[New Cruciball Level] Cruciball 16 - Start with a Horriball. A new big -1/-2 orb that cannot be removed from your deck.
[New Forest Boss] Betsy the Leshy - The third and final boss in the forest. Betsy effects the pegboard with a unique mechanic that will make you think hard about where to fire your orbs!
Run Summaries - The game now displays more interesting stats on finishing a run. This is laying the groundwork for us to do more with this in the future. Take screenshots and show your friends how awesome (or terrible) your run was!
Seeding - Runs are now seeded. You can share seeds with people, and do custom runs with specific seeds! You can paste seeds into the input UI with Ctrl+V on PC (seeds are written using numbers 1-9).
New Forest Map Visuals - A visual overhaul of the Forest map, and some updates to the other maps too.
New Item Indicator - An exclamation mark icon will now show up on orbs and relics you haven’t unlocked yet.
Shop Orbs Price Reduction - Haglin has reduced the prices of orbs in their shop!
New Cursor - The game now has a cute custom cursor! It should help you know when you’re hovering over an enemy or about to fire your orb. There is also an option to turn it off if you prefer.
[New Achievement] New Leshy on Life - Defeat Betsy the Leshy.
[New Achievement] In a Prickle - Get three Bramballs stuck in the Leshy's vines at the same time.
[New Achievement] Eggstravaganza - Win a run with two eggs in your satchel.
[New Balladin Class Relic] Balladroit Rework - Start each battle with Ballwark equal to the number of orbs in your deck, or 2 x (your orb's largest base damage), whichever is higher. We hope this opens the floor up for more variety of synergies and builds for Balladin.
[New Common Relic] Added Advantarge - Whenever an effect causes you to gain Muscircle, gain 2 Ballwark.
[New Common Relic] Training Tabard - For every 10 Ballwark you gain, gain 1 Muscircle.
[New Common Relic] Shield Basher - Makes shielded pegs able to be activated.
[New Common Relic] Debuff Distractor - Gain 1 Ballusion for every stack of negative status effect you apply to an enemy.
[New Rare Relic] Spinsepsion - Enemy Spinfection will increase each turn instead of decreasing.
[New Secret Relic] Aliensrock - ???
[New Secret Relic] Miniboss Meetup - ???
Balance Changes
Cruciball 12 now only reduces regular bomb damage by 10 instead of 15.
Cruciball 14 now only reduces Max HP by 15% instead of 20%.
Knight Shields have been nerfed. They are no longer immune to transpherency, take 30 damage when one of their shield pegs is destroyed, and shield health has been reduced on Cruciball 6+.
Transpherency now works on 10% increments.
Haglin's Hat Changed to Common.
Grubby Gloves Spinfection reduced from 2 to 1.
Betsy's Hedge base damage bonus has been increased to +2 for each crit peg on the board.
Thesaurosus (Dragon Boss) health increased by 20%.
The slime boss’s board now has extra slime pegs at the bottom of it. The boss’s health has increased a little to balance this, but the fight should be easier overall.
Avogadro (Mole Boss) and plant minions' health has been increased. This should hopefully make all 3 forest bosses more similar in difficulty.
Ballestra has been reworked! It now gives more Muscircle at higher levels and pierces all enemies, but does less damage and still gives all enemies 1 Muscircle. It has also been removed from Roundrel’s orb pool.
Best Orbfence has been majorly buffed. It now grants much more damage per Ballwark and has higher stats.
Forbification and Chopping Ballock now get buffed by shield pegs that are upgraded.
Orbrasion’s Muscircle gain increased, self-damage increased at level 1 but decreased at lvl 3.
Rubborb now gets bouncier at each higher level. The amount of bounciness at level 2 is equal to its old level of bounciness.
Critiball and Replenishorb are no longer attracted to the crit and refresh pegs they cannot activate when you have Electropegnet.
Kobanorb damage increased.
Evasive Maneuvorb Damage and ballusion gain buffed.
Leaf the Rest for Later now refreshes 8% of the board with a minimum of 5 pegs, rather than just a flat 5 pegs. Should still be a downside if you have no refresh synergy, but shouldn’t kneecap you completely if you don’t have synergy for it.
Cookie healing has been nerfed to 1 per Refresh instead of 2.
Recombombulator no longer reduces bomb damage.
Essential Oil Ballwark gain increased to 2.
Bugfixes and Small Changes
Fixed a bug where you could skip the last enemy in a fight by spamming fire.
Fixed a bug where Replenishorb could convert a refresh peg into a temporary refresh.
Fixed a bunch of bugs related to the Resistance Knight miniboss’s pegboard.
Fixed bug where slime added by Subtraction Reaction wasn't triggering A Good Slime.
Fixed Gamblin scenario no longer appearing.
Fixed Haglin’s Hat not working when you had Molten Mantle.
Peg upgrade text now shows above shields.
Peg upgrade text is now easier to see on the slime boss’s slime pegs.
Orbs now appear overtop of peg upgrade text.
Mauliflower’s art changed to have a unique silhouette when compared to Brassicaceae Knuckles.
Double Trouball now changes into new sprites when it splits into Multiballs.
Rubber slime now becomes more bouncy when upgraded.
The orb minigame skip button now says “skip”, instead "back".
A bunch more tiny bug fixes and polish!
Deckbuilder Fest
Hi friends!
The Steam Deckbuilder Fest has started, and we are so excited to be a part of it! Peglin is on sale 30% off for the duration of the event alongside a ton of great games so it's definitely worth checking out the festival page.
Our team has been having fun exploring the games in this festival, we've found so many indie gems. One of our favourites has been from Stray Fawn Studio (the team that made the Wandering Village) - Dungeon Clawler!
You may know our team is quite partial to puns, so we love it immediately. But combine roguelike deckbuilding with a Japanese arcade machine, and we love it even more. The demo is absolutely addicting, and we can't wait to see it developed further!
We've also been really hard at work on the next update, which is going to be one of the biggest we've had in a while! We're currently in the process of bug fixing and balancing the new Forest Boss and a bunch of other changes, and we're really excited to bring it to you as soon as possible!
Have fun deckbuilding!! The Red Nexus Games team
v0.9.49 Bugfix Release
A small update has been released to address the following issues:
Fixed the Recombobulator and Bombulet not working properly
Fixed the Mole boss not spawning bombs appropriately
Fixed an odd interaction between Assemball and the Helpful Spirits event
Resistance Knight should now only add or move refresh pegs on the active pegboard
Cursed Mask now works properly again
Thanks for playing Peglin!
v0.9.47 Patch Notes + New Makeship Plush!
Hey all! Got another Peglin update for you here, this time with another wacky miniboss and the last batch of Roundrel tweaks for a little while (probably). This update is currently available on the experimental branch, and will be coming to default in the next couple of days :) Our friends at Makeship have also been hard at work on another plush for us: Avogadro, the Forest Mole Boss! If you'd like your own little fluffy foe you'll have two weeks from this announcement to grab yours before they're gone forever!
v0.9.47 Patch Notes
New Content
[New Status Effect] Transpherency - Projectile attacks hitting enemies with Transpherency X will pierce through the enemy with X% damage
[New Roundrel Common+Starting Orb] Evasive Maneuvorb - A low damage orb that provides a reliable source of Ballusion
[New Roundrel Uncommon Orb] Glass Half Ball - An orb that applies Transpherency to hit enemies, allowing future shots to pierce through them
[New Roundrel Rare Orb] Spinny Bank - Doubles the number of coins on each unique peg hit in a shot, gains bonus damage depending on how much gold is held when attacking
[New Rare Relic] Clear the Way! - Attacks apply 15 Transpherency to enemies on hit
[New Rare Relic] Haglin's Hat - Heal 10 whenever 100 coins are collected
[New Rare Relic] Spiffy Crit - All attacks apply Exploitaball 1 (2 if the attack is a crit)
[New Common Relic] Flaunty Gauntlets - Gain 1 Ballusion for each coin collected
[New Common Relic] Subtraction Reaction - Add 1 Damage Reduction slime to the board for each time you took damage on the previous turn.
[New Castle Miniboss] Resistance Knight - An adaptive (yet unintelligent) foe, ready for anything you have to throw at him (to a fault)
Balance Changes
Rainbow Slime health increased to 200/300 but starts with 100 Transpherency
Chopping Ballock and Forbification shield peg synergies have been increased dramatically
Cleavorb can now pierce through more enemies depending on how many crits have been triggered.
Spinterest Payment damage per coin has been reduced slightly to reflect increased coin synergies
Sporeshrooms now have a ranged attack on every second turn, they also have a chonky new look
Mines Ghost Miniboss pegboard now fills more slowly
Mines shade now increases its Muscircle and Intangiball after performing a melee attack
Lightning Rods no longer need to be defeated to win fights they are in
Slime is now powered up for every -3 debuffs instead of -5
Double Damage Slime now doubles the boost that it previously got from debuffs (so a -5 debuffed peg will gain +20 damage)
Ballusion no longer triggers on orb or relic self-damage, rigged bomb damage, or dragon's fire peg damage. Dodging an attack prevents the enemy from applying status effects to you. (We want Ballusion to be used on bigger sources of damage like enemy attacks, not self-inflicted chip damage).
Self-buff orbs now still grant their buff to you if their shot would do 0 damage and whiff
Pocket Sand blind increased to 15
Pebballs now cost 15 gold to buy in Haglin's shop
Beckoning Crit has been changed to Rare to reflect increased coin and crit synergies
Orbsium changed to Rare on Spinventor to account for increased buff synergies
Max player health is now limited to 999 to avoid display and demon wall issues
Bugfixes and Small Changes
Loading improvements - Aside from the loading text at the beginning of the game this one should be an "invisible" change for most people in that everything in the game should behave the same way. If you're playing on an older device though you will hopefully notice much much faster load times while playing!
Radia Atlas event will now properly appear with the correct amount of upgradeable Pebballs (for real this time)
Softlock fixed with Reorbanizer + Duplication Potion causing endless reloads and stuck orbs
Cauldron Bubball now correctly utilizes Exploitaball damage increase
Critiball no longer incorrectly spawns temporary Refresh pegs when drawn
Mirrors more reliably reflect fast-moving pierce projectiles (bug introduced in previous update)
Assemball now levels up as more pieces are collected (just a visual change)
Improve Peg Buff text visibility when slimed
Unicorn Horn will now be active during shop navigation when purchased in that shop
Castle peg layout with circle of refreshes are now visually marked as temporary refreshes
When Cruciball is off, current floor display text is now anchored to the bottom of the screen
Flickering pegs with more than one coin on them will now properly fade the coin text
v0.9.44 Patch Notes
Happy New Year everyone! We hope you all had peaceful and happy holidays and that 2024 has been good to you and your families so far!
New Content
New Boss Relic - Endless DevouRing: All attacks get 2x damage but every peg activated gets downgraded -4.
New Roundrel Relic - Is Dis Your Card (I'm sorry): When discarding an orb, gain Ballusion equal to 2x the orb's crit damage stat.
New Roundrel Relic - Steady Scope: Every shot fired has a chance to trigger a crit equal to 2x your Ballusion.
New Roundrel Relic - Distraction Reaction: After taking X damage, gain X ballusion (this will be increased to gaining 2X ballusion in the next update).
New Roundrel Relic - Mauliflower: Add 1 Spinesse whenever 3 Crits are Triggered.
New Spinventor Relic - Refresh Perspective: Whenever a peg is refreshed it gets upgraded +1
New Balladin Relic - Bastion Reaction - After losing HP from self-damage, gain 2x that much damage as Ballwark.
"New" Relic - Slimy Salve: Apply Healing Slime to every 35th peg hit.
New Scenario - Crystal Altar: Offered in the castle or mines when below 35% max HP to heal to full in exchange for losing some Max HP.
New Scenario Relic - Modest Mallet: ???
Refreshircle and Critsoballos now create 1/2/3 bonus special pegs of their respective types when drawn.
Balance Changes
More slime types are now levelled up when their peg gets buffed (or debuffed!).
Peg upgrading has been dialled up across the board to help it scale a bit further into a run and to help it upgrade slime more effectively - we're still working on end-game scaling for this synergy but it's improved a bit for now.
When slime is applied to a durable peg it resets the peg's hit count, allowing more hits on the new slime before the peg pops.
Positive slime from Prime Slime will no longer clobber other slime, allowing it to coat more pegs more effectively.
Mines Ghost Miniboss damage increased by 1.
Many non-synergistic Boss Relics removed from possible character relic pools.
Nimball stats have been increased.
Mirrors no longer reflect damage when hit from behind with a Round a Bout crit attack.
Bug Fixes
Having a navigation orb get stuck and despawn during scenario navigation no longer softlocks the game.
Mines Ghost Miniboss should now always start with the correct number of refresh pegs instead of sometimes starting with non-refresh pegs.
Pegs can now only splash nearby pegs once per shot, which should help reduce infinite loops when using Refreshing Punch with many refresh pegs on the board.
Branch of Ember now interacts properly with Exacorbate.
Prediction fixed for Summoning Circle + Constricting Chains.
On the character select screen, the selected character now no longer blocks clicking to select characters behind it.
Small visual improvements to mines tiles.
Map title no longer draws in front of the pause screen when pausing with the map open.
Scrolling the credits with the mouse wheel will no longer get taken over by the autoscroll.
What's next?
This update was pretty focused on making the Roundrel a bit more robust, and while we've made solid progress towards that we have a bit more content with that purpose in mind that wasn't quite ready in time and will make its way out over the next couple of updates.
We're also working on how to prevent the Balladin from being a one-trick pony while still being a decently simple/more approachable class, so expect to see some changes there soon as well. Under the hood we've got some big optimizations and old code refactoring happening which will help the game run a bit better and gets us a little closer to potentially supporting modding/Steam Workshop post-1.0 (still can't promise anything for sure but it's something that we'd love to do). And finally we'll have some more battles & encounters to challenge your peg-popping skills in the next update!
2024 is going to be a very exciting year for Peglin as we round the corner to 1.0 and work on getting everything where it should be for a full and complete game, and we're really excited to share more of what we've been working on behind-the-scenes!
Patch Notes for v0.9.40
Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.
Balance changes
Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
Refilibuster changed to damage all enemies instead of targeted
Orbrasion self-damage no longer increases at levels 2 and 3
Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
Dragon’s Flame hits Peglin an additional time
Kobanorb gold production buffed slightly
Best Foot Forworb made common
Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded
New Features
New encounters! New Mines Miniboss and two new regular battles.
Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
Similarly, there’s been a minor overhaul in SFX assets in the game.
New Roundrel Relic, the Redoublet
The Qaballistic Ruins fight has been improved to preserve performance in low powered devices
An assortment of bugfixes as well, including but not limited to:
UI sound effects when purchasing orbs multiple times after battle now work properly
The Roundrel now keeps their hat on when celebrating a boss defeat
The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in
The Steam Awards are Back!
Hey everyone! A big thank you for sticking with us through all the tweaks and updates to Peglin since release, as well as nominating us in last year's Steam Awards. Even though we didn't get the win, the support from this amazing community makes us feel like winners already.
This year again there are some seriously cool games in the running for the Steam Awards, and we thought we would throw our hat in the ring again. So, if Peglin brought some joy to your gaming hours, we'd be thrilled to get a nomination in the "Labour of Love" category.
We're excited about keeping the Peglin journey going strong, making it the best game for you all. Your feedback has been incredibly appreciated, and we're taking it all in to keep leveling up the game. Our next update will be introducing some new enemies and pegboards, as well as rebalancing some of the content in the game that has grown (or was introduced) a little underwhelming. It still needs a little bit of time to cook but we can't wait to get it to you!
Thanks for joining us on this adventure and we will keep working to make this game as fun as we can <3
Peglin Update v0.9.32 -- And More!
Hey all!! Big shiny announcement here today - we’re officially announcing the next game that we’ll be working on after Peglin so we can make its Steam page public and show off its prototype alongside Peglin at SXSW!
Fowl Damage is an atmospheric puzzle platformer where your default jump provides enough fall damage to destroy you! You’ll have to carefully manage your jumps and falls as you adventure through this chilling, beautiful, and occasionally cute world. It’s definitely a bit of a departure from Peglin but it’s a game that one of our designers, May, has been working on for a few years and it’s a really beautiful game that we’d love to help share with people any way we can. We’ll mostly be publishing it, but we’ll be doing a little bit of co-development too.
We’re planning on releasing Fowl Damage fully (no Early Access for this one since it’s a bit more linear) between 8-12 months from now!
FAQ:
Will this slow down Peglin updates? Not in any significant way - Fowl Damage has been 90% completed by May as a solo developer (who has been helping us out with Peglin part-time for over a year). We’re also growing the team a little bit to help support both games and the bulk of the work will happen once Peglin has gone gold. We’re mostly just announcing Fowl Damage now so that we can start sharing it and submitting it to events until it releases!
I’ve seen Saturday Morning Rogue on the RNG Steam page - what is that and will it ever be released? Saturday Morning Rogue was a jam project that a small side-team (mostly non-RNG peeps) had hacked together in a month in an attempt to put a small, cheap Roguelike out on Steam in a short amount of time. Unfortunately everyone has been too busy to put the finishing touches on it (it was started a little before Peglin went into Early Access and the RNG lives imploded 😵💫) - it is something that we would like to revisit and finish up once the dust starts to settle though!
Now onto the Peglin patch notes!
Patch Notes v0.9.32
New Features:
New Roundrel status effects!
Ballusion gives the Roundrel some much needed damage mitigation by allowing you to dodge enemy attacks
Exploitaball is a status effect that supports Roundrel's crit synergies by making enemies take more damage from crit attacks
Improved visuals:
UI improvements for end of battle rewards
UI improvements for status effects
Now with a proper loading screen!
Auto-detect what type of gamepad you’re using to change the glyphs, and the option to force it to a particular style
Some achievements have had their requirements adjusted:
Poison IV Spinfection requirement reduced to 40
Slime After Slime bounce requirement increased to 7
Multiballer achievement now requires Matryorbshka
Where's my membership card?! now requires removing an orb as well
Bugfixes and misc changes:
Orbust is now uncommon
Spinfection granted by orbs rebalanced to provide more stacks on crit
Potion Ballt no longer deals damage
Slight nerf to Protectorb and Balladroit
Slenderlin fight has an extra Sapper
Perfect Forger should no longer light up when the orb can’t be upgraded
Fixed an issue where a stuck navigation orb would not be dealt with properly in the Shop scenario.
Fixed a selection issue in the Shop where the selection would get stuck behind the modal dialog for buying an orb or relic
Protectorb no longer shows damage values when hitting walls when used in combination with Ambiguous Amulet
Peg buffs are now clamped properly to -999 and 999
Fixed a cosmetic issue with Ballad providing the extra Spinesse after being affected by Instigatorb taking a little too long
Updated relic countdown UI to be a bit more readable
Circcae attack made a little smaller
Dangling cruciball particle effects on the main menu should be fixed properly now
Peglin Experimental Update -- And More!
Hey all!! Big shiny announcement here today - we’re officially announcing the next game that we’ll be working on after Peglin so we can make its Steam page public and show off its prototype alongside Peglin at SXSW!
Fowl Damage
Fowl Damage is an atmospheric puzzle platformer where your default jump provides enough fall damage to destroy you! You’ll have to carefully manage your jumps and falls as you adventure through this chilling, beautiful, and occasionally cute world. It’s definitely a bit of a departure from Peglin but it’s a game that one of our designers, May, has been working on for a few years and it’s a really beautiful game that we’d love to help share with people any way we can. We’ll mostly be publishing it, but we’ll be doing a little bit of co-development too.
We’re planning on releasing Fowl Damage fully (no Early Access for this one since it’s a bit more linear) between 8-12 months from now!
FAQ:
Will this slow down Peglin updates? Not in any significant way - Fowl Damage has been 90% completed by May as a solo developer (who has been helping us out with Peglin part-time for over a year). We’re also growing the team a little bit to help support both games and the bulk of the work will happen once Peglin has gone gold. We’re mostly just announcing Fowl Damage now so that we can start sharing it and submitting it to events until it releases!
I’ve seen Saturday Morning Rogue on the RNG Steam page - what is that and will it ever be released? Saturday Morning Rogue was a jam project that a small side-team (mostly non-RNG peeps) had hacked together in a month in an attempt to put a small, cheap Roguelike out on Steam in a short amount of time. Unfortunately everyone has been too busy to put the finishing touches on it (it was started a little before Peglin went into Early Access and the RNG lives imploded 😵💫) - it is something that we would like to revisit and finish up once the dust starts to settle though!
Now onto the Peglin patch notes!
Patch Notes v0.9.29 - Experimental release
New Features:
New Roundrel status effects!
Ballusion gives the Roundrel some much needed damage mitigation by allowing you to dodge enemy attacks
Exploitaball is a status effect that supports Roundrel's crit synergies by making enemies take more damage from crit attacks
Improved visuals:
UI improvements for end of battle rewards
UI improvements for status effects
Now with a proper loading screen!
Auto-detect what type of gamepad you’re using to change the glyphs, and the option to force it to a particular style
Some achievements have had their requirements adjusted. Please note that descriptions of achievements, both in game and on Steam, will remain on their old versions *until* the update hits the main branch:
Poison IV Spinfection requirement reduced to 40
Slime After Slime bounce requirement increased to 7
Multiballer achievement now requires Matryorbshka
Where's my membership card?! now requires removing an orb as well
Bugfixes and misc changes:
Orbust is now uncommon
Spinfection granted by orbs rebalanced to provide more stacks on crit
Potion Ballt no longer deals damage
Slight nerf to Protectorb and Balladroit
Slenderlin fight has an extra Sapper
Perfect Forger should no longer light up when the orb can’t be upgraded
Fixed an issue where a stuck navigation orb would not be dealt with properly in the Shop scenario.
Fixed a selection issue in the Shop where the selection would get stuck behind the modal dialog for buying an orb or relic
Protectorb no longer shows damage values when hitting walls when used in combination with Ambiguous Amulet
Peg buffs are now clamped properly to -999 and 999
Fixed a cosmetic issue with Ballad providing the extra Spinesse after being affected by Instigatorb taking a little too long
Updated relic countdown UI to be a bit more readable
Circcae attack made a little smaller
Dangling cruciball particle effects on the main menu should be fixed properly now
Find Peglin in the Steam China Showcase 2023!
Hello everyone!
Our friends at IndieArk have gotten Peglin in the Steam China Showcase. Unfortunately Steam's sales cooldowns mean we can't join with a discount but you can find out more about the event and (and find some great deals!) here: