Per Aspera cover
Per Aspera screenshot
Genre: Simulator, Strategy, Indie

Per Aspera

Performance Update

Hey everyone on Earth!

Here at Tlön Industries, we wanted to thank all our players for your continued support and love. We are grateful for the reception to the BLUE MARS DLC thus confirming that improving, updating and expanding PER ASPERA is the right way to go.

We will be announcing more things very very soon, but for now, we wanted to do a Performance Update. We have been working on a lot of low level improvements, both for Rendering and AI.

Ad Astra
- The Tlön Industries Team

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PATCH NOTES 1.7.3
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  • [Performance] Overall performance boost in the simulation
  • [Performance] Overall performance boost in front-end and rendering
  • [Balance] Increased the O2 conversion rate of plants so that Stage 5 is not so long.
  • Fixed minor dialogue order issues
  • Fixed ice import project rocket animation
  • Fixed stockpile platforms being displayed under terrain
  • [Blue Mars] Fixed ships floating when docked on a building over sea level
  • Added tooltips to several terraforming widgets
  • Fixed shores floating over water
  • [Blue Mars] Extended legs on the shipyard
  • Fixed AMI VO and subtitles not matching in certain dialogue
  • Fixed buildings without districts not being assigned a zone hub
  • Added exception handling for several issues
  • Added a max cap to rival AI to prevent it from potentially freezing the game when flooded

Per Aspera is 50% off in the Raw Fury Steam Summer Sale!



A warm (or chilly) greeting to you all,

With Summer looming over us, avoiding pollen and staying inside has never been so tempting! 🐝

To (bee)less this occasion, you can grab Per Aspera with 50% off (Blue Mars DLC is also on sale for 10%) from the 23rd of June to the 7th of July.

Stay cool,

/Raw Fury

Patch V.1.7.2

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PATCH 1.7.2 FIXES
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- [Blue Mars] Fixed some cases when drones would bounce between buildings
- [Blue Mars] Fixed aquatic structures icons in combat mode
- [Blue Mars] Added icon for portuarial buildings that are not connected to the ocean
- [Blue Mars] Fixed ships being stuck (nose down) in the middle of the ocean
- [Blue Mars] Fixed performance issues when aquatic structures where destroyed
- [Blue Mars] Fixed some older saves not transitioning correctly to Blue Mars
- [Blue Mars] Fixed Main Menu artwork
- [Blue Mars] Fixed Aquatic Carbon Mine level 2 connection nodes
- [Blue Mars] Added new icons for invalid placement reasons and enhancements
- [Multiplayer] Fixed Save button not appearing if there were no other savegames
- Fixed error popup incorrectly listing some errors as Mod Errors
- Fixed [REDACTED] entry on KB
- Fixed performance issue for enemy bases when running out of space to grow
- Fixed some sectors not being unlocked after completing the Magnetic Shield
- Fixed visibility rules for flooded veins
- Fixed "Blocks resource" appearing incorrectly over flooded ice veins
- Fixed Selection Pending button triggering incorrectly
- Fixed SFX that kept on repeating when scrolling the special project menu
- Fixed bug on Zeppelin's position when upgrading a colony
- Added new SFX for several special projects
- Updated aerobraking projects KB entry

Patch V.1.7.1 Hotfix

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HOTFIX 1.7.1 FIXES
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- Fixed crash when reaching building limit
- Fixed freeze in flying drone behavior
- Fixed Zeppelin parking underwater in maritime platforms
- Disabled invalid craters and veins when flooded

Per Aspera is 50% off in the Spring Surprise Sale!



Hi everyone!

Spring has truly sprung, and we’re celebrating with the surprise sale!

To honor the occasion, you can grab Per Aspera with 50% off from the 4th of May to the 10th of May.

See you in space!

Blue Mars Release Patch

Ahoy there!



For our first paid DLC, we wanted to present a new mechanic, new buildings, new techs, new achievements, and new ways to terraform Mars.
Can you imagine a better way than allowing AMI to take command and sail the High Seas of Mars?
Blue Mars is fully compatible with previous savegames, so you can unleash the maritime terraformation at any point in your current playthrough, or you can start a new one too!
find out more about Blue Mars here:
https://store.steampowered.com/news/app/803050/view/3211639524387093771

We wanted to take this opportunity to thank you all for your continuous support and love. We hope you enjoy this new content.

Ad Astra!

CHANGELOG



    IMPROVEMENTS

  • [BALANCE] Delayed space tree techs to incentivize microsuns shortcut.
  • [BALANCE] Updated cost for aerobraking projects\
  • [BALANCE] Reduced the amount of Uranium veins per sector
  • [BALANCE] Added random asteroid events.
  • [BALANCE] Aerobraking projects become available again randomly. This is indicated by a popup.
  • [BALANCE] Deimos and comets rise water when crashed
  • Updated SFXs for extractor buildings
  • Make Achievements available to be earned while playing Sandbox
  • Enabling Cheats now requires confirmation and warns users about achievements
  • Added cheat to Unlock All Sectors

    FIXES

  • Fixed Main Menu Localization issues
  • Fixed issue that would have some buildings load without the proper rotation
  • Fixed space screen panel being offset by scroll rect
  • Added sfx for [Redacted] Building
  • Several VO fixes
  • Fixed issue with Cargos not always resetting properly
  • Fixed issue that would have an upgraded building have the same name as new building of the same level
  • Fixed issue in multiplayer that would have some drones tasks assigned improperly
  • Fixed water not showing when far in scanner/placement lens
  • Changed water line color in [Redacted] and pipes lens to better match the water color
  • Fixed issue that would prevent saving a multiplayer game if there were no other save games in folder

Blue Mars is OUT NOW



Welcome to Mars' Oceans!



In Blue Mars, you will be able to harness the power of water!
New ways to interact with the Oceans of Mars await. You turned the Planet green before, let's go for blue!
Got a game running already? No problem! Blue Mars is fully compatible with older savegames, so you can enable the new content without having to start a fresh game!

https://store.steampowered.com/app/1966430/Per_Aspera_Blue_Mars/


Features




You will now be able to access water-based research sites and resource veins. Gathering more resources never has been easier! Build an Offshore Drilling Platform and top off your Storage! Of course, you'll need a little help to get the Resources to build the Platforms to the middle of the Ocean but AMI has the perfect helper.



Meet the Drone's cousing, the Barge!
This bad boy can navigate the Oceans of Mars like no one else! We are you you will make fast friends with them. We are also adding Ports and Shipyards to the game. They are used to connect your land- and ocean-networks and build more barges respectively.

Hypertubes? I hardly knew ye! Barges open up new ways for you to transport previously dormant resources around to where they are needed most.


Accompanying the Release of Blue Mars is a Patch for the base version of Per Aspera with some general Game Improvements and additional polishing for the Multiplayer Mode. You can find more Information here:
https://store.steampowered.com/news/app/803050/view/3211639524387096756


We here at Tlön Industries and Raw Fury hope you will enjoy Blue Mars!


Mars is Turning Blue on May 2nd!

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Get your scuba gear ready for BLUE MARS - the next DLC coming for Per Aspera. With all-new, water-based research sites, transportation, resources, and polished multiplayer mode, there are as many reasons to return to Per Aspera as there are drops of water in the ocean. Grab Blue Mars on May 2nd and get cracking - there's work to be done!

V.1.6.3 Patch Update

Today we are introducing some minor fixes and updates:

- Fix for the Continue option in the Main Menu was loading Multiplayer saves.
- Added missing localization keys for Multiplayer.
- In certain languages the text was too large to enter in the box for Private Lobby.
- Description text was sometimes overlapping with the title of the Creating Lobby popup

Thanks for playing and Ad Astra!

TERRAFORM TOGETHER

Multiplayer Launches into Space!



Now you are able to build, modify and terraform Mars with your friends. If you’ve ever thought you needed more hands to make an impact on the big red rock, now is the time to share the experience with your friends (up to 4 players).

Gather your Crew

The Multiplayer Mode is meant to work as a cooperative experience. Rally your friends and get your hands dirty while building the new landscape. Perform scientific research to enable plant and animal life in an otherwise inhospitable world. Show kindness and cooperation by sharing resources and impactful experiences.
Multiplayer Mode works like the Sandbox experience, so there won’t be any PvP and military buildings. Please note that multiplayer won’t support mods.

Lobbying for Mars

Lobbies are accessed directly from the Main Menu. From there you can choose to create or join other players in jolly cooperation. Lobbies can be public, where anyone can join you, or private, where only the most privileged of your friends are allowed to take this cosmic endeavor with you. Finally choose the game’s difficulty and start this amazing journey.

Resume Transmission

Multiplayer games can be saved and continued whenever you want, so don’t worry if it’s getting too late to deploy a new Organic Disposal Plant. All of you will be able to finish your monumental achievement tomorrow.

Everyone, Everywhere all at Once

Now we’ve also added support for Spanish, French, German, Portuguese, Japanese, Russian and Simplified Chinese for the whole multiplayer experience. It’s time to call your friend on the other side of the world and take over a whole new planet!

If you have enjoyed the game and the continuous updates, we kindly ask if you leave us a review. We would very much appreciate it.

Ad Astra!

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