While we've been working away on act 4 for our next big update, our friends at Makeship made us a Spinventor plush!!! The campaign starts today - make sure you grab one before it ends!!
[Experimental] Patch Notes for v1.1.10
Hey everyone! We have a new bugfix-focused patch for you. Don't worry, Act 4 will be next✨
We're adding fixes for a number of longstanding issues in the game. Namely, multiple softlocks have been addressed, brick peg bounce prediction has been fixed, and fixes for occasional issues where the game would not save Cruciball progression properly have been added as well.
The patch will be available in our experimental branch on Steam until early next week!
v1.1.10 Patch Notes
Changes
The shields that Kite Knight’s hold now visually show the status effects they have.
Changed the art for enemies in the upcoming enemy preview scroll.
Altered the new Brick Slime and Plant fight to be easier by adding 3 bombs to the board, making the 2nd Plant start close to you, and delaying the spawn of the final Brick Slime.
Added new art in the bestiary for the Domesticated Battrap and both the icon and loot art for the Euphorbia.
Bugfixes and Small Changes
Our backup system was sometimes causing issues where Cruciball progression wouldn’t be properly matched up with backup files, and the game was overwriting the main file with the backup save. To address this, we have changed this for a non-destructive merge of data instead. This means that those of you who have seen instances of Cruciball progression not stick will no longer see this affect you.
Fixed a softlock in the Slenderlin fight where orbs would bounce against the wall forever.
Fixed the softlock in the Shield Mage fight where its Ballwark icons could get duplicated.
Fixed softlock in the Thesaurosus fight.
Fixed Status Symbol from not properly tracking its highest Cruciball completion level.
Fixed a long-standing bug where, when using Unicorn Horn, brick peg prediction did not match the outcome of the shot. Other additional prediction issues with Unicorn Horn (bouncing off of walls, for instance) should be fixed with this change as well.
Fixed issue where the player would take 2 turns of damage at the beginning of a fight despite having the Round Cheese combo.
Fixed bug with the prediction line when you aimed a Summoning Circle while you had the Matryoshka Shell.
Fixed the navigation of the buttons in the Corrupted Save File warning when using a controller.
Fixed the interaction between Instigatorb and Memorb not giving you Memorbs bonus damage when it attacks all enemies.
Fixed bug where Pincer Maneuver’s second attack wouldn’t fire when you used a Summoning Circle to fire a targeted orb.
Fixed a bug where destroying dull pegs in the Pigment of Imagination fight would cause improper prediction for those pegs.
Fixed the prediction line passing through pegs in the Peg-ta fight sometimes.
Stopped relic keyword tooltips from overflowing off the bottom of the screen.
Fixed prediction issues with the Flickering Pegs pegboard in the Mines
Fixed the relic collection sound effect not playing in peg minigames.
Slightly reduced the volume of the relic collection sound effect.
Fixed the brown map getting misaligned when it’s open while you destroy all the bombs in a chest.
Fixed the Assemball not displaying properly in run summaries when you have multiple of them.
1.1.9 Update!
v1.1.9 Patch Notes
New Content
Achievements! - We’ve added a whopping total of 15 new achievements for you to chew on. Bring an Egg to the Peglin Chef, steal all of Thesaurosus’s gold, and win a run with only your class relic?!?! Can you get them all?
Balance Changes
Memorb has had "Can only be used once per battle" removed at all levels. Also its base stats have been increased to 2/4, 3/6, 4/8.
Glass Half Ball’s damage has been increased to 2/4, 3/6, 4/8, and it’s Transpherency application has been increased to 1/3/5.
Swoltorb damage increased to 2/4, 3/5, 5/6.
Reforbisher buff applications increased to 4/6/8.
The recently added Brick Slime + Plant fight in the castle has been slowed down, with one brick slime and one plant being moved to mid-battle spawns instead of starting on the board.
Bug Fixes
Note: some of these bugfixes were applied on 1.1.8, this is merely for documentation purposes.
Fixed the Balleviation pegs per application still being the old values after the most recent major update.
Tender Cactus now properly shows the extra damage it’s doing from buffed pegs as your orb bounces around.
Fixed Summoning Circle showing 0 damage on the pegboard when you have Tender Cactus.
Fixed softlock with Necorbmancer and Viridian Trinket on brick pegs.
Fixed visual bug of improper gold count at the end of battles.
Fixed gold lost indicator being green instead of red.
Button prompts in the Encirclepedia no longer block mouse clicks from activating buttons they overlap.
Gave Balladin and Roundrel their shadows back in the Encirclepedia previews.
Fix misaligned title text of the “The Treasurer Doesn't Measure Up” achievement in the Encirclepedia.
Betsy’s Hedge now displays correct buffed damage for persistent orbs.
Patch Notes v1.1.8
This hotfix patch includes fixes for a couple of issues in the game:
Issues with the Thesaurosus (the Dragon Boss) fight that were causing softlock hopefully resolved
Fixed a potential vector for data corruption (an instance where multiple saves were being triggered in short succession)
[Experimental] v1.1.5 Available Now!
Hi everyone!
We’ve got another small update for you all to help improve stability and bugs that followed our big 1.1.0 update while we continue to work away on Act 4. It’s available now on the experimental branch and will be releasing to default as soon as we are confident that it doesn’t introduce any major new issues.
While we’ve mostly been focusing new development on the Act 4 update, this patch does contain a few fun balance changes and a nice quality of life improvement for the Custom Run system.
We’ve also got a new bundle with Deep Rock Galactic: Survivor, so if you’re looking for a new roguelike to pick up during this Steam sale you can get an additional discount just for owning Peglin!
v1.1.5 Patch Notes
New Content
You can now change orbs’ levels in Custom Start.
Added toggle in the options menu to make loot and card drops instant.
Assemball Sectorbs offered to you that you already own will reroll once into another Sectorb. The reroll doesn’t guarantee uniqueness, but it does increase the odds.
Splash damage now hits enemies vertically as well as horizontally.
Battys, Batteyes, and Crevice Webbers all now fall to the ground when defeated.
Lightning Rod bestiary entries are now slightly easier to unlock.
Added a tooltip to bombs and rigged bombs that change based on your Cruciball level.
Added tooltips explaining the benefits of upgrading slimed pegs (technically went live in-between the previous update and this update, but we’ll include it for posterity).
The upcoming enemy scroll now uses each enemy's bestiary icon.
Orbs and Relics now track the highest Cruciball level you beat while having them in your loadout. You can view this in the tooltip for each of them (the tracking data hasn’t been collected until this update, so you will not see this until you beat a Cruciball level)
Balance Changes
Tender Cactus now makes orbs not fire at all, its exponential damage modifier has been decreased from 1.3 to 1.25, the damage you’re dealing to enemies will display next to your orb as it hits pegs instead of the shot damage, and peg buff damage will now also be done immediately.
A Good Slime now triggers whenever slime is applied to a peg, positive or negative.
Refresh Perspective now triggers when Necorbmancer refreshes a peg.
Double-Edged Sworb buffed to reduce refreshed peg damage by 25%/50%/75% instead of 0%/25%/50%, and now also damages all enemies for 1/3/5 damage per peg refreshed when drawn.
Doctorb changed to no longer remove itself from your deck if fired at level 1, but instead has 0/1 stats at level 1.
Necorbmancer crit damage increased from 10/12/14 to 11/13/15, and its buff on refreshed pegs has been increased from 2/4/6 to 5/7/9.
Crit Sectorb crit damage increased from 7 to 8.
Slime Sectorb slime application made more frequent (changed from 5 to 4 pegs hit).
Upgrade Sectorb peg buff increased from +2 per hit to +3.
Ellucircle now grants Ballusion for each coin collected instead of each coin peg hit.
Balleviation slime application changed from every 16/13/10 to every 12/10/8 pegs hit.
Invisible Miniboss and Minions health has been increased.
Slenderlin’s health increased slightly on C6+.
Eldritch Altar event Max HP cost reduced from 22 to 17.
Bugfixes and Small Changes
Fixed softlock where enemies can get stuck at 0 health.
Fixed a wide array of orb and relic wording inconsistencies.
Fixed buffs occasionally not visually showing up on pegs.
Inconsistencies with horizontal and vertical splash damage have been fixed.
Fixed attacks sometimes visually continuing to fly after hitting their target.
Orbs will no longer get stuck in the top corners when using Viridian Trinket.
OffeRing now correctly always hits all enemies no matter how many pegs hit.
Fast Reakaton now also triggers for enemies that start on the battlefield.
Multiball and mirrored Eggs no longer remove other Eggs from your satchel.
Fixed rare softlocks in the Dragon boss fight.
Fixed Sporeshrooms still buffing enemies the moment after the Sporeshroom dies.
Fixed a bunch of wrong numbers in Bestiary entries.
Fixed some more issues with save files getting corrupted.
Fixed bug where one of the attacks with Pincer Maneuver that doesn't hit any enemies could last a long time.
Fixed softlock when hitting the Requite Knight with a Ballanx.
Grinding Monstera no longer restores your health if you were defeated by a self-destructing enemy.
Fixed the Assemball’s Buff Sectorb text sometimes having the wrong number.
Currently Selected Cruciball Level text will now update immediately after changing game language.
Popping Corn description no longer states "during battle", to match its functionality.
Fixed bug where selecting undiscovered relics with keyboard/controller in Custom Start relic selection menu would display their actual tooltip.
Fixed loot from the Slime Boss flying to the wrong position after the boss had eaten you.
Reduced the screenshake when Sappers are killed.
Bonus special pegs made by Duplication Potion now play the visual effect when created.
Fixed the special peg addition particle effect not playing in the correct position on long pegs.
The coin collected animation on pegs now plays in treasure nodes.
Fixed going in and out of the options menu making the language select option skip over some languages.
Added sound effect when Torn Sash is triggered.
Ballwark text in orb and relic descriptions now always uses the same highlighting colour.
Pause menu UI has been given a bit of a fresh coat of paint.
Fixed the Bramble status effect always doing a flat 10 damage to passing enemies instead of doing 10 damage per stack.
Redoublet now also displays the tooltip for blind to help communicate that it triggers on blind misses as well.
1.1.0 Update!
v1.1.0 Patch Notes
New Content
4 New Boss Relics - Including some really powerful and fun stuff.
Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
1 New Rare Relic available for all classes.
11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
The large bouncer pegs can now be slimed.
Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.
Boss Relic Changes
Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
Wand of Skulltimate Power: Now also doubles damage from bombs.
Balance Changes
Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can't be manually targeted but they will now be automatically targeted if no other targets are available.
Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
Dungeon Die: Damage shifted from -3/+3 to -2/+4.
Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
Ballm: damage reduced from 1/2 to 0/0.
Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
Duplicatorb changed from Rare to Uncommon.
Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
OffeRing: Now always hits all enemies.
Coins have been added to pegs in chest nodes at Cruciballs less than 8.
Removed 2 rigged bombs from the Mines Sapper-Only battle.
Starting web "slime" removed from inner ring in Forest Easy Spider battle.
Bugfixes and Small Changes
Improved the visibility for what the next available Cruciball level is.
The Shield Mage miniboss’s big attack now has its damage scaled by C17.
Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
Fixed some issues where corrupted stats files could lead to the game being unable to open.
Bomb Baton now adds bombs to the Peg-ta fight.
Increased the speed that the map is scrolled with your mouse scroll wheel.
Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
Fixed Mirrors still being able to reflect attacks that don't hit them when you attack a flying enemy behind them.
Fixed some issues where the Leshy’s vines would sometimes not break when hit.
Spiders now have a death animation.
Mobile UX Improvement - Set a more reasonable minimum font on active orb information details, shortened it with "...". Players can now click the scroll to bring up a full-screen version of the orb details.
New SFX for when enemies heal themselves, to differentiate between player healing.
Increased the attraction strength of black holes in the Turned Knight battle.
Left and Right pegboard walls have been made a little bit bouncier.
Bouncer Pegs can now be pierced like regular pegs.
New sunset tiles in-between daytime and nighttime in the forest.
Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
Orb stats now properly visually update when buffs are gained mid flight.
Improved the relic collection SFX.
Leshy Bushes no longer spawn as forest bonus enemies.
UI overlapping issues will no longer occur on the map screen.
Fixed Haglin's Hat not healing you in chest nodes.
Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
Fixed Eye of Turtle not blinking when player opened a chest.
Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
Fixed display issue when orb stats pass 99.
Leshy plant moved back one slot to have less overlap with the C20 stump.
Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
Fixed not being able to open your inventory in the castle win screen.
Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
Fixed Necorbmancer’s prediction.
Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
Fixed the secret pegs in the secret tunnel navigation layout not being secret.
Fixed bouncer pegs not glowing red during crits.
Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
Fixed the Dragon Boss sometimes having a long wait before breathing fire.
Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
Fixed Subtraction Reaction applying its slime again when you discard.
Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
Morbid orbs now properly don't trigger any “on hit” effects.
Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
Fixed irregularities with Alien's Rock splash damage hitting too many enemies.
Fixed Chinese Font overflowing in the options menu.
Fixed bugs with incorrect orbs showing up in the post battle run summary.
Super Sapper Minesweeper squares now update when refresh pegs move.
Peglin is now available on Steam China!
Hi everyone!
Thank you for your patience as we work towards our next update - we know it's long overdue since it's grown larger than we were hoping for, but it is going into beta this week and will be coming to experimental as soon as we fix up any severe issues. While I'd intended to just have this update continue our boss relic rework while we continue working on Act 4, I had quite a bit of fun hacking up some new encounters over the holidays and this update will have at least 5 more new battles/pegboards (more than any update that I can remember), and the new boss relics we're adding are, in my opinion, some of the most interesting and fun boss relics we've created - the update should hopefully be worth the wait!
So what's the point of this announcement if not to drop the new update? Well our friends at IndieArk have been working hard to get Peglin released on Steam China, and I figured it would be good to add some context on the English side of this announcement instead of just having a wall of Chinese for those that don't understand it (for those that can read Chinese, you'll notice that the announcement on that side is quite different) - especially when we've been heads down and radio silent for longer than intended.
The good news globally is that we'll be putting Peglin on sale to celebrate the new launch, so if you know anyone who has been waiting to pick it up now is a great opportunity.
Thanks for sticking with us while we continue to work on the game, we're really excited to share this next update with you!
- Dylan & The Peglin team
New Glow-In-The-Dark Plushie!
We're back again with a new plushie from our friends at Makeship... This time it's a very bulbous boy - a super special Super Sapper that glows in the dark!
Hey all! We're back again with another Peglin update, hot off the presses. In this update we've spent a lot of time trying to bring some older content back to be C20 meta-viable, so you'll see a ton of buffs to orbs and relics alongside a few new appearances. There's also a fresh Forest foe to face, who we hope you'll all have fun fighting!
Thanks for continuing to join us on this peg-popping journey, Peglin continues to be a really fun game for us to work on and you as a community are amazing. We've got a few more content updates in the pipes and we're continuing to work towards releasing Act 4 earlyish in 2025!
Until next time, Dylan and the RNG Team
v1.0.6 Patch Notes
New Content
[New Forest Miniboss] Stompy Stomps - These two massive walking stumps are quite hearty, and still pack a punch when knocked down!
[New Rare Peglin Orb] Jupitorb - Shoots out lasers that activate pegs, and attacks all enemies!
[New Boss Relic] Safety Pegulations - All projectile attacks pierce 2 additional enemies, but bombs deal 75% less damage and 75% less self damage.
[New Rare Relic] Parallel Boomiverse - Whenever bombs are created in a battle, create an additional regular bomb.
Orbs firing at enemies are now predicted with raycasts to ensure they never skip over or hit an additional enemy. All orb shot hitboxes are also now the same size, and orbs fired at flying enemies can no longer be blocked by grounded enemies.
Rigged bomb damage increased from 150/100 to 200/150.
You can now inspect status effect icons on enemies and the player on controller as a third mode after inspecting your relics and upcoming orbs.
Scrolling up and down on the brown preview map is now faster and more responsive with all input methods.
Castle Mirrors have gotten an art update to make them match their mines counterparts. Both mirrors now also have a new animation that plays when they reflect damage.
Regular stumps have had their art updated to match the new miniboss.
Shots will now be forcefully ended after 3 minutes to avoid softlocks.
Balance Changes
The Demon Wall no longer spawns dull pegs on C20.
Avogadro’s attack damage has been reduced from 11 to 8, but now gains 1 Muscircle (2 at C20) whenever the tree is hit by an attack that does more than 25 damage. Prior to this change Avogadro was still the easiest of all the forest bosses, so this is our next step to try to balance all 3.
The difficulty of extra enemies that spawn in easy battles from C19 has been limited. For example now a Red Slimedrop can no longer spawn in your first few battles before you have the means to deal with it. Additionally, C19 spawning in all battles is weighted by the difficulty of enemies, so you will no longer have a small chance to get multiple hard enemies spawn in one fight.
Mirrors can no longer spawn as a C19 extra enemy.
Horriballs no longer have negative stats, and are now 0/0. We wanted to do this to make it play better with buffs and Spinventoriginality.
Spinfection on the player now only ticks down after you have fired an orb.
The available gold in the easy forest spider battle has been increased by 10.
Shops can no longer spawn in ‘?’ nodes.
Constricting Chains changed to fire a scatter shot of 3 orbs rather than one forward and backwards. We wanted to change this relic again since shooting backwards meant it only really gave you 2 options to pick from each shot. However the scattershot proved to be really powerful, so we had to make it halve orb damage as well to keep it balanced.
Heavy Hand now also makes all orbs Dense.
The length of the aimer when you have both Heavy Hand and Unicorn Horn has been reduced.
Consuming Chalice has been removed from Balladin’s relic pool, as neither of its effects fits with Balladin’s synergies.
Haglin's Satchel grants 2 fewer upgrades and grants 50 gold instead. This allows you to upgrade the orbs you want instead of random ones, or to add/remove orbs instead
Hero's Backpack reworked to now grant +1/+2 to all non-Pebball duplicate orbs you own.
Recombombulator now respawns rigged bombs as regular bombs.
Orbert’s Story has been changed to grant a chest every 4th ‘?’ node you enter, and to increase rare relic chances by 50% instead of adding a flat 7%.
Perfected Reactant bomb damage buff increased from 15 to 20.
Perfect Forger self-damage increased from 4 to 6.
Molten gold buffed from 5 to 10 extra gold.
Double Damage slime now refreshes along with its peg just like Healing and Lightning slime do.
Damage Reduction slime now stays on the board until you take damage.
Level 3 Shock Orbsorbers buffed to also always reduce damage from rigged bombs by 1 while you own it. This makes it takeable in any build as a utility orb to help protect yourself. As such, it has been converted from uncommon to rare, and is now available on all classes.
Bob-Orb has been buffed to convert the first peg hit to a bomb at level 1, create 1 bomb when drawn and reduce pegs needed to hit per bomb from 8 to 7 at level 2, and create 2 bombs when drawn at level 3.
Collatorball Damage now also deals flat damage per rigged bomb on the board. It also converts the first peg it hits to a rigged bomb at level 1, and the pegs needed to hit per rigged bomb has been reduced from 9 to 8 at level 2.
OffeRing now attacks all enemies, instead of just grounded ones.
Orbelisks now also give increased damage to all Pebballs, Bouldorbs, and Orbelisks in your deck. Orbelisk damage has been reduced slightly to help account for this.
Added Orbelisk to Balladin’s orb pool.
Allorbnothing and Extra-Orbinary are now buffed by opposite damage types at all levels, not just level 3. Allorbnothing is now only available on Balladin, and Extra-Orbinary is now only available to Roundrel (both are still available to Peglin).
Bullyball changed to work any time you’ve taken self-damage this battle with no health loss necessary so it can be blocked with Ballwark.
Activatorb buffed to work on discard at level 2, and its stats have been increased slightly.
Orborous crit damage increased from 2 to 3.
Kobanorb and Swashbucklorb have been removed from Balladin’s orb pool.
The Resistance Knight fight now starts on the opposite board peg board.
4 more bombs have been added to the difficult mines Sporeshroom fight.
The midas event has been tweaked so that the damage you take is lower, and the gold it can grant is higher.
The damage required to make a rainbow slime drop a coin when hit has been reduced from 60 to 30.
Tweaked the lifetime of the long peg cups in the forest plant miniboss pegboard to help make orbs fall down the middle of the cups easier.
Bugfixes and Small Changes
Fixed a bunch of bugs related to the aimer not predicting correctly.
Fixed sapper enemies skipping over each other when one blows up next to you.
Fixed refreshes getting broken rarely in the Thesaurosus fight.
Fixed Spinventoriginality sometimes affecting orbs you're looking to buy even when you’re in a new run not on Spinventor.
Bombs should no longer be able to be visually covered in slime.
Fixed sound effects being still slightly audible when the slider is at 0%.
Sash of Focus now protects from Nosforbatu’s self-damage and damage taken in events.
Fixed the softlock when you skip the “secret miniboss” on mobile.
Fixed the Resistance Knight increasing its reflect status effect before calculating its damage instead of after.
Fixed Spinfection on the player, sometimes ticking down twice in one turn.
Fixed enemies buffing themselves or debuffing you counting towards the 'Stacks Applied' statistics in the run summary.
The copy seed button now has more feedback than just a sound effect when it's been pressed.
Fixed camera jump when loading a game where you’re going into the castle boss.
Fixed being able to navigate to the remove orb button in shops after it’s been used.
Fixed the preview map looking zoomed in when viewing it in some scenes.
Fixed Navigationflation blinking whenever you detonate a bomb during a battle.
Fixed Effective Criticism bug that rarely caused the game to freeze.
Fixed upcoming orb inspection crosshairs scaling along with the size of the orb.
Fixed Consolation Prizes not displaying correctly in the run summary screen.
Bugged relics are no longer shown as options for the “...Would you like a boost?” at the start of a run if you’re doing a custom run with all common relics.
v1.0.5 Bugfix Release
Fixed misnavigation into fire pits in black hole maps causing random navigation
Fixed bombs disappearing in Thesaourosus layout shuffles
Fixed possible race condition with critical effects activated on targeted enemies
Fixed the Summoning Circle not making every shot a crit when shooting the Critiball