QOL Update - Before we get to the new gameplay content, there is now a major graphical update, so we are upgrading directly to version 1.1 with a new look and feel!
+ Complete overhaul of textures and models + Partial (still expandable) modernisation of the UI + Some sounds replaced to adapt to the new visuals ~ Physics of the pendulum and some colliders adapted to the new look. It is now unfortunately possible that some community maps no longer work as desired.
With this new content in the wings, hopefully we can finally tackle Chapter 2 and the still broken Versus mode soon!
Until then - happy swinging!
1.0c0 - Quality of Life
QOL Update - Yes, we still exist, and YES, there will be new content soon. But before this, let me introduce some minor Quality-Of-Life-Changes that we made so far before any further content will be targeted:
Added progress buffer to the main games sections. Now mid-section progress will be saved and you won't have to play the whole thing again if you wish to take a break
Extended community map time filtering to "always" and added scroll pagination. Now there will be maps from.... long ago
Added mouse movement related map selection navigation
Adjusted level selection to a more stable button selection system
Removed pagination buttons in the map selection screen
I am well aware of any problems that the "Versus" mode is facing right now, and I will target those in the future. But for now there are more important things for me to maintain.
Until then - swing your thing!
Pendelum is here!
Dear pendulists,
After some amount of work and a lots of testing garnished with a few adjustments and bug fixes, the time has finally come - Pendelum opens its gates to the whole wide world! With version 1.0a0 the game is now officially part of the big universe of the Steam Store and we're finally ready to go!
I don't want to waste a lot of words on things that everyone in the game should explore for themselves - but I'd like to mention a few things first about the release:
Updates
Of course, the release of this version doesn't end the work there - I will continue to provide updates for this game. A couple of things I'm planning on right now:
Chapter II - More Maps, More Content (including new elements and gameplay mechanics)
Removal of the storage space limit for community maps (currently 20KB, a map has approx. 1-3KB)
Quality-Of-Life-Improvements - For example full controller support, skins / layouts, more achievements, map rewarding system (e.g. star ratings or similar) and other things that come to mind OR being suggested and approved
Bugfixes & Balancing - I need your help on that one! Feel free to use the community hub to submit tips or suggestions for improving Pendelum.
Website
Shamefully I haven't gotten around building a decent website for Pendelum yet - but I'll tackle this project shortly. The website should not only become a simple presentation platform for the game, but also an interface for game management. Players can log in to the website via Steam and then manage custom maps, leaderboards and much more. Stay tuned!
Localization
I would like to add a few more languages to the game. These include French, Dutch and Russian, at least primarily. However, since this process takes time, this will be a secondary project.
That should be it for now - I wish you a lot of fun and a good swing! Lukas A. Schopf thelaumix