Genre: Simulator, Strategy, Adventure, Indie People
Omnipotent aka People
Trying out a different name, People is a working name for the game. Open to suggestions. For now it will be "Omnipotent" Gameplay Video
https://www.youtube.com/watch?v=TPf53onL_ls&feature=youtu.be
By request here is 20+ minutes of gameplay. Version 0.07.013 Update
New:
- Added progressive build shader for blueprints (experimental)
- Added blood to daemon death
- Added blood to daemon injure
Fixes:
- When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves
- Mission are now disabled instead of destroyed when loading between saves
- Fixed issue where some boundary circles do not generate on load in certain cases
- Fixed issue where old boundary circles persist when loading a regressive save
- Fixed issue where disabled boundaries where generated on load
- Minor changes to tree shaders
Questions or feedback? Start a discussion! Version 0.07.002 Update
New:
- Animals can now be converted to food based on size
- Added quick villager summary that can be toggled with "Tab"
- Added keybinding for quick villager summary
Fixes:
- When villagers are sleeping in beds thier hair color will now match thier age.
- Blueprint percentage will now update on load
- 3D text will now update immediatly when the language is changed
- Moved QuickMagic keybinding up the list with other "Quick" bindings
- Clothing on unassigned female will no longer disappear when close up in presence mode
- Villager Summary now supports different languages
- Children who are on fire no longer scream like adults
- Female villagers will now scream at a higher pitch when on fire
- Water magic can now properly extinguish villagers who are on fire
- Updated influence behavior for Dock Town quest
- Fixed issue where time is frozen in main menu
Questions or feedback? Start a discussion! Version 0.07.001 Update
New:
- Language Support for 15 languages
- Added language support for French
- Added language support for Italian
- Added language support for German
- Added language support for Spanish
- Added language support for Czech
- Added language support for Dutch
- Added language support for Japanese
- Added language support for Korean
- Added language support for Polish
- Added language support for Portuguese
- Added language support for Russian
- Added language support for Traditional Chinese
- Added language support for Simplified Chinese
- Added language support for Turkish
- Added limited key binding support to launcher (more later).
Fixes:
- Updated Villager Summary
- Simplified magic spell names for translation reasons
- Moved some trees on the far side of the island that were underwater. This change requires a terrain bypass for existing saves.
- Fixed issue where 2 initial farmers would sometimes snap to grid and remain idle
- Daemons will no longer "think" when the game is paused
Known Issues:
- CJK languages do not update for 3D text immdiately (they will update on the next interaction).
Questions or feedback? Start a discussion! Version 0.06.036 Update
New:
- Added sandbox mode
- Added return to menu button
- Added new Daemon "Forester" (plants trees)
- Added new building "Forester Shack"
- Updated Guide
- Daemon for "Supplies" now called "Lumberjack"
- Daemon for "Food" now called "Farmer"
Fixes:
- Children can now be drowned and will no longer walk on the ocean floor
- Child carry offset increased
- Children will no longer talk like an adult when drowning
- Animals can no longer walk underwater
- Assign types now in alphabetical order
- Fixed chest renderer in House01 and House02
- Reduced delay when planting trees
- Main Menu cursor now matches in game cursor
Questions or feedback? Start a discussion! Early Access has begun!
At long last People is ready for Early Access!
https://store.steampowered.com/app/1023390/People/
Please leave feedback so I can make the game better!
Questions? Start a discussion! Soon

The Pass - Mission Preview
https://youtu.be/DDXecvvVWLw Development Update
Here are some screenshots of current development and testing:
