Penkura cover
Penkura screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Penkura

Penkura Patch 0.1.0.9.2

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.9.2
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FIXED BUGS:

- Conversation with Sara didn't save properly.

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IMPROVEMENTS:

- Input Controls are rewritten from the ground up.

- You can now use arrow keys in Input controls.

- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)

- In game, tutorials will now know your inputs and adjust text according.

- Turn On/Off Motion Blur is added to the Video Options.

- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.

- Project clean up (slight performance increase)

- Graphical Update to Main Menu

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Penkura Patch 0.1.0.9.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.9.1
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FIXED BUGS:

- The player cannot jump or crouch while Dialog with NPC is activated.

- Show FPS, V-Sync didn't update Main Menu icons, after reset.

- Split slider in Inventory didn't update.

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IMPROVEMENTS:

- Unnecessary Cameras removed from the game, a minor increase in performance.

- Escape won't open the main menu from Inventory/Log/Character View screen but just close inventory screen.

- Leave Button removed from Storage window. Escape Input is now used to leave Storage.

- Leave Button removed from MMC (Crafting Screen) Escape Input is now used to leave MMC.

- Leave Button removed from all computers screen. Escape Input is now used to leave their screen.

- Leave Button removed from CCC. Escape Input is now used to leave their screen.

- Camera placement adjusted for CCC, MMC and all interactive computers.

- CCC, MMC and all computers will now remember player Field of View when used.

- The bot can now use Escape Input to close Storage/Inventory/Log/Character View window.

- If a player has access, buildings windows can now be open.

- Text log will now inform player if his inventory is full while trying to pick up an item.

- Visual adjustments to Loading system.

- Empty Inventory slot now requires only one click to have an effect rather than two.

- RTS system will now support Edge Scrolling.

- RTS Camera center point is now visible to help with camera orientation.

- Added Player Camera X and Y Invert Options to the Main Menu Controls.

- Added RTS Camera X and Y Invert Options to the Main Menu Controls.

- Highlight and Interact function share same system, (Interact button will now always trigger)

- Calculation optimization for Nutrition, Energy, Health, Shield, Integrity (minor performance boost)

- Join Discord message added to the Game Menu.

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Penkura Patch 0.1.0.8.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.8.1
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FIXED BUGS:

- Drop, destroy and split function will now work with the new Inventory system.

- Elevator in first level dissapesr after load.

- Tram in the first level disappears after load.

- Dialog audio duplicates if the same dialog is triggered the second time.

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IMPROVEMENTS:

- Dialog system will now effect player camera to make him face the interacted object/person.

- Dialog function will reset camera view at the end of the conversation.

- Save / Load system will now properly save every dialog in the game and trigger correct state.

- Dialog system can now be affected by Player, World, Inventory, and Mission status.

- Inventory slots refresh before any interaction (Increase in Inventory stability)

- Save / Load system will now properly load dropped items with their correct amount.

- Small improvements to resolution settings in the main menu.

- Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player)

- Neurocore will now save and load its interaction with the player.

- Interact function is now more responsive.

- Tram light / shadow optimalization.

- Gemini Base small light/shadow optimization.

- Take control of bot function will no longer freeze the game for first few frames.

- Start RTS system function will no longer freeze the game for first few frames.

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Penkura Patch 0.1.0.7.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.7.1
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FIXED BUGS:

- Left mouse button didn't register with tools and weapons.

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IMPROVEMENTS:

- Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short.

- Improvements to Lions Material System. (small performance boost)

- Level of details added to Tunnels type I, T, T Windowed, I Short.

- Updated Light and Shadow in Tunnels type I, T, X, I Windowed.

- Improved collision in Tunnels type T, X, I Windowed, I Short.

- Improved oxygen transfer between player and all buildings.

- Improved lighting in the first level.

- Optimization to all Glass Materials.

- Optimization to all high Metalic Materials.

- System improvements for Health, Oxygen, Energy, Integrity and Nutrition.
(statistics won't freeze when they are affected by outside sources)

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Penkura Patch 0.1.0.6.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.6.1
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FIXED BUGS:

- MMC Create One button creates always one even if the created item should be a set amount.

- Storage type object didn't show their name and function below the crosshair.

- Items of the same type could be duplicated if both are not at their max stack.

- Sprint didn't increase player speed.

- Bots receive head-bobbing effect.

- CCC screen duplicates 3d bot presentation.

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IMPROVEMENTS:

- Items max stack size balance.

- Small memory leak fixed in highlight system.

- Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time.

- Foliage cluster rendering improvement (small additional performance boost)

- Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings.

- Level of details optimization to foliage.

- Lamps light intensity and range is risen by 30 %.

- Set frame rate function added to the main menu.

- Game FPS is no longer set to 62 FPS only.

- Sprint will increase oxygen usage by 300 %. (only while sprinting)

- MPB speed increase by 20 %.

- MPB can now increase its speed using the "Sprint" input, by 80 %.

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Penkura Patch 0.1.0.5.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.5.1
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FIXED BUGS:

- Item Action Menu allows dropping items inside of furniture (spawning them inside out of reach of player).

- Use button closes Item Action Menu.

- Use button is still visible after the last item was used.

- The split function cannot be used in the furniture.

- Destroy function cannot be used inside the furniture and bots.

- Items slots are frozen if you use the same slot twice.

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IMPROVEMENTS:

- Remove build in Drag and Drop function (bugged on the standalone game).

- Added new inventory system.

- Middle mouse button now moves items between player inventory and storage.

- Inventory Action menu adjustments itself depending on which storage type we open.

- Split added to the Furniture.

- Destroy added to the Furniture.

- Items can be merged inside the furniture.

- Hold the mouse button to drag is removed, the player is required to press left mouse button which will highlight the item, then double-click on any slot in the inventory to move an item or swap with another item.

- Left mouse button will now highlight items we are interacting with (in the inventory)

- Fixes to memory leaks in the Inventory system. (slight boost in performance)

- Changelog now showcases patch changes from newest to oldest.

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Penkura Patch 0.1.0.4.1

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.4.1
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FIXED BUGS:

- Drop system was not visible if drop button was press from Action Menu.

- Destroy system was not visible if destroy button was press from Action Menu.

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Penkura Patch 0.1.0.4

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


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Patch 0.1.0.4
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FIXED BUGS:

- Door Controls didn't print any information on the screen when highlighted.

- Tutorial text log scrollbar didn't register mouse press.

- If MMC storage becomes full while creating an item, it will reset without providing an item to the player.

- MMC stops checking status if power runs out.

- MMC spawns object before it finishes creating it.

- MMC progress bar won't reset after creating the last item.

- MMC didn't remove the item from the build list if Create One button was pressed.

- MMC duplicates invisible build slots if create all button is clicked.

- Some of the sounds didn't reset their audio settings if there were set to 0.

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IMPROVEMENTS:

- Flashlight intensity rose by 50 %.

- Small and Medium size door buttons have 3 times bigger activation detection.

- Save slots will now remember on what game version they were saved.

- Save slots now show game version they were saved on after the time.

- MMC Error console was changed to Status Console.

- MMC is now able to show the status of its energy, storage, and resources.

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Penkura Patch 0.1.0.3

For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

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FIXED BUGS:

- Neurocore losses its collision.

- Fixed typos in First Level Dialogs.

- Items additional options menu stays on screen if the main menu is open while in inventory/storage.

- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage.

- Bots storage didn't show correct name on the interface.

- Bots storage didn't show correct information when hovering over or interacted with.

- Sometimes Interaction button is required to be pressed twice to have an effect.

- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.

- Cancel Construction Button didn't trigger.

- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)

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IMPROVEMENTS:

- Font size adjustments on the user interface to make it more readable.

- Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.

- Level of details adjustments to the entire landscape.

- Improved level of details to all types of rocks and boulders.

- Range Interaction adjustments to both Golden Malok and Subincar.

- Item Icons now show Amount and Max Stack.

- Added Max stack size on item hover.

- Blueprints for Molecular Matter Converter are now able to create stacks of items.

- New Items added Gracheri and Solid Construction Component

- Blueprint recipe adjusted.

- Graphical Adjustments to Molecular Matter Converter UI

- New Buildings added, Hydrogel Tank and Solar Panels

- Change Log added to the Main Menu.

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Penkura Patch 0.1.0.2

For more information about the updates, progress and known bugs please join our Discord Community

LINK ----> https://discord.gg/2ukYHQm

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BUGS:

- Spawning below the world/spawning in position 0.0.0

- Subincar and Blufloir share the same name (Inventory).

- Fixed typos in dialogs

- Audio issues with Neurocore and footsteps.

- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.

- Middle Mouse button didn't fast transfer items between storages.

- Middle Mouse button blocks the item slot in the inventory.

- Show FPS button not working.

- V-Sync button not working.

- C.A.T triggers twice if no building is requested to build, destroying the previous building.

- C.A.T appears above the wrong building while constructing.

- Field of View slider won't set its value.

- Project clean up (performance upgrade by around 2%).

- Weapons and Tools can't be used when equipt.

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IMPROVEMENTS:

- Cave Entrance to the next part of the zone in the second level is more visible.

- Increase Player FLashlight power.

- 3D Resolution slider added to the Main Menu.

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