Penny RPG: Shadows of the Lost - A Blood City Tale cover
Penny RPG: Shadows of the Lost - A Blood City Tale screenshot
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Penny RPG: Shadows of the Lost - A Blood City Tale

Shadows of the Lost Major Update (4/21/2022)

Patch Notes (Build 0.0.3.1.0)



The base game has been updated to change graphics from 2D to 3D. The game still functions as it always has, with better world clarity which allows the player to enjoy the world in a more interactive and visually pleasing way. We hope you guys are able to feel a better sense of immersion with the update.

Also, all previous saved games will not function. Players will need to start a new game.


Additions:




  • Graphics updated to 3D from 2D. This has increased the overall size of the game from roughly 400MB to 1.9GB. All zones reimagined in full 3D.


  • Players can now adjust some graphical settings. More options will be added in the future.
  • Full controller support.
  • "Quick Look" available using the '.' key or the LB on the controller.
  • Chapter 1 and early part of Chapter 2 available for play.
  • Icon added to show which doors can be opened.


Bug Fixes:




  • Menus cards are now stacked correctly.
  • Stuttering when walking around fixed.


Known Issues:




  • All NPCs and characters are bald. You're not losing your mind, they are bald currently.
  • Sometimes NPCs will not be standing in the place they should be standing. If this happens, please close the game and restart.
  • Use icons are sometimes displayed in the wrong position. If this happens, please close the game and restart.
  • Sound will decrease after a cut-scene or event. The volume is only lowered, it can be turned back up on the options menu.
  • Hint text not displaying properly or at all.
  • Options Menu not available at the Title Screen. This will be fixed next patch.
  • Some NPCs are not in the proper location or state after an event. This will be fixed next patch.


Please let us know if you find any other issues while playing.

Exciting Changes coming to Shadows of the Lost!!

Hello everyone. I apologize for the long silence, but we've been hard at work in redefining the game. It was clear in the early testing of the game that the look and feel wasn't that great. I personally apologize for this as I was hoping to go with a more minimalist style to convey a more simple type of game. Unfortunately, I think I'm just not good enough at realizing a stylized look and I probably should have gotten someone to help me with it. There's not much I can do about it now, unfortunately, but the goal has always been to provide a good looking game that is fun and not too expensive. This is really no excuse, but good quality art comes at a cost of time and money. Recently, we have a lot of time, but money is just not there. That complicates things quite a bit, so we have to make due with what we have. If it doesn't end up the way people like, then I would like to sincerely apologize. My goal is not to create a bad looking/playing game. Just understand that there are constraints we're working within and we're trying our best to provide something great even with those limitations.

That out of the way, the game is going into 3D. We did a bit of testing with people outside of the game and based on feedback, we've decided to change the look completely. Well, not completely completely. Menus and UI will stay the same, but the world will feel and look completely different. To give an idea of what I mean, here are a couple of screenshots of what the game will look like once the next patch comes out.







As you can see, the new looks gives a completely different feel to the game and more in line with what we wanted to begin with. One of the biggest complaints about the old look was that it was hard to "read" what was going on. This criticism wasn't lost on me. In trying to make things simple, I gave up the "readability". We're going to bring that back. It'll be clear what you're looking at...or at least it should be if we do our jobs right.

Since the game is going 3D, we decided to push up our implementation of screen and performance options. So you'll now be able to select your resolution and things of that nature. This way you'll have more control over your overall visual experience. I'll be adding more options as time goes on, but these things will be included in the next patch.

There will be other notable changes that we're still working on and I hope we can finalize before we can provide more information. Overall, once the new build comes out, everyone should be able to play the game again, but with a whole new look and I hope that improves the overall experience.

Going forward, I'll try to provide more information and updates so that we don't have long stretches of nothing...then BOOM...some big news. As for when this new update is coming, I'm hoping by the end of the year. Most of the game has to be rebuilt and that takes time. I hope you guys can bear with us as we get it done. Rest assured that the game isn't dead. We're still working on it daily. Feel free to leave us some feedback. We're always open to listening to those who are either interested in playing our games or are playing them currently. Don't be a stranger!

With that, I'll leave it there. As more things happen, I'll keep everyone posted. It should be a pretty interesting year end. I hope you guys join us for the ride.

Take care, everyone.


-Garv

Shadows of the Lost Regular Update (4/28/2021)

Hello, everyone. Garv here. It's another update for April 28, 2021. I'll be going over what's new and also preparing for what's to come.

What's Changed?



This update is fairly small, but it finally allows players to finish the main Chapter 2 storylines. So doing more research into various topics will open up more story. It's a fairly small update, but it sets the groundwork for future storylines.

I also went through and fixed some doors and various doodads in the game that weren't working properly. Also, some quest/job related bugs that needed to be fixed have been addressed as well.

The Future!



The next update will be a bit more substantial, but there are a lot of things under the hood that needed to be retooled going forward. With me being a bit of a perfectionist, I was having problems being happy with the way things were shaping up. I'm fairly satisfied with things now, but we'll see how it goes. The goal now is to get the first half of story Chapter 3 in the next build and in the build after that we'll finish off Chapter 3 and add in weapon/armor modding as well as add more enemies and gear to get to level 20 and beyond.

Let us know if you're having any problems or find any bugs. As always, we appreciate the feedback.


-Garv

Shadows of the Lost - A Blood City Tale Update (0.0.3.0.3)

Hello everyone!

It's time for another game update. This one is fairly small but we're still working on the story stuff and we should have Chapter 3 ready fairly soon. Building the zones and scripts is taking a bit more time than expected and Chapter 3 is a lot more action packed than the previous chapters. I apologize for taking so long, but we want to get it right and make sure that everything is fun to play.

For this patch, there are a couple of things worth noting:



1. There was an issue with the way SP scaling worked. This was something I added with the previous build and wasn't in the patch notes. It was brought to my attention that SP was scaling too fast, especially as characters leveled up. This has been fixed.

2. The way the game boots up has been adjusted. Mostly stuff under the hood, but it should be smoother now.

3. Combat should also flow better as some internal numbers and adjustments have been done improve the overall flow.

Some known bugs and issues:



1. When going to the Wilds for the second time, the monologue text shows up again.

2. Can't sell or buy multiple items at a time.

3. Text for one of the articles related to a job is missing.


I wasn't intending to release this patch yet, but based on the SP scaling issue, seemed like it was required. If you have any questions or comments, reply to this post or let us know on the forums. Thanks for your patience!!


-Garv