Per Aspera cover
Per Aspera screenshot
Genre: Simulator, Strategy, Indie

Per Aspera

Advanced Branch Patch #5



The following changes are live for users on the Advanced branch!

New Features

  • You can select and upgrade multiple ways at the same time.
  • General overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable
  • Added Sparklines to all productions


Quality of Life Changes
<*> Improved Building Table Tooltips
<*> Changed Behaviors selection in combat lens. Swarms can be split using alt.
<*> Updated Building Status Icons
<*> Updated Knowledge Base with each colony type.
<*> Updated Structures Screen presentation
<*> Updated Tooltip presentation: now with colors! 🎹
<*> Updated the Traffic Lens to show sectors loads.
<*> Updated Space Elevator animations
<*> Updated Factory logistics to better push resources to other buildings


Bug Fixes

  • Fixed issue with combat lens that would keep a selection of units active if you reloaded the game
  • Fixed boxed selection on lower resolutions
  • Fixed issue with Research Lab model
  • Fixed issue that would have swarms oscillating in some edge cases
  • Fixed issue that caused some target markers to appear behind the planet
  • Fixed several issues with dialogues
  • Fixed in-progress hyperloops displaying way upgrading icon
  • Fixed an issue with connecting hyperloops.
  • Fixed single way upgrading not working
  • Fixed way upgrading button displaying behind the planet
  • Fixed power tooltip showing wrong units
  • Fixed issue when placing a hyperloop with too many connections
  • Fixed issue that would have a disadvantage on the rival faction if user had enhancements
  • Fixed faction stats graph panels not expanding on BIP close


How do I access the Advanced branch?



Our Advanced branch is where we push out patches for further testing before launching it to the entire playerbase. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!


  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.



If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Ad Astra,
Tlön Industries

The future of Per Aspera: our development roadmap



Since the release of Per Aspera, we've deployed regular patches and our first content update! We don't plan on stopping there, either. We have a lot in store for the game and decided it's time to share with our players a little more about where we're going.



This roadmap encompasses the larger content updates that are planned and in development. To give you a sense of scale and scope, these updates will be similar in impact and size as our v1.1 Treat That Water content update.

Our next content updates are planned to be released throughout the year during the second and third quarters. As we come closer to releasing a new content update, we'll deploy changes to our Advanced Branch to ensure build stability. Our Advanced Branch is where we test new changes and assess how our newest updates impact the rest of the game. Once we're happy with the performance & integrity of the build, we'll push the new content update onto our public branch and announce it on Steam for everyone!

As you can see, our next content update, named Nuts & Bolts: Improved Logistics will be launching soon...



We're excited to announce that our next content update will be releasing this month in late March! Since that's fairly soon, we're happy to reveal what this update contains. Our Nuts & Bolts: Improved Logistics update will have:

  • Multiple selection for buildings and roads
  • Updated traffic logistics for oversaturated roads.
  • Improved way upgrading
  • Resources will show a thumbnail of the stock graph in the HUD.
  • Improved storage center functionality
  • Improved notifications and UI for worker and drone status
  • Improved space elevator presentation and new animations
  • Improved special project presentation


After that, we have more content updates planned! While we can't share all of the particulars yet, you can have a little sneak peak as a treat. 😊







As you can see, later this year we'll begin working on workshop support with our Martian Modding content update. It's incredibly important for us to make sure that these tools work for our community. To that end, we're looking for modders who would be interested in giving us feedback as we develop our modding tools. If you're interested in joining our early access modding group, please let us know by filling out this form here! Past modding experience is preferred, but not necessarily required.

We're very excited for what's in store! We hope that this roadmap shines a little more light on what's in store for the game and shows that we intend to support this game for the future. We're so grateful to all of our players and for your continued feedback, suggestions, and bug reports.

Ad Astra,
Tlön Industries

Patch #6 is out now!



Patch #6 Notes


The following changes are now live for all users!

Version: V1.1.0.0.6.11077.2021.2.11
Compatible with existing save games.


  • Fixed Issue that would compound the speed of special projects time.
  • Fixed some minor SFX issues.
  • Fixed issue that displayed building limit at 100 when it was 50.
  • Added Override File so users can change Resolution from outside the app. (Streaming Assets/OverrideSettings.yaml)
  • Fixed some VO issues.
  • Fixed issue that occasionally caused workers to idle instead of transporting resources
  • Fixed issue with Storage Centers and excess capacity -- Storage Centers will now "ask" for resources more evenly



The new & improved storage center coming online!

Ad Astra,
Tlön Industries

Advanced Branch - Patch Notes #4




  • Fixed Issue that would compound the speed of special projects time.
  • Fixed some minor SFX issues.
  • Fixed issue that displayed building limit at 100 when it was 50.
  • Added Override File so users can change Resolution from outside the app. (Streaming Assets/OverrideSettings.yaml)
  • Fixed some VO issues.
  • Fixed issue that occasionally caused workers to idle instead of transporting resources
  • Fixed issue with Storage Centers and excess capacity -- Storage Centers will now "ask" for resources more evenly


Ad Astra,
Tlön Industries

Content Update #1: Treat That Water - Out Now!





It's been a little over two months since Per Aspera launched. Since that time, we've been working hard to evaluate everyone's feedback. In the beginning of the new year, we took time to evaluate our post-launch plans and examine what you, our players, most requested. This patch is our biggest yet: it's our first content update and is a substantial patch chock full of new features, bug fixes, QOL improvements, and more. We hope that you enjoy it.

Without further ado, read below for the list of changes!



Version: V1.1.0.0.5.10873.2021.2.11
Unless otherwise noted, these changes are save game compatible!



  • New Water Treatment Plant. Once there's water on Mars, you can collect it from the seas
  • Pressing TAB will show building Icons and Positional Information
  • Patch changelogs info now in Main Menu
  • Users can continue playing after credits. (A save game will be generated after credits and users can launch it from the LOAD menu.)
  • Users can set projects to auto-renew
  • Added Custom Cursor
  • New Immersive HUD (Can be switched on via the Options Menu)
  • Added analytics solution for balance tracking
  • Added Pop-up for Metrics Disclaimer.
  • Added SFX for Swarms.
  • Added more tooltips.




  • Updated all Lenses to display information in a friendlier manner.
  • Buildings under construction will not carry over their high priority once they are built.
  • When you move swarms in combat lens, the swarms are not deselected.
  • When you press right click to deselect swarms, the combat lens no longer closes at the same time.
  • Terraforming Plan (Knowledge Base) now is available in Sandbox Mode
  • Increased worker drone collision area. They are easier to select and the camera will follow them.
  • Updated Popups to include more information and graphics
  • Updated several special sites' 3d models
  • Improved Hyperloop UX and presentation
  • Now when placing hives, the combat lens turns on for better feedback of hive ranges
  • Rebalanced some building's costs and required materials for construction for mines (This is save game compatible!)
  • Improved balance and functionality of the Storage Building (This is save game compatible!)
  • Added Mines extraction bonuses from for Lohitanga Sites.
  • Added descriptions for missing buildings in the Knowledge Base
  • Added a large amount of tooltips for all HUD elements
  • Building upgrades can now be canceled
  • Added control help in the Combat Lens
  • Improved Tech Tree Presentation
  • Hyperloops can be constructed from both sides now.
  • Airships are 5x faster
  • New Tech Tree balance
  • Updated positions for Special Sites
  • Updated Roads and decorations for them
  • Updated Sandbox music playlist
  • The structure panel will clear its selection when it opens or changes category
  • The tech popups for tech lanes show its description in the title




  • Fixed several issues with Resource Allocation to work as intended.
  • Fixed issue with Maintenance Drones priorities.
  • Fixed issue that would not stop Fire SFX once fire is extinguished
  • Fixed issue where if you cancel or close the lens when splitting, the split panel remained opened
  • Fixed issue where if one swarm was following other, if you moved (or split) the leading one, the other stopped following and returned to base
  • Fixed issues which prevented Deimos from crashing when loading a save-game
  • Fixed several issues with Narrative branching and story sequence.
  • Fixed issue with Hyperloops that would end up with a corrupted connection if placement was canceled in a specific moment
  • Fixed Research Tool tip to shows correct Research Points.
  • Fixed some issues that would result in crashes for a small amount of players
  • Improved Performance in some cases and reduced spikes when switching lenses
  • When Upgrading Roads, it will always chose the correct route between two buildings
  • Fixed issue that caused some drones to become stuck when upgrading roads
  • Removed batteries from initial available buildings in Sandbox mode
  • Fixed Traffic lens so Voronoi Areas no longer break
  • Fixed issue that would incorrectly show the cost of upgrading ways in some cases
  • Fixed issue with the camera clipping some objects during placement
  • Fixed the Building Info Panel not updating when changing pending scrap
  • Fixed power cluster canvas only turning off the text when behind the planet
  • Fixed issues with missing sounds





This year, we were honored with news that Per Aspera was nominated in this year's DICE Awards as Strategy/Simulation Game of the Year! It's a dream come true to be alongside so many fantastic games, especially fellow strategy games we admire. We'd like to take this time to thank each and every one of you for the support since our game launched some months ago. We love all of our players and we're so thankful for your help, feedback, and support. Thank you for going on this journey with us.

See you for the next patch!

Ad Astra,
Tlön Industries

Advanced Branch - Patch #3 Notes

Advanced Branch - Patch #3 Notes


We're continuing preparations for our first content update! This smaller patch supplements our upcoming Content v1.1 update that we previously talked about in the Advanced Branch Patch #2 notes! We're continuing to address various bugs, implementing QOL updates, and adding new features to improve the game.

Remember that for now these patches are only accessible via the Advanced Branch. Once we're positive everything is working as it should, we will publish these changes to the public build where it will be accessible to all of our players! In the meantime, thank you for your patience and for trying out these new changes.

New features:

  • Added Pop-up for Metrics Disclaimer.
  • Added SFX for Swarms.
  • Added more tooltips.


Changes:

  • Updated building icons.
  • Improved Resource Allocation backend functionality.
  • Balanced the Aerobrake Methane project (halved amount.)
  • Updated ending to explain consequences of decisions.
  • Made it easier to click on workers.
  • Updated placement lens intensity.
  • Updated priority for Worker Factories to tame the death spiral.


Bug Fixes:

  • Fixed issue that would not re-generate roads if it was saved during generation.
  • Fixed some typos in Spanish localization.
  • Fixed issue with hyperloops being transitable despite being inoperable.
  • Fixed issue with roads upgrading materials.
  • Fixed some dialogue lines and missing audio.
  • Fixed issue that would show stockpiles in locked regions.
  • Fixed issue with the project auto-renew toggle.
  • Fixed exception / crash when maintenance drones die.


Ad Astra,
Tlön Industries

Adv. Branch Patch #2 is out!



Advanced Branch - Patch #2 Notes


In the beginning of the new year, we took time to evaluate our post-launch plans and examine what you, our players, most requested. We hope that our patches reflect that we're listening and working to improve the game for you! The following changes are now live on our Advanced Branch! Remember that you'll need to switch branches in order to get the update. This is our first content update - a substantial patch chock full of new features, QOL updates, and plenty of bug fixes.

Version: V1.1.0.0.5.10783.2021.2.11

New features:

  • New Water Treatment Plant. Once there's water on Mars, you can collect it from the seas
  • Pressing TAB will show building Icons and Positional Information
  • Patch changelogs info now in Main Menu
  • Users can continue playing after credits. (A save game will be generated after credits and users can launch it from the LOAD menu.)
  • Users can set projects to auto-renew
  • Added Custom Cursor
  • New Immersive HUD (Can be switched on via the Options Menu)
  • Added analytics solution for balance tracking


Changes:

  • Updated all Lenses to display information in a friendlier manner.
  • Buildings under construction will not carry over their high priority once they are built.
  • When you move swarms in combat lens, the swarms are not deselected.
  • When you press right click to deselect swarms, the combat lens no longer closes at the same time.
  • Terraforming Plan (Knowledge Base) now is available in Sandbox Mode
  • Increased worker drone collision area. They are easier to select and the camera will follow them.
  • Updated Popups to include more information and graphics
  • Updated several special sites' 3d models
  • Improved Hyperloop UX and presentation
  • Now when placing hives, the combat lens turns on for better feedback of hive ranges
  • Rebalanced some building's costs and required materials for construction for mines (This is save game compatible!)
  • Improved balance and functionality of the Storage Building (This is save game compatible!)
  • Added Mines extraction bonuses from for Lohitanga Sites.
  • Added descriptions for missing buildings in the Knowledge Base
  • Added a large amount of tooltips for all HUD elements
  • Building upgrades can now be canceled
  • Added control help in the Combat Lens
  • Improved Tech Tree Presentation
  • Hyperloops can be constructed from both sides now.
  • Airships are 5x faster
  • New Tech Tree balance
  • Updated positions for Special Sites
  • Updated Roads and decorations for them
  • Updated Sandbox music playlist
  • The structure panel will clear its selection when it opens or changes category
  • The tech popups for tech lanes show its description in the title


Bug fixes:

  • Fixed several issues with Resource Allocation to work as intended.
  • Fixed issue with Maintenance Drones priorities.
  • Fixed issue that would not stop Fire SFX once fire is extinguished
  • Fixed issue where if you cancel or close the lens when splitting, the split panel remained opened
  • Fixed issue where if one swarm was following other, if you moved (or split) the leading one, the other stopped following and returned to base
  • Fixed issues which prevented Deimos from crashing when loading a save-game
  • Fixed several issues with Narrative branching and story sequence.
  • Fixed issue with Hyperloops that would end up with a corrupted connection if placement was canceled in a specific moment
  • Fixed Research Tool tip to shows correct Research Points.
  • Fixed some issues that would result in crashes for a small amount of players
  • Improved Performance in some cases and reduced spikes when switching lenses
  • When Upgrading Roads, it will always chose the correct route between two buildings
  • Fixed issue that caused some drones to become stuck when upgrading roads
  • Removed batteries from initial available buildings in Sandbox mode
  • Fixed Traffic lens so Voronoi Areas no longer break
  • Fixed issue that would incorrectly show the cost of upgrading ways in some cases
  • Fixed issue with the camera clipping some objects during placement
  • Fixed the Building Info Panel not updating when changing pending scrap
  • Fixed power cluster canvas only turning off the text when behind the planet
  • Fixed issues with missing sounds


Hold up! What's the Advanced branch?



Our Advanced branch is where we push out patches for further testing before launching it to the entire playerbase. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!


  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.



If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

DICE Nomination



Earlier this month, we were honored with news that Per Aspera was nominated in this year's DICE Awards as Strategy/Simulation Game of the Year! It's a dream come true to be alongside so many fantastic games, especially fellow strategy games we admire. We'd like to take this time to thank each and every one of you for the support since our game launched some months ago. We love all of our players and we're so thankful for your help, feedback, and support. Thank you for going on this journey with us.

Ad Astra,
Tlön Industries

Patch #5 is live now!



Patch #5 Notes


The following changes are now live for all users!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:

  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


Recap on our Advanced Branch



Last week we released this patch onto our Advanced branch! Users were able to opt into the branch in order to try out the patch before it went public. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch! This is especially helpful as we begin to tackle more complicated issues.

Ad Astra,
Tlön Industries

Introducing our first Advanced Branch patch!



Happy 2021! From all of us here at Tlön Industries and Mars, we hope that you had a relaxing holiday season. We’re really looking forward to what we have in store for you this later year.

Meet our new Advanced branch



Today we’re releasing a new patch onto our new Advanced branch! You’ll need to opt into the branch in order to access this patch. Why are we doing this? As we begin to solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains as stable as possible. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch!

Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game (which pushes it out to all users.)

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!


  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.



If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Advanced Branch - Patch #1 Notes


Without further ado, the following changes are now live on our Advanced Branch!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:

  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


Ad Astra,
Tlön Industries

Patch #4 is out today! Here's what's new.



It's the final patch of the year! Since we launched the game two weeks ago, we've been collecting all of your sentiments. Thanks to everyone's feedback and reports, we were able to get to the bottom of several tricky issues and figure out fixes. This patch also introduces several quality of life improvements that we think everyone benefits from.

Patch #4 Notes:


Version: V1.0.0.0.5.10159.2020.12.2
Compatible with existing save games.

QOL

  • Added Key bindings support
  • Added configurable autosave frequency and backing up of previous autosave
  • Resources will now try to go to the construction sites that are closest to completion
  • Added specific O2 flammability icons to O2 level widget
  • Traffic Lens: Added drone decay widgets
  • Added Vein quantities and depletion indicators to Scanner Lens
  • When colonies are turned off, colonists will try to go to other colonies as fast as possible
  • Several improvements in Knowledge Base (localization improvements and sprite integration)


Bugs Resolved

  • Considerably reduced loops and weird logistical behaviors in both hyperloops and regular roads
  • Improved performance
  • Fixed a bug that inverted the fabrication speed in Easy and Aspera difficulties
  • Sandbox: fixed hazards not disappearing after atmosphere was developed (requires 300mb)
  • Cargo assignment reset -introduced in last patch- now skips cargo already at destination
  • Fixed several dialogues to avoid lock-outs and out of place sequences
  • Fixed a bug that caused Airships to go to in-construction Colonies
  • Terraforming buildings will now show the generated quantities
  • Fixed Research Outposts not being placeable in too close special sites
  • Fixed worker logic when dropping cargo for other workers
  • Fixed a bug in road generation that caused some roads to become corrupted
  • Several texture and asset corrections
  • Fixed playlist for Sandbox mode
  • Rebalancing: Nuclear Carbonate Extractor and Oxygen Release Plants now release more microbars (0.5 each) into the atmosphere per production cycle (10 days)


Please note: there is no need to begin new games for these changes to take effect.

We've been blown away by the amount of community support, feedback, and activity. As the development team, we carefully review all of our player's thoughts as we plan post-launch schedules. As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.

We have a lot of exciting things in store for 2021. We plan on continuing to support the game in the weeks and months to come. We'll see you all again in the middle of January (in the new year!) with a new patch and, later down the road, an exciting content update. We are wishing each and every one of you a happy holiday season! See you next year~

Ad Astra,
Tlön Industries

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Hotfix to address new bugs


Tonight at 12/19, we pushed a hotfix for Patch #4, to solve the following issues:

  • Performance problem while constructing new roads
  • Performance problem with the Worker Lens
  • Balancing problem with Aspera difficulty (construction times are now 10% longer than normal difficulty)
  • Bug that showed NaN instead of current Research Points
  • Bug that prevented the Buildings table to be sorted alphabetically


The complete version number for this hotfix is v.1.0.0.0.5.10176.2020.12.2; it is save game compatible!

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Hotfix to address new bug


Tonight at 12/31, we pushed a hotfix for Patch #4, to solve a bug that messed up the priorities of resources.

The complete version number for this hotfix is v.1.0.0.0.5.10183.2020.12.2. It is save game compatible!