.
As always, feel free to ask any questions on the discussion forums. Stay tuned for updates relating to Snares of Ruin 2 in the near future.
Thanks for the support!
Solution to Launch Problems!
Hiya guys.
So while preparing Snares of Ruin Zero for release, I've managed to find out what's going on with launch problems that some people have been experiencing.
As I mentioned in some discussion threads before, there is a third party program called Node js (Nwjs) that is required as a launcher for this game (and other more recent games of mine: Pegasus-5, Snares of Ruin, Renegade Grounds, and will also be for Snares of Ruin Zero). This program together with one of the plugins is required for integration of Steam achievements. Unfortunately from what I've been testing today, the newer versions of Node js give a lot of problems and often don't trigger achievements (possibly due to conflicts with other plugins). So, as of right now, staying with version 22.3 of Node js is the best bet to make sure achievements still trigger.
However, if the computer has used a newer version of Node js for running of other games, then it could cause launch problems of games that used older version of Node js. There is a handy fix that can allow you to stop this from happening.
And then scroll all the way down and locate two files:
"Web Data" and "Web Data-journal", and DELETE them.
This will stop the override and will allow your computer to run games that use any version of Node js that's older than the whichever is the newest version you used.
If you happen to run a game later that uses a newer version of Node js, then you might have to do this fix again as the "Web Data" and "Web Data-journal" files will reappear and constantly auto-update based on what version of Node js you've been using.
Just a note - AppData folder is normally hidden on your computer, so you'll first have to 'show hidden folders' from your computer's Control Panel.
I hope this helps, and please feel free to ask any questions if you're still stuck.
The alternative solution that was mentioned before is to launch the game via Firefox browser (by going into game folders and launching it through the file called 'index').
Snares of Ruin Zero store page is live!
Hi everyone.
So, the prequel to Snares of Ruin, called Snares of Ruin Zero, now has its Steam store page live. The game is planned for release on 6th of December this year if all goes well, but you can already see the trailer, screenshots, description, and to add it to your wishlist.
Snares of Ruin Zero is a shorter game than Snares of Ruin and serves as a prequel that shows more of the backstory and how all the events in Snares of Ruin began.
Snares of Ruin 2 (which will be a sequel) is still in development. Some of its graphical assets have already been completed by my artist, so I can begin to make some good progress on its development pretty soon.
Thanks for the support!
Snares of Ruin sequel and prequel.
Hello everyone!
I hope you've been enjoying Snares of Ruin, Pegasus-5, and my other games. I thought I'd make this announcement to shed light on what's coming up in the near future for Astronomic Games.
So, as some of you might know already, Snares of Ruin 2 is in development. I got some very useful feedback from players of Snares of Ruin 1 and Pegasus-5, and I'm keeping many of these suggestions in mind for Snares of Ruin 2. I hope to make it even better than the first, but at the same time, all the things people loved in the first game will be in it too. So - relationships with the ladies, choices & consequences, mysteries to uncover and crimes to solve, a free roam kind of feel around the town hub, the attributes, and of course I'll be saving up some budget on the CGs of special scenes with the ladies.
Because of the scope, I am taking it slow with Snares of Ruin 2 and gradually funding the different custom assets that will be used in it. So, since there are still some assets that need to be made for SoR 2, there's not much main development I can do on it at the moment, so in a meantime I've decided to work on a shorter project in the Snares of Ruin universe - a prequel to be precise, called Snares of Ruin Zero. This prequel will take place during the two weeks that lead up to the beginning of the events in Snares of Ruin 1 and the story narrative point of view will be alternating between 3 of the ladies from the first game - Miroslava, Medina, and Alzyra.
Snares of Ruin Zero will be a shorter project (perhaps about a couple of hours long) and I am aiming to release it before the end of the year. It's already been in development for a good month or so. It will reuse most of the graphic assets from Snares of Ruin 1, as I am mainly trying to spend the budget on Snares of Ruin 2 assets.
Thanks for reading to the end and for the constant support! It's highly appreciated!