People cover
People screenshot
Genre: Simulator, Strategy, Adventure, Indie

People

Omnipotent aka People

Trying out a different name, People is a working name for the game. Open to suggestions. For now it will be "Omnipotent"

Gameplay Video

https://www.youtube.com/watch?v=TPf53onL_ls&feature=youtu.be
By request here is 20+ minutes of gameplay.

Version 0.07.013 Update

New:



  • Added progressive build shader for blueprints (experimental)
  • Added blood to daemon death
  • Added blood to daemon injure


Fixes:



  • When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves
  • Mission are now disabled instead of destroyed when loading between saves
  • Fixed issue where some boundary circles do not generate on load in certain cases
  • Fixed issue where old boundary circles persist when loading a regressive save
  • Fixed issue where disabled boundaries where generated on load
  • Minor changes to tree shaders


Questions or feedback? Start a discussion!

Version 0.07.002 Update

New:



  • Animals can now be converted to food based on size
  • Added quick villager summary that can be toggled with "Tab"
  • Added keybinding for quick villager summary


Fixes:



  • When villagers are sleeping in beds thier hair color will now match thier age.
  • Blueprint percentage will now update on load
  • 3D text will now update immediatly when the language is changed
  • Moved QuickMagic keybinding up the list with other "Quick" bindings
  • Clothing on unassigned female will no longer disappear when close up in presence mode
  • Villager Summary now supports different languages
  • Children who are on fire no longer scream like adults
  • Female villagers will now scream at a higher pitch when on fire
  • Water magic can now properly extinguish villagers who are on fire
  • Updated influence behavior for Dock Town quest
  • Fixed issue where time is frozen in main menu


Questions or feedback? Start a discussion!

Version 0.07.001 Update

New:



  • Language Support for 15 languages
  • Added language support for French
  • Added language support for Italian
  • Added language support for German
  • Added language support for Spanish
  • Added language support for Czech
  • Added language support for Dutch
  • Added language support for Japanese
  • Added language support for Korean
  • Added language support for Polish
  • Added language support for Portuguese
  • Added language support for Russian
  • Added language support for Traditional Chinese
  • Added language support for Simplified Chinese
  • Added language support for Turkish
  • Added limited key binding support to launcher (more later).


Fixes:



  • Updated Villager Summary
  • Simplified magic spell names for translation reasons
  • Moved some trees on the far side of the island that were underwater. This change requires a terrain bypass for existing saves.
  • Fixed issue where 2 initial farmers would sometimes snap to grid and remain idle
  • Daemons will no longer "think" when the game is paused


Known Issues:



  • CJK languages do not update for 3D text immdiately (they will update on the next interaction).



Questions or feedback? Start a discussion!

Version 0.06.036 Update


New:



  • Added sandbox mode
  • Added return to menu button
  • Added new Daemon "Forester" (plants trees)
  • Added new building "Forester Shack"
  • Updated Guide
  • Daemon for "Supplies" now called "Lumberjack"
  • Daemon for "Food" now called "Farmer"


Fixes:



  • Children can now be drowned and will no longer walk on the ocean floor
  • Child carry offset increased
  • Children will no longer talk like an adult when drowning
  • Animals can no longer walk underwater
  • Assign types now in alphabetical order
  • Fixed chest renderer in House01 and House02
  • Reduced delay when planting trees
  • Main Menu cursor now matches in game cursor


Questions or feedback? Start a discussion!

Early Access has begun!

Soon

The Pass - Mission Preview

https://youtu.be/DDXecvvVWLw

Development Update

Here are some screenshots of current development and testing: