Per Aspera cover
Per Aspera screenshot
Genre: Simulator, Strategy, Indie

Per Aspera

Welcome to Mars, your new home. [Dev Let's Play!]



Per Aspera is at the Steam Game Festival Autumn Edition this week: visit us October 7th until October 13th! Visit us during the event to play our new and improved demo and tune into our gameplay livestreams on Steam.



To celebrate the showcase, we'll be running demo livestreams! To join, tune into our Steam page. Our demo focuses on the simulation aspects of Per Aspera: watch as we begin the first step towards transforming Mars into a verdant paradise. We'll begin by starting the basics of our new colony: finding resources, mining them, and finding the delicate balance between expansions and consumption.



You can also begin building humanity's new home yourself! We'll be offering our free demo for you to try during the festival. Our demo is a small taste of what the full game will have -- it focuses on the early stages of our planet building and resource management simulation. Our new demo has a couple of updates: we've refreshed the UI and also added building structural integrity. We hope you have fun exploring Mars! If you have the time, we would appreciate any and all feedback you may have: please consider filling out our demo feedback form!



https://store.steampowered.com/app/803050/Per_Aspera/

Rush hour on Mars



As your colony grows to stretch across the red expanse of Mars, newly built roads will expand your reach and workers will diligently travel to and fro building, scrapping, and transporting materials. Each time your base expands, you’ll need more roads and eventually even more workers to keep everything working perfectly. While the worker hub acts as your worker’s base of operations, you’ll find that the service area limit isn’t strict. Sometimes your workers will cross the boundary to grab or deposit a tantalizing resource that’s on the other side. This can help in unique cases where you need just a little extra help before setting up a new worker hub.



In Per Aspera, efficiency is paramount! To keep your colony running at top efficiency, use the traffic lens to identify which areas of your base need improvements or restructuring. This Lens will allow you to analyze how heavily loaded each Worker Hub is. The load is calculated with a combination of factors, the most important ones being the total time the worker is working (vs at rest) and the amount of pending cargo that is waiting to be ferried across to an area. If an area is heavily loaded, you will need to consider adding more Worker Hubs and partition your base in a more efficient manner.



You won’t want to have too many traffic jams on Mars! The traffic lens will also let you take a look at the individual saturation of each and every road and hyperloop. Keep an eye open to detect bottlenecks in the roads, as they are ideal candidates for upgrades.



As your colony grows, you may find that you’ve created a veritable urban sprawl and that it’s hard to focus on certain aspects. The traffic lens was designed to help you quickly determine how the roads and workers, which are the foundational building blocks of your colony, are operating. We were inspired by the different tools city planners use to determine efficiency and density such as isochrone maps and traffic heatmaps.


This is an example of a traffic heatmap analyzing rush hour in a metropolitan area.



https://store.steampowered.com/app/803050/Per_Aspera/

Meet your workers



Workers are your arms and legs on the cold surface of Mars. They are unmanned rovers that shuttle resources around your base and also handle the construction and eventual scrapping of buildings. Even though they move autonomously, they are an extension of your own self.



You begin with a single worker -- it's equipped with construction drones that can 3D print entire buildings. Each worker requires a hub to operate from: they’ll use the hub to store materials and service the surrounding area. The Landing Site and Worker Hub both serve as centers for workers.


Early concept sketches of the trusty worker!

When we started working on the game, we knew we wanted our workers to replicate the kind of experience The Settlers had. While the little serfs in that game live on the roads, we’ve decided for our workers to live in buildings so they can be protected from inclement Mars weather. After experimenting quite a lot, we found it felt best to add a special building specifically for workers! That’s how we designed the Worker Hub.



Workers are built automatically in Worker Factories as long as there are vacant hubs. You'll need to build many replacements since workers have such a tough life: the harsh Martian climate and solar radiation eventually causes irreparable decay. That’s why it’s important to have factories that constantly create fresh, new workers. In a way, we were loosely inspired by Von Neumann probes -- self-sufficient constructs that can build self-replicating bases or even copies of themselves. While you start Mars with only a single yet capable worker, by the end of the game you’ll command a legion of them!



https://store.steampowered.com/app/803050/Per_Aspera/

Designing the perfect roads



Roads lie at the core of Per Aspera. A well designed colony is connected seamlessly by a vast network of expanding roads. In our game, it’s very important to plan your building placement carefully! The ultimate directive of AMI is to terraform the planet... but one of the first steps to accomplishing that is by creating efficient resource transportation. That’s precisely where roads come in.



The foundation of a good colony is an optimized network of roads and buildings connected with Workers. When you begin a new structure, a new road will be created that links it to your pre-existing structures. Each particular road is calculated on the fly based on the real topology of Mars. The roads will try to minimize the travel time between buildings, as the Workers travel faster the flatter the road is. We modelled the different speeds on a 1985 paper commissioned by the US Department of Transportation called “Methods for Predicting Truck Speed Loss on Grades” (by Robert Gillespie), adjusted for Mars gravity.



For the curious cats, these animated tendrils are not a visual effect, it’s the actual pathfinding algorithm running in real-time! We implemented an algorithm from a paper by Galin, Peytavie, Maréchal and Guérin called “Procedural Generation of Roads”, which consists of a hyperdense A* search on a dynamic lattice. This is a very novel technique designed to be used in real civil engineering road planification. We think Per Aspera must be one of the first games to use such a technique!



We were also inspired by classic games like The Settlers (AKA Serf City: Life is Feudal), which provided hours and hours of optimization fun! We hope our players will have just as much fun planning and optimizing their settlements.



https://store.steampowered.com/app/803050/Per_Aspera/

We're looking for GameBreakers



Do strange things happen when you play games? Are you cursed with inevitably finding bugs? Use your powers for good and help us move closer to launch: we're looking for gamebreakers to break our next milestone build. Apply here!

Press Round Ups





While we were at Gamescom, we had the honor of being featured in several amazing press outlets. Here's a couple of the highlights!

"Per Aspera is massive and its depiction of Mars is fantastic... When the time comes, I look forward to continuing my expedition to terraform the Red Planet." -COGconnected

"When exploring and expanding, the time flies by and after playing through the Gamescom demo by Per Aspera we felt like we had woken up from cryosleep. Is it over? We want to see more of the colonization simulator!" -"Best Gameplay" from Welcome To Last Week

"Per Aspera looks less like a traditional city builder and more like an urban sprawl-themed game from Zachtronics. With symbols representing each building and resources darting between them, the game flows beautifully." -Screenrant

Did you see our new trailer?



We debuted a new gameplay trailer on IGN's exclusive Gamescom livestream! In case you missed it a couple of weeks ago, catch it below while you're here below.

https://www.youtube.com/watch?v=Lv_hdcZAsSc



https://store.steampowered.com/app/803050/Per_Aspera/

🎥 IGN Trailer Reveal + Steam Demo Livestream



🎥 Watch our new trailer on IGN at 1pm PT





IGN unveiled our new exclusive trailer at IGN x gamescom 2020. Missed it? IGN's got the scoop on their YouTube channel. 👇

https://www.youtube.com/watch?v=0R_gljWNyxU

Developer let's plays @ Indie Arena Booth





Per Aspera is showcasing at the Indie Arena Booth this weekend: join us until August 30th. Tune into our gameplay livestreams on Steam, swing by our digital booth, and begin building your new home on Mars by playing our demo.



Our demo focuses on the simulation aspects of Per Aspera: watch as we begin the first step towards transforming Mars into a verdant paradise. We'll be going over how to find resources and refine them while balancing the fine line of expansion and consumption. Tune into the livestreams on our Steam page to watch our community developer play through the demo!

We’re so excited for you to get your first taste of the game! We have been working on this game for years… it’s surreal to think that soon the game will be in your hands. We’ll be looking forward to hearing your thoughts and feedback -- please fill out this form if you'd like to share. In the meantime, stay tuned for later this week!


Demo Developer Livestream



Per Aspera is at Gamescom’s virtual Indie Arena Booth this weekend. Join us August 27th until August 30th. Tune into our gameplay livestreams on Steam, swing by our digital booth, and begin terraforming your new home on Mars by playing the demo.



To celebrate the showcase, we'll be running demo livestreams! To join, tune into our Steam page. Our demo focuses on the simulation aspects of Per Aspera: watch as we begin the first step towards transforming Mars into a verdant paradise. We'll be going over how to find resources and refine them while balancing the fine line of expansion and consumption.


Come visit us at our digital Indie Arena Booth online!

We’re so excited for you to get your first taste of the game! We have been working on this game for years… it’s surreal to think that soon the game will be in your hands. We’ll be looking forward to hearing your thoughts and feedback -- please fill out this form if you'd like to share. In the meantime, stay tuned for later this week!



https://store.steampowered.com/app/803050/Per_Aspera/

#PerAsperation

Tag one or more people you would bring to your Mars colony and tell us how you’d spend your days on the red planet!

Discover Mars at the Indie Arena Booth this weekend



Welcome to your new home: Mars, the red planet. There’s not much there yet… but that’s exactly where you come in. Begin the terraforming journey this weekend -- download our public demo this weekend at the Indie Arena Booth.



Per Aspera will be showcasing at Gamescom’s virtual Indie Arena Booth this week. Join us beginning August 27th until August 30th. Swing by our virtual booth, check out our gameplay livestreams on Steam, and begin terraforming your new home on Mars by playing the demo.


Here’s a sneak peak behind the scenes of our virtual booth! 💕

We’ve been hard at work getting everything ready for the big week. We’re so excited for you to try out the game! This demo focuses on the simulation part of the game: players will begin the long and arduous process of terraforming Mars. Before you set off into the unknown and begin the first step of transforming your new home, let’s review the basics.

EXPLORE A TRUE TO LIFE MARS




We’ve painstakingly based our simulation of Mars off the real thing. We’ve taken the topographical maps of Mars and put them into the game exactly as they are. Ascend the peak of the staggering Olympus Mons, dive into the depths of the Capri Chasma, or meet old rover friends like Viking1 or Pathfinder. Bask in the wonders of the red planet.

ACQUIRE AND REFINE RESOURCES




The demo focuses on the first stage of terraforming: exploration, mining, refining, and expansion. In the final game, you’ll build a fleet of workers to serve your prime directive. In the beginning, you’ll have just the one. Use your faithful worker to build your first mine, factory, and solar farm. Once your mine is complete, your worker will begin stockpiling the resource. As your operation grows, you’ll refine your unprocessed minerals into resources that help your colony inch towards paradise such as steel, glass, silicon, and more!

EXPAND YOUR COLONY AND BALANCE YOUR NEEDS


Once your landing site has been properly surveyed and built up, you’ll need to expand! Find new resources with an Areological Scanner. Once you discover new veins and resources, it’ll be time to send out a worker. Eventually, you’ll need to expand your reach by building an additional Worker Hub or perhaps even an extra worker.



Keep an eye on your buildings’ power consumption, maintenance needs, and colony’s resource stockpile. Resources and buildings don’t last forever. Your units will require constant care, attention, and adaptation to survive the rugged environment.



We’re so excited for you to get your first taste of the game! We have been working on this game for years… it’s surreal to think that soon the game will be in your hands. We’ll be looking forward to hearing your thoughts and feedback. In the meantime, stay tuned for later this week!



https://store.steampowered.com/app/803050/Per_Aspera/

Per Aspera- Trespassing Trailer



“We live on Mars AMI, what could be riskier than that?” - Elya Valentine



Hey Pioneers,


We’re super excited to present to you the next trailer for Per Aspera!

As you progress with the colonisation and terraforming of Mars over the course of decades, you’ll have to survive against the harsh realities of life 140 million miles away from earth. Faced with near impossible odds and the threat of a mysterious foe, you’ll have to fight for the survival of the lives of each colonist. You’ll also discover that you aren’t the first to attempt this mission...

[previewyoutube="1dbkE4iX11U;full"]

“Mars’ wilderness won’t give up as easily” - AMI




You may have noticed the voices are different from our first trailer. We recently gone through the process of auditioning for the final cast that will portray the key characters of AMI and Elya Valentine, the leader of the colonists on mars. We’ll go into more depth about the characters in another update!


There’s still so much to show you about Per Aspera, so we hope you’ll stay tuned and add the game to your Wishlist.